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mithro | howdy people | 06:18 |
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Epyon | yo mithro ;] | 06:24 |
llnz | hi mithro | 06:29 |
jotham | hey Epyon would it be ok for me to use your models in my part of tp? | 06:31 |
jotham | and where could i get the actual models from | 06:31 |
* mithro pokes Epyon | 06:32 | |
Epyon | Sure it would. | 06:32 |
mithro | Epyon: can we get your models in to the media repository? | 06:32 |
Epyon | Yet they are very high-poly | 06:32 |
mithro | Epyon: thats okay | 06:32 |
Epyon | And in 3ds MAX 9 format | 06:32 |
mithro | Epyon: thats still okay | 06:33 |
Epyon | And multi-part -_- | 06:33 |
jotham | doesn't matter about the poly | 06:33 |
mithro | Epyon: still fine :) | 06:33 |
Epyon | mithro, lol :P | 06:33 |
jotham | i'll render them out at 32x32 or 64x64 i think | 06:33 |
mithro | Epyon: have you used SVN before? | 06:33 |
jotham | i am using Cinema 4D | 06:33 |
Epyon | jotham, what do you need them for? | 06:33 |
jotham | i have been (off and on) working on a tool for playign / reinacting battles | 06:34 |
Epyon | jotham, I don't know if there's a MAX importer to cinema 4d | 06:34 |
jotham | and i have made about 11 spaceships all up and they all suck =) | 06:34 |
Epyon | jotham, don't tell me mine are better -_- | 06:34 |
jotham | they have a classic charm nothing i've made has | 06:34 |
Epyon | Anyway, I need to eat now (soup's hot) be back in 20 minutes. | 06:35 |
jotham | anyway cinema can open .3ds files | 06:35 |
mithro | Epyon: if I give you a username and password for SVN, do you think you could commit your models? | 06:35 |
jotham | but not .max files | 06:35 |
jotham | but i hear LWO or OBJ files are better | 06:36 |
jotham | maybe you could do a test | 06:36 |
jotham | one ship in 3DS OBJ and LWO | 06:36 |
jotham | probably your most complex ship | 06:36 |
jotham | and i'll see how it goes | 06:36 |
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mithro | jotham: maybe we can get some stuff from http://priv.solsector.net/ ? | 06:46 |
tpb | Title: Wing Commander - Privateer Gemini Gold (at priv.solsector.net) | 06:46 |
jotham | looks cool mithro | 06:47 |
jotham | if you can arrange it | 06:47 |
jotham | or whoever | 06:47 |
jotham | sure | 06:47 |
mithro | or http://vegastrike.sourceforge.net/ | 06:47 |
tpb | Title: Vega Strike - Home (at vegastrike.sourceforge.net) | 06:47 |
mithro | well, if they have open source graphics we don't even have to ask :) | 06:47 |
jotham | but Epyon is already part of our project no? | 06:47 |
mithro | jotham: yeah | 06:49 |
mithro | now if I can just get him to commit his work :) | 06:49 |
jotham | you guys did choose to use the most antisocial vcs around | 06:49 |
mithro | jotham: http://svn.thousandparsec.net/svn/media/ | 06:49 |
tpb | Title: Revision 24: /media (at svn.thousandparsec.net) | 06:49 |
mithro | jotham: our media is kept in Subversion :) | 06:49 |
jotham | ok | 06:50 |
* llnz keeps quiet | 06:50 | |
mithro | jotham: any of these any use http://svn.thousandparsec.net/svn/media/client/common-2d/foreign/vegastrike/ship-small/ ? | 06:51 |
tpb | <http://ln-s.net/kky> (at svn.thousandparsec.net) | 06:52 |
jotham | no i need 3D models for what i want to do | 06:53 |
mithro | jotham: okay | 06:54 |
jotham | basically i want to create a rotation of each model, every 5 or 10 degrees, haven't decided yet | 06:54 |
jotham | so that i can place it anywhere and have it appear to face toward the center roughly | 06:54 |
mithro | jotham: ahh | 06:54 |
jotham | then when it has a suitable starfield behind it | 06:54 |
jotham | it should feel quite ... sexy | 06:54 |
mithro | jotham: sounds cool | 06:55 |
jotham | and run like absolute shit since it's pygame =D | 06:55 |
mithro | bad craftsman that blames his tools ;) | 06:55 |
jotham | good craftsman knows the limitations | 06:55 |
jotham | crazy craftsman does it anyway | 06:55 |
jotham | (which i am doing) | 06:56 |
Epyon | k' I'm back. | 07:03 |
Epyon | jotham, mithro, what do you need? | 07:04 |
llnz | Epyon: i suggest you upload the original file format, plus at least one "common" format | 07:05 |
Epyon | gimme a SVN account then, and where to upload it (and how, for I don't use SVN often) | 07:06 |
Epyon | |Or I can just upload them to my server | 07:06 |
jotham | here | 07:06 |
jotham | 22:33 jotham | anyway cinema can open .3ds files | 07:06 |
jotham | 22:33 jotham | but not .max files | 07:06 |
jotham | 22:34 jotham | but i hear LWO or OBJ files are better | 07:06 |
jotham | 22:34 jotham | maybe you could do a test | 07:06 |
jotham | 22:34 jotham | one ship in 3DS OBJ and LWO | 07:06 |
jotham | 22:34 jotham | probably your most complex ship | 07:07 |
jotham | OBJ and LWO are the 'common' formats, but for me persoanlly if the format doesn't work comming out of 3DSM it's pointless =) | 07:07 |
Epyon | Hmm, there may be a problem that I used procedural textures... | 07:07 |
jotham | i can retexture them roughly | 07:07 |
jotham | if you are OK with that of course | 07:07 |
Epyon | Why shouldn't I be? | 07:08 |
* jotham shrugs, some people are very peculiar about things | 07:08 | |
Epyon | I share all the rights to the models and images to TP | 07:08 |
jotham | ideally i'll get the idea "working" and then you can redo the models/texture export for my part of the project if you show interest and wish to do so | 07:08 |
jotham | i'll use the same key surface idea to do a key color for each team | 07:09 |
Epyon | Hmm, I started to work on low-poly versions of some of them... | 07:10 |
Epyon | Hmm, no LWO export :/ | 07:12 |
* llnz wanders off | 07:12 | |
llnz | later all | 07:12 |
jotham | later llnz | 07:12 |
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Epyon | Hmm, I guess I can't legally export the textures -- they're MAX default ones :/ | 07:15 |
Epyon | I guess I should make my own. | 07:15 |
Epyon | jotham, here's the test version -- http://chaosforge.org/files/tp_test.zip | 07:18 |
jotham | chur | 07:21 |
jotham | i'll check it when i get home from work | 07:21 |
mithro | Epyon: so can you send me a public key? | 07:22 |
mithro | and I'll give you ability to commit your files | 07:22 |
* mithro nudges Epyon | 07:26 | |
mithro | rather empty in here today | 07:27 |
jotham | ecmascripts apple and call are pretty nice | 07:39 |
mithro | jotham: ? | 07:39 |
jotham | er damn i am tired huh | 07:40 |
jotham | ECMAscript's apply and call are pretty nice | 07:40 |
mithro | ECMAscript == Javascript right? | 07:40 |
mithro | whats "apply and call" | 07:40 |
jotham | javascript is an implimentation of it | 07:40 |
jotham | http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Objects:Function:apply | 07:41 |
tpb | <http://ln-s.net/klm> (at developer.mozilla.org) | 07:41 |
jotham | lets you call some function in another context, allowing you to define what 'this' resolves to | 07:42 |
mithro | jotham: Python has apply too | 07:46 |
jotham | no doubt | 07:46 |
jotham | most scripting languages seem to owe a lot to lisp | 07:46 |
Epyon | Public key? Why do I need that? | 07:46 |
jotham | and it's a lisp idea | 07:46 |
jotham | i just think ecmascript is a far more mature language than people realise | 07:46 |
Epyon | Since when do OS projects need that kind of security o.O | 07:47 |
mithro | Epyon: it means you never have to type a password :) | 07:50 |
Epyon | ?? | 07:50 |
Epyon | So how does sourceforge handle that? | 07:50 |
Epyon | I needed to type my pass only at the first submit... | 07:50 |
Epyon | via the cmdline svn client. | 07:51 |
mithro | Epyon: Sourceforge uses public keys last time I looked | 07:51 |
mithro | (unless it has changed) | 07:51 |
Epyon | Okay, anyway, how do I supply you such a key? -_- | 07:52 |
mithro | Epyon: you send me the "public key" | 07:57 |
mithro | the same thing you paste in the box Sourceforge gives you | 07:57 |
daxxar | Epyon: the commandline client caches auth-stuff. | 08:46 |
daxxar | Epyon: there's a --no-auth-cache or something to disable it. :-) | 08:46 |
tpb | disconnected from worldforge: Ping sent at 2007-07-25T09:15:14 not replied to. | 09:17 |
mithro | jotham: how did the files go? | 09:26 |
jotham | am still at work | 09:26 |
jotham | like i said yesterday...been working a lot lately | 09:27 |
jotham | pretty tired | 09:27 |
mithro | jotham: oh okay | 09:29 |
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