Sunday, 2007-09-09

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pereshi there04:47
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llnzlater all07:02
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mithrohello everyone08:38
mithrognight everyone10:05
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peresaloha ppl14:27
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mithrohey nash18:59
mithroyou see the post to the mailing list?18:59
nashmithro: Not yet19:01
nashSaw lots of posts... but work stuff comes first19:01
mithronash: check out the  "Thousand Parsec encounters Starmapper"19:03
mithropost19:03
nashOkay - before the end of hte day...19:03
mithronash: it's just a screenshot :P19:09
nashmithro: I have ~30 emails to go through for work before 10am... I shall have a look later...19:10
mithrowell, I'm off to work19:10
mithrosee ya19:10
nashHave fun19:14
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nashSo you are like 20 min from work?19:41
mithroyeah19:41
nashYou lucky bastard19:41
mithro~35 minutes from work via bus19:41
mithrobut Dad dropped us in this morning19:42
greywhindmithro: that's a nice-looking screenshot. is it replacing the current starmap?19:42
mithrogreywhind: no, it's too slow to be done in real time19:43
mithroand written in java :P19:43
mithrobut it means that we actually have a working libtpproto-java19:44
greywhindmithro: ah. that's too bad. i think a better starmap (with more realistic looking stars and ships) would make the game more attractive to new players.19:44
EpyonSir, yes sir!19:45
mithrogreywhind: well, I think our core set of players isn't hugely impressed by graphics :P19:52
mithrogreywhind: so how goes the winDesign XRC conversion?19:52
greywhindmithro: true. i haven't started it yet - busy weekend with an important essay and college application stuff.19:53
mithrogreywhind: slacker ;)19:58
greywhindmithro: heh19:58
Epyonmithro, isn't the point in increasing the size of the core set? :P20:06
mithroEpyon: ?20:09
mithroEpyon: we still want cool graphics20:10
* Epyon has to finish his thesis this month and pass the final exam and he'll be free afterwards :)20:12
mithroEpyon: cool20:13
* mithro nudges jotham 20:26
jothamhey20:26
mithrojotham: any news re the battle viewer?20:32
jothamplodding along, yeah i have the formation stuff done, the xml stuff done, the graphics and animation stuff done (like you saw), and am now reassembling all the bits20:33
jothamso you can play through a battle20:33
jothamproblem is my formation code wont work for particularly large battles i don't think20:33
mithrojotham: so we will see battles sometime this week?20:33
jothambut i will think about that later20:33
jothamdepends how my work goes mithro, i'm still doing 900-2200~ hour days20:34
mithrojotham: :/20:34
jothamso i think the best bet for larger battles20:34
* mithro is dieing to see battles with all your new stuff20:34
jothamis to use smaller sprites20:34
jothamalso i'm probably going to have to have an argument with you about the types.xml and the themeing of battles at some stage ;p20:34
jothambut that can come later20:35
mithrojotham: okay :P20:35
jothamand then i'll learn opengl20:35
jothamand redo it all20:35
jothambut that comes waay later20:35
mithrojotham: in gorgeous 3d?20:35
jothami'd like to20:36
mithrothat would be ubber cool20:36
mithrobut we need some good 2d stuff happening first :P20:36
greywhindmithro: gorgeous 2d-that-looks-somewhat-3d can be nice too, and much easier.20:36
* jotham is working on that20:37
Epyonjotham, screenshot?20:37
jothamwhen i say 'use opengl' it doesn't mean it'd be emersive 3D, if anything for starters it'd be ogl accelerated 2D20:37
jothamso i can have more particles and sprites20:37
jothamEpyon: nothing pretty, let me dig some up20:37
mithrojotham: Epyon might appreciate your formation code20:37
jothamit's all rubbish, but yeah i'll find a ss20:38
greywhindjotham: have you looked into SDL for setting up OpenGL? I like it because it's effortlessly cross-platform.20:38
EpyonSDL/OpenGL FTW :)20:39
greywhinddeals with byte-order and such.20:39
EpyonI'm writing using it as we speak xP20:39
jothamgreywhind: i came from using SDL and C++ at work a lot, i am using pygame which is a SDL binding for python + some other goodness20:39
jothamonly value of SDL for OpenGL is really the event and input stuff20:40
jothamas a *graphics* library sdl is antiquated and a bit of a relic, but i believe they are addressing htat as they move to sdl 1.7 ->20:40
jothamhttp://the.fieldsofnoise.org/Archive/temp/engine_test_001.png20:41
jothamhttp://the.fieldsofnoise.org/Archive/temp/engine_test_002.png20:41
tpb<http://ln-s.net/uod> (at the.fieldsofnoise.org)20:41
tpb<http://ln-s.net/uoe> (at the.fieldsofnoise.org)20:41
jothamhttp://the.fieldsofnoise.org/Archive/temp/layout_composit_003.png20:41
tpb<http://ln-s.net/uof> (at the.fieldsofnoise.org)20:41
jothamhttp://the.fieldsofnoise.org/Archive/temp/layout_composit_002.png20:41
tpb<http://ln-s.net/uog> (at the.fieldsofnoise.org)20:41
jothamhttp://the.fieldsofnoise.org/Archive/temp/layout_squads_001.png20:41
tpb<http://ln-s.net/uoh> (at the.fieldsofnoise.org)20:41
jothamhttp://the.fieldsofnoise.org/Archive/temp/layout_composit.png20:41
tpb<http://ln-s.net/t$4> (at the.fieldsofnoise.org)20:41
greywhindjotham: that's good - converting to OpenGL shouldn't be too difficult (just initialize OpenGL and replace the SDL rendering function with an OpenGL texturing one). It really does speed up rendering.20:41
jothamhum, i don't have any showing the ellipse, but basically if the screen isn't square it redistributes the formation using an ellipse20:42
EpyonImpressive!20:42
jothamso the code should cope with a variety of squads and squad members20:42
greywhindjotham: nice screenshots20:42
EpyonAlthough again I say it would look better if the models would be rendered by-perspective and not by rotation :)20:42
jothami don't know what you mean by that Epyon20:42
jothamyou mean have them all sitting in the same position eh20:43
jothamlike say, civ units20:43
EpyonNo, I mean that the rotation is of the sprite and not of the model :P20:43
jothamgreywhind: yeah i've knocked togeather a few quick things with ogl to get a feel for it, but i have to avoid learning yet another thing, and just finish this first :p20:43
greywhindjotham: makes sense. it looks pretty nice as-is anyway20:44
jothamEpyon: oh yeah, well like i said before, i have a particular idea for how this will look, and until you see it you will probably think i'm on drugs20:44
jothamEpyon: btu when that time comes i will be open to ideas for changing/improving it20:44
EpyoncD20:44
EpyonxD20:44
jothami need to write a toroidal starfield or some such20:44
jothamso it looks like the ships are in a giant starfield tube thing20:44
jothambut i doubt pygame will be fast enough to render it20:45
greywhindjotham: because of Python or because of SDL?20:45
jothambecause of software surfaces20:46
jothamyou can only push so much to video ram from ram at a reasonable framerate20:46
greywhindright.20:46
Epyongreywhind, btw, what country are you from?20:51
greywhindEpyon: US20:51
Epyongreywhind, didn't you do a roguelike at some point of time?20:51
greywhindEpyon: hmm... i've worked on two MUDs, not sure if those count as "roguelike"20:52
EpyonAh, no. There was a roguelike project once called noegnud, and I saw your email adress :P20:53
greywhindEpyon: nope, not mine.20:53
* Epyon is a roguelike developer xP20:53
greywhindEpyon: my e-mail address comes from a joke one of my friends made that Gnomish is actually just english spelled backwards... as in, "Regnad! Regnad! Noegnud - NUR YAWA! NUR YAWA!"20:54
Epyongreywhind :P20:55
mithrojotham: when you put all your stuff together it is going to rock!21:01
EpyonHeh I agree :D21:02
jothamuh oh21:02
* jotham gets performance anxiety21:02
jothami need some lunch, bbiab21:03
mithronash: I noticed no galaxie commits, not getting any work done on the trip in?21:59
nashmithro: Been doing other things22:01
nashHave some commits to send22:01
nashmithro: Got a pair of new PSP games (purchased one, then I won one) so I've been using that22:01
mithronash: problem with only 15 minutes to work, no time to do development :P22:01

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