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CIA-11 | [email protected] * battleviewer/ (18 files): Entities can now use Python Numeric for graphic effects. Changed the damage animation slightly. Added a temporary death image-tint animation. | 01:19 |
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jotham | hey mithro | 03:05 |
mithro | hey jotham | 03:06 |
mithro | any progress? | 03:06 |
jotham | *dramatic music* | 03:06 |
jotham | submitted a patch before | 03:06 |
mithro | cool | 03:15 |
* mithro pull | 03:15 | |
mithro | s | 03:15 |
mithro | cool red effect | 03:17 |
jotham | heh | 03:17 |
jotham | it's only temporary | 03:18 |
mithro | it could be a good effect for being hit? | 03:18 |
jotham | well i'm going to have some sparks | 03:25 |
jotham | but yeah, i figured out the effect last night | 03:25 |
jotham | using python Numeric module i can do a lot of fun things to pixel data at a fast speed | 03:26 |
jotham | which wasn't possible before for me | 03:26 |
mithro | cool | 03:35 |
jotham | so uhm, next i improve the lasers, they really suck right now | 03:45 |
jotham | and i think i have my head around darcs =) | 03:45 |
mithro | jotham: cool | 04:17 |
mithro | i think you'll find that after a while you start hating SVN ;) | 04:18 |
jotham | racist! | 04:18 |
mithro | well we use SVN for our media repository (darcs suchs a big binary files) | 04:19 |
mithro | s/suchs/sucks | 04:19 |
mithro | but the ability to commit when you just made an important change but don't want to push now is really huge | 04:20 |
jotham | yeah | 04:20 |
mithro | jotham: i'll find you some laser sounds too | 04:32 |
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mithro | jotham: http://mithro.dyndns.org/sounds/ | 04:39 |
tpb | Title: Index of /sounds (at mithro.dyndns.org) | 04:39 |
mithro | it may be a bit slow | 04:39 |
mithro | jotham: you may want to randomise the starting time a bit so not all the lasers first straight away? | 04:59 |
jotham | yeah when i do the lasers properly | 05:42 |
jotham | i'll tweak everything | 05:42 |
jotham | it's all very ramshackle right now | 05:42 |
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CIA-11 | [email protected] * battleviewer/ (20 files): Added new SpriteGroup - RenderVisible to handle entities with a visible attribute. Fixed up a few rogue line feeds (oops!): | 06:15 |
jotham | 20 files? wtf | 06:16 |
jotham | mithro: there is likely to be far more than 3 ships a side? | 06:24 |
jotham | i don't have any facility for scrolling, zooming, etc | 06:24 |
mithro | jotham: yes | 06:24 |
mithro | jotham: it not exactly correct that count | 06:25 |
mithro | jotham: i can generate a bunch more battle examples | 06:26 |
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mithro | jotham: and there is also the possibility of more then 1 side | 06:30 |
mithro | s/1/2/ | 06:30 |
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CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/modules/games/mtsec/ (7 files): | 06:42 |
CIA-11 | Changing last rand calls to the Random class: | 06:42 |
CIA-11 | The Random class is a much better generator, and has more options. | 06:42 |
CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/tpserver/game.cpp : Removed seeding of unused rand | 06:45 |
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mithro | hey Lee | 07:24 |
mithro | whats up? | 07:24 |
CIA-11 | [email protected] * tpserver-py/tp/server/rules/minisec/actions/ (10 files): | 07:24 |
CIA-11 | Fixed damage on a draw.: | 07:24 |
CIA-11 | Fixed battlexml output for planets/homeworlds. | 07:24 |
jotham | hum | 07:39 |
jotham | genereate some more | 07:39 |
mithro | jotham: okay doing now | 07:43 |
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CIA-11 | [email protected] * web/dev/documents/ (49 files): Fixed wrapping. | 07:44 |
CIA-11 | [email protected] * battleviewer/ (13 files in 2 dirs): Some more example files. | 07:49 |
mithro | jotham: give that a look | 08:10 |
jotham | you are right about that red effect being good to show impact or add to the impact | 08:25 |
jotham | wonder if i can make it a directional gradient | 08:25 |
jotham | so we will need a minimap | 08:29 |
jotham | and to be able to scroll the whole play area | 08:29 |
jotham | probably turn the starfield off while we scroll and back on afterward or something | 08:30 |
mithro | possibly | 08:32 |
jotham | i dunno, what do you think | 08:35 |
mithro | maybe not worry about it to much? | 08:38 |
mithro | s/to/too | 08:38 |
mithro | note, those battle data doesn't have any move ops | 08:40 |
jotham | i was just thinking for fitting large battles in | 08:41 |
jotham | but ok | 08:41 |
mithro | give the files a look | 08:42 |
mithro | i'm happy with what ever solution you come up with :P | 08:43 |
mithro | it would be good if you could see the whole battle in a screen | 09:11 |
jotham | yeah | 09:13 |
jotham | where do the coordinates in the xml come from | 09:13 |
mithro | my ass :P I havn't really figured out the coordinates problem | 09:14 |
mithro | i'm actually thinking of rooming the "move" stuff totally | 09:15 |
jotham | ok | 09:18 |
mithro | the server doesn't really understand any of it | 09:18 |
mithro | did you look at the sounds? | 09:20 |
jotham | not yet | 09:22 |
mithro | okay | 09:23 |
CIA-11 | [email protected] * tpclient-pywx-dev/windows/xrc/ (tp.pjd winServerBrowser.xrc winServerBrowser.xrc): Changed New Account to every platform. | 12:06 |
CIA-11 | [email protected] * libtpclient-py/tp/client/ (cache.py cache.py): Raise a real error on unable to get objects. | 13:13 |
CIA-11 | [email protected] * libtpclient-py-dev/tp/client/cache.py : Raise a real error on unable to get objects. | 13:13 |
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CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/modules/games/minisec/ (fleet.cpp fleet.cpp): | 21:42 |
CIA-11 | Only touch mod time if something happens: | 21:42 |
CIA-11 | Hit can be called with an empty list, meaning that the other side didn't fire, so | 21:42 |
CIA-11 | we don't update the mod time. | 21:42 |
CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/ (16 files in 2 dirs): | 21:42 |
CIA-11 | Remove Home Planet Resource if planet lost combat: | 21:42 |
CIA-11 | Don't want the new owner to have the home planet advantage. | 21:42 |
CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/modules/games/minisec/ (28 files): | 21:42 |
CIA-11 | Updating minisec to match updated ruleset: | 21:42 |
CIA-11 | Things don't match exactly. The damage counting for one (though it is fairly close and does allow overflow). | 21:42 |
CIA-11 | Home planets now do have their advantage of an extra two battleships. | 21:42 |
CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/modules/games/minisec/ (7 files): | 21:42 |
CIA-11 | Added minisec_total_planets to create AI Comp universes: | 21:42 |
CIA-11 | This setting adds to the current range. If it is not set to 0, then it | 21:42 |
CIA-11 | caps the total number of generated planets in the universe. | 21:42 |
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tpb | jasmine has joined on worldforge | 23:12 |
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mithro | morning people | 23:46 |
CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/modules/games/minisec/minisec.cpp : Little fix to minisec, assign not equate | 23:49 |
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