Wednesday, 2009-08-12

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tansellGreywhind, comments added to both the CLs00:04
Greywhindtansell: ok, thanks00:08
llnzbbl00:33
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* llnz wanders off08:43
llnzlater all08:43
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totewhere can i find an order that uses object argument?09:30
mithrodid you try a risk ruleset?09:35
mithroa/the/09:36
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CIA-26joelboh tpclient-pyweb * r3cae9fe71f81 /frontend/scripts/map.js: Added object argument for orders.11:39
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CIA-26landon tpclient-pyogre * r964779216c7c /src/battlemanager.py: Post events are executed when moving through rounds so stuff like lasers don't get stuck up14:33
CIA-26landon tpclient-pyogre * r0b2b1268a5d2 /src/battlexml/battle.py: Added round numbers for easy checking14:33
CIA-26landon tpclient-pyogre * r7b0358a5bd1a /src/battlemanager.py: Somehow event queueing is backwards again, fixed14:33
CIA-26landon tpclient-pyogre * r347c5fef6e7c /src/battlemanager.py: Forgot to execute the move event, fixed14:33
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llnzmorning all16:37
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CIA-26epyon tpserver-cpp-refactor * r689bffb59209 /tpserver/ (outputframe.h tcpconnection.cpp tcpconnection.h): TcpConnection rheaderbuff changed to a header_buffer std::string20:06
CIA-26epyon tpserver-cpp-refactor * rd7bf7d913ae6 /tpserver/ (tcpconnection.cpp tcpconnection.h): TcpConnection now operates on strings fully20:06
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tansellmorning people20:33
tansellLandon, ping?20:34
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ezodtansell: ping, batcave20:52
* epyon hugs sed <321:01
ezodalanp: ping21:03
alanphey21:06
ezodso, test procedure? :)21:06
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ezodalso, clean up compiler warnings asap please21:07
alanpi will create one21:07
alanpyes, i'll do that now21:07
ezodsweet21:07
alanpbefore midnight at least21:07
ezodworks for me21:07
alanpcool21:07
alanpi think i found a slight problem with fleet vs. planet, i'm going to take another look at that too21:08
ezodso at some point over the next day or two let's play a game against each other ;)21:09
ezodthat's the kind of test i'm looking for21:09
ezodbut still write a procedure we can run through to prod everything and make sure it doesn't break21:10
CIA-26epyon tpserver-cpp-refactor * r7b8baa800911 /tpserver/ (80 files): OutputFrame's now passed as shared_ptr's in the server21:12
CIA-26epyon tpserver-cpp-refactor * r947e9e711cce /modules/games/minisec/ (14 files): MiniSec OutputFrame update21:12
CIA-26epyon tpserver-cpp-refactor * rbc7f02f121c6 /modules/games/mtsec/ (14 files): MTSec OutputFrame update21:12
CIA-26epyon tpserver-cpp-refactor * r4e3d8b0e7917 /modules/games/risk/ (8 files): Risk OutputFrame update21:12
CIA-26epyon tpserver-cpp-refactor * r109120d99915 /modules/games/rfts/ (14 files): RFTS OutputFrame update21:12
CIA-26epyon tpserver-cpp-refactor * r783536b58ebc /modules/games/tae/ (18 files): TAE OutputFrame update21:12
epyon148 files updated.... ouch -_-21:13
alanpnice21:14
* alanp eyes mtsec change21:14
alanpezod: cool21:14
epyonalanp: don't worry, I'll integrate the mtsec branch after my vacation ;)21:18
alanp;-)21:18
alanpah21:19
alanpthat should be easy to merge21:19
epyonnot exactly - some of the interfaces were streamlined21:20
alanpah21:20
epyonhowever, running a diff between mainline and refactor on mtsec shows that the changes are mostly cosmetical or optional21:21
alanporderqueue looks cool21:21
Landontansell: pong21:37
Landontansell: torpedoes - working on them again tonight, last night i found a bunch of unsightly bugs that I ended up fixing instead :\21:38
Landonby the end of this week I hope to just be able to  load up a file and hit play with no console intervention and record it21:39
Landon(and have some xml files demoing move + weapontype)21:39
CIA-26epyon tpserver-cpp-refactor * r9ecc749ffe42 /tpserver/ (46 files): Server now operates on InputFrame shared_ptr's21:50
CIA-26epyon tpserver-cpp-refactor * r5f68f2c3086b /modules/games/minisec/ (build.cpp build.h move.cpp move.h nop.cpp nop.h): Minisec InputFrame update21:50
CIA-26epyon tpserver-cpp-refactor * r2e3951de57ef /modules/games/mtsec/ (build.cpp build.h nop.cpp nop.h): MTSec InputFrame update21:50
CIA-26epyon tpserver-cpp-refactor * r20db64e9884b /modules/games/rfts/ (8 files): RFTS InputFrame update21:50
CIA-26epyon tpserver-cpp-refactor * r923d8407e46f /modules/games/tae/ (8 files): TAE InputFrame update21:50
epyon72 files changed...21:52
epyonokay, that's it for today, I needsomewdkhd,....... zzzzzzzzzzz21:53
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