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jotham | hey | 01:11 |
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JLP | jotham: ahoy | 01:12 |
CIA-11 | [email protected] * battleviewer/ (5 files): added basic battle damage text animations. need to fix up death animations now and would like to add alpha fade on damage text. | 01:23 |
jotham- | hum that no-redraw event bug is weak | 01:29 |
mithro | ? | 01:46 |
mithro | jotham: I would recommend putting things like "Need to fix up" and "would like" in the longer description | 02:17 |
mithro | and you forgot to commit the font | 02:19 |
mithro | jotham: cool floating numbers :P | 02:26 |
jotham- | oh damn i forgot to commit the font | 03:17 |
CIA-11 | [email protected] * battleviewer/ (4 files in 2 dirs): Added Vera Mono Bold to project | 03:19 |
jotham- | can you add maybe a variable called 'verbose' to your parser so you can have if self.verbose: print foo | 03:20 |
jotham- | having it dump all sorts of random shit to the console is extreme | 03:20 |
mithro | it's dumping random stuff to the console? | 04:12 |
CIA-11 | [email protected] * battleviewer/ (battleparser.py battleparser.py): Removed excess prints. | 04:15 |
mithro | that better? | 04:15 |
jotham- | yep cool | 04:20 |
jotham- | haha that floating text looks silly | 04:21 |
mithro | at least it gives you an idea which side is getting hurt | 04:22 |
mithro | i quite like it :P | 04:22 |
nash | is there any doco about the battle viewer and how it all works? | 04:22 |
jotham- | i was thinking of generally going for a 'retro' asthetic to this thing | 04:23 |
jotham- | once i learn how Numeric python works i'll be able to tint the sprites based ont heir alpha masks and make them strobe/pulse red/yellow wahtever to make em look like they are blowing up | 04:24 |
jotham- | dunno...poor mans animation | 04:24 |
jotham- | i could also probably just do an explosion in 3D and output a png sequence | 04:24 |
mithro | i have a bunch of explosions in mng | 04:38 |
mithro | but i'm yet to figure fix the loop problem | 04:39 |
mithro | nash: kind of | 04:39 |
mithro | http://darcs.thousandparsec.net/darcsweb/darcsweb.cgi?r=battleviewer;a=headblob;f=/BATTLEFORMAT | 04:39 |
tpb | <http://ln-s.net/IYd> (at darcs.thousandparsec.net) | 04:39 |
mithro | jotham: it would be good if the lasers came from the weapon points | 04:40 |
jotham- | yeah of course | 04:42 |
jotham- | i have to redo the lasers | 04:42 |
jotham- | but i haven't decided how they are gonna look yet | 04:42 |
jotham- | have a couple of test scripts for them | 04:42 |
mithro | jotham-: feel free to commit test scripts and stuff | 04:43 |
jotham- | are mng's like gifs in that they are just a sequence, or are they more like video codecs that record change over time | 04:43 |
mithro | jotham: somewhere in between | 04:43 |
mithro | jotham: http://darcs.thousandparsec.net/repos/libmng-py/examples/pygame-example.py | 04:45 |
tpb | <http://ln-s.net/IYg> (at darcs.thousandparsec.net) | 04:45 |
jotham- | ok | 04:45 |
nash | mithro: Okay | 04:47 |
nash | Should all clients implement it? | 04:47 |
nash | (eventually) | 04:47 |
mithro | nash: currently i'm planing just an external viewer | 04:47 |
mithro | which is what jotham is writing | 04:49 |
mithro | but if a client really wanted it could impliment it | 04:49 |
nash | okay | 04:50 |
mithro | eventually there might be a 3d version | 04:51 |
mithro | jotham: we should add some sound effects too | 04:51 |
jotham- | yes | 04:51 |
mithro | anyway i'm heading off now | 04:52 |
mithro | bblr | 04:52 |
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adhoc | night guys | 12:57 |
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JLP | hi all | 13:57 |
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jotham | cool | 22:51 |
jotham | got my head around Python Numerics in pygame | 22:51 |
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