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mithro | hey peopls | 02:20 |
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jotham | hey | 02:21 |
mithro | jotham: how goes the battleviewer? | 02:22 |
jotham | ok, figured out how i am going to do particles, floating numbers, etc | 02:22 |
jotham | am working on learning about rendering ttf right now | 02:22 |
mithro | cool | 02:22 |
jotham | would be cool to add that mng sometime | 02:23 |
jotham | you know i can do 3D models/animations eh (i had some on my site) | 02:23 |
mithro | yeah - the biggest problem at the moment is that the mng's I have are looped | 02:24 |
mithro | so you can't tell when they are finished | 02:24 |
mithro | jotham: btw what do you do? are you a student or working part/full time or? | 02:27 |
jotham | right now i work for an interactive media company doing corporate promotional work (flash stuff) and educational media (variety of languages) | 02:31 |
jotham | http://www.clicksuite.co.nz/ | 02:32 |
tpb | Title: Click Suite | International award winning interactive media (at www.clicksuite.co.nz) | 02:32 |
jotham | on that front page i programmed the christmas thing and the frog/boat thing | 02:32 |
jotham | also i programmed that golf thing that won the award mentioned on that page too =) | 02:32 |
mithro | how do you like pygame? | 02:35 |
jotham | i think the extra classes added to it (compared to the basic libsdl) are nice | 02:36 |
jotham | i like python for rapid development | 02:36 |
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mithro | jotham: cool, is this your first pygame project? | 02:51 |
jotham | nope | 02:51 |
jotham | wrote a prototype image editor in it to get funding to do it properly in C++/Python | 02:51 |
jotham | wrote 2 interactive media thing with it | 02:51 |
jotham | wrote an image recognition tool in libsdl/pygame | 02:52 |
jotham | all work stuff | 02:52 |
jotham | but i recently read all about MVC and have been trying to apply it to my design of software | 02:52 |
mithro | cool | 02:52 |
jotham | so i've used this project as an attempt to play with those ideas | 02:52 |
jotham | btw, I am 26 years old and live in Wellington the capital of New Zealand and my name is Jotham Read :-) | 02:53 |
jotham | what about you | 02:53 |
mithro | I have to admit I'm not really understanding what is different about MVC - it seems like what you do anyway | 02:53 |
mithro | well my real name is Tim Ansell and I live in Adelaide, Australia | 02:54 |
mithro | i'm currently a full time Uni student doing a B.Eng(IT&T)&B.Arts(Phil) | 02:54 |
mithro | I started the Thousand Parsec project in ~2002 | 02:54 |
mithro | i have 6 months more to go on my degree | 02:58 |
mithro | jotham: so do you work full time? | 03:02 |
jotham | yes sir, 8:30-9am till 6ish | 03:02 |
mithro | they allow you on IRC at work? :) | 03:04 |
jotham | i'm head of 5-6 programmers | 03:07 |
jotham | we are a small studio | 03:08 |
jotham | 15-16 people | 03:08 |
jotham | they don't know/care | 03:08 |
jotham | i am the most productive guy here | 03:08 |
mithro | you seem very productive :0 | 03:08 |
mithro | s/:0/:) | 03:08 |
jotham | heh | 03:29 |
jotham | yeah sometimes | 03:29 |
jotham | difference between mvc and non mvc | 03:33 |
jotham | is pretty much syntactic sugar and design patterns designed to seperate out the three parts of the acronym | 03:33 |
jotham | with battleviewer i' | 03:33 |
jotham | ve seperated out the controller (mostly contained in the main function of the run script) | 03:33 |
jotham | but the view and model are pretty integrated, though it could be argued the xml is the model | 03:34 |
jotham | thing is, it's not a concrete pattern, it's more a set of ideas you should consider when writing your software | 03:34 |
jotham | like, the observer pattern is concrete | 03:34 |
* jotham shrugs | 03:34 | |
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mithro | heading home now | 05:44 |
mithro | bblr | 05:44 |
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CIA-11 | [email protected] * libtpproto-py/ (13 files): Fixed up README. | 06:23 |
mithro | Minisec battles are kind of intresting | 06:33 |
mithro | with evenly matched fleets, one side tends to get annihlated | 06:33 |
CIA-11 | [email protected] * tpserver-py/tp/server/rules/minisec/actions/ (30 files in 2 dirs): Battle simulator for MiniSec. | 07:13 |
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llnz | hi | 08:28 |
llnz | later all | 08:44 |
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CIA-11 | [email protected] * web/ (8 files in 2 dirs): | 08:48 |
CIA-11 | Updates to AI Competition + News Announcement: - Rusty's talk | 08:48 |
CIA-11 | - Python MiniSec combat simulator | 08:48 |
CIA-11 | - tpserver-cpp ai_comp.conf | 08:48 |
CIA-11 | [email protected] * web/comp.php : Fixed repeated news item. | 08:57 |
tpb | New news from http://www.thousandparsec.net/tp/rss.php: Help for all you AI coders. | 09:00 |
mithro | jotham: i'm going to add support for generating battlexml to the battlesimulator -> http://darcs.thousandparsec.net/repos/tpserver-py/tp/server/rules/minisec/actions/FleetCombat.py | 09:57 |
tpb | <http://ln-s.net/IQu> (at darcs.thousandparsec.net) | 09:57 |
mithro | so you might have something a bit more intresting battles to play with | 09:58 |
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JLP | morning all | 10:46 |
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JLP | hi gorilla | 11:43 |
JLP | gorilla: what brings you here? | 12:09 |
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gorilla | I bumped into mithro the other afternoon and decided to drop in an see what was happening. | 12:15 |
gorilla | sorry i was afk. | 12:16 |
JLP | great to see you here | 12:17 |
gorilla | I found out about thousand parsec at Linux.conf.au | 12:18 |
JLP | yeah, i've watched the videos from the conference, too bad i wasn't able to be there | 12:19 |
JLP | and i guess i will not be able to for quite some time :( | 12:19 |
gorilla | I know that feeling.. I just missed out on going to Dunedin(sp??) as I was "let go" at work. :-/ *mutter* *mutter* | 12:20 |
JLP | For me it is just too far away. Slovenia is on the other side of the world | 12:22 |
gorilla | JLP: ahhh sorry I thought you were closer. :-) | 12:22 |
JLP | i wish :) | 12:22 |
JLP | brb, have to prepare something for breakfast | 12:26 |
gorilla | go for it... might get something myself... this house is too hot. | 12:28 |
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llnz | hi all | 22:40 |
JLP | llnz: ahoy | 22:40 |
llnz | :-) | 22:41 |
* llnz ponders what to do today | 22:49 | |
JLP | :) | 22:50 |
JLP | i was skiing all day today | 22:50 |
llnz | fun | 22:50 |
JLP | instead of resuming the work on parsek | 22:50 |
JLP | now i'm all tired and just not in the moof very much | 22:51 |
JLP | so i'm more or less just playing with graphics tablet that my sister just bought for herself | 22:52 |
llnz | hehehe | 22:52 |
llnz | that's ok, everyone needs a break | 22:53 |
JLP | and i'm trying to convience her to draw something for TP | 22:53 |
JLP | for starters i suggested her to do some easy job like making some banners/buttons for web sites | 22:54 |
JLP | we'll se if she will be in the mood :) she is king of shy and doesn't like to show her drawings to others | 22:56 |
CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/tpserver/metaserverconnection.cpp : | 23:36 |
CIA-11 | Removed printf and added error details to logging in MetaserverConnection: | 23:36 |
CIA-11 | Just makes things that much cleaner. | 23:36 |
CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/ (9 files in 2 dirs): | 23:41 |
CIA-11 | Add settings to turn off (and on, by default) sending updates to the metaserver: | 23:41 |
CIA-11 | Saves some problems when working offline or wanting a private game. | 23:41 |
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