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tansell | Greywhind, comments added to both the CLs | 00:04 |
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Greywhind | tansell: ok, thanks | 00:08 |
llnz | bbl | 00:33 |
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llnz | later all | 08:43 |
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tote | where can i find an order that uses object argument? | 09:30 |
mithro | did you try a risk ruleset? | 09:35 |
mithro | a/the/ | 09:36 |
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CIA-26 | joelboh tpclient-pyweb * r3cae9fe71f81 /frontend/scripts/map.js: Added object argument for orders. | 11:39 |
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CIA-26 | landon tpclient-pyogre * r964779216c7c /src/battlemanager.py: Post events are executed when moving through rounds so stuff like lasers don't get stuck up | 14:33 |
CIA-26 | landon tpclient-pyogre * r0b2b1268a5d2 /src/battlexml/battle.py: Added round numbers for easy checking | 14:33 |
CIA-26 | landon tpclient-pyogre * r7b0358a5bd1a /src/battlemanager.py: Somehow event queueing is backwards again, fixed | 14:33 |
CIA-26 | landon tpclient-pyogre * r347c5fef6e7c /src/battlemanager.py: Forgot to execute the move event, fixed | 14:33 |
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llnz | morning all | 16:37 |
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CIA-26 | epyon tpserver-cpp-refactor * r689bffb59209 /tpserver/ (outputframe.h tcpconnection.cpp tcpconnection.h): TcpConnection rheaderbuff changed to a header_buffer std::string | 20:06 |
CIA-26 | epyon tpserver-cpp-refactor * rd7bf7d913ae6 /tpserver/ (tcpconnection.cpp tcpconnection.h): TcpConnection now operates on strings fully | 20:06 |
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tansell | morning people | 20:33 |
tansell | Landon, ping? | 20:34 |
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ezod | tansell: ping, batcave | 20:52 |
* epyon hugs sed <3 | 21:01 | |
ezod | alanp: ping | 21:03 |
alanp | hey | 21:06 |
ezod | so, test procedure? :) | 21:06 |
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ezod | also, clean up compiler warnings asap please | 21:07 |
alanp | i will create one | 21:07 |
alanp | yes, i'll do that now | 21:07 |
ezod | sweet | 21:07 |
alanp | before midnight at least | 21:07 |
ezod | works for me | 21:07 |
alanp | cool | 21:07 |
alanp | i think i found a slight problem with fleet vs. planet, i'm going to take another look at that too | 21:08 |
ezod | so at some point over the next day or two let's play a game against each other ;) | 21:09 |
ezod | that's the kind of test i'm looking for | 21:09 |
ezod | but still write a procedure we can run through to prod everything and make sure it doesn't break | 21:10 |
CIA-26 | epyon tpserver-cpp-refactor * r7b8baa800911 /tpserver/ (80 files): OutputFrame's now passed as shared_ptr's in the server | 21:12 |
CIA-26 | epyon tpserver-cpp-refactor * r947e9e711cce /modules/games/minisec/ (14 files): MiniSec OutputFrame update | 21:12 |
CIA-26 | epyon tpserver-cpp-refactor * rbc7f02f121c6 /modules/games/mtsec/ (14 files): MTSec OutputFrame update | 21:12 |
CIA-26 | epyon tpserver-cpp-refactor * r4e3d8b0e7917 /modules/games/risk/ (8 files): Risk OutputFrame update | 21:12 |
CIA-26 | epyon tpserver-cpp-refactor * r109120d99915 /modules/games/rfts/ (14 files): RFTS OutputFrame update | 21:12 |
CIA-26 | epyon tpserver-cpp-refactor * r783536b58ebc /modules/games/tae/ (18 files): TAE OutputFrame update | 21:12 |
epyon | 148 files updated.... ouch -_- | 21:13 |
alanp | nice | 21:14 |
* alanp eyes mtsec change | 21:14 | |
alanp | ezod: cool | 21:14 |
epyon | alanp: don't worry, I'll integrate the mtsec branch after my vacation ;) | 21:18 |
alanp | ;-) | 21:18 |
alanp | ah | 21:19 |
alanp | that should be easy to merge | 21:19 |
epyon | not exactly - some of the interfaces were streamlined | 21:20 |
alanp | ah | 21:20 |
epyon | however, running a diff between mainline and refactor on mtsec shows that the changes are mostly cosmetical or optional | 21:21 |
alanp | orderqueue looks cool | 21:21 |
Landon | tansell: pong | 21:37 |
Landon | tansell: torpedoes - working on them again tonight, last night i found a bunch of unsightly bugs that I ended up fixing instead :\ | 21:38 |
Landon | by the end of this week I hope to just be able to load up a file and hit play with no console intervention and record it | 21:39 |
Landon | (and have some xml files demoing move + weapontype) | 21:39 |
CIA-26 | epyon tpserver-cpp-refactor * r9ecc749ffe42 /tpserver/ (46 files): Server now operates on InputFrame shared_ptr's | 21:50 |
CIA-26 | epyon tpserver-cpp-refactor * r5f68f2c3086b /modules/games/minisec/ (build.cpp build.h move.cpp move.h nop.cpp nop.h): Minisec InputFrame update | 21:50 |
CIA-26 | epyon tpserver-cpp-refactor * r2e3951de57ef /modules/games/mtsec/ (build.cpp build.h nop.cpp nop.h): MTSec InputFrame update | 21:50 |
CIA-26 | epyon tpserver-cpp-refactor * r20db64e9884b /modules/games/rfts/ (8 files): RFTS InputFrame update | 21:50 |
CIA-26 | epyon tpserver-cpp-refactor * r923d8407e46f /modules/games/tae/ (8 files): TAE InputFrame update | 21:50 |
epyon | 72 files changed... | 21:52 |
epyon | okay, that's it for today, I needsomewdkhd,....... zzzzzzzzzzz | 21:53 |
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