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CIA-76 | FreeOrion: tzlaine * r3497 /trunk/FreeOrion/default/data/art/combat/meshes/ship.vert: | 02:17 |
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CIA-76 | FreeOrion: Removed "const" from several variables in ship.vert that were causing some | 02:17 |
CIA-76 | FreeOrion: older GLSL implementations to barf. | 02:17 |
CIA-76 | FreeOrion: tzlaine * r3498 /trunk/FreeOrion/default/data/art/combat/meshes/ship.material: | 02:22 |
CIA-76 | FreeOrion: Removed some cruft from ship.material, and gave decal_color a can't miss | 02:22 |
CIA-76 | FreeOrion: default (pure white) so it's obvious if it isn't set programmatically. | 02:22 |
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CIA-76 | FreeOrion: tzlaine * r3499 /trunk/FreeOrion/ (8 files in 5 dirs): | 03:27 |
CIA-76 | FreeOrion: Sketched out the code to process combat turns at the server. This is just a | 03:27 |
CIA-76 | FreeOrion: peace of mind checkin. Most of the needed functionality is still missing. | 03:27 |
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CIA-76 | FreeOrion: tzlaine * r3500 /trunk/FreeOrion/ (8 files in 4 dirs): Fleshed out the combat turn update cycle a bit more. | 05:16 |
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CIA-76 | FreeOrion: tzlaine * r3501 /trunk/FreeOrion/UI/CombatSetupWnd.cpp: | 14:40 |
CIA-76 | FreeOrion: Changed the heuristic used in CombatSetupWnd to limit the ships to be placed | 14:40 |
CIA-76 | FreeOrion: from those-with-a-design-I-know to those-that-I-own. | 14:40 |
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CIA-76 | FreeOrion: tzlaine * r3502 /trunk/FreeOrion/ (9 files in 6 dirs): | 15:59 |
CIA-76 | FreeOrion: Added distribution of ship designs to all sides in a combat, and added | 15:59 |
CIA-76 | FreeOrion: handling of combat turn updates to CombatWnd. It is now possible to hit | 15:59 |
CIA-76 | FreeOrion: "Done" after setup, and see the results echoed back from the server. Current | 15:59 |
CIA-76 | FreeOrion: issues: All your ships turn around 180 degrees, and enemies don't show up. | 15:59 |
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CIA-76 | FreeOrion: tzlaine * r3503 /trunk/FreeOrion/server/ServerApp.cpp: | 16:21 |
CIA-76 | FreeOrion: Fxied the problem of placement orders flipping ships aroung 180 degrees, by | 16:21 |
CIA-76 | FreeOrion: reinterpreting the placement direction vector at the server. | 16:21 |
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CIA-76 | FreeOrion: tzlaine * r3504 /trunk/FreeOrion/UI/CombatSetupWnd.cpp: Added code to CombatSetupWnd's dtor to remove the placement region graphics. | 16:28 |
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CIA-76 | FreeOrion: tzlaine * r3505 /trunk/FreeOrion/UI/CombatWnd.cpp: | 18:01 |
CIA-76 | FreeOrion: Corrected CombatWnd::GetShipMaterial(), which was coloring all ships in the | 18:01 |
CIA-76 | FreeOrion: palyer's color, instead of in their respective owners' colors. This fixes the | 18:01 |
CIA-76 | FreeOrion: "bug" noted in an earlier commit about enemy ships not showing up. | 18:01 |
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CIA-76 | FreeOrion: tzlaine * r3506 /trunk/FreeOrion/UI/CombatWnd.cpp: Fixed broken box-selection code. | 18:23 |
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CIA-76 | FreeOrion: tzlaine * r3507 /trunk/FreeOrion/UI/ (CombatSetupWnd.cpp CombatWnd.cpp CombatWnd.h): | 18:25 |
CIA-76 | FreeOrion: Fixed problem with empire colors getting erroneously replaced when a material | 18:25 |
CIA-76 | FreeOrion: is used to represent an entire design (now, it represents a design in a | 18:25 |
CIA-76 | FreeOrion: particular empire color). | 18:25 |
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Traveler8 | is anyone here? | 18:36 |
Traveler8 | just trying to compile freeorion | 18:36 |
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CIA-76 | FreeOrion: tzlaine * r3508 /trunk/FreeOrion/ (3 files in 2 dirs): | 20:17 |
CIA-76 | FreeOrion: Added an "append" flag to CombatOrder, that indicates whether the order should | 20:17 |
CIA-76 | FreeOrion: replace the associated object's queue, or be palced on the end of it. | 20:17 |
CIA-76 | FreeOrion: tzlaine * r3509 /trunk/FreeOrion/combat/OpenSteer/ (8 files): | 20:19 |
CIA-76 | FreeOrion: Added CombatObject::IsShip(), which works like CombatObject::IsFighter(), and | 20:19 |
CIA-76 | FreeOrion: CombatObject::Owner(); both make client code simpler. | 20:19 |
CIA-76 | FreeOrion: tzlaine * r3510 /trunk/FreeOrion/server/ServerFSM.cpp: Injected an important TODO comment into the server FSM. | 20:20 |
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CIA-76 | FreeOrion: tzlaine * r3511 /trunk/FreeOrion/ (UI/CombatWnd.cpp UI/CombatWnd.h default/eng_stringtable.txt): | 20:50 |
CIA-76 | FreeOrion: First pass at orders-giving code in CombatWnd, including the addition of a | 20:50 |
CIA-76 | FreeOrion: "Turn" button, hooked up to EndTurn(), which now just sends out all orders. | 20:50 |
CIA-76 | FreeOrion: Largely untested. | 20:50 |
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