Wednesday, 2007-02-07

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CIA-11[email protected] * battleviewer/ (18 files): Entities can now use Python Numeric for graphic effects. Changed the damage animation slightly. Added a temporary death image-tint animation.01:19
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jothamhey mithro03:05
mithrohey jotham03:06
mithroany progress?03:06
jotham*dramatic music*03:06
jothamsubmitted a patch before03:06
mithrocool03:15
* mithro pull03:15
mithros03:15
mithrocool red effect03:17
jothamheh03:17
jothamit's only temporary03:18
mithroit could be a good effect for being hit?03:18
jothamwell i'm going to have some sparks03:25
jothambut yeah, i figured out the effect last night03:25
jothamusing python Numeric module i can do a lot of fun things to pixel data at a fast speed03:26
jothamwhich wasn't possible before for me03:26
mithrocool03:35
jothamso uhm, next i improve the lasers, they really suck right now03:45
jothamand i think i have my head around darcs =)03:45
mithrojotham: cool04:17
mithroi think you'll find that after a while you start hating SVN ;)04:18
jothamracist!04:18
mithrowell we use SVN for our media repository (darcs suchs a big binary files)04:19
mithros/suchs/sucks04:19
mithrobut the ability to commit when you just made an important change but don't want to push now is really huge04:20
jothamyeah04:20
mithrojotham: i'll find you some laser sounds too04:32
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mithrojotham: http://mithro.dyndns.org/sounds/04:39
tpbTitle: Index of /sounds (at mithro.dyndns.org)04:39
mithroit may be a bit slow04:39
mithrojotham: you may want to randomise the starting time a bit so not all the lasers first straight away?04:59
jothamyeah when i do the lasers properly05:42
jothami'll tweak everything05:42
jothamit's all very ramshackle right now05:42
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CIA-11[email protected] * battleviewer/ (20 files): Added new SpriteGroup - RenderVisible to handle entities with a visible attribute. Fixed up a few rogue line feeds (oops!):06:15
jotham20 files? wtf06:16
jothammithro: there is likely to be far more than 3 ships a side?06:24
jothami don't have any facility for scrolling, zooming, etc06:24
mithrojotham: yes06:24
mithrojotham: it not exactly correct that count06:25
mithrojotham: i can generate a bunch more battle examples06:26
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mithrojotham: and there is also the possibility of more then 1 side06:30
mithros/1/2/06:30
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CIA-11Lee Begg <[email protected]> * tpserver-cpp/modules/games/mtsec/ (7 files):06:42
CIA-11Changing last rand calls to the Random class:06:42
CIA-11 The Random class is a much better generator, and has more options.06:42
CIA-11Lee Begg <[email protected]> * tpserver-cpp/tpserver/game.cpp : Removed seeding of unused rand06:45
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mithrohey Lee07:24
mithrowhats up?07:24
CIA-11[email protected] * tpserver-py/tp/server/rules/minisec/actions/ (10 files):07:24
CIA-11Fixed damage on a draw.:07:24
CIA-11 Fixed battlexml output for planets/homeworlds.07:24
jothamhum07:39
jothamgenereate some more07:39
mithrojotham: okay doing now07:43
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CIA-11[email protected] * web/dev/documents/ (49 files): Fixed wrapping.07:44
CIA-11[email protected] * battleviewer/ (13 files in 2 dirs): Some more example files.07:49
mithrojotham: give that a look08:10
jothamyou are right about that red effect being good to show impact or add to the impact08:25
jothamwonder if i can make it a directional gradient08:25
jothamso we will need a minimap08:29
jothamand to be able to scroll the whole play area08:29
jothamprobably turn the starfield off while we scroll and back on afterward or something08:30
mithropossibly08:32
jothami dunno, what do you think08:35
mithromaybe not worry about it to much?08:38
mithros/to/too08:38
mithronote, those battle data doesn't have any move ops08:40
jothami was just thinking for fitting large battles in08:41
jothambut ok08:41
mithrogive the files a look08:42
mithroi'm happy with what ever solution you come up with :P08:43
mithroit would be good if you could see the whole battle in a screen09:11
jothamyeah09:13
jothamwhere do the coordinates in the xml come from09:13
mithromy ass :P I havn't really figured out the coordinates problem09:14
mithroi'm actually thinking of rooming the "move" stuff totally09:15
jothamok09:18
mithrothe server doesn't really understand any of it09:18
mithrodid you look at the sounds?09:20
jothamnot yet09:22
mithrookay09:23
CIA-11[email protected] * tpclient-pywx-dev/windows/xrc/ (tp.pjd winServerBrowser.xrc winServerBrowser.xrc): Changed New Account to every platform.12:06
CIA-11[email protected] * libtpclient-py/tp/client/ (cache.py cache.py): Raise a real error on unable to get objects.13:13
CIA-11[email protected] * libtpclient-py-dev/tp/client/cache.py : Raise a real error on unable to get objects.13:13
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CIA-11Lee Begg <[email protected]> * tpserver-cpp/modules/games/minisec/ (fleet.cpp fleet.cpp):21:42
CIA-11Only touch mod time if something happens:21:42
CIA-11 Hit can be called with an empty list, meaning that the other side didn't fire, so21:42
CIA-11 we don't update the mod time.21:42
CIA-11Lee Begg <[email protected]> * tpserver-cpp/ (16 files in 2 dirs):21:42
CIA-11Remove Home Planet Resource if planet lost combat:21:42
CIA-11 Don't want the new owner to have the home planet advantage.21:42
CIA-11Lee Begg <[email protected]> * tpserver-cpp/modules/games/minisec/ (28 files):21:42
CIA-11Updating minisec to match updated ruleset:21:42
CIA-11 Things don't match exactly. The damage counting for one (though it is fairly close and does allow overflow).21:42
CIA-11 Home planets now do have their advantage of an extra two battleships.21:42
CIA-11Lee Begg <[email protected]> * tpserver-cpp/modules/games/minisec/ (7 files):21:42
CIA-11Added minisec_total_planets to create AI Comp universes:21:42
CIA-11 This setting adds to the current range. If it is not set to 0, then it21:42
CIA-11 caps the total number of generated planets in the universe.21:42
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tpbjasmine has joined on worldforge23:12
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mithromorning people23:46
CIA-11Lee Begg <[email protected]> * tpserver-cpp/modules/games/minisec/minisec.cpp : Little fix to minisec, assign not equate23:49

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