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CIA-76 | FreeOrion: pd_ * r3483 /trunk/FreeOrion/default/data/art/combat/meshes/ (new_mark1_Color.png new_mark1_Normal.png): | 01:07 |
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CIA-76 | FreeOrion: - added textures using the new packaging system: | 01:07 |
CIA-76 | FreeOrion: color texture including alpha channel(just for testing), normal texture including specular channel | 01:07 |
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CIA-76 | FreeOrion: pd_ * r3484 /trunk/FreeOrion/default/data/art/combat/meshes/ (new_mark1_Glow1.png new_mark1_Glow2.png): - added glow maps, with decal channel, both methods | 02:12 |
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GeofftheMedio | qubodup_: replied to your post | 08:05 |
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kroddn | tzlaine seems to be working on FO ^^ | 08:30 |
GeofftheMedio | mmhmm | 08:35 |
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CIA-76 | FreeOrion: tzlaine * r3485 /trunk/FreeOrion/default/data/art/combat/ (3 files in 3 dirs): | 14:55 |
CIA-76 | FreeOrion: Removed " 2d 0" from the "texture" command in all texture units in all Ogre | 14:55 |
CIA-76 | FreeOrion: material scripts. The "2d" is already implicit, and the "0" gamma correction | 14:55 |
CIA-76 | FreeOrion: was probably an error. Now, all that's specified is the texture image file | 14:55 |
CIA-76 | FreeOrion: name, which is more understandable when reading the material scripts. | 14:55 |
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CIA-76 | FreeOrion: tzlaine * r3486 /trunk/FreeOrion/default/ (5 files in 2 dirs): | 16:10 |
CIA-76 | FreeOrion: Initial implementation of new ship texture layout scheme, including support | 16:10 |
CIA-76 | FreeOrion: for empire-colored decals on the hulls. Currently, this only works with the | 16:10 |
CIA-76 | FreeOrion: "new_mark1" model and associated texture set; other models will probably look | 16:10 |
CIA-76 | FreeOrion: pretty bad. | 16:10 |
CIA-76 | FreeOrion: tzlaine * r3487 /trunk/FreeOrion/default/data/art/combat/meshes/ship.material: | 16:28 |
CIA-76 | FreeOrion: Added scene_blend mode alpha_blend to ship.material, since it now always has an | 16:28 |
CIA-76 | FreeOrion: alpha channel. | 16:28 |
CIA-76 | FreeOrion: tzlaine * r3488 /trunk/FreeOrion/UI/CombatSetupWnd.cpp: | 16:34 |
CIA-76 | FreeOrion: Simplified the CombatSetupWnd code that reduces the alpha of unplaceable | 16:34 |
CIA-76 | FreeOrion: ships, since the ship material now always accounts for alpha. | 16:34 |
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CIA-76 | FreeOrion: tzlaine * r3489 /trunk/FreeOrion/UI/ (4 files): | 16:47 |
CIA-76 | FreeOrion: Added code to CombatWnd to set the decal color of all ships to be the ship's | 16:47 |
CIA-76 | FreeOrion: owner's empire color. | 16:47 |
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CIA-76 | FreeOrion: tzlaine * r3490 /trunk/FreeOrion/UI/CombatWnd.cpp: | 17:42 |
CIA-76 | FreeOrion: Tweaks to camera behavior in CombatWnd: far clipping plane moved back so that | 17:42 |
CIA-76 | FreeOrion: the far side of the system is never clipped; double-clicks on non-objects | 17:42 |
CIA-76 | FreeOrion: clears the current "look-at" object, so that zooming works as designed before | 17:42 |
CIA-76 | FreeOrion: you click on any object; and the minimum zoom distance is set to the radius of | 17:42 |
CIA-76 | FreeOrion: the largest planet type plus a 5% margin. | 17:42 |
CIA-76 | FreeOrion: tzlaine * r3491 /trunk/FreeOrion/UI/CombatWnd.cpp: | 17:48 |
CIA-76 | FreeOrion: Removed instrumentation accidentally committed in the previous commit, and | 17:48 |
CIA-76 | FreeOrion: increased the far clip distance a bit more; it was not working at the lowest | 17:48 |
CIA-76 | FreeOrion: zoom level. | 17:48 |
CIA-76 | FreeOrion: tzlaine * r3492 /trunk/FreeOrion/default/data/art/combat/backgrounds/starlane_entry.material: | 18:07 |
CIA-76 | FreeOrion: Removed the depth-bias from starlane_entry.material, and changed the blend | 18:07 |
CIA-76 | FreeOrion: mode to alpha_blend, for consistency with other art assets. | 18:07 |
CIA-76 | FreeOrion: tzlaine * r3493 /trunk/FreeOrion/ (4 files in 2 dirs): | 19:30 |
CIA-76 | FreeOrion: Changed the city lights handling code. Instead of creating a new monochrome | 19:30 |
CIA-76 | FreeOrion: texture out of an existing channel in some texture, it binds the entire source | 19:30 |
CIA-76 | FreeOrion: texture to the shader, and passes the shader the index of the color channel to | 19:30 |
CIA-76 | FreeOrion: use. This save both the work of copying texture data around, as well as the | 19:30 |
CIA-76 | FreeOrion: texture memory required by the copy. | 19:30 |
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tomboy64 | hmm | 20:11 |
tomboy64 | kroddn, GeofftheMedio is tzlaine the only active dev? | 20:11 |
STalKer-X | no :p | 20:12 |
STalKer-X | GeofftheMedio is the most active one, usually :-) | 20:13 |
STalKer-X | maybe tzlaine got jobless and now works on FO ;D | 20:13 |
tomboy64 | i c | 20:45 |
CIA-76 | FreeOrion: tzlaine * r3494 /trunk/FreeOrion/default/data/art/combat/meshes/ship.vert: | 21:09 |
CIA-76 | FreeOrion: Implemented so-called "angled lighting" in the ship.vert shader. This rotates | 21:09 |
CIA-76 | FreeOrion: the light position up off the ecliptic by some fixed angle (currently, 15 | 21:09 |
CIA-76 | FreeOrion: degrees). This was desired by Pd, because it lights the models better than | 21:09 |
CIA-76 | FreeOrion: was the case when we used the actual star position at the origin, because this | 21:09 |
CIA-76 | FreeOrion: inevitably lights the ship models broadside, when the user's eye point is | 21:09 |
CIA-76 | FreeOrion: typically above the models. | 21:09 |
CIA-76 | FreeOrion: tzlaine * r3495 /trunk/FreeOrion/default/data/art/combat/meshes/ship.frag: | 21:19 |
CIA-76 | FreeOrion: Changed the method for integrating empire-color decal regions with the base | 21:19 |
CIA-76 | FreeOrion: color map. Instead of a max() operation, the decal color simply replaces the | 21:19 |
CIA-76 | FreeOrion: one from the color map wherever the decal map has a nonzero value. | 21:19 |
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CIA-76 | FreeOrion: pd_ * r3496 /trunk/FreeOrion/default/ (24 files in 2 dirs): | 22:14 |
CIA-76 | FreeOrion: - updated all ship textures to according to the new packaging system | 22:14 |
CIA-76 | FreeOrion: - removed obsolete textures and meshes | 22:14 |
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