Sunday, 2012-07-01

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CIA-15FreeOrion: vezzra * r4950 /trunk/FreeOrion/util/ (Process.cpp Process.h): Added return value to process priority handling in process class to indicate success or failure when trying to change process priority09:37
CIA-15FreeOrion: vezzra * r4951 /trunk/FreeOrion/util/Process.cpp: Process::SetLowPriority did not give return values in some cases, fixed09:56
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CIA-15FreeOrion: vezzra * r4952 /trunk/FreeOrion/ (4 files in 2 dirs): Implemented check in server if the client of a human player runs on the same machine as the server (needed for AI process priority management)11:23
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CIA-15FreeOrion: vezzra * r4953 /trunk/FreeOrion/ (4 files in 2 dirs): (log message trimmed)21:42
CIA-15FreeOrion: - Implemented AI process priority management: while the local human player does21:42
CIA-15FreeOrion: his turn, AI processes run at lower priority. Once he is finished, their process21:42
CIA-15FreeOrion: priority is raised, until all clients have submitted their turns and turn21:42
CIA-15FreeOrion: processing starts, then AI process priority is lowered again. Works only with21:42
CIA-15FreeOrion: autosafe turned off ATM (due to some weird bug), and only on Windows (because21:42
CIA-15FreeOrion: raising process priority requires superuser privileges on OSX and Linux).21:42
CIA-15FreeOrion: geoffthemedio * r4954 /trunk/FreeOrion/universe/Universe.cpp: minor grooming / commenting22:50
CIA-15FreeOrion: geoffthemedio * r4955 /trunk/FreeOrion/server/ServerApp.cpp: Reworked logic that determines when battles occur in systems to account for diplomatic status, visibility, and fleet aggression settings. Battle results don't necessarily all account for these yet, however.22:51
CIA-15FreeOrion: geoffthemedio * r4956 /trunk/FreeOrion/network/ (ServerNetworking.cpp ServerNetworking.h): Made PlayerConnection::IsLocalConnection const.22:54
CIA-15FreeOrion: geoffthemedio * r4957 /trunk/FreeOrion/default/ (credits.xml fr_stringtable.txt): French stringtable update and credit entry for alchemy.22:55

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