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mithro | hey peoples | 02:29 |
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llnz | hi mithro | 02:29 |
mithro | greywhind: that wasn't quite how I was hoping the home button would work | 02:49 |
CIA-12 | llnz tpserver-cpp * r598b698bbeee /modules/games/mtsec/ (22 files): Updated MTSec, now compiles again. | 02:57 |
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CIA-12 | llnz tpserver-cpp * r808e982174c0 /modules/games/mtsec/ (planet.cpp universe.cpp): Added missing modtime touches in MTSec. | 05:11 |
CIA-12 | llnz tpserver-cpp * rb2d3b62e533a /modules/games/minisec/ (planet.cpp universe.cpp): Added missing modtime touches in Minisec. | 05:11 |
CIA-12 | llnz tpserver-cpp * r543e642963bd /tpserver/ (objecttype.cpp objecttype.h): | 06:24 |
CIA-12 | Added method to get ObjectParameterGroupDesc. | 06:24 |
CIA-12 | Needed for the way RFTS does one tiny little thing. | 06:24 |
CIA-12 | llnz tpserver-cpp * rae7c0db18656 /modules/games/rfts/ (20 files): Converted RFTS to the new Object API. | 06:24 |
* llnz is back where he started | 06:26 | |
llnz | the core and the games work, history support is needed and ObjectView, and persistence is still broken | 06:27 |
llnz | it's now a whole lot easier to do history support and objectview now | 06:27 |
* llnz wanders off | 07:14 | |
llnz | later all | 07:14 |
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remaxim | hi | 07:38 |
remaxim | my email inbox is flooded everyday :( ... but it's not spam... it's worse | 07:39 |
remaxim | it's the TP mailinglist posts ;) ... | 07:39 |
remaxim | maybe I find a way to forward them into another folder so I can ignore them | 07:41 |
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mithro | anyone alive today? | 22:33 |
CIA-12 | mithro libtpproto-py * r79e9cfb2e543 /tp/netlib/objects/ (Order.py OrderDesc.py): | 23:12 |
CIA-12 | Fixed problem with the subtype not matching the instance's class. | 23:12 |
CIA-12 | (Added assert to catch this problem.) | 23:12 |
jotham | hey mithro | 23:13 |
jotham | i ahd a question | 23:13 |
jotham | do you use ctypes, or anything like that, with tp | 23:13 |
mithro | jotham: tp related? | 23:13 |
mithro | kind of | 23:14 |
mithro | libmng-py and schemepy are both written in ctypes | 23:14 |
jotham | it's just i wondered if it'd be possible to write anything in C for python without adding any dependancies to the project | 23:14 |
mithro | s/in/with/ | 23:14 |
mithro | jotham: well not quite, you still need someway to compile the c object | 23:14 |
jotham | yeah that's where i was at | 23:15 |
jotham | i didn't know if it required pythons dev headers for instance | 23:15 |
mithro | no, the c object is just compiled normally | 23:15 |
mithro | without any reference to python | 23:15 |
jotham | ok | 23:15 |
mithro | IE with libmng-py I'm just use the standard libmng.so or libmng.dll | 23:15 |
mithro | (the ones that C programmers would link against) | 23:16 |
mithro | jotham: btw if you are programing in python again, you should checkout pyglet | 23:16 |
mithro | it's kind of pygame 2.0 | 23:16 |
jotham | sounds interesting | 23:16 |
mithro | it's opengl based | 23:19 |
mithro | and written in ctypes | 23:20 |
mithro | jotham: but we would love to have a working battleviewer agian :) | 23:21 |
jotham | pyglet sounds really interesting | 23:22 |
mithro | I think it's probably going places | 23:24 |
CIA-12 | mithro tpclient-pywx-statetracker * r7bcda55b8757 /windows/main/overlays/Systems.py: Set the order subtype correctly. | 23:24 |
CIA-12 | mithro tpclient-pywx-statetracker * r7ce4ec63fe8e /windows/main/panelOrder.py: Removed excess print. | 23:24 |
mithro | there will be an interactive tutorial on it at the Gaming Miniconf | 23:25 |
mithro | which will be videoed | 23:33 |
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