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peres | hi there | 04:47 |
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llnz | later all | 07:02 |
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mithro | hello everyone | 08:38 |
mithro | gnight everyone | 10:05 |
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peres | aloha ppl | 14:27 |
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mithro | hey nash | 18:59 |
mithro | you see the post to the mailing list? | 18:59 |
nash | mithro: Not yet | 19:01 |
nash | Saw lots of posts... but work stuff comes first | 19:01 |
mithro | nash: check out the "Thousand Parsec encounters Starmapper" | 19:03 |
mithro | post | 19:03 |
nash | Okay - before the end of hte day... | 19:03 |
mithro | nash: it's just a screenshot :P | 19:09 |
nash | mithro: I have ~30 emails to go through for work before 10am... I shall have a look later... | 19:10 |
mithro | well, I'm off to work | 19:10 |
mithro | see ya | 19:10 |
nash | Have fun | 19:14 |
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nash | So you are like 20 min from work? | 19:41 |
mithro | yeah | 19:41 |
nash | You lucky bastard | 19:41 |
mithro | ~35 minutes from work via bus | 19:41 |
mithro | but Dad dropped us in this morning | 19:42 |
greywhind | mithro: that's a nice-looking screenshot. is it replacing the current starmap? | 19:42 |
mithro | greywhind: no, it's too slow to be done in real time | 19:43 |
mithro | and written in java :P | 19:43 |
mithro | but it means that we actually have a working libtpproto-java | 19:44 |
greywhind | mithro: ah. that's too bad. i think a better starmap (with more realistic looking stars and ships) would make the game more attractive to new players. | 19:44 |
Epyon | Sir, yes sir! | 19:45 |
mithro | greywhind: well, I think our core set of players isn't hugely impressed by graphics :P | 19:52 |
mithro | greywhind: so how goes the winDesign XRC conversion? | 19:52 |
greywhind | mithro: true. i haven't started it yet - busy weekend with an important essay and college application stuff. | 19:53 |
mithro | greywhind: slacker ;) | 19:58 |
greywhind | mithro: heh | 19:58 |
Epyon | mithro, isn't the point in increasing the size of the core set? :P | 20:06 |
mithro | Epyon: ? | 20:09 |
mithro | Epyon: we still want cool graphics | 20:10 |
* Epyon has to finish his thesis this month and pass the final exam and he'll be free afterwards :) | 20:12 | |
mithro | Epyon: cool | 20:13 |
* mithro nudges jotham | 20:26 | |
jotham | hey | 20:26 |
mithro | jotham: any news re the battle viewer? | 20:32 |
jotham | plodding along, yeah i have the formation stuff done, the xml stuff done, the graphics and animation stuff done (like you saw), and am now reassembling all the bits | 20:33 |
jotham | so you can play through a battle | 20:33 |
jotham | problem is my formation code wont work for particularly large battles i don't think | 20:33 |
mithro | jotham: so we will see battles sometime this week? | 20:33 |
jotham | but i will think about that later | 20:33 |
jotham | depends how my work goes mithro, i'm still doing 900-2200~ hour days | 20:34 |
mithro | jotham: :/ | 20:34 |
jotham | so i think the best bet for larger battles | 20:34 |
* mithro is dieing to see battles with all your new stuff | 20:34 | |
jotham | is to use smaller sprites | 20:34 |
jotham | also i'm probably going to have to have an argument with you about the types.xml and the themeing of battles at some stage ;p | 20:34 |
jotham | but that can come later | 20:35 |
mithro | jotham: okay :P | 20:35 |
jotham | and then i'll learn opengl | 20:35 |
jotham | and redo it all | 20:35 |
jotham | but that comes waay later | 20:35 |
mithro | jotham: in gorgeous 3d? | 20:35 |
jotham | i'd like to | 20:36 |
mithro | that would be ubber cool | 20:36 |
mithro | but we need some good 2d stuff happening first :P | 20:36 |
greywhind | mithro: gorgeous 2d-that-looks-somewhat-3d can be nice too, and much easier. | 20:36 |
* jotham is working on that | 20:37 | |
Epyon | jotham, screenshot? | 20:37 |
jotham | when i say 'use opengl' it doesn't mean it'd be emersive 3D, if anything for starters it'd be ogl accelerated 2D | 20:37 |
jotham | so i can have more particles and sprites | 20:37 |
jotham | Epyon: nothing pretty, let me dig some up | 20:37 |
mithro | jotham: Epyon might appreciate your formation code | 20:37 |
jotham | it's all rubbish, but yeah i'll find a ss | 20:38 |
greywhind | jotham: have you looked into SDL for setting up OpenGL? I like it because it's effortlessly cross-platform. | 20:38 |
Epyon | SDL/OpenGL FTW :) | 20:39 |
greywhind | deals with byte-order and such. | 20:39 |
Epyon | I'm writing using it as we speak xP | 20:39 |
jotham | greywhind: i came from using SDL and C++ at work a lot, i am using pygame which is a SDL binding for python + some other goodness | 20:39 |
jotham | only value of SDL for OpenGL is really the event and input stuff | 20:40 |
jotham | as a *graphics* library sdl is antiquated and a bit of a relic, but i believe they are addressing htat as they move to sdl 1.7 -> | 20:40 |
jotham | http://the.fieldsofnoise.org/Archive/temp/engine_test_001.png | 20:41 |
jotham | http://the.fieldsofnoise.org/Archive/temp/engine_test_002.png | 20:41 |
tpb | <http://ln-s.net/uod> (at the.fieldsofnoise.org) | 20:41 |
tpb | <http://ln-s.net/uoe> (at the.fieldsofnoise.org) | 20:41 |
jotham | http://the.fieldsofnoise.org/Archive/temp/layout_composit_003.png | 20:41 |
tpb | <http://ln-s.net/uof> (at the.fieldsofnoise.org) | 20:41 |
jotham | http://the.fieldsofnoise.org/Archive/temp/layout_composit_002.png | 20:41 |
tpb | <http://ln-s.net/uog> (at the.fieldsofnoise.org) | 20:41 |
jotham | http://the.fieldsofnoise.org/Archive/temp/layout_squads_001.png | 20:41 |
tpb | <http://ln-s.net/uoh> (at the.fieldsofnoise.org) | 20:41 |
jotham | http://the.fieldsofnoise.org/Archive/temp/layout_composit.png | 20:41 |
tpb | <http://ln-s.net/t$4> (at the.fieldsofnoise.org) | 20:41 |
greywhind | jotham: that's good - converting to OpenGL shouldn't be too difficult (just initialize OpenGL and replace the SDL rendering function with an OpenGL texturing one). It really does speed up rendering. | 20:41 |
jotham | hum, i don't have any showing the ellipse, but basically if the screen isn't square it redistributes the formation using an ellipse | 20:42 |
Epyon | Impressive! | 20:42 |
jotham | so the code should cope with a variety of squads and squad members | 20:42 |
greywhind | jotham: nice screenshots | 20:42 |
Epyon | Although again I say it would look better if the models would be rendered by-perspective and not by rotation :) | 20:42 |
jotham | i don't know what you mean by that Epyon | 20:42 |
jotham | you mean have them all sitting in the same position eh | 20:43 |
jotham | like say, civ units | 20:43 |
Epyon | No, I mean that the rotation is of the sprite and not of the model :P | 20:43 |
jotham | greywhind: yeah i've knocked togeather a few quick things with ogl to get a feel for it, but i have to avoid learning yet another thing, and just finish this first :p | 20:43 |
greywhind | jotham: makes sense. it looks pretty nice as-is anyway | 20:44 |
jotham | Epyon: oh yeah, well like i said before, i have a particular idea for how this will look, and until you see it you will probably think i'm on drugs | 20:44 |
jotham | Epyon: btu when that time comes i will be open to ideas for changing/improving it | 20:44 |
Epyon | cD | 20:44 |
Epyon | xD | 20:44 |
jotham | i need to write a toroidal starfield or some such | 20:44 |
jotham | so it looks like the ships are in a giant starfield tube thing | 20:44 |
jotham | but i doubt pygame will be fast enough to render it | 20:45 |
greywhind | jotham: because of Python or because of SDL? | 20:45 |
jotham | because of software surfaces | 20:46 |
jotham | you can only push so much to video ram from ram at a reasonable framerate | 20:46 |
greywhind | right. | 20:46 |
Epyon | greywhind, btw, what country are you from? | 20:51 |
greywhind | Epyon: US | 20:51 |
Epyon | greywhind, didn't you do a roguelike at some point of time? | 20:51 |
greywhind | Epyon: hmm... i've worked on two MUDs, not sure if those count as "roguelike" | 20:52 |
Epyon | Ah, no. There was a roguelike project once called noegnud, and I saw your email adress :P | 20:53 |
greywhind | Epyon: nope, not mine. | 20:53 |
* Epyon is a roguelike developer xP | 20:53 | |
greywhind | Epyon: my e-mail address comes from a joke one of my friends made that Gnomish is actually just english spelled backwards... as in, "Regnad! Regnad! Noegnud - NUR YAWA! NUR YAWA!" | 20:54 |
Epyon | greywhind :P | 20:55 |
mithro | jotham: when you put all your stuff together it is going to rock! | 21:01 |
Epyon | Heh I agree :D | 21:02 |
jotham | uh oh | 21:02 |
* jotham gets performance anxiety | 21:02 | |
jotham | i need some lunch, bbiab | 21:03 |
mithro | nash: I noticed no galaxie commits, not getting any work done on the trip in? | 21:59 |
nash | mithro: Been doing other things | 22:01 |
nash | Have some commits to send | 22:01 |
nash | mithro: Got a pair of new PSP games (purchased one, then I won one) so I've been using that | 22:01 |
mithro | nash: problem with only 15 minutes to work, no time to do development :P | 22:01 |
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