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CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/modules/games/minisec/ (minisec.cpp minisec.cpp minisec.cpp minisec.cpp): | 00:09 |
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CIA-11 | Added home planet resource for tracking the home planet in minisec: | 00:09 |
CIA-11 | Part of fixing Minisec so that the implementation in tpserver-cpp is | 00:09 |
CIA-11 | acturate. Plenty of changes to come yet, such as removing the home planet | 00:09 |
CIA-11 | resource when the owner of the planet changes. | 00:09 |
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CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/tpserver/ (main.cpp main.cpp main.cpp net.cpp): | 00:41 |
CIA-11 | Added signal handler to cleanly exit: | 00:41 |
CIA-11 | And a little fix to the network code if select returns negative, as the sets will be invalid | 00:41 |
CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/tpserver/ (17 files): | 01:24 |
CIA-11 | Added verCheckPreChecks and underlying read and write: | 01:24 |
CIA-11 | This is the setup for making the TLS socket use the same non-blocking code as | 01:24 |
CIA-11 | the tp and http sockets. The Underlying read and write methods get overridden to | 01:24 |
CIA-11 | the correct gnutls calls, and the PreCheck used to do the handshake. | 01:24 |
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CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/tpserver/ (playertcpconn.cpp playertcpconn.cpp playertcpconn.cpp): Better version check, fixed condition and a little debug message in PlayerTcpConn | 03:09 |
CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/ (26 files in 2 dirs): | 03:09 |
CIA-11 | tps and https connections now non-blocking, and using PlayerTcpConnection: | 03:09 |
CIA-11 | PlayerTcpConnection is now general enough to have the PlayerTlsConnection as a subclass. | 03:09 |
CIA-11 | This means that the non-blocking goodness now includes tps and https connections. | 03:09 |
CIA-11 | Makes the code much smaller too. | 03:09 |
llnz | :-) | 03:11 |
* llnz wanders off | 03:11 | |
llnz | later all | 03:11 |
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mithro | anyone alive today? | 04:34 |
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mithro | hello gorilla | 07:15 |
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JLP | hi all | 13:27 |
mithro | hey JLP | 15:39 |
JLP | mithro: hi, up late :) | 15:51 |
mithro | yes :P | 15:53 |
JLP | mithro: i was checking a little bit the spreadsheet | 15:54 |
JLP | i've somehow got the feeliing that the Battle Frigate and Destroyer are bit to close when it comes to HP | 15:56 |
JLP | at least that's the feeling i get freom the graph of relative HPs | 15:56 |
mithro | i'm got a few small changes I'm going to commit | 15:58 |
mithro | you have to remeber carrying capacity too | 16:00 |
mithro | it has 100 more carrying capacity | 16:02 |
JLP | yeh i know, many factors, i guess it is quite hard to ballance everything | 16:02 |
mithro | yeah | 16:02 |
JLP | and everything becaomes clearer only late when many people play the game and something is too weak or strong | 16:03 |
mithro | do you want to check out the update and put your graphs in it? | 16:03 |
CIA-11 | [email protected] * web/dev/documents/mtsec.ods : Updates to Anti-* explosivness. | 16:04 |
JLP | kind of reminds me of the wesnoth presentation fom LCA2007 | 16:04 |
JLP | i didn't know that they are collecting so many stats | 16:04 |
JLP | will pull and check it out | 16:05 |
JLP | during discussion about the future of http://games.kde.org I've also stumbled upon this site: http://games.kde.org/people.php | 16:07 |
tpb | Title: KDE Games Homepage - The KDE Games Center (at games.kde.org) | 16:07 |
JLP | some potential contributers for parsek and TP :) | 16:08 |
CIA-11 | [email protected] * battleviewer/ (example1.xml example1.xml example1.xml): This should be png not mng. | 16:12 |
CIA-11 | [email protected] * battleviewer/ (33 files): | 16:12 |
CIA-11 | battleviewer-parser intergration.: | 16:12 |
CIA-11 | Redo of jotham's patches because of confusion caused by dos/unix filetype. | 16:12 |
mithro | there looks to be a game called konquest | 16:19 |
JLP | yup, a bit simila to stars... but a lot simpler | 16:20 |
JLP | you get a planet, and a few ships and you send ships to other planets where they fight with others and so on and when someone gets all planets he wins | 16:21 |
JLP | one of the games i like a lot in kde, and that also woken up my memory of GalCiv and Stars! | 16:23 |
mithro | hrm, if only it wasn't kde :) | 16:25 |
JLP | i'm glad it is :P | 16:25 |
mithro | i'm intrested in finding out how the move command works | 16:26 |
JLP | with darcs? | 16:27 |
mithro | no as in on the starmap | 16:28 |
JLP | of konquest? | 16:30 |
mithro | the current way to move in tpclient-pywx sucks | 16:30 |
mithro | to i'm looking for ideas | 16:30 |
JLP | hm it sucks in konquest too, you just select the start planet, the number of ships to send and then click on final planet and that's it | 16:31 |
JLP | you don't even see the ships traveling or anything like that | 16:31 |
JLP | when they reach the destination you only get report about the battle, no fancy graphics or animations or anything | 16:32 |
JLP | maybe they imprved this version that will get into kde4 | 16:33 |
JLP | if nothing else, many kde games now switched to using SVG for graphics | 16:33 |
CIA-11 | [email protected] * web/dev/documents/minisec.php : Updated about how planets work. | 16:41 |
mithro | you tried the new battleviewer? | 16:43 |
JLP | not yet | 16:46 |
mithro | hopefully I can convince jotham to stay around and keep working on it :P | 16:46 |
JLP | yeah that would be great | 16:50 |
JLP | i'll pull battleviewer and check it out now | 16:50 |
JLP | mithro: how do I run BV? | 17:00 |
mithro | python run_battleviewer.py | 17:00 |
CIA-11 | [email protected] * tpserver-py/ (37 files in 2 dirs): Added battlexml output support. | 17:00 |
JLP | oh I see now, i forgot to first install pygame | 17:01 |
mithro | yeah | 17:02 |
JLP | so when you run it it opens thi XML file and plays back the battle | 17:03 |
mithro | yes | 17:04 |
mithro | still a bit primative but it's getting there | 17:05 |
JLP | maybe the animations for lasers could be a bit slower, so that you see which ship is firing at which ship | 17:06 |
JLP | other than that it looks like a great start | 17:06 |
JLP | so then the servers will save the battle history into XML and send it to clients which will then be able to use it for their animations | 17:07 |
mithro | yes | 17:08 |
mithro | tim@ultraslim:~/oss/tp/battleviewer-dev$ more WISHLIST | 17:09 |
mithro | Float away damage numbers | 17:09 |
mithro | Summary Screen | 17:09 |
mithro | Background Starfield | 17:09 |
mithro | Torpedoes/Missiles | 17:09 |
mithro | Log values appear in a window accross the bottom of screen | 17:09 |
mithro | VCR control for moving forward/backward rounds | 17:09 |
mithro | Mouse over pop-ups showing name and description | 17:09 |
mithro | Cooler Lasers | 17:09 |
mithro | Round title at the top | 17:09 |
mithro | Cool animations for everything | 17:09 |
JLP | nice nice, TP is getting more and more nteresting every day | 17:10 |
JLP | and if I understand correctly also the images of planets/stars/spaceships would be same for all the clients | 17:11 |
JLP | and when you connect to server it should cjeck the date/version of the images and then update to the latest common version | 17:12 |
mithro | pretty much | 17:14 |
mithro | IE how tpclient-pywx downloads it's media | 17:15 |
JLP | great makes a lot of sense, less work for client developers, more consistent experience and i guess this is the onlyy way if you are running a game in a different universe like Star Trek where ships are different | 17:15 |
mithro | yeah | 17:17 |
JLP | so when you package the client you take the latest version of media and then only updated it if and when needed | 17:17 |
JLP | sweet | 17:17 |
mithro | well you don't even need to do that | 17:17 |
mithro | just package the client with the required graphics and have it download everything left | 17:18 |
JLP | yeah that's what I thought, the basic required media, everything extra can be fetched later and cached localy so that you don't need to refetch every time | 17:19 |
JLP | so you only do it when there is a change | 17:19 |
JLP | or if you need different set of media for different games | 17:19 |
mithro | yes | 17:19 |
mithro | we discussed the media stuff at the meeting | 17:21 |
mithro | see the minutes | 17:23 |
JLP | minuts? | 17:25 |
mithro | tp-devel | 17:41 |
mithro | Subject: [tp-devel] Meeting Summary | 17:41 |
CIA-11 | Jure Repinc <[email protected]> * web/dev/documents/mtsec.ods : Added graphs: Added two graphs: one for resources and one for ships | 19:57 |
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