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CIA-76 | FreeOrion: tzlaine * r3469 /trunk/FreeOrion/default/data/art/combat/effects/glow.compositor: | 01:58 |
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CIA-76 | FreeOrion: Changed the glow compositor to use the window size as the basis for its | 01:58 |
CIA-76 | FreeOrion: intermediate render target sizes. This was not possible prior to some recent | 01:58 |
CIA-76 | FreeOrion: versions of Ogre. This fixes the boxy striations in the area around glowing | 01:58 |
CIA-76 | FreeOrion: objects (e.g. the star), which I can no longer tolerate looking at. | 01:58 |
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CIA-76 | FreeOrion: tzlaine * r3470 /trunk/FreeOrion/ (4 files in 2 dirs): (log message trimmed) | 20:58 |
CIA-76 | FreeOrion: - Added a pass to the ship material that renders to the depth buffer only. | 20:58 |
CIA-76 | FreeOrion: - Moved ships rendered with alpha < 1.0 to the ALPHA_OBJECTS_QUEUE. | 20:58 |
CIA-76 | FreeOrion: - Moved the placement regions to the ALPHA_OBJECTS_QUEUE. | 20:58 |
CIA-76 | FreeOrion: These changes fix two defects. First, low-alpha ships are rendered so that | 20:58 |
CIA-76 | FreeOrion: only their nearest surfaces are visible; front-facing surfaces behind the | 20:58 |
CIA-76 | FreeOrion: nearest surfaces no longer appear overlapped with the nearest surface. | 20:58 |
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