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CIA-15 | FreeOrion: vezzra * r4950 /trunk/FreeOrion/util/ (Process.cpp Process.h): Added return value to process priority handling in process class to indicate success or failure when trying to change process priority | 09:37 |
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CIA-15 | FreeOrion: vezzra * r4951 /trunk/FreeOrion/util/Process.cpp: Process::SetLowPriority did not give return values in some cases, fixed | 09:56 |
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CIA-15 | FreeOrion: vezzra * r4952 /trunk/FreeOrion/ (4 files in 2 dirs): Implemented check in server if the client of a human player runs on the same machine as the server (needed for AI process priority management) | 11:23 |
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CIA-15 | FreeOrion: vezzra * r4953 /trunk/FreeOrion/ (4 files in 2 dirs): (log message trimmed) | 21:42 |
CIA-15 | FreeOrion: - Implemented AI process priority management: while the local human player does | 21:42 |
CIA-15 | FreeOrion: his turn, AI processes run at lower priority. Once he is finished, their process | 21:42 |
CIA-15 | FreeOrion: priority is raised, until all clients have submitted their turns and turn | 21:42 |
CIA-15 | FreeOrion: processing starts, then AI process priority is lowered again. Works only with | 21:42 |
CIA-15 | FreeOrion: autosafe turned off ATM (due to some weird bug), and only on Windows (because | 21:42 |
CIA-15 | FreeOrion: raising process priority requires superuser privileges on OSX and Linux). | 21:42 |
CIA-15 | FreeOrion: geoffthemedio * r4954 /trunk/FreeOrion/universe/Universe.cpp: minor grooming / commenting | 22:50 |
CIA-15 | FreeOrion: geoffthemedio * r4955 /trunk/FreeOrion/server/ServerApp.cpp: Reworked logic that determines when battles occur in systems to account for diplomatic status, visibility, and fleet aggression settings. Battle results don't necessarily all account for these yet, however. | 22:51 |
CIA-15 | FreeOrion: geoffthemedio * r4956 /trunk/FreeOrion/network/ (ServerNetworking.cpp ServerNetworking.h): Made PlayerConnection::IsLocalConnection const. | 22:54 |
CIA-15 | FreeOrion: geoffthemedio * r4957 /trunk/FreeOrion/default/ (credits.xml fr_stringtable.txt): French stringtable update and credit entry for alchemy. | 22:55 |
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