Monday, 2009-03-16

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mithroGreywhind: I'll leave that then00:01
Greywhindok00:01
mithroGreywhind: I did some work which should help with the full-screen map thing00:01
Greywhindcool00:01
Greywhindi'm about to have some midterms, and i have a big final programming project i'm working on00:01
Greywhindbut i'll try to get to the bug00:02
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mithroGreywhind: can you check that filtering still works properly?00:20
Greywhindmithro: ok, i'll check00:21
Greywhindmithro: yep, seems to work00:23
CIA-69jlp tpclient-pywx-singleplayer * r03309a76ea40 /windows/ (5 files in 2 dirs): Improvements of strings with multiple parameters for translation00:57
CIA-69jlp tpclient-pywx-singleplayer * rb57e533f32bb /windows/main/panelMessage.py: Merge branch 'singleplayer' of git+ssh://[email protected]/git/tpclient-pywx into sp00:57
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mithroJLP: so how much does that translate?02:07
mithroI guess it doesn't translate any of the stuff in the xml files02:08
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JLPmithro: nope, this isn't translated, maybe we could add elements like <blabla lang="sl"> into the files and then show the translation and use english as fallback02:29
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mithroyeah02:39
mithroI'm sure there is a standard02:39
mithroit would be nice if people only had to translate one po file however02:39
mithroJLP: ammount is spelled amount02:40
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mithrollnz: any luck with the tpserver-cpp patch?05:54
llnznot yet05:54
llnzit's a little non-obvious where it should go05:55
llnzwill have another look shortly05:55
mithrollnz: cool thanks05:56
mithrowe are getting close to being able to release everything05:56
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llnzthink i have a solution06:05
llnzit works :-)06:08
CIA-69llnz tpserver-cpp * r2aeec04f74db /tpserver/turntimer.cpp:06:11
CIA-69When all (non-dead) players are finished, start the EOT straight away.06:11
CIA-69At the request of mithro. Only applies when there are at least 2 players.06:11
mithrollnz: hrm?06:14
mithroI think it makes sense with a single player too06:14
mithrowhen any non-dead player requests an eot06:14
llnzif there is only one alive player, then it isn't a game, it's setup06:16
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llnzthe ai counts as a player too06:23
llnzthe ai and the player count as two players, so it works then06:30
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llnzlater all06:38
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mithrodang llnz has gone06:42
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bddebianHeya09:51
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tansell__laptopllnz, ping?20:14
llnzpong20:15
tansell__laptopllnz, if you are playing a game by yourself (IE Testing or just trying out "sandbox") - you still want EOT to work20:15
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llnzEOT still works, just need to set the tuen lengths (and threshold) appropiately20:16
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tansell__laptopllnz, I don't see why playing by yourself should act differently then playing with others20:19
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llnzwell... i suppose a flag could be added20:20
tansell__laptopllnz, whats the reason on it acting differently?20:21
llnzthe main thing I was trying to avoid is where you have only one player left (after defeating everyone else) and them driving the game forward to gain some advantage (say, before another player joined)20:22
llnzin, for example, a deadmatch style of game20:22
llnzor minisec20:22
tansell__laptopllnz, well, I think you can set the thresholds correctly in that case20:22
llnzbut what you have suggested bypasses the threshold20:23
llnzif 100% users are finished then to EOT20:23
llnzelse20:23
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llnzcheck threshold (and turn timers)20:23
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tansell__laptopoh I guess so20:46
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tansell__laptopezod, ping?23:20
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llnzbbl23:30
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