Tuesday, 2012-07-03

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CIA-15FreeOrion: geoffthemedio * r4966 /trunk/FreeOrion/ (combat/CombatSystem.cpp server/ServerApp.cpp):01:06
CIA-15FreeOrion: -Added sitreps about damaged ships or bombarded planets during battles.01:06
CIA-15FreeOrion: -grooming01:06
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CIA-15FreeOrion: geoffthemedio * r4967 /trunk/FreeOrion/ (universe/Fleet.cpp util/Order.cpp): Set default fleet aggression in constructor and when creating a fleet in an order execution.02:53
CIA-15FreeOrion: geoffthemedio * r4968 /trunk/FreeOrion/UI/FleetWnd.cpp:02:54
CIA-15FreeOrion: Fixed aggression indicators not appearing on fleets creating during a player's02:54
CIA-15FreeOrion: turn. The issue was that they were created, but their visibility wasn't updated02:54
CIA-15FreeOrion: in the local universe during the same turn. Now the aggression indicator is02:54
CIA-15FreeOrion: shown for client empire owned fleets or fleets that are fully visible to the02:54
CIA-15FreeOrion: client empire, instead of just the latter.02:54
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CIA-15FreeOrion: geoffthemedio * r4969 /trunk/FreeOrion/UI/FleetWnd.cpp: Added toggleable aggression indicator to new fleet drop target, and made new fleets created in a FleetWnd use the new fleet drop target's aggression setting.04:22
CIA-15FreeOrion: eleazzaar * r4970 /trunk/FreeOrion/default/species.txt: disable phototrophic bonus for 'uninhabitable' planets, and cut off research and industry in a dead planet.04:42
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CIA-15FreeOrion: geoffthemedio * r4971 /trunk/FreeOrion/default/eng_stringtable.txt: Fixed misnamed string from previous commit.06:55
CIA-15FreeOrion: geoffthemedio * r4972 /trunk/FreeOrion/combat/CombatSystem.cpp: Modified combat target selection to account for visibility, aggression setting, and diplomatic status.06:56
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