Tuesday, 2010-04-13

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CIA-76FreeOrion: tzlaine * r3471 /trunk/FreeOrion/ (8 files in 3 dirs):03:01
CIA-76FreeOrion: Added starlane entry points to the combat map (the votrex-like textured meshes03:01
CIA-76FreeOrion: provided some time ago by Pd.03:01
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CIA-76FreeOrion: tzlaine * r3472 /trunk/FreeOrion/ (5 files in 3 dirs):03:22
CIA-76FreeOrion: Implemented --auto-advance-first-turn, which clicks the Turn button03:22
CIA-76FreeOrion: immediately on the first turn. This is very useful with --quickstart for03:22
CIA-76FreeOrion: debugging.03:22
CIA-76FreeOrion: tzlaine * r3473 /trunk/FreeOrion/client/human/ (HumanClientApp.cpp HumanClientApp.h chmain.cpp):03:42
CIA-76FreeOrion: Implemented --load, which is similar to --quickstart, but loads a given03:42
CIA-76FreeOrion: savegame.03:42
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CIA-76FreeOrion: tzlaine * r3474 /trunk/FreeOrion/util/ (Serialize.ipp SerializeUniverse.cpp):06:12
CIA-76FreeOrion: Moved UniverseObject serialization exports to Serialize.ipp to fix06:12
CIA-76FreeOrion: broken serialization on win32.06:12
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kroddnGeofftheMedio: is scons now obsolete since cmake is added?07:01
GeofftheMedioI think tzlaine considers cmake the "official" build system now07:03
GeofftheMedioI don't know if that means scons isn't supported07:03
kroddndamn, work for me :-(07:04
kroddnscons doesnt build any more07:04
GeofftheMedioI don't remember the scons files being updated recently07:04
GeofftheMediobut the basic framework probably still works...07:05
kroddnnope, filenames have changed07:07
GeofftheMediothat's what i mean: you need to update the scons files for the new and remove source files07:08
GeofftheMediobut the basic framework of the scripts is still useful07:08
GeofftheMedio(or use cmake)07:09
kroddnsooner or later i will have to switch to cmake07:10
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kroddnis there a tutorial fpr cmake?07:16
GeofftheMediohttp://cmake.org/cmake/help/documentation.html07:17
tpbTitle: CMake - Cross Platform Make (at cmake.org)07:17
kroddnI mean escpecailly for FO07:18
GeofftheMediothe linux compile page mentions it a bit, but I'm not sure what information you'd want in a tutorial...  it's going to require using the cmake interface to point it to all the required libraries or packages.  how this is don't isn't FO-specific07:20
kroddnI mean how can I configure libs in cmake07:20
kroddnthere's no help there like it would be when running ./configure --help07:21
GeofftheMediojust tell it where the lib files are located...07:21
GeofftheMediowhat part of the process is confusing?07:22
kroddnI dont know HOW to tell cmake where the files are07:22
kroddncmake --help does not offer this help07:23
GeofftheMediothat's why I linked the cmake documentation07:23
kroddn  An attempt was made to set the policy version of CMake to "2.6.4" which is07:23
kroddn  greater than this version of CMake.  This is not allowed because the07:23
kroddn  greater version may have new policies not known to this CMake.  You may07:23
kroddn  need a newer CMake version to build this project.07:23
kroddngrml07:23
GeofftheMedioyeah, you need a relatively new version of cmake07:24
kroddnthat to much for me. ccmake does not list variables for installation dirs of boost, graphviz and so on...07:25
GeofftheMediotry pressing t to toggle advanced mode07:27
kroddnto complicated. maybe another time07:32
kroddnthere's even no possibility to support location of the other libs, like bullet, graphviz, Cg, ogre07:33
kroddnor i am to dump to see that07:33
GeofftheMediothere should be07:33
GeofftheMediodid you toggle to advanced mode?07:34
GeofftheMedioI don't have the linux command like ccmake set up to look at the freeorion stuff, but for another project where I do have it set up on linux, after switching to advanced mode, all the dependencies include and library directories are listed and can be edited07:35
GeofftheMediothis is sort of the point of ccmake...07:35
kroddni switched to advanced mode pressing t07:40
kroddnI can see many paths, but bot for configuring each lib07:40
GeofftheMedioyou can scroll up and down07:40
GeofftheMediothere are probably several pages of them07:40
GeofftheMediofor GG, there should be pathes for boost, freetype, jpeg, ogre, ois, opengl, png, tiff, zlib07:41
GeofftheMedioeg. for boost, there is BOOST_INCLUDEDIR and BOOST_LIBRARYDIR07:41
GeofftheMediofor freeorion there are entries for ALUT, BOOST, BULLET, GIGI, GRAPHVIZ, OGG, OGRE, OPENAL, OPENGL, PYTHON, VORBIS, VORBISFILE, and ZLIB07:42
GeofftheMedioeach of which has a library and include dir setting07:42
kroddnhttp://psitronic.de/div/ccmake.png07:42
kroddnmaybe its a problem my cmake version has...07:43
GeofftheMedioright, so it hasn't found your boost installation by default, but you can edit all those entries to tell it where they are07:44
kroddnbut still there's none of ALUT, BOOST, BULLET, GIGI, GRAPHVIZ, OGG, OGRE, OPENAL, OPENGL, PYTHON, VORBIS07:44
GeofftheMedioscroll up and down07:45
kroddnthere's nothing more to scroll07:45
kroddnonly one option on page two07:45
kroddnDEBUG_xxx07:45
GeofftheMediomake you need to configure first?07:46
GeofftheMediotry hitting c07:46
kroddnthat doesnt work because i only have 2.6.007:48
GeofftheMediomaybe that's the problem, though it seems strange that that would be the result07:51
kroddnI'll try to fix scons08:02
GeofftheMedioyou should just need to update the list of source files08:14
GeofftheMedioyou might also want to update the boost version and python versions.  I'm building against 1.42 and 2.6.5.08:15
GeofftheMedioand ogre 1.7.008:15
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GeofftheMedio(but I don't think they're required)08:16
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kroddni don't want to update libs until this is really needed08:25
kroddnMy buildscripts have been working soooo fine until today :-)08:26
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quboduphi13:55
qubodupI'm confused as to whether scons or cmake is supposed to be the right tool for making13:56
qubodupon arch linux, libgraph is an implementation of the TurboC graphics API (graphics.h) on GNU/Linux using SDL13:57
qubodupis that right? graphviz is just called graphviz13:57
pmI haven't built it on linux yet. Did you have a look at the forum?14:00
qubodupnope14:06
pmmight even be a simple makefile ;-)14:13
pm"simple" ;-)14:13
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qubodupk, I found a thread with a problem like mine, compiling now, hopefully no errors14:17
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pmso did it work out? :-)14:37
quboduppm: I posted to the forum, some linking error remained..14:54
pmdo you have boost installed?14:57
pm^ qubodup ?14:57
quboduppm: yeah14:57
qubodupit's called boost-mt though I think14:57
pmwhat's that? Might be the reason that it's not found.14:58
qubodupmulti-thread14:58
pmOr there's a (large) header-only part of boost and a (small) compiled part.14:58
qubodupmy boost installation looks like this: http://codepad.org/n55Qv3rq14:59
tpbTitle: Plain Text code - 1155 lines - codepad (at codepad.org)14:59
pmvoid Building::serialize<boost::archive::xml_iarchive>(boost::archive::xml_iarchive&, unsigned int) <-- that what seems to be the missing (templated) function reference.15:00
pmbut I have no idea whether that should be part of FO or boost...15:01
CIA-76FreeOrion: tzlaine * r3475 /trunk/FreeOrion/util/ (3 files):17:32
CIA-76FreeOrion: r3474 broke the build under GCC. This should fix things, without breaking17:32
CIA-76FreeOrion: win32 -- moved the UniversObject-related exports to new file17:32
CIA-76FreeOrion: SerializeUniverseExports.ipp, and included that in SerializeUniverse.cpp when17:32
CIA-76FreeOrion: FREEORION_WIN32 is not defined, or in Serialize.ipp if it is.17:32
CIA-76FreeOrion: pd_ * r3476 /trunk/FreeOrion/default/data/art/combat/meshes/ (5 files): - putting ships back on the ecliptic, updated mark1 normal map18:24
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GeofftheMedioqubodup: try building again, given tzlaine recent commits18:55
GeofftheMediohmm... or nevermind since apparently you're not in the channel anymore18:56
STalKer-Yhe still is18:56
GeofftheMedio... after re-checking the channel list, I concur18:58
tomboy64i find his nick unnerving18:59
tomboy64o.O18:59
tomboy64i tried for almost a minute now to pronounce it19:00
GeofftheMedioit has mirror symmetry.  exciting.19:02
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CIA-76FreeOrion: tzlaine * r3477 /trunk/FreeOrion/UI/MapWnd.cpp:19:16
CIA-76FreeOrion: "De-parented" SitrepPanel from MapWnd. This addresses longstanding feature19:16
CIA-76FreeOrion: request "SitRep Stuck at Bottom of Window Stack" (1443851).19:16
CIA-76FreeOrion: tzlaine * r3478 /trunk/FreeOrion/client/human/chmain.cpp: Changd the recently-added --load parameter's value not to be stored.19:38
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CIA-76FreeOrion: pd_ * r3479 /trunk/FreeOrion/default/data/art/combat/meshes/decal.png: - added a decal map, red channel: decalbase, green channel: decalmask20:13
qubodup^^20:40
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CIA-76FreeOrion: tzlaine * r3480 /trunk/FreeOrion/UI/ (CUIControls.cpp MapWnd.cpp): Fixed the double-rendering of CUISlider's tab.21:17
CIA-76FreeOrion: pd_ * r3481 /trunk/FreeOrion/default/data/art/combat/meshes/mark1_Decal.png: - added a third channel, which includes a combination of base and mask, according to Geoff's proposal21:34
CIA-76FreeOrion: pd_ * r3482 /trunk/FreeOrion/default/data/art/combat/meshes/decal.png:21:45
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