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mithro | ezod: poke me tommorrow if you get time | 07:41 |
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mithro | ezod: we have one last issue to figure out - the translation of text in the xml files | 07:41 |
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ezod | mithro: we can add a 'language' attribute to the longname, description, etc. tags | 09:51 |
ezod | mithro: as long as SinglePlayerGame object can be made aware of the locale | 09:52 |
mithro | ezod: we probably want to make it as similar to other situations | 10:06 |
ezod | ok - i must admit i have no idea how it works, i'll take a look today | 10:07 |
ezod | but ultimately if the information is contained in the XML files, i assume that's where translations need to go, right? | 10:08 |
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bddebian | Heya | 10:17 |
mithro | ezod: yeah | 10:22 |
mithro | but there are standards for doing translation in a xml file | 10:22 |
mithro | you want it to be as familiar to translators as possible | 10:23 |
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mithro | nash: ping? | 20:40 |
nash | yo | 20:40 |
nash | If you say lunch _this week_ I shall laugh at you ;-) | 20:41 |
nash | mithro: Next week is looking shiny however | 20:41 |
mithro | well I can't do lunch any time in march | 20:41 |
mithro | we have moved to a new office | 20:42 |
mithro | and they are still working out the lunch service | 20:42 |
mithro | s/working out/getting the quantity right/ | 20:42 |
nash | Ahh | 20:43 |
nash | Down in pyrmony | 20:43 |
mithro | yeah | 20:45 |
mithro | right near fairfax | 20:45 |
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