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mithro | Greywhind: I'll leave that then | 00:01 |
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Greywhind | ok | 00:01 |
mithro | Greywhind: I did some work which should help with the full-screen map thing | 00:01 |
Greywhind | cool | 00:01 |
Greywhind | i'm about to have some midterms, and i have a big final programming project i'm working on | 00:01 |
Greywhind | but i'll try to get to the bug | 00:02 |
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mithro | Greywhind: can you check that filtering still works properly? | 00:20 |
Greywhind | mithro: ok, i'll check | 00:21 |
Greywhind | mithro: yep, seems to work | 00:23 |
CIA-69 | jlp tpclient-pywx-singleplayer * r03309a76ea40 /windows/ (5 files in 2 dirs): Improvements of strings with multiple parameters for translation | 00:57 |
CIA-69 | jlp tpclient-pywx-singleplayer * rb57e533f32bb /windows/main/panelMessage.py: Merge branch 'singleplayer' of git+ssh://[email protected]/git/tpclient-pywx into sp | 00:57 |
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mithro | JLP: so how much does that translate? | 02:07 |
mithro | I guess it doesn't translate any of the stuff in the xml files | 02:08 |
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JLP | mithro: nope, this isn't translated, maybe we could add elements like <blabla lang="sl"> into the files and then show the translation and use english as fallback | 02:29 |
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mithro | yeah | 02:39 |
mithro | I'm sure there is a standard | 02:39 |
mithro | it would be nice if people only had to translate one po file however | 02:39 |
mithro | JLP: ammount is spelled amount | 02:40 |
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mithro | llnz: any luck with the tpserver-cpp patch? | 05:54 |
llnz | not yet | 05:54 |
llnz | it's a little non-obvious where it should go | 05:55 |
llnz | will have another look shortly | 05:55 |
mithro | llnz: cool thanks | 05:56 |
mithro | we are getting close to being able to release everything | 05:56 |
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llnz | think i have a solution | 06:05 |
llnz | it works :-) | 06:08 |
CIA-69 | llnz tpserver-cpp * r2aeec04f74db /tpserver/turntimer.cpp: | 06:11 |
CIA-69 | When all (non-dead) players are finished, start the EOT straight away. | 06:11 |
CIA-69 | At the request of mithro. Only applies when there are at least 2 players. | 06:11 |
mithro | llnz: hrm? | 06:14 |
mithro | I think it makes sense with a single player too | 06:14 |
mithro | when any non-dead player requests an eot | 06:14 |
llnz | if there is only one alive player, then it isn't a game, it's setup | 06:16 |
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llnz | the ai counts as a player too | 06:23 |
llnz | the ai and the player count as two players, so it works then | 06:30 |
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llnz | later all | 06:38 |
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mithro | dang llnz has gone | 06:42 |
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bddebian | Heya | 09:51 |
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tansell__laptop | llnz, ping? | 20:14 |
llnz | pong | 20:15 |
tansell__laptop | llnz, if you are playing a game by yourself (IE Testing or just trying out "sandbox") - you still want EOT to work | 20:15 |
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llnz | EOT still works, just need to set the tuen lengths (and threshold) appropiately | 20:16 |
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tansell__laptop | llnz, I don't see why playing by yourself should act differently then playing with others | 20:19 |
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llnz | well... i suppose a flag could be added | 20:20 |
tansell__laptop | llnz, whats the reason on it acting differently? | 20:21 |
llnz | the main thing I was trying to avoid is where you have only one player left (after defeating everyone else) and them driving the game forward to gain some advantage (say, before another player joined) | 20:22 |
llnz | in, for example, a deadmatch style of game | 20:22 |
llnz | or minisec | 20:22 |
tansell__laptop | llnz, well, I think you can set the thresholds correctly in that case | 20:22 |
llnz | but what you have suggested bypasses the threshold | 20:23 |
llnz | if 100% users are finished then to EOT | 20:23 |
llnz | else | 20:23 |
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llnz | check threshold (and turn timers) | 20:23 |
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tansell__laptop | oh I guess so | 20:46 |
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tansell__laptop | ezod, ping? | 23:20 |
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llnz | bbl | 23:30 |
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