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JLP | Porthos_: ah found it | 00:07 |
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Porthos_ | Sorry for making you search, I was making dinner | 00:09 |
JLP | no problem | 00:09 |
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DystopicFro | mithro: I updated my app, thanks for your comments, I was thinking about getting a script together to import the current state of mtsec into the prototype tonight | 01:25 |
mithro | DystopicFro: cool | 01:26 |
mithro | nash: ping? | 01:26 |
nash | mithro: pong | 01:27 |
nash | mithro: You need to put up submission guidelines for teh AI comp | 01:27 |
nash | I assume you'll need some doco ;-) | 01:27 |
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cherez | how are we doing on apps? | 02:09 |
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cherez | 'lo, mithro | 02:14 |
nash | cherez: We are rolling in apps ;-) Which is good. And there are a number of good ones | 02:16 |
nash | It's going to be very very hard to pick | 02:18 |
nash | You'll be happy to know IRC activity is a positive influence | 02:18 |
cherez | woohoo | 02:18 |
cherez | I have been traveling all day, I just now got home | 02:19 |
cherez | so, how many are we up to? | 02:19 |
nash | Passed 30 | 02:22 |
cherez | sweet | 02:23 |
cherez | come on 34 | 02:23 |
mithro | 33 | 02:23 |
cherez | yes, now to ensure only 1 more comes and I win the the bet | 02:24 |
nash | cherez: Maybe you shoudl cheat ;-) | 02:25 |
cherez | add 1 more then DoS Google? | 02:26 |
xdotx | o_O gl with that | 02:26 |
xdotx | and hi all | 02:27 |
dmpayton | lol, what did you bet cherez? | 02:27 |
cherez | whoever guesses closest to the number of apps gets automatically accepted | 02:27 |
cherez | I guessed 34 | 02:27 |
xdotx | lol, then I guess 35 | 02:28 |
cherez | crap, I need to DoS it fast, then | 02:29 |
cherez | can't be too hard, how much bandwidth could Google have? | 02:29 |
xdotx | heh, you might need to get a couple friends :P | 02:30 |
xdotx | weren't they collecting dark fiber a while ago? | 02:30 |
cherez | dark fiber? | 02:34 |
* nash notes the google SoC page is quite slow | 02:35 | |
cherez | just have to hax0r a couple more ISPs and I've got this pool! | 02:35 |
xdotx | heheh | 02:36 |
nash | Shall be back in an hour or so... lunch time | 02:43 |
mithro | not much of a last minute rush :/ | 04:11 |
cherez | still... 3 hours left? | 04:16 |
mithro | still quite a few hours | 04:16 |
mithro | within the last 24 hours however I think | 04:16 |
cherez | it's 9:20 pacific right now | 04:17 |
xdotx | ah, that's right. is it midnight tonight, or midnight tomorrow? | 04:17 |
xdotx | cherez: "Google Error Server Error The server encountered a temporary error and could not complete your request." | 04:22 |
cherez | strange | 04:22 |
cherez | was that in submitting? | 04:22 |
xdotx | nah. but about that DoS.... | 04:23 |
mithro | xdotx: thats been happening all week :P | 04:23 |
xdotx | mithro: heh, good :) | 04:23 |
xdotx | er, well. sort of | 04:23 |
mithro | xdotx: it's likely when you submitted it actually submitted | 04:24 |
mithro | where you updateing your application? | 04:24 |
xdotx | ah. it's 17:00 tomorrow for the deadline | 04:25 |
xdotx | mithro: not yet, been working on it all day today | 04:25 |
mithro | xdotx: a new application or updating an old one? | 04:27 |
mithro | or something totally not for tp? :P | 04:27 |
xdotx | mithro: on the TP app! | 04:27 |
mithro | xdotx: ? | 04:28 |
xdotx | well, on and off. | 04:28 |
xdotx | er, updating that is | 04:28 |
xdotx | mithro: I'd like to submit multiple applications but I've got _no_ time during the school year | 04:29 |
xdotx | mithro: it's a struggle to eat, sleep and go to school. fun things like writing applications have to be squeezed in... i can't wait for summer | 04:31 |
mithro | xdotx: thats okay, i'm still a student so I know how that feels :P | 04:31 |
cherez | no kidding | 04:32 |
cherez | I'm on spring break so maybe I'll have time to do something, when I'm not doing homework | 04:32 |
xdotx | my spring break was in the middle of my midterm exams and so half the time was spent recovering from the first midterms, and the later half was preparing for the next ones :P | 04:33 |
cherez | wow, that is evil | 04:33 |
xdotx | yeah, seriously. | 04:34 |
cherez | I have an 8 page report to write, and I'm not sure what it's supposed to be about | 04:38 |
jotham | new spaceships tonight i hope mithro =o | 04:51 |
cherez | what? | 04:51 |
jotham | oh just some new programmer graphics | 04:51 |
jotham | cause i need them to be able to rotate | 04:52 |
cherez | ahhh | 04:54 |
mithro | jotham: cool :P | 04:54 |
Epyon | jotham, you're a gsocer, or a tp programmer? | 05:30 |
jotham | tp | 05:30 |
Epyon | can I see the sample of those graphics? :) | 05:30 |
jotham | when i make them, sure | 05:31 |
jotham | don't expect much | 05:31 |
Epyon | jotham, because if you'd make a list of graphics needed, I might give them shot, as long as I'll be free to use them in my own non-GPLed projects :) | 05:31 |
jotham | this was my last crack at a spaceship, so be wary :p http://radiosaurus.sporkism.org/OrbitalCopter-004-3.jpg | 05:31 |
tpb | <http://ln-s.net/LDM> (at radiosaurus.sporkism.org) | 05:32 |
jotham | naah i'm ok making my own for this exercise | 05:32 |
jotham | but thanks for the offer | 05:32 |
Epyon | np ;] | 05:32 |
Epyon | jotham, what do you work with? | 05:32 |
jotham | cinema4D | 05:32 |
jotham | german program | 05:33 |
Epyon | ah, heard about it, but never used it. | 05:33 |
* Epyon is a 3ds max addict | 05:33 | |
jotham | i have to program plugins for it at work | 05:33 |
nash | Epyon: If you want to do ship designs, my client could yse them ;-) | 05:33 |
jotham | that's why i am familiar with it | 05:33 |
Epyon | nash, up to date I only did starfighter scale ships, and somehow I'm eager to take a look at doing capitals ;] | 05:34 |
Epyon | but you'd need a list of needed ships. | 05:34 |
nash | Epyon: How would you like the list? | 05:34 |
nash | Essentially min is the ships needed for minisec... Scout, Frigate, Destroyer... A friendly and at least one non-friendly version of each | 05:35 |
Epyon | nash, and I must immidately admit that my designs usualy are more "typical" then what that jotham does :) | 05:35 |
Epyon | nash, where can I find a list of minisec ships? | 05:35 |
nash | That was it above | 05:36 |
nash | All 3 ;-) | 05:36 |
jotham | aye, i'm an admitted fruitcake =\ | 05:36 |
nash | jotham: Are yours up on a site somewhere? | 05:36 |
cherez | Epyon: scout, frigate, battleship | 05:36 |
jotham | no i haven't made any, i just made a passing comment to mithro about making some temporary ones tonight | 05:37 |
cherez | there's your list | 05:37 |
nash | Right | 05:37 |
jotham | something else i recently made http://radiosaurus.sporkism.org/Crawling-06.jpg | 05:37 |
nash | Epyon: However to indicate race I'd like to have a patch I can colour code. | 05:37 |
jotham | but not quite a spaceship | 05:37 |
nash | So if you have a mask I can use evas_object_color_set() to colour it appropriately to the race | 05:37 |
nash | (So basically normal image + mask where I set teh colour for different races) would be great | 05:38 |
nash | Cool | 05:38 |
nash | The mask can/should have a full alpha channel | 05:38 |
nash | And mithro: You still haven't put up the submission details for the AI comp | 05:38 |
jotham | so tehy are 8bit colors, or many bit with a key color for racial color coding? | 05:38 |
Epyon | nash, I've sent you my question on private ;] | 05:39 |
nash | Epyon: Haven't seen it yet | 05:39 |
jotham | Epyon: you need to be identified with nickserv to message on this network | 05:39 |
jotham | nickserv/chanserv | 05:39 |
nash | jotham: It's a 8 bit mask essentially - A white mask is easiest | 05:39 |
jotham | cool | 05:40 |
Epyon | nash: | 05:40 |
Epyon | <Epyon> you want static images right? | 05:40 |
Epyon | <Epyon> if so, then how big images, so I know what detail level to do them with. | 05:40 |
nash | So essentially the engine just does a multuply on the mask by the colour, and then blends it on top | 05:40 |
nash | Static for now. | 05:40 |
nash | I need to to get them integrated by the end of the week ;-) | 05:40 |
Epyon | what will be the target image resolution? | 05:40 |
nash | Small - I'll use them on the map itself + the ship view. | 05:41 |
nash | Largest will be 64x64 I'd image | 05:41 |
Epyon | Kay. | 05:41 |
nash | Also backgrounds transparent would be ideal (use 32 bit RGBA pngs ideally) | 05:41 |
Epyon | 8 bit alpha channel is ok? | 05:42 |
nash | 8 bit alpha channel is perfect | 05:44 |
nash | Epyon: The evas engine fully supports alpha channels | 05:44 |
Epyon | nash, say just how big (approx) you imagine those ships (in meters) | 05:47 |
Epyon | nash, each of them. | 05:47 |
nash | 20, 100, 300 | 05:48 |
nash | How is that? | 05:48 |
Epyon | First is fighter scale, second corvette scale, and the last is frigatte scale xD | 05:48 |
Epyon | Good :D | 05:48 |
nash | Heh ;-) | 05:48 |
Epyon | Ok, I'll take a look :) | 05:49 |
nash | Scout I'd imagine is just a lot of cameras on an engine | 05:49 |
nash | And they need to render to about the same size however - they just need to 'look' smaller/larger - so scout needs to be small and unthreatening | 05:49 |
nash | Frigate well.. a frigate | 05:50 |
jotham | hello kitty stickers on it | 05:50 |
jotham | (the scout) | 05:50 |
nash | And a destroyer, something big and nasty | 05:50 |
nash | jotham: Works for me | 05:50 |
mithro | nash: hrm - the submissions arn't due till 31st? | 05:51 |
nash | mithro: I know - but if you put up "must include 200 page treatise on development of AI in human society..." it would be nice to know | 05:52 |
Epyon | nash, kay, kay | 05:52 |
nash | Epyon: ;-) | 05:52 |
mithro | it's a battleship guys! | 05:52 |
nash | Meh... same diff | 05:52 |
nash | Smith ignores them anyway | 05:53 |
Epyon | nash, I'll go for something sphere based for the scout, something assymetrical for the frigate, and blocky/symmetrical for the bship.. | 05:53 |
nash | okay | 05:53 |
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mithro | nash: remeber fleets can have more then one ship :P | 06:13 |
nash | mithro: I know | 06:13 |
mithro | how you going to handle that? | 06:13 |
nash | Just need some basic representation for starters | 06:13 |
nash | mithro: I've got a few things to try to see how it goes... | 06:13 |
mithro | cool | 06:14 |
nash | Worst comes to worse.. I'll use the stars hack - a + in the corner to indicate more ships ;-) | 06:18 |
mithro | yeah | 06:22 |
nash | Epyon: If you want to give me smaller versions as well - if it is easy. | 06:26 |
nash | Else i can scale easily | 06:26 |
mithro | nash: we should have done a release on freshmeat during the SoC | 06:26 |
nash | Heh - indeed | 06:27 |
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Epyon | nash? | 06:34 |
Epyon | you're here? | 06:34 |
nash | I am indeed | 06:35 |
Epyon | http://chaosforge.org/files/tp_scout_01.png | 06:35 |
nash | Cool | 06:35 |
Epyon | basic shape only, no textures | 06:35 |
nash | That's fine for now - it will be fairly small | 06:35 |
nash | Have a mask for colours etc ? | 06:35 |
Epyon | at 64x64 size I think it would be easier to just render with seperate colors :P | 06:36 |
nash | Epyon: But then I need the colours before hand | 06:36 |
nash | This way the colours can be chosen at run time | 06:37 |
Epyon | Hmm, I think I'll find a solution. | 06:37 |
Epyon | Let's say that all of the ships will be grayscale, with the "coloured" parts painted with some realy intensive color. Then I'll "seperate" this color into a separate grayscale image in photoshop. | 06:38 |
nash | Yep - use white as the intense colour ;-) | 06:39 |
nash | Or maybe green to be traditional | 06:39 |
Epyon | nash, so masking like these parts http://chaosforge.org/files/tp_scout_02.png... we'd get ships like this (with green) http://chaosforge.org/files/tp_scout_03.png | 06:45 |
Epyon | That's the intended outcome? | 06:45 |
Epyon | (I'll prepare the mask, no worries) | 06:46 |
nash | Yeah - although, I think your mask has a bit too much alpha in it | 06:46 |
Epyon | this isn't the mask ;] | 06:46 |
nash | I know - just the colour is a little darker in the masked one | 06:47 |
Epyon | this would be the mask... http://chaosforge.org/files/tp_scout_04.png | 06:50 |
nash | Yep - perfect | 06:50 |
Epyon | (luckily I don | 06:50 |
* nash will colour it white - but that is easy | 06:50 | |
Epyon | 't even need photoshop) | 06:50 |
nash | And of course the black will be transparent I assume? | 06:50 |
nash | Cool | 06:51 |
Epyon | It's a 256 grayscale PNG | 06:51 |
Epyon | so black = transparent, the more white the more color. | 06:51 |
nash | Yep | 06:52 |
Epyon | The final files I'll render to 64x64, I guess those will be most useful to you, right? | 06:52 |
nash | Yep - perfect | 06:52 |
Epyon | Okay, but first I'll do the models. | 06:52 |
nash | Cool | 06:53 |
nash | Well the scout is cool | 06:53 |
nash | Reminds me a little of a B-wing | 06:53 |
Epyon | Yeah, it's something between a b-wing and a tie fighter :P | 06:54 |
Epyon | To be honest, I consider old starwars as a masterpiece in design, especialy the imperial craft. | 06:55 |
nash | They varied, but there was some damn good design | 06:55 |
Epyon | Like lambda shuttle or the VSD... | 06:56 |
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mithro | wb cherez | 07:05 |
cherez | thanks | 07:10 |
cherez | I thought I'd go to sleep, then after an hour I thought I'd come back | 07:11 |
cherez | so it seems the deadline is the end of March 26th | 07:11 |
xdotx | 5pm | 07:11 |
xdotx | pacific of course | 07:11 |
cherez | oh, 5 pm? | 07:11 |
xdotx | mhmm | 07:12 |
cherez | guess I should have read the rules | 07:12 |
mithro | [16:50] <Anya> 16 hours, 44 minutes, 18 seconds to the SoC student deadline. | 07:17 |
mithro | from #summer-discuss on slashnet | 07:17 |
cherez | it ends at 5:34 your time? | 07:25 |
cherez | that's an odd minute to end on... | 07:25 |
nash | mithro is really lagged | 07:25 |
mithro | yes - or Anya's clock is wrong | 07:26 |
nash | mithro: And you haven't updated the web site yet | 07:26 |
mithro | opps, I forgot to say yes to the push | 07:27 |
CIA-17 | [email protected] * web/google-summer-of-code-2007.php : Added the extra mentors. | 07:28 |
mithro | nash: your on our sourceforge page now | 07:29 |
nash | cool | 07:30 |
mithro | jotham: you have a sf account? | 07:32 |
nash | Epyon: How does the other 2 ships go? | 07:32 |
jotham | uh yes | 07:35 |
jotham | let me look | 07:35 |
jotham | made one the other day | 07:35 |
* mithro is lagged by about 30 seconds | 07:37 | |
Epyon | nash, I'm currently working on the frigate. I have a sketch, but I don't know how it will look as a model ;] | 07:37 |
Epyon | I might have overdone with the assymetrics :P | 07:38 |
xdotx | alright, i was determined to find it all on my own, but if i'm looking for a complete example of a ruleset, where do i look? | 07:39 |
mithro | xdotx: which server? | 07:39 |
xdotx | i'm looking in the cpp server | 07:39 |
mithro | try the modules/games/minisec for tpserver-cpp | 07:39 |
xdotx | in modules/games | 07:39 |
mithro | there should be a minisec directory | 07:40 |
xdotx | been looking at that, but can't help but feel like i'm missing something | 07:40 |
mithro | xdotx: i think your probably missing what hasn't been written yet :P | 07:40 |
xdotx | heheh | 07:40 |
mithro | xdotx: did you try the mtsec one too? | 07:41 |
mithro | thats a little bit more advanced | 07:41 |
xdotx | mithro: yep, looked at them both | 07:42 |
mithro | xdotx: what are you actually looking for? | 07:42 |
xdotx | mithro: i was considering adding to my proposal: writing a document that provides some better insight to writing a ruleset, as i haven't found anything like that | 07:42 |
mithro | xdotx: that was kinda expected :P | 07:42 |
xdotx | mithro: heheh, good | 07:43 |
cherez | like a ruleset writing tutorial? | 07:46 |
nash | Epyon: Cool | 07:46 |
xdotx | cherez: yeah. i was thinking it be like a tutorial with small examples, tips, tricks, etc | 07:47 |
mithro | cherez: yeah, the python server needs one too - but it's a little clearer | 07:47 |
cherez | I have that in my application, I believe | 07:48 |
mithro | it's not as exciting when you arn't getting new applications :P | 07:49 |
cherez | I don't think I'd have time to write a good one tomorrow | 07:50 |
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jotham | i'm not much of a spaceship artist | 08:07 |
jotham | probe -> http://imagebin.org/7831 | 08:09 |
tpb | Title: Imagebin - A place to slap up your images. (at imagebin.org) | 08:09 |
daxxar | Wow, this is one of the best parts about flatmates. | 08:10 |
* daxxar woke up to waffles and fresh coffee. | 08:11 | |
nash | jotham: Doesn't look to bad to me | 08:12 |
jotham | i know favour primative geometric shapes which lots of people dislike | 08:13 |
mithro | jotham: what was your sf account again? | 08:13 |
nash | Needs a few more polygons the tubes - but at a smaller size it's cool ;-) | 08:13 |
jotham | just trying an isometric render | 08:13 |
jotham | heh i intentionally made everything really chunky | 08:13 |
jotham | i'll figure that out mithro | 08:13 |
daxxar | mithro: What's the total count up to now? :) | 08:15 |
jotham | mithro: 'jotham' | 08:15 |
jotham | id 1558824 <- newschool | 08:16 |
mithro | daxxar: only 33 | 08:16 |
mithro | jotham: sssh, they'll discover we have been talking in a private channel! ;) | 08:16 |
daxxar | mithro: Isn't that quite respectable? :) | 08:17 |
mithro | daxxar: well it hasn't gone up in the last 12 or so hours | 08:17 |
* jotham runs a hypernurbs over it for nash | 08:18 | |
daxxar | mithro: Ah. :-) | 08:18 |
nash | jotham: waiting for image... | 08:18 |
daxxar | I'd add another one to the toll, if there were any other ideas I'd been passionate enough to fight hordes of applicants over. ;-) | 08:19 |
daxxar | The protocol testing looks neat, but I can't think of any ingenious way of making a testing suite for libraries that's language-independent. :) | 08:22 |
daxxar | The 'best' way I can think of would be requiring each library to make an executable that works on STDIN/STDOUT to generate the data, or a naïve client that connects to a fake server. | 08:23 |
daxxar | But both approaches require additional code in the protocol libraries, and both (especially the latter) increase the odds of bugs in other places than the actual protocol library. | 08:24 |
daxxar | Meh. | 08:24 |
jotham | nash http://imagebin.org/7832 | 08:24 |
tpb | Title: Imagebin - A place to slap up your images. (at imagebin.org) | 08:24 |
jotham | that's in isometric | 08:24 |
jotham | it's pretty dark here, my lighting leaves something to be desired | 08:25 |
nash | jotham: That's cool ;-) | 08:25 |
jotham | chur | 08:25 |
mithro | jotham: your on our sf page now :P | 08:27 |
jotham | chur | 08:27 |
mithro | jotham: why does an un-maned probe have windows? | 08:28 |
jotham | who says they are windows | 08:28 |
jotham | i was thinking collectors of some kind | 08:28 |
jotham | that's just the generic team color also | 08:29 |
nash | I can answer that one... Because it looks better ;-) | 08:29 |
jotham | yeah there is that too | 08:29 |
cherez | wow... StumbleUpon is good | 08:32 |
jotham | yeah | 08:32 |
cherez | I just looked at the suggested friends feature | 08:32 |
cherez | one of them is a friend of mine | 08:32 |
jotham | heh, yeah that's like last.fm has one of my friends as my nearest neighbour in terms of music taste | 08:33 |
jotham | total chance | 08:33 |
jotham | internets a big place | 08:33 |
daxxar | Does tpsai-py work? :) | 08:33 |
daxxar | hmm, seems to work, but requires you to run it for each turn or something? :-) | 08:35 |
mithro | daxxar: it doesn't issue any orders | 08:35 |
daxxar | Ah, yes, it only prints the suggested orders+ | 08:35 |
daxxar | ? | 08:35 |
mithro | it just connects downloads the universe and quits :P | 08:35 |
mithro | doesn't even suggest orders yet | 08:36 |
daxxar | Hm, okay, prints evaluation of the 'game field'? | 08:36 |
mithro | daxxar: not quite sure :P | 08:36 |
daxxar | Seems atleast to assign priorities to various items (threats, neutral assets, etc) based on how close they are to you and how close you are to it (respectively), then just print the map. :) | 08:37 |
daxxar | But I don't know python, so I could be wrong ;) | 08:37 |
mithro | long time since I touched it | 08:38 |
daxxar | You're the author? | 08:38 |
jotham | mithro could you look at that weaponpoint thing when you have some time | 08:39 |
mithro | jotham: still at uni | 08:40 |
mithro | daxxar: yeah :P | 08:40 |
daxxar | does PKG_CHECK_MODULES use the same info as pkg-config? | 08:40 |
mithro | if it's python, i've probably had something to do with it :P | 08:41 |
daxxar | Ah, ok :) | 08:41 |
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nash | Anyway - I'm heading home now... | 08:45 |
nash | I'll talk you all later | 08:45 |
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daxxar | Variable 'LIBGNUTLS_LIBS' not defined in '/usr/local/lib/pkgconfig/libtpproto.pc' | 08:51 |
daxxar | Hrm | 08:51 |
daxxar | Output from pkg-config --list-all after installing libtpproto-cpp from darcs | 08:51 |
daxxar | llnz: Any suggestions? | 08:52 |
daxxar | llnz: Should I be using 0.1.0 instead of darcs? | 08:52 |
llnz | humm.... | 08:53 |
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DystopicFro | *grumble grumble* _num-components property defined in minisec but not mtsec *grumble grumble* | 08:54 |
mithro | llnz: no new applications, still sitting at 33 :/ | 08:55 |
llnz | daxxar: i'm looking into it | 08:59 |
daxxar | llnz: Okay. :) | 08:59 |
llnz | DystopicFro: not a problem to add it | 08:59 |
llnz | DystopicFro: but the properties and components haven't been worked out for mtsec in tpserver-cpp yet | 09:01 |
DystopicFro | llnz: very true, but the lack thereof caused problems when I scraped all of the Properties and Components from MTSec into my Ruleset Dev Env. | 09:01 |
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niphree | hi | 09:02 |
DystopicFro | so, I just had to delete the dummy prop file that got generated and remove the reference from the scout ship | 09:02 |
DystopicFro | I just really like the format of that code... | 09:02 |
DystopicFro | and it's easy to scrape with a perl script | 09:02 |
DystopicFro | where minisec is less structured | 09:02 |
llnz | true | 09:04 |
CIA-17 | Lee Begg <[email protected]> * libtpproto-cpp/libtpproto.pc.in : | 09:05 |
CIA-17 | Better libtpproto.pc.in file: | 09:05 |
CIA-17 | Hopefully fixes daxxar's issue | 09:05 |
llnz | DystopicFro: because mtsec is a much larger game, it has to be more structured | 09:05 |
DystopicFro | niphree: ahoyhoy >.< | 09:05 |
daxxar | \o/ | 09:05 |
daxxar | I feel speshul. | 09:05 |
DystopicFro | aye, but just from the perspective of a ruleset editor...that structure there is good to follow in generating code...a class to generate Properties, a class to generate Components, it's Property with a function to be called, etc | 09:06 |
llnz | cool, that would be very good (and is what i would do) | 09:07 |
DystopicFro | that's the general thought if I'm able to follow up on my ruleset dev idea, it makes the generation of properties, components and designs almost trivial | 09:08 |
DystopicFro | the kicker is in getting a good tool to edit the TPCL code | 09:08 |
DystopicFro | but I've got some ideas for that as well | 09:08 |
daxxar | hmm. still whining about no -lgnutls when I do pkg-config --list-all, though it is installed using aptitude. Let me see if I can figure out why there is no .pc for it. :) | 09:14 |
daxxar | Package -lgnutls was not found in the pkg-config search path. | 09:14 |
daxxar | Perhaps you should add the directory containing `-lgnutls.pc' | 09:14 |
daxxar | Hmm, seems something about the new .pc is a bit borked? :) | 09:15 |
daxxar | Or -- what do I need to get it to recreate the libtpproto.pc from the .in? | 09:15 |
* daxxar does a clean build w/ autogen and configure. | 09:16 | |
llnz | daxxar: humm.... | 09:19 |
daxxar | No, still looks for -lgnutls.pc, llnz :) | 09:19 |
llnz | odd | 09:19 |
* llnz looks for docs on pkg-config | 09:20 | |
tpb | aloril has quit worldforge (Remote host closed the connection) | 09:25 |
tpb | aloril has joined on worldforge | 09:31 |
DystopicFro | mithro: one of your comments asked if it would be possible to import existing rulesets into my editor...and I'm happy to say that with a little Perl anything is possible | 09:32 |
DystopicFro | http://www1.pacific.edu/~j-gardn1/tp/ruleset_dev_env.html to see the editor with the current state of MTSec loaded in it | 09:32 |
tpb | <http://ln-s.net/LGV> (at www1.pacific.edu) | 09:32 |
mithro | DystopicFro: cool | 09:35 |
* llnz has problems loading that page | 09:36 | |
* mithro loaded it fine - which is a bit strange :P | 09:37 | |
DystopicFro | byah, foolish school webspace | 09:37 |
DystopicFro | ah well, off to sleep I go, g'day all | 09:38 |
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xdotx | updated my app | 09:46 |
xdotx | (about time, i know) | 09:47 |
CIA-17 | Lee Begg <[email protected]> * libtpproto-cpp/libtpproto.pc.in : | 09:48 |
CIA-17 | Another attempt to fix daxxar's issue: | 09:48 |
CIA-17 | Appears that it doesn't need that line at all | 09:48 |
llnz | cool | 09:49 |
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* nash waves | 09:51 | |
llnz | hi nash | 09:51 |
nash | heyo | 09:52 |
nash | oh... another application | 09:52 |
xdotx | annnnd it's bed time. see ya guys | 09:53 |
llnz | cya xdotx | 09:53 |
nash | night | 09:55 |
tpb | aloril has quit worldforge (Remote host closed the connection) | 10:01 |
mithro | ooo - 35! | 10:04 |
tpb | aloril has joined on worldforge | 10:07 |
Epyon | nash? | 10:08 |
nash | Epyon: ? | 10:08 |
Epyon | http://chaosforge.org/files/tp_frigate_04.png | 10:08 |
Epyon | lol | 10:09 |
Epyon | I just noticed that this one's also bwingish... | 10:09 |
nash | But quite imperial as well | 10:09 |
Epyon | I wanted something nicely assymetrical, but I might have overdone it :P | 10:10 |
nash | nah, it's cool | 10:10 |
nash | How does it look at 128x128 or smaller? | 10:10 |
Epyon | http://chaosforge.org/files/tp_frigate_02.png -- previous version | 10:10 |
Epyon | better ;] | 10:10 |
nash | Epyon: I already looked ;-) | 10:10 |
Epyon | It was made having 128/64 in mind -- if it would be higher, then more details should be added | 10:11 |
Epyon | nash, you're the inquisitive type :P | 10:11 |
nash | Yes | 10:11 |
Epyon | I guess I'll try the battleship now. | 10:12 |
nash | Cool | 10:12 |
Epyon | this is fun ^^ | 10:12 |
Epyon | not to mention that it's "reseach" :P | 10:13 |
nash | heh | 10:13 |
nash | So can you get the general ship gen to count as research? | 10:13 |
Epyon | yup | 10:13 |
nash | Sweet. | 10:14 |
Epyon | And while doing those by hand, I wonder how would the computer do it :P | 10:14 |
* mithro doesn't like the head :P | 10:15 | |
Epyon | The greatest problem is "bool GeneratedModel::isEsthetical()" :P | 10:15 |
Epyon | mithro, yeah neither do I. I might remodel it | 10:15 |
nash | Epyon: Thats why you gen multiple, and let people pick ;-) | 10:15 |
Epyon | mithro, any suggestion for improvement? | 10:16 |
nash | Looks cool when smaller I think | 10:19 |
nash | At 80x80 it looks fine | 10:19 |
mithro | well, heading home now | 10:32 |
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nash | bbs | 10:42 |
daxxar | Worked great now, llnz :) | 10:42 |
llnz | cool | 10:42 |
llnz | thanks for pointing out that there was a problem | 10:43 |
daxxar | Pleasure | 10:43 |
daxxar | Are there no running testservers? | 10:43 |
daxxar | Metaserver doesn't report any, atleast :) | 10:43 |
llnz | oh, i'll restart demo1 again | 10:44 |
llnz | demo1 running | 10:45 |
sijmen | I'm getting timeouts.. they probably blocked that port here :( | 10:47 |
daxxar | :( | 10:48 |
nash | good to know tp is popular enough to be blocked ;-) | 10:50 |
JLP | ahoy people and bots | 10:51 |
daxxar | Ahoy JLP | 10:52 |
sijmen | well I don't know any other explanation | 10:52 |
sijmen | hi JLP | 10:52 |
sijmen | are you here for the Summer of Code? :+ | 10:52 |
daxxar | JLP is a mentor, so you could say that. :p | 10:53 |
sijmen | hehe | 10:53 |
sijmen | I'm off to buy some food.. | 10:53 |
JLP | oh i see 2 new applications | 10:54 |
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sijmen | JLP: that makes..? | 11:17 |
sijmen | 32 or so? | 11:17 |
JLP | 35 | 11:17 |
sijmen | whoa | 11:17 |
sijmen | 2 more and there's a winner | 11:17 |
JLP | hehe yeah, currently xdotx is the winner | 11:18 |
sijmen | Well let's hope we've got 36 winners then :P | 11:18 |
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daxxar | ;-) | 11:27 |
sijmen | ough school assignment example code: somefunc(std::string*) | 11:27 |
CIA-17 | Lee Begg <[email protected]> * tpserver-cpp/ (72 files in 2 dirs): | 11:29 |
CIA-17 | Moving frame processing from Player to new PlayerAgent: | 11:29 |
CIA-17 | Should avoid the re-login segfault, and is clearer for Player. Have been | 11:29 |
CIA-17 | meaning to do this for a while. | 11:29 |
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mithro | howdy people | 11:42 |
llnz | hi mithro | 11:43 |
JLP | mithro: ahoy | 11:43 |
mithro | sup? | 11:43 |
JLP | i see we've got 3 additional mentors | 11:44 |
jotham | heh | 11:44 |
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nash | sijmen: Looks like there was a part - 8 people logged out about 2 minutes before you logged in | 11:58 |
nash | A few just came back... | 11:58 |
llnz | looked like a multi-way split | 11:59 |
sijmen | ah okay | 11:59 |
sijmen | a netsplit is when servers from the IRC network lost connection with each other, right? | 11:59 |
llnz | yes | 12:00 |
sijmen | okay | 12:00 |
Epyon | nash, still here? | 12:03 |
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nash | Epyon: Back again.. ues | 12:05 |
nash | yes | 12:06 |
Epyon | http://chaosforge.org/files/tp_battleship_02.png | 12:06 |
tpb | <http://ln-s.net/LIY> (at chaosforge.org) | 12:06 |
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llnz | Epyon: nice | 12:07 |
nash | That's cool | 12:07 |
nash | Nice and intimidating | 12:07 |
Epyon | I only wonder which parts in the frigate and battleship should be "colorable" | 12:08 |
nash | Only quibble - going a different way to the frigate | 12:08 |
Epyon | Probably the "shield generators" | 12:08 |
Epyon | Due to the texture? | 12:08 |
nash | The two round sections seem obvious | 12:08 |
nash | No facing to the right - different angle | 12:08 |
Epyon | The round sections are "shield generators" in my imagination ;] | 12:09 |
Epyon | I'll make all facing right | 12:09 |
Epyon | Okay? | 12:09 |
nash | Cool - that seems to be the best | 12:09 |
nash | That would be excellent | 12:09 |
nash | And yes the shield gens, and possibly the two flat shaded sections at the front | 12:10 |
Epyon | But I'll "flip" the frigate model, because it looks better from the single-wing side :> | 12:10 |
mithro | I like the battleship | 12:11 |
mithro | what was the url for the frigate again? | 12:11 |
Epyon | http://chaosforge.org/files/tp_frigate_04.png -- no textures tough | 12:11 |
Epyon | Because on 64x64 they would be barely visible anyway :P | 12:11 |
jotham | holy moly, the last ep of bsg was good | 12:12 |
mithro | the frigate just doesn't look like what I would expect | 12:12 |
nash | Epyon: Cool | 12:12 |
Epyon | mithro, well I can remake it ;] | 12:12 |
nash | The angle on the battleship is probably the better angle BTW | 12:13 |
jotham | did you see my probe Epyon | 12:13 |
jotham | your BS is cool btw | 12:13 |
mithro | Epyon: I don't think your frigate looks "dangerous" enough or big enough to be a capital ship | 12:13 |
nash | mithro: It's main use is to colonise in minisec ;-) | 12:14 |
jotham | yeah the frig looks like something someone salvaged | 12:14 |
Epyon | nash, any chance with going 80x80? There seems to be too much detail lost in 64x64 | 12:14 |
mithro | jotham: what was yours again | 12:14 |
nash | Epyon: I can try... but I'll probably scale it back for somethings. | 12:14 |
Epyon | mithro, it looks okay in 80x80 :P | 12:14 |
Epyon | nash, so I'll supply 80x80 | 12:15 |
nash | Epyon: Cool | 12:15 |
nash | mithro: We need somewhere to start to store these | 12:15 |
mithro | nash: we have a media repository | 12:15 |
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jotham | mines got nothing on Epyon's | 12:16 |
jotham | let me get a linky | 12:16 |
jotham | http://imagebin.org/7837 | 12:26 |
tpb | Title: Imagebin - A place to slap up your images. (at imagebin.org) | 12:26 |
jotham | that was the scout/probe | 12:27 |
nash | jotham: I think that one is cool | 12:28 |
Epyon | and a lot more detailed than mine :P | 12:33 |
Epyon | nash, I did a zipfile with the 80x80 images and masks, should I send it to you or place somewhere? | 12:35 |
nash | You chose | 12:36 |
nash | I'll add it to my source - | 12:37 |
Epyon | http://chaosforge.org/files/tp_minisec_80x80.zip | 12:38 |
tpb | <http://ln-s.net/LIy> (at chaosforge.org) | 12:38 |
Epyon | Hmm, I wonder what licence I should put images created for TP under... | 12:38 |
Epyon | I could public domain them, but it might be better to make them exclusive to TP. | 12:39 |
Epyon | Anyway, in this case it's your call, nash. | 12:40 |
llnz | mithro: ping | 12:41 |
nash | Making exclusive to TP is tough to do licence wise | 12:41 |
mithro | llnz: pong? | 12:41 |
llnz | mithro: media licencing question from Epyon | 12:41 |
nash | Epyon: Don't suppose you could give me the masks without the black - actually using it as an alpha mask? | 12:41 |
mithro | Epyon: GPL | 12:41 |
Epyon | nash, that would raise the size of the images like 4x times ;] | 12:42 |
nash | Epyon: No, make it a 1 greyscale with an 8 bit alpha | 12:42 |
nash | Or an indexed PNG - which can all be whites with different alpha | 12:43 |
Epyon | nash, And I have no easy way of rendering those -- I'd have to do it in an external program, and the results might be messy :/ | 12:43 |
nash | Okay | 12:43 |
nash | I can do it hear easily | 12:43 |
* nash often has to do such things for work ;-) | 12:43 | |
Epyon | (currently I just substitute all materials for true black when rendering the "color mask") | 12:43 |
Epyon | nash :) | 12:44 |
nash | Epyon: Which frigate do you prefer? | 12:44 |
Epyon | nash, I submitted two because I couldn't decide. The first one I think is more agressive tough. | 12:45 |
Epyon | and makes an emphasis on it's bwingness :P | 12:45 |
nash | heh | 12:45 |
Epyon | Duh, I realy like doing models. If I only had some artistic sense I'd probably want to do that for a living :/ | 12:46 |
jotham | so the frigate should be a big ship? | 12:48 |
jotham | not as big as the bs i realise | 12:48 |
jotham | i guess i should go look at a navy website | 12:48 |
Epyon | depends, missile frigates are usualy smaller ;] | 12:49 |
jotham | i figured a frigate was comparible to a cruiser | 12:50 |
jotham | basically something that could attack light craft confidently, and in a pack take on a bs | 12:50 |
Epyon | Well that depends on what universe we're talking about :P | 12:51 |
Epyon | or whether the realworld navy :> | 12:51 |
Epyon | In StarWars for example, frigates were ships of the 300-900m size :P | 12:51 |
Epyon | Just before the biggest ships | 12:52 |
Epyon | (Mon Calamari Crusier and Imperial Star Destroyer) | 12:52 |
jotham | ok so it'd be a safe bet to make it look like a missile boat | 12:52 |
CIA-17 | Lee Begg <[email protected]> * tpserver-cpp/modules/games/minisec/minisec.cpp : Fix not creating star system, etc for guest in Minisec | 12:53 |
Epyon | Well, I was thinking more like the Nebulon-B frigate from SW, reduced 3 times in size. | 12:53 |
nash | Epyon: Starting to integrate now | 12:53 |
Epyon | nash, just don't overdo with color when colorizing :> | 12:54 |
nash | I can add alpha to make it less obvious | 12:54 |
Epyon | nash, yeah, that would be good. They'd look better if the original color is mixed with the players color. | 12:55 |
jotham | holy crap the wikipedia battleship page has some sweet pics, the USS pennsylvania is hot | 12:55 |
* llnz wanders off | 12:58 | |
llnz | later all | 12:58 |
Epyon | later :) | 12:58 |
nash | bye | 12:58 |
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nash | Epyon: http://tranquillity.nash.id.au/tp/ships.png | 13:10 |
jotham | cool | 13:11 |
nash | I haven't integrated fully - but that is the edje files for it | 13:11 |
* nash is currently trying ot add order processing to his client | 13:11 | |
Epyon | Heh, looks nice :D | 13:13 |
Epyon | nash, but a little more alpha to the color maps wouldn't hurt :> | 13:14 |
nash | Epyon: as above - ships2.png | 13:17 |
nash | The red and blue are 255,0,0 and 0,0,255 respectively | 13:17 |
nash | SO they are as bright as you get | 13:17 |
nash | Epyon: I don't suppose you have enlightenment installed? | 13:18 |
Epyon | I don't know what it is ;] | 13:20 |
nash | www.enlightenment.org... Evas, Edje & Ecore are what my client are written using | 13:21 |
Epyon | Yeah, looks better. | 13:21 |
nash | If you look up a bit you'll see some shots of my client | 13:21 |
Epyon | It's free? | 13:22 |
nash | What is free? E is, the E libs are, and my client is.. yes | 13:22 |
nash | BSD + Attribution | 13:22 |
nash | So not to stallman's satisfaction... but as liberal as you get without reaching the public domain | 13:23 |
Epyon | Aaaah, let me guess... the libs are *nix only? | 13:24 |
nash | Epyon: Not quite | 13:25 |
nash | There is a win32 port, a OSX port, a symbian port... | 13:25 |
Epyon | But it's a normal library right? So the client will be portable? | 13:26 |
nash | Yeah. | 13:26 |
Epyon | cool :) | 13:26 |
nash | I hopefully will get it to a nokuia 770 shortly | 13:26 |
nash | Still the win32 port is a bit of a pain to get to work I believe | 13:27 |
nash | For now I'm mostly worried about unix - inc osx | 13:28 |
Epyon | Well, I'm a win only person :( | 13:28 |
nash | My condolances | 13:28 |
Epyon | Well, not because of choice :P | 13:28 |
nash | Dual boot :-) | 13:29 |
Epyon | I do have a linux on another partition -- but too much hassle to reboot :/ | 13:29 |
Epyon | Especialy when downloads and torrents are running. | 13:30 |
Epyon | I will however put up another box for a linux server, so I might as well connect to it. | 13:30 |
Epyon | And the reasons I can't switch to linux are two -- Photoshop and Max :P | 13:31 |
Epyon | Sure there are GIMP and Blender. But both while giving similar capabilites (especialy GIMP, Blender is still far behind Max), lack the streamlinig that allows realy rapid work. | 13:32 |
nash | agree | 13:33 |
nash | Well part is you need to use gimp in a fairly different way | 13:33 |
Epyon | True, but I finally learned it :P. | 13:34 |
Epyon | Still, I'll do every task a lot faster in PS. | 13:34 |
Epyon | nash, did anyone else signup for EliteSec? | 13:51 |
* nash looks | 13:52 | |
nash | Just you... | 13:53 |
nash | And you never answered my questions... | 13:53 |
Epyon | I know, still thinking :) | 13:53 |
Epyon | (seriously tough, I was busy the last two days :/) | 13:54 |
nash | BTW: http://enlightenment.org/Main/FAQs/#14 | 13:54 |
tpb | Title: W W W . E N L I G H T E N M E N T . O R G (at enlightenment.org) | 13:54 |
nash | You only have a few hours left | 14:12 |
Epyon | ? | 14:15 |
nash | Before apps close... | 14:16 |
nash | To answe the question ;-) | 14:16 |
Epyon | The submission date is closing in a few hours. | 14:16 |
nash | Yes... We'll be doing selections tomorrow evening | 14:16 |
Epyon | As I understand, the "detailed inspection" time starts afterward...? | 14:16 |
Epyon | I did however try to answer the question, and posted a comment. | 14:17 |
nash | Just then? | 14:17 |
* nash grumbles at stupid SoC page that keeps timing out | 14:18 | |
Epyon | Interim Period: Mentoring organizations review and rank student proposals; where necessary, mentoring organizations may request further proposal detail from the student applicant | 14:18 |
Epyon | That's between 26 March and 11 April. | 14:18 |
mithro | Epyon: we'll be doing the "review" tommorrow at 8:00pm my time | 14:18 |
Epyon | Heh, you're not wasting time :P | 14:18 |
nash | Give everyone a head start | 14:19 |
nash | And thats why we have been asking people a lot with their applications | 14:19 |
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Iwanowitch | Heya... how many? :P | 14:36 |
nash | Iwanowitch: Don't know... code,google.com keeps timing out... | 14:37 |
mithro | nash: 36 | 14:37 |
Iwanowitch | Ah, the final rush... | 14:37 |
Epyon | mithro, that doesn't look good for us applicants :P | 14:38 |
mithro | Epyon: I dunno, the people who have been hanging out on IRC seem to have generally better applications | 14:39 |
Epyon | Say, like half of those is good, and you get 6 slots... | 14:39 |
Epyon | a 3D client application will be chosen for sure. | 14:40 |
Iwanowitch | Perhaps they'll just roll 6d36 or something :P | 14:40 |
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Iwanowitch | (yeah, technically, that's wrong, I know) | 14:41 |
nash | Iwanowitch: Actually we have set a game of 36 AIs... | 14:41 |
nash | The last ones left standing | 14:41 |
mithro | nash: btw, how goes the AI? | 14:41 |
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Epyon | a MDIP client application probably also. | 14:41 |
nash | mithro: Improving display of orders as we speak | 14:42 |
Iwanowitch | That's a good idea... Are spectators allowed? :P | 14:42 |
nash | And general object interface | 14:42 |
nash | Then order submit, and it's general release time ;-) | 14:42 |
mithro | nash: how goes the AI? have you managed to get 32 to play out yet? | 14:42 |
mithro | or has tpserver-cpp not been able to keep up? | 14:42 |
Epyon | mtsec and another technical, that leaves two slots :P | 14:43 |
nash | I tried 16 | 14:43 |
nash | It was messy | 14:43 |
mithro | nash: how far did you get? | 14:43 |
nash | I ran out of RAM ;-) | 14:43 |
nash | Too many ships after about 50 turns | 14:44 |
Iwanowitch | Epyon: I don't really think there are a lot of MIDP client propsals... I only know of one (=mine :) | 14:44 |
nash | mithro: I don't want to make it smarter... It's already a major PITA to play against | 14:46 |
mithro | nash: make it smarter - then we can tune it backwards | 14:46 |
nash | mithro: I'm kinda waiting for MTSec for that | 14:47 |
Epyon | Iwanowitch, I'd say you have pretty good chances then, as long as your application is well written :) | 14:47 |
miCh0u | so, competition is getting tighter and tighter? | 14:48 |
*** miCh0u is now known as miChou | 14:48 | |
* miChou wonders if any of the tpserver-cpp improvements will get accepted :P | 14:49 | |
nash | miChou: I hope so | 14:50 |
Iwanowitch | Epyon: also, I don't know about 6 slots... There will be 800 students in total in the SoC, and there are (quick guess) 125 organizations. | 14:50 |
Iwanowitch | And I don't think TP is one of the largest of those. | 14:50 |
* nash wants some other people to submit tpserver-cpp bugs | 14:50 | |
* miChou is away (last hours applications :D ) | 14:51 | |
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Epyon | 800 students, 139 orgs... | 14:52 |
nash | 7 hey? | 14:53 |
mithro | but some orgs will get less and some more | 14:53 |
Epyon | But Iwanowitch is right - I doubt it will be equal share for everybody :/ | 14:53 |
mithro | ie KDE had 200 applications a while ago | 14:54 |
Epyon | And that 800 is unsure, 2006 had 630... | 14:54 |
miChou | 200? | 14:54 |
* miChou considers not even sending that application any more :-s | 14:54 | |
mithro | miChou: they are likely to get quite a few slots however | 14:54 |
miChou | why that? | 14:55 |
miChou | :-o | 14:55 |
mithro | miChou: slots are proportional to applications | 14:55 |
miChou | mithro: to the total number of applications or to the toal number of let's say.. good applications? | 14:56 |
mithro | miChou: not sure :P | 14:56 |
miChou | mithro: well, what would life be like without a little mistery from time to time :P | 14:57 |
* miChou goes back to Plasma applications | 14:57 | |
nash | Anyway - bed soon | 15:05 |
nash | So good night peoples | 15:05 |
nash | Everyone who applied for SoC - good luck! | 15:05 |
Iwanowitch | 'night | 15:05 |
Epyon | nash, no chance for a comment on my comment? :/ | 15:12 |
nash | Epyon: I couldn;t load it before... looking now | 15:12 |
nash | So we should do the EliteSec so you do a 3d client & procedural as well right? | 15:13 |
Iwanowitch | procedural? | 15:14 |
miChou | 'nite nash | 15:15 |
nash | That was to Epyon | 15:16 |
nash | Iwanowitch: Procedural == procedural content | 15:16 |
Iwanowitch | nash: textures, planets, names, that sort of stuff? | 15:17 |
nash | Iwanowitch: Yes, and ships | 15:18 |
nash | Names not so much - talk to Epyon, it's his proposal | 15:18 |
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nash | Epyon: No comments at this point | 15:18 |
Epyon | nash | 15:19 |
Epyon | "<nash> So we should do the EliteSec so you do a 3d client & procedural as well right?" | 15:19 |
Epyon | Not exactly ;] | 15:19 |
nash | Just the 3d client then? | 15:19 |
Epyon | But I would probably do normal 3D content for EliteSec and other current secs | 15:19 |
Epyon | And try to get in touch and cooperation with the 3D client dev | 15:20 |
nash | Cool | 15:20 |
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supervillain | hello, can the thousand parsec be a standalone client for a warcraft clone. (SoC) | 16:26 |
Epyon | supervillain, realtime? | 16:27 |
supervillain | yes | 16:34 |
Epyon | then the answers "no" :( | 16:34 |
Epyon | TP is a turnbased protocol. | 16:35 |
Epyon | (wonder wether this is an intentional abbrevation) | 16:35 |
Lukstr | haha | 16:35 |
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*** tpb changes topic to "Help us finish the game already! :) || http://www.thousandparsec.net/tp/rss.php || cpp-ser" | 17:21 | |
tpb | ChanServ has joined on worldforge | 17:21 |
tpb | mode change by purple.worldforge.org on worldforge: +o ChanServ | 17:21 |
tpb | ChanServ has left on worldforge | 17:21 |
tpb | ChanServ has joined on worldforge | 17:22 |
tpb | mode change by purple.worldforge.org on worldforge: +o ChanServ | 17:22 |
tpb | ChanServ has left on worldforge | 17:22 |
daxxar | What happened to the topic? | 17:34 |
daxxar | cpp-ser! | 17:34 |
daxxar | <snip> | 17:34 |
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*** JLP changes topic to "Google SoC (due March 26th - Pacific) - http://www.thousandparsec.net/tp/google-summer-of-code-2007.php | AI Programming Competition (due March 31) - http://www.thousandparsec.net/tp/comp.php | Logs - http://www.thousandparsec.net/~irc/logs/ | metaserver - metaserver.thousandparsec.net | 2007-02-26, TP ranked 126th on SF" | 17:55 | |
* Epyon giggles. | 17:58 | |
Epyon | Google maps are fun :P | 17:58 |
Epyon | With the SoC application I added my location with an estimated accurancy +- 4 meters :P | 17:59 |
cherez | that is fun | 18:01 |
cherez | that's about how close mine is | 18:01 |
cherez | but it's in a 7 story building | 18:01 |
Epyon | mine is 5 story | 18:02 |
Epyon | But I've taken into account which room I am usualy sitting in ^^ | 18:02 |
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cherez | pesky campus firewall | 19:19 |
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fizzleboink | hey guys | 21:36 |
miChou | hi, fizzleboink | 21:37 |
cherez | 'lo | 21:40 |
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cherez | hi-ho, nash | 21:51 |
nash | heyo | 21:51 |
* nash guesses cherez is in a different part of the planet to nash | 21:51 | |
cherez | quite possibly, since I was having a midnight snack when you were getting lunch yesterday | 21:51 |
nash | Yep.. | 21:52 |
nash | Not even 8am here... | 21:52 |
nash | about to have a phone conference with poeple on the other side of the planet | 21:52 |
nash | Anyway - meeting time... back shortly | 21:57 |
cherez | ls | 21:58 |
cherez | doh, wrong window | 21:58 |
daxxar | ls: #tp: No such file or directory | 22:14 |
cherez | drat, I hope the mentors don't read that | 22:15 |
daxxar | ;-) | 22:16 |
cherez | man, we do need a better client... | 22:16 |
cherez | pywx is pretty clunky | 22:16 |
cherez | anyone used tpserver-py? | 22:25 |
cherez | dinner time | 22:32 |
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Iwanowitch | So... Is the application time almost finished? | 22:41 |
Iwanowitch | 75 minutes left if I'm right... | 22:43 |
Iwanowitch | I'm not going to wait for it I think. | 22:43 |
Iwanowitch | Be seeing you all. | 22:44 |
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mithro | the deadline is has been extend | 22:46 |
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Todd | again? | 22:47 |
Todd | haha | 22:48 |
mithro | We'll be accepting student applications through 16:00 UTC tomorrow, | 22:51 |
mithro | Tuesday, March 27th, which is 9:00 AM Pacific for those of you | 22:51 |
mithro | tracking by California time. | 22:51 |
mithro | yes | 22:51 |
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nash | mithro: So what is the new target... ;-) | 22:53 |
mithro | nash: i think we should go ahead like planned | 22:53 |
mithro | suppively the 502 errors should be fixed too | 22:53 |
nash | hah. | 22:54 |
mithro | we are up to 37 now | 22:54 |
nash | I'll believe that when I see it | 22:54 |
nash | So many I haven't read yet | 22:54 |
Todd | mithro: I know this is late, but I updated my application to include specific dates if you have the time to look at it. | 22:55 |
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xdotx | many last minute applications? | 23:52 |
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