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CIA-15 | FreeOrion: geoffthemedio * r4958 /trunk/FreeOrion/ (UI/SidePanel.cpp util/Order.cpp): Updated invasion logic in orders and UI to account for diplomatic status between empire and the existence of zero-population empire-owned colonies. | 02:24 |
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CIA-15 | FreeOrion: geoffthemedio * r4959 /trunk/FreeOrion/default/specials.txt: (log message trimmed) | 07:41 |
CIA-15 | FreeOrion: -Reworked derelict specials to remove themselves from their initial system and | 07:41 |
CIA-15 | FreeOrion: place themselves on ships that arrive in the system, and to only give bonuses | 07:41 |
CIA-15 | FreeOrion: when on a ship. This allows the bonus to work properly with the order of meter | 07:41 |
CIA-15 | FreeOrion: effect and special adding / removing effects evaluation without need for a | 07:41 |
CIA-15 | FreeOrion: separate helper special. | 07:41 |
CIA-15 | FreeOrion: -Modified these specials' use of the GenerateSitRepMessage effect so that only | 07:41 |
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CIA-15 | FreeOrion: geoffthemedio * r4960 /trunk/FreeOrion/UI/PlayerListWnd.cpp: Minor tweak to avoid benign error message in log when checking the diplomatic status of an empire with itself | 07:48 |
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CIA-15 | FreeOrion: vezzra * r4961 /trunk/FreeOrion/server/ (ServerApp.cpp ServerFSM.cpp): Tweaked AI process priority management: only try to raise AI process priority on Windows (as this requires superuser privileges on OSX and Linux) | 15:00 |
lrh9 | Hello. I enjoy 4x games and I can program in Python. I am thinking about trying to contribute to FreeOrion's Python a.i., but I want to introduce myself first. | 15:24 |
lrh9 | Here is a simple asynchronous I/O, event driven irc bot I wrote for Python 3. http://pastebin.com/Mqrt8QGY | 15:31 |
tpb | Title: [Python] import asynchat import asyncore import collections import socket #hack sub - Pastebin.com (at pastebin.com) | 15:31 |
lrh9 | I can code in Python 2. | 15:31 |
lrh9 | I have registered with the forums. | 15:31 |
lrh9 | Please excuse me for a few minutes. | 15:32 |
lrh9 | Before I participate in the forums, I wanted to ask if I should introduce myself there. I don't see a topic for introductions. Should I make one in General Discussion? | 15:48 |
lrh9 | Another question I wanted to ask is about where I should post about the Python a.i. I think the most appropriate place would be in the Programming topic, but it advises that the topic is primarily for developers. Does this include a.i. developers, or is it only for developers of the core game? | 15:51 |
lrh9 | Another question I have is about using third party modules and packages to improve the Python intelligence. My primary experience is with writing standalone scripts. I don't know the best way to make third party modules and packages available for use with the Python artificial intelligence. Should I try to manipulate the bundled Python, or add a module or package directory to sys.path? What would be the best place for such a directo | 16:01 |
lrh9 | ry? | 16:01 |
lrh9 | I'm sorry. It seems I have posted while people are inactive. If anyone reads this after I have left, please think about your responses. I would very much like them and would return soon. (By tomorrow.) | 16:03 |
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lrh9 | I made a topic in General Discussion. Thank you for reading. | 16:47 |
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STalKer-X | how annoying | 19:34 |
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CIA-15 | FreeOrion: geoffthemedio * r4962 /trunk/FreeOrion/server/ServerApp.cpp: Made fleet arrival sitreps be generated for all visible arrived fleets, instead of just the player's own fleets. | 21:09 |
CIA-15 | FreeOrion: geoffthemedio * r4963 /trunk/FreeOrion/ (3 files in 2 dirs): prep work for combat damage sitrep entries | 21:10 |
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CIA-15 | FreeOrion: geoffthemedio * r4964 /trunk/FreeOrion/combat/ (CombatSystem.cpp CombatSystem.h): Added recording of objects damaged during a combat to CombatInfo. | 22:55 |
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CIA-15 | FreeOrion: geoffthemedio * r4965 /trunk/FreeOrion/ (4 files in 4 dirs): | 23:20 |
CIA-15 | FreeOrion: -Modified ShipDesign::CanColonize to remove the nonzero capacity requirement. | 23:20 |
CIA-15 | FreeOrion: -Removed redundant species tests in ColonizeOrder::ExecuteImpl which are already done by checking if the ship can colonize. | 23:20 |
CIA-15 | FreeOrion: -Commented out an unused test in SidePanel::PlanetPanel when determining what planets should have colonize or invade buttons shown. | 23:20 |
CIA-15 | FreeOrion: -Removed test in ColonizePlanet function in ServerApp.cpp about whether a ship's | 23:20 |
CIA-15 | FreeOrion: colonist capacity is nonzero. Instead added a test for nonzero colonist | 23:20 |
CIA-15 | FreeOrion: capacity when setting the species; if capacity is zero, no species is set. | 23:20 |
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