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mithro | hi greywhind | 01:00 |
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greywhind | hi Mithro | 01:00 |
mithro | greywhind: so how goes everything? | 01:12 |
mithro | greywhind: any more ideas on what you might want to work on? | 01:23 |
CIA-3 | mithro tpsai-py * r7d842d385d21 /README: More information in the README.. | 01:31 |
greywhind | oh - umm, i'm still thinking AI | 01:49 |
mithro | had a look at the AI i've been working on? | 01:50 |
greywhind | not yet - tpsai-py, right? | 01:51 |
mithro | yeah | 01:51 |
mithro | it's kind of simple | 01:51 |
mithro | but seems to work okay | 01:51 |
mithro | could be a good framework to start from | 01:51 |
greywhind | i'll look at it tomorrow | 01:51 |
greywhind | as well as galaxie, probably | 01:52 |
mithro | tpsai-py is around 600 lines of code | 01:57 |
greywhind | yeah | 01:58 |
mithro | I really do need some help with tpclient-pywx as well btw | 01:58 |
greywhind | i'll try to help | 01:59 |
mithro | actually, you know what would be really cool | 02:04 |
mithro | if we could have an AI which "assits" a player | 02:04 |
mithro | kind of like in galaxie | 02:04 |
greywhind | hmm... i could try to incorporate teamwork... | 02:04 |
greywhind | but is there a player communication system? | 02:05 |
greywhind | how can it ask to ally with someone? | 02:05 |
mithro | greywhind: you could send them a message | 02:05 |
mithro | but I was thinking more built into the client | 02:05 |
mithro | so the AI could "suggest" various different orders and stuff | 02:05 |
greywhind | ah - i forgot, there's the message system | 02:05 |
greywhind | i see what you mean | 02:06 |
greywhind | like an advisor | 02:06 |
greywhind | hmm... that could be interesting | 02:08 |
greywhind | do you happen to know anything more about the status of the RFTS ruleset? | 02:11 |
mithro | no, xdotx has been AWOL for the last week and a bit | 02:21 |
mithro | nash: ping! | 02:34 |
nash | pong | 02:34 |
mithro | nash: so how goes your house :) | 02:35 |
mithro | arg! pdf spam :/ | 02:36 |
nash | Arranging removalists | 02:36 |
mithro | i'm dieing to see more galaxie work :) | 02:37 |
mithro | currently galaxie just crashes before it's able to beat tpsai-py | 02:38 |
mithro | and just restarting the client makes the AI do very strange things | 02:38 |
nash | Recolonises I bet | 02:39 |
nash | mithro: You'll get more soon | 02:39 |
nash | But I haven't written code in my own time for a while | 02:39 |
nash | Of course if there was a non-minisec ruleset floating around I'd squeeze more effort in | 02:39 |
mithro | nash: well, I would put more effort into TIMTrader if I could get a non-trivial Minisec game to the end | 02:41 |
nash | At this point however... it would still be a squeeze ;-) | 02:41 |
nash | mithro: Heh | 02:41 |
mithro | I've got llnz testing with tpsai-py a bit now | 02:41 |
nash | mithro: Well I move next week | 02:41 |
nash | first priority will be to get rid of the crashes | 02:41 |
mithro | hopefully will help make tpserver-cpp a lot more stable | 02:41 |
nash | Then I want to split the system up a bit more... | 02:42 |
mithro | nash: there is something crazy going on with battleships, and I can't figure out if it's a galaxie or tpserver-cpp problem | 02:42 |
nash | Well I don't think galaxie ever builds them... | 02:43 |
nash | What is the issue? | 02:43 |
mithro | crazy (null) or strange info in galaxie | 02:45 |
mithro | o btw, galaxie isn't display any details like name and stuff when you bring up the info/orders screen | 02:46 |
nash | Cool | 02:47 |
nash | Really really broken then... | 02:47 |
nash | *sigh* | 02:47 |
* nash takes a peak | 02:48 | |
* mithro waits for llnz to hate his localization idea :) | 02:50 | |
nash | mithro: Got a server anywhere? | 02:50 |
mithro | nash: hrmm, I could put one up | 02:50 |
nash | mithro: Tell me and I'll watch galaxie crash here... ;-) | 02:51 |
nash | heh | 02:51 |
nash | API break ... | 02:51 |
mithro | API break? | 02:51 |
nash | THere was an API break in upstream E recently | 02:52 |
nash | I haven't updated galaxie to handle it | 02:52 |
mithro | yay! | 02:52 |
nash | It's a good long term thing ;-) | 02:53 |
nash | Source compat has been maintained, just not binary craziliy enough | 02:54 |
mithro | who needs binary compatibility! it's not like anyone actually uses E :) | 02:54 |
nash | It's not officially released... | 02:56 |
nash | So it builds with the new API, or it will as soon as I recompile ewl... | 02:59 |
mithro | btw, you seen DystopicFro's latest stuff? | 03:00 |
nash | Yeah... it looks awesome ;-) | 03:01 |
nash | just got to get him a job at google so they can keep paying him to work on 1 daya aweek | 03:02 |
mithro | nash: yeah :) | 03:03 |
nash | mithro: So is there a server I can connec too? | 03:09 |
mithro | sorry got distracted | 03:09 |
mithro | actually, not really - just realised I've been trafficed shaped at home so it would be really laggy :/ | 03:10 |
nash | mithro: That's cool | 03:10 |
mithro | currently uploading my junkmail folder to try and trail the basyeian filter to get pdf spam | 03:11 |
nash | heh | 03:11 |
nash | I'll be another few minutes before I'm ready | 03:12 |
nash | updating libcurl decided to upgrade my openoffice too :-/ | 03:12 |
mithro | what do you use libcurl for? | 03:13 |
nash | It's used by EWL for it's http stuff | 03:14 |
nash | Which I use for widgets :-( Although I'm considering dropping it | 03:14 |
nash | Else I can rebuild ewl without libcurl... | 03:15 |
nash | which make be faster... | 03:15 |
mithro | why does EWL have HTTP stuff? | 03:16 |
nash | Actually reading what I jsut wrote... I have NFI | 03:16 |
nash | I think it may be some sort of autofuckup magic | 03:16 |
* nash tries again | 03:17 | |
nash | As it's only ecore that uses ecore for such things... :-/ | 03:17 |
* nash hates autocrap and libforTools | 03:19 | |
mithro | nothing much better exists :/ | 03:20 |
* nash wonders why removalist prices range by a factor of 5 for the same job | 03:20 | |
* nash introduces mithro to 'make' | 03:20 | |
nash | Me also introduces mithro to Imake - which actually tried to solve the problem from the right angle | 03:20 |
mithro | nash: make doesn't automatically figure out that you have to use the gnu toolchain to get a working compiler on Solaris | 03:20 |
nash | mithro: CC does | 03:21 |
nash | And automake doesn't work out what compiler to use either | 03:21 |
nash | And it can't even figure out how to cross compile correctly | 03:21 |
mithro | the latest autoconf can do cross compiling a lot better thanks to the OE guys | 03:22 |
mithro | plus patching autoconf/automake onces it a lot better then patching 100's of custom build systems | 03:22 |
nash | Except patching autoconf is patching 1000s of custom build systems | 03:23 |
nash | boy ewl takes a long time to build :-( | 03:25 |
* nash tries -j 4 | 03:25 | |
* nash wishes he had a 4 core processor so he could use -j 16 or something | 03:25 | |
nash | Hmm... it helps... but my machine still sucks | 03:27 |
nash | Ah... I see why it's slow. Every widget is being compiled indivually into a seperate loadable module | 03:29 |
nash | So mithro... this server? | 03:33 |
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mithro | try mithro.dyndns.org | 03:34 |
mithro | llnz: hey | 03:34 |
llnz | hi mithro | 03:34 |
mithro | your quickstart config files could enable console logging by default | 03:34 |
mithro | otherwise you can't see if it started okay | 03:34 |
nash | mithro: Is there an account that will work? | 03:35 |
mithro | nash: it should have auto-create on | 03:35 |
nash | It's barfing here | 03:36 |
nash | Weird... second time it worked | 03:37 |
nash | BoardUpdate | 03:37 |
nash | That's one bug | 03:37 |
nash | mithro: Can you force turn end | 03:37 |
nash | Then I need to bail | 03:37 |
nash | Found 3 bugs | 03:38 |
nash | And anohter | 03:38 |
mithro | okay :) | 03:39 |
mithro | check out the fleet orbiting tpsai's planet | 03:39 |
nash | That's an interesting fleet | 03:40 |
nash | Big one too ;-) | 03:40 |
mithro | nash: should be 1 battleship, 1 frigate | 03:41 |
nash | Interesting | 03:41 |
nash | Anyway - I need to bail at this point. | 03:41 |
mithro | okay | 03:41 |
nash | I'll look into those bugs first thing tomorrow | 03:41 |
nash | And the battleship one too :-/ | 03:41 |
mithro | atleast you have seen the multitued of bugs | 03:41 |
nash | Warning: tpe_event_send with NULL freefn. | 03:42 |
nash | This doesn't do what you think it does. | 03:42 |
nash | Event is `BoardUpdate' | 03:42 |
mithro | llnz: btw, have you seen the "merge order" bug? | 03:43 |
llnz | not yet | 03:43 |
mithro | you might need a bigger universe to see it | 03:44 |
nash | Hmm... seems to be high-bug-season ;-0 | 03:44 |
mithro | nash: :P | 03:44 |
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* llnz wonders if he should wait for the AI to attack him, or to launch a pre-emptive strike | 04:03 | |
mithro | llnz: try both :) | 04:05 |
llnz | well, it did have all last night, and all today to try | 04:07 |
mithro | llnz: it will attack you when it gets close enough to your units | 04:09 |
llnz | cool | 04:09 |
mithro | llnz: but my guess is that is has too many things to colonise first | 04:10 |
llnz | there are no planets left to colonise | 04:10 |
llnz | i think | 04:10 |
llnz | oh, there is one | 04:11 |
llnz | Mars of all of them | 04:11 |
llnz | can't get my fleet to orbit and colonise | 04:11 |
mithro | llnz: hrm? | 04:12 |
mithro | when running tpsai-py you can see what it is thinking on the output | 04:12 |
llnz | it appears to still be building frigate-battleship pairs | 04:13 |
mithro | l<Task Destroy - <Threat refs=[<Fleet @ 21>]> ((14%) assigned to [(0.04, <Asset refs=[<Fleet @ 40>]>, 14.3)])> | 04:14 |
mithro | see that percentage in the brackets? | 04:14 |
mithro | if that is less then 100% it means that the task can't fully be completed | 04:14 |
mithro | hence it's not going to send it's fleets off to attack you untill that gets above 100% | 04:15 |
llnz | Task TakeOver - <Threat refs=[<Planet @ 0x7f2dd0 (seq: 2072 length: 148)>, <Fleet @ 0x876610 (seq: 1271 length: 121)>, <Fleet @ 0x8933d0 (seq: 2072 length: 129)>]> ((7%) assigned to [{14.88, <Asset refs=[<Planet @ 0x876950 (seq: 6435 length: 199)>]>, 6.7}])> will complete 6.67% in 14.88 turns | 04:15 |
mithro | llnz: that shows it's building a fleet to takeover one of your planets | 04:17 |
mithro | which currently has two fleets orbitting it | 04:18 |
mithro | make sense? | 04:18 |
llnz | ahh | 04:18 |
mithro | llnz: btw, should the AI be able to see your ship designs? | 04:19 |
llnz | AC Prime, the closest planet | 04:19 |
llnz | yes | 04:19 |
llnz | ruleset dependant | 04:20 |
CIA-3 | mithro libtpproto-py * r9ee1315b8584 /tp/netlib/objects/Object.py: Nicer print (in some cases).. | 04:21 |
mithro | llnz: because it doesn't seem to be able to see them | 04:21 |
mithro | llnz: pull an update and you'll get ids instead of memory addresses :) | 04:21 |
mithro | llnz: o btw, do you hate my localization idea? :) | 04:23 |
llnz | i am just about to reply | 04:23 |
mithro | okay | 04:24 |
llnz | hehe, looks like it might try in 3 turns time | 04:29 |
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llnz | looks like the AI is about the merge fleets | 04:52 |
llnz | ahh | 04:59 |
llnz | merge bug | 04:59 |
llnz | hehe, time to crush the AI | 05:00 |
llnz | aaaaaaaaaahhhhhhhhhhhhhhhhhhhhh | 05:03 |
mithro | ? | 05:06 |
* mithro assumes that the Merge bug wiped out the AI's fleet? | 05:07 | |
llnz | yeah | 05:07 |
llnz | most of it | 05:07 |
mithro | the AI also isn't smart enough to concentrate on one enemy fleet at a time | 05:08 |
llnz | it currently has 6 bearing down on it | 05:09 |
llnz | mostly fleets of 4 battleships, but 3 fleets have 8 | 05:10 |
mithro | I think I need to add a logging feature to the AI so I can review at a later date what it choose to do and why | 05:10 |
mithro | Epyon: ping!? | 05:19 |
daxxar | I think he's gone to bed? | 05:22 |
daxxar | At least e gave up developing about 9 hours ago. :-) | 05:23 |
daxxar | he* | 05:23 |
mithro | hey daxxar | 05:23 |
mithro | how has your SoC project being going? | 05:23 |
daxxar | Come along nicely | 05:23 |
daxxar | But some downtime now, since I've got an exam upcoming wednsday | 05:24 |
mithro | daxxar: what was your project again? | 05:27 |
daxxar | My Google Summer of Code project: http://my.bzflag.org/w/BZRobots & http://gsoc.daxxar.com/ & http://my.bzflag.org/w/Google_Summer_of_Code#Programmable_Computer_Player_Client | 05:29 |
tpb | <http://ln-s.net/miS> (at my.bzflag.org) | 05:29 |
mithro | daxxar: have you thought using Ctypes for the wrapper instead of Swig? | 05:31 |
daxxar | No | 05:32 |
daxxar | I've never heard of Ctypes | 05:32 |
daxxar | ctypes is python-only? | 05:32 |
daxxar | and only supports C? | 05:33 |
daxxar | If I want something for Python-only, I think Boost.Python would suit me better | 05:33 |
mithro | ctypes is a way for python to call C functions without having to write a wrapper | 05:40 |
mithro | it started as an extension but is part of python 2.5 now | 05:54 |
mithro | llnz: so you fixed the merge bug yet? :P | 05:55 |
llnz | coded, yet, committed and pushed, no | 05:56 |
llnz | will test it in 5 turns time | 05:56 |
daxxar | Yeah, but the API I'm exposing is C++ | 05:59 |
mithro | ahh well | 06:00 |
CIA-3 | llnz tpserver-cpp * r7149a3fc8c83 /modules/games/minisec/mergefleet.cpp: Fixed Merge bug. Ships no longer disappear. | 06:17 |
mithro | yay! :) | 06:18 |
llnz | i hope | 06:19 |
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mithro | llnz: any luck? | 06:31 |
llnz2 | well, my test worked, hopefully the AI has no problem anymore | 06:33 |
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mithro | I know of a bugs | 06:43 |
CIA-3 | mithro web-reorg * r9db700063484 / (66 files in 7 dirs): Start of reorginsation. | 06:44 |
CIA-3 | mithro web-reorg * rb402395752b8 /playing/LAYOUT: Added suggested layout for client pages.. | 06:44 |
CIA-3 | mithro web-reorg * rfcc2490475b7 / (76 files in 8 dirs): Moved around the downloads... | 06:44 |
CIA-3 | mithro web-reorg * r9c88bca8e194 / (6 files in 4 dirs): More moving about. | 06:46 |
CIA-3 | mithro web-reorg * r8bf8222fd627 /bits/ (start_page.inc wiki-include.inc): Started changing top menubar. | 06:46 |
CIA-3 | mithro web-reorg * r2940c124e04f / (bits/start_page.inc menu.css parsec.css): Start of flyout menus.. | 06:46 |
llnz | cool | 06:48 |
mithro | llnz: I think the email diffs might have just mailed everyone a VERY large diff | 06:51 |
llnz | mailman might catch a *very* large diff | 06:51 |
mithro | seems it has, can't post over 400k | 06:52 |
mithro | need to do a bit of work on the email script | 06:52 |
llnz | :-) | 06:52 |
mithro | llnz: feel free to help out on the reorg branch | 06:53 |
llnz | ok | 07:12 |
mithro | llnz: did you reply to the localization email? | 07:18 |
llnz | not yet | 07:18 |
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CIA-3 | llnz tpserver-cpp * r5dedec14d28c /modules/games/mtsec/mergefleet.cpp: Fix mergeFleet in MTSec as well. | 07:33 |
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mithro | why can't you colonise Mars? | 07:43 |
llnz | because it's too small to orbit | 07:44 |
mithro | too small to orbit? | 07:44 |
mithro | what does that mean? | 07:47 |
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llnz | it appears that it doesn't get selected as a container for the fleet | 07:49 |
llnz | probably because it is too small | 07:49 |
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* llnz wanders off | 08:19 | |
llnz | later all | 08:19 |
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Epyon_ | mithro ? | 08:46 |
mithro | Epyon_: ? | 08:46 |
daxxar | You pinged him, and he lost his backlog. | 08:48 |
daxxar | I just relayed the message | 08:48 |
daxxar | :-) | 08:48 |
Epyon_ | xD | 08:48 |
mithro | ahh | 08:48 |
mithro | http://svn.thousandparsec.net/svn/media/promotion/movies/source/ | 08:50 |
tpb | <http://ln-s.net/mlX> (at svn.thousandparsec.net) | 08:50 |
Epyon_ | Heh, I guessed, all done in properitary software :P | 08:50 |
mithro | http://svn.thousandparsec.net/svn/media/promotion/movies/source/HOWTO | 08:51 |
tpb | <http://ln-s.net/mlZ> (at svn.thousandparsec.net) | 08:51 |
Epyon_ | Yep I've read that | 08:51 |
mithro | you could probably do the same in Blender | 08:51 |
Epyon_ | mithro, that's the whole point -- everyone sais "you could do that in Blender", but when it comes to doing, they all use commercial alternatives anyway ;] | 08:52 |
mithro | Epyon_: seen Elephants Dream? | 08:53 |
Epyon_ | Because it's easier. | 08:53 |
Epyon_ | mithro, one sparrow doesn't announce spring | 08:53 |
Epyon_ | It was done as a "prrof of concept", I'm sure it would be more easily done using commercial tools. | 08:54 |
Epyon_ | If only 3ds MAX wouldn't cost 3500$ -_- | 08:54 |
mithro | Epyon_: each to their own | 08:58 |
mithro | I'm not a 3d artist | 08:59 |
Epyon_ | Neither am I, but I know the tools :) | 09:02 |
mithro | the only tool I ever really used was Rhino3d | 09:16 |
mithro | back when it was a free beta | 09:16 |
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CIA-3 | frodough tpruledev * r25c1318b7d16 /src/ (5 files in 4 dirs): | 10:24 |
CIA-3 | Working GUI for TPCL Expression Editor | 10:24 |
CIA-3 | Very basic, but it works as a mockup of what I'd like to pursue. And it | 10:24 |
CIA-3 | works. Neat. | 10:24 |
CIA-3 | frodough tpruledev * rfea32ec7e5ff /src/tpcl/data/base_blocks.xml: Added a few more base blocks | 10:33 |
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CIA-3 | frodough tpruledev * r48200584ab63 /src/TpclEditor.py: Added shebang line | 12:25 |
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DystopicFro | nash: ping? | 20:27 |
nash | DystopicFro: ! | 20:28 |
nash | pong! | 20:28 |
DystopicFro | nash: ahoy thar | 20:28 |
DystopicFro | how goes things? | 20:28 |
nash | Mostly okay | 20:28 |
nash | Last runnign around sorting out thing before move | 20:28 |
DystopicFro | ah >.< | 20:28 |
nash | trying to get RGB666 framebuffers working through 90,180,270 degree rotations | 20:28 |
DystopicFro | sounds like it's pretty stressful over there right now o.O | 20:29 |
nash | Yeah | 20:29 |
nash | I see more updates on your blog | 20:29 |
DystopicFro | aye, I got the basic idea that I have of the expression editor up and running | 20:29 |
nash | From screenshots it is looking good | 20:29 |
DystopicFro | thanks >.< | 20:30 |
DystopicFro | some issues are already evident, but nothing that isn't solvable | 20:30 |
DystopicFro | my biggest concern is that it fits with what you, mithro and llnz all sort of have in mind in terms of the interface and functionality | 20:31 |
nash | Where do you see you can get to from here - assuming it fits what you think | 20:31 |
nash | ? | 20:32 |
* DystopicFro ponders a bit | 20:32 | |
nash | :-) | 20:33 |
DystopicFro | I can get all of the builtins for TPCL supported, probably with at least minimal tooltip support | 20:33 |
* nash goes has a drink | 20:33 | |
DystopicFro | I can add support for creating and saving custom expressions for reuse | 20:33 |
nash | Okay, where do you see it as far as building a game goes with it? | 20:33 |
DystopicFro | well, that is limited by the current server design | 20:34 |
DystopicFro | there are a few more things that can easily be generated for both tpserver-py and tpserver-cpp | 20:34 |
DystopicFro | planets, systems, etc, and resources | 20:34 |
DystopicFro | but rules | 20:34 |
DystopicFro | or rather | 20:34 |
DystopicFro | orders | 20:34 |
DystopicFro | would be much more difficult to provide some sort of generic support for | 20:35 |
nash | So assuming things like combat are taken care of... how about MTSec or TIMTrader? | 20:36 |
nash | Also assuming generic 'move' and similar are taken care of too | 20:37 |
DystopicFro | To give you a really honest answer I'll have to step back from where I'm currently at and reevaluate rulesets from a broader point of view than I've currently taken | 20:38 |
nash | :-) Sounds good then... deep thoughts are the best ones | 20:38 |
* DystopicFro agrees | 20:38 | |
DystopicFro | nash: I'll mull that over and have an answer for you by Monday my time, at the latest | 20:40 |
nash | What I'd love to see is being able to build most of game - tech and similar things at least generically | 20:40 |
nash | DystopicFro: Sounds cool - post to your blog. It's a good way for everyone to see ;-) | 20:41 |
DystopicFro | kk | 20:41 |
DystopicFro | I think that a lot can be done in a way that's abstracted from the specific servers | 20:41 |
nash | I agree | 20:41 |
DystopicFro | especially if they each provide support for certain basic, core functionality in terms of orders and interactions between objects and the like | 20:42 |
DystopicFro | and anyone who wants to impliment a feature that isn't supported by the current arrangement would only push things forward for everyone then | 20:42 |
nash | Yep | 20:42 |
nash | I agree entirely | 20:43 |
nash | I think if you can build around that idea, it would be a good thing. If you can thnk how to do some of that using a lisp interface then... it's all good | 20:44 |
DystopicFro | Aye, I'll certainly have a go at it then >.< | 20:45 |
Epyon | Quite lively here as for this late hour xP | 20:45 |
DystopicFro | Epyon: nothing to see here, just plotting the domination of the universe, move along, citizen | 20:47 |
nash | Epyon: 11am here... ;-) | 20:48 |
Epyon | DystopicFro, I only plan World Game Industry domination as for now :P | 20:53 |
Epyon | World Domination via a neural MMORPG is planned for later xP | 20:53 |
Epyon | 3PM here xP | 20:54 |
Epyon | PM is after midnight? -_- | 20:54 |
nash | 3 in the afternoon | 21:00 |
mithro | howdy people | 21:02 |
nash | heyo mithro | 21:02 |
mithro | arug, 600 emails | 21:04 |
* mithro has been playing with his spam filters | 21:06 | |
mithro | DystopicFro: ping? | 21:12 |
mithro | DystopicFro: things like subtract take any number of arguments, IE (- 1 2 3 4 5) is perfectly valid | 21:15 |
DystopicFro | mithro: http://dystopicfro.blogspot.com/2007/08/few-more-thoughts-on-tpcl-ee.html | 21:35 |
tpb | <http://ln-s.net/mwx> (at dystopicfro.blogspot.com) | 21:35 |
DystopicFro | added in a clarification of my thoughts | 21:35 |
DystopicFro | aware of that issue, and a few others, but I'm happy enough with the fact that I've got some semblance of order and functionality >.< | 21:35 |
mithro | might I suggest something like this? | 21:37 |
mithro | (- *VAR* *VAR* *...*) | 21:37 |
mithro | each time you click the *...* it adds another *VAR* ? | 21:37 |
* mithro runs of | 22:06 | |
mithro | bblr | 22:06 |
CIA-3 | mithro tpclient-pywx-development * r3d3390681c9a / (13 files in 3 dirs): Getting ready to extract text for translation. | 22:07 |
*** xdotx has joined #tp | 22:20 | |
DystopicFro | mithro: that sounds like an awesome way of implementing the ui element of it, or some slight variant of that | 22:41 |
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