Monday, 2010-04-12

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CIA-76FreeOrion: tzlaine * r3469 /trunk/FreeOrion/default/data/art/combat/effects/glow.compositor:01:58
CIA-76FreeOrion: Changed the glow compositor to use the window size as the basis for its01:58
CIA-76FreeOrion: intermediate render target sizes. This was not possible prior to some recent01:58
CIA-76FreeOrion: versions of Ogre. This fixes the boxy striations in the area around glowing01:58
CIA-76FreeOrion: objects (e.g. the star), which I can no longer tolerate looking at.01:58
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CIA-76FreeOrion: tzlaine * r3470 /trunk/FreeOrion/ (4 files in 2 dirs): (log message trimmed)20:58
CIA-76FreeOrion: - Added a pass to the ship material that renders to the depth buffer only.20:58
CIA-76FreeOrion: - Moved ships rendered with alpha < 1.0 to the ALPHA_OBJECTS_QUEUE.20:58
CIA-76FreeOrion: - Moved the placement regions to the ALPHA_OBJECTS_QUEUE.20:58
CIA-76FreeOrion: These changes fix two defects. First, low-alpha ships are rendered so that20:58
CIA-76FreeOrion: only their nearest surfaces are visible; front-facing surfaces behind the20:58
CIA-76FreeOrion: nearest surfaces no longer appear overlapped with the nearest surface.20:58
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