Wednesday, 2010-04-14

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CIA-76FreeOrion: pd_ * r3483 /trunk/FreeOrion/default/data/art/combat/meshes/ (new_mark1_Color.png new_mark1_Normal.png):01:07
CIA-76FreeOrion: - added textures using the new packaging system:01:07
CIA-76FreeOrion: color texture including alpha channel(just for testing), normal texture including specular channel01:07
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CIA-76FreeOrion: pd_ * r3484 /trunk/FreeOrion/default/data/art/combat/meshes/ (new_mark1_Glow1.png new_mark1_Glow2.png): - added glow maps, with decal channel, both methods02:12
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GeofftheMedioqubodup_: replied to your post08:05
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kroddntzlaine seems to be working on FO ^^08:30
GeofftheMediommhmm08:35
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CIA-76FreeOrion: tzlaine * r3485 /trunk/FreeOrion/default/data/art/combat/ (3 files in 3 dirs):14:55
CIA-76FreeOrion: Removed " 2d 0" from the "texture" command in all texture units in all Ogre14:55
CIA-76FreeOrion: material scripts. The "2d" is already implicit, and the "0" gamma correction14:55
CIA-76FreeOrion: was probably an error. Now, all that's specified is the texture image file14:55
CIA-76FreeOrion: name, which is more understandable when reading the material scripts.14:55
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CIA-76FreeOrion: tzlaine * r3486 /trunk/FreeOrion/default/ (5 files in 2 dirs):16:10
CIA-76FreeOrion: Initial implementation of new ship texture layout scheme, including support16:10
CIA-76FreeOrion: for empire-colored decals on the hulls. Currently, this only works with the16:10
CIA-76FreeOrion: "new_mark1" model and associated texture set; other models will probably look16:10
CIA-76FreeOrion: pretty bad.16:10
CIA-76FreeOrion: tzlaine * r3487 /trunk/FreeOrion/default/data/art/combat/meshes/ship.material:16:28
CIA-76FreeOrion: Added scene_blend mode alpha_blend to ship.material, since it now always has an16:28
CIA-76FreeOrion: alpha channel.16:28
CIA-76FreeOrion: tzlaine * r3488 /trunk/FreeOrion/UI/CombatSetupWnd.cpp:16:34
CIA-76FreeOrion: Simplified the CombatSetupWnd code that reduces the alpha of unplaceable16:34
CIA-76FreeOrion: ships, since the ship material now always accounts for alpha.16:34
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CIA-76FreeOrion: tzlaine * r3489 /trunk/FreeOrion/UI/ (4 files):16:47
CIA-76FreeOrion: Added code to CombatWnd to set the decal color of all ships to be the ship's16:47
CIA-76FreeOrion: owner's empire color.16:47
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CIA-76FreeOrion: tzlaine * r3490 /trunk/FreeOrion/UI/CombatWnd.cpp:17:42
CIA-76FreeOrion: Tweaks to camera behavior in CombatWnd: far clipping plane moved back so that17:42
CIA-76FreeOrion: the far side of the system is never clipped; double-clicks on non-objects17:42
CIA-76FreeOrion: clears the current "look-at" object, so that zooming works as designed before17:42
CIA-76FreeOrion: you click on any object; and the minimum zoom distance is set to the radius of17:42
CIA-76FreeOrion: the largest planet type plus a 5% margin.17:42
CIA-76FreeOrion: tzlaine * r3491 /trunk/FreeOrion/UI/CombatWnd.cpp:17:48
CIA-76FreeOrion: Removed instrumentation accidentally committed in the previous commit, and17:48
CIA-76FreeOrion: increased the far clip distance a bit more; it was not working at the lowest17:48
CIA-76FreeOrion: zoom level.17:48
CIA-76FreeOrion: tzlaine * r3492 /trunk/FreeOrion/default/data/art/combat/backgrounds/starlane_entry.material:18:07
CIA-76FreeOrion: Removed the depth-bias from starlane_entry.material, and changed the blend18:07
CIA-76FreeOrion: mode to alpha_blend, for consistency with other art assets.18:07
CIA-76FreeOrion: tzlaine * r3493 /trunk/FreeOrion/ (4 files in 2 dirs):19:30
CIA-76FreeOrion: Changed the city lights handling code. Instead of creating a new monochrome19:30
CIA-76FreeOrion: texture out of an existing channel in some texture, it binds the entire source19:30
CIA-76FreeOrion: texture to the shader, and passes the shader the index of the color channel to19:30
CIA-76FreeOrion: use. This save both the work of copying texture data around, as well as the19:30
CIA-76FreeOrion: texture memory required by the copy.19:30
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tomboy64hmm20:11
tomboy64kroddn, GeofftheMedio is tzlaine the only active dev?20:11
STalKer-Xno :p20:12
STalKer-XGeofftheMedio is the most active one, usually :-)20:13
STalKer-Xmaybe tzlaine got jobless and now works on FO ;D20:13
tomboy64i c20:45
CIA-76FreeOrion: tzlaine * r3494 /trunk/FreeOrion/default/data/art/combat/meshes/ship.vert:21:09
CIA-76FreeOrion: Implemented so-called "angled lighting" in the ship.vert shader. This rotates21:09
CIA-76FreeOrion: the light position up off the ecliptic by some fixed angle (currently, 1521:09
CIA-76FreeOrion: degrees). This was desired by Pd, because it lights the models better than21:09
CIA-76FreeOrion: was the case when we used the actual star position at the origin, because this21:09
CIA-76FreeOrion: inevitably lights the ship models broadside, when the user's eye point is21:09
CIA-76FreeOrion: typically above the models.21:09
CIA-76FreeOrion: tzlaine * r3495 /trunk/FreeOrion/default/data/art/combat/meshes/ship.frag:21:19
CIA-76FreeOrion: Changed the method for integrating empire-color decal regions with the base21:19
CIA-76FreeOrion: color map. Instead of a max() operation, the decal color simply replaces the21:19
CIA-76FreeOrion: one from the color map wherever the decal map has a nonzero value.21:19
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CIA-76FreeOrion: pd_ * r3496 /trunk/FreeOrion/default/ (24 files in 2 dirs):22:14
CIA-76FreeOrion: - updated all ship textures to according to the new packaging system22:14
CIA-76FreeOrion: - removed obsolete textures and meshes22:14
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