Thursday, 2010-04-15

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CIA-76FreeOrion: tzlaine * r3497 /trunk/FreeOrion/default/data/art/combat/meshes/ship.vert:02:17
CIA-76FreeOrion: Removed "const" from several variables in ship.vert that were causing some02:17
CIA-76FreeOrion: older GLSL implementations to barf.02:17
CIA-76FreeOrion: tzlaine * r3498 /trunk/FreeOrion/default/data/art/combat/meshes/ship.material:02:22
CIA-76FreeOrion: Removed some cruft from ship.material, and gave decal_color a can't miss02:22
CIA-76FreeOrion: default (pure white) so it's obvious if it isn't set programmatically.02:22
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CIA-76FreeOrion: tzlaine * r3499 /trunk/FreeOrion/ (8 files in 5 dirs):03:27
CIA-76FreeOrion: Sketched out the code to process combat turns at the server. This is just a03:27
CIA-76FreeOrion: peace of mind checkin. Most of the needed functionality is still missing.03:27
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CIA-76FreeOrion: tzlaine * r3500 /trunk/FreeOrion/ (8 files in 4 dirs): Fleshed out the combat turn update cycle a bit more.05:16
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CIA-76FreeOrion: tzlaine * r3501 /trunk/FreeOrion/UI/CombatSetupWnd.cpp:14:40
CIA-76FreeOrion: Changed the heuristic used in CombatSetupWnd to limit the ships to be placed14:40
CIA-76FreeOrion: from those-with-a-design-I-know to those-that-I-own.14:40
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CIA-76FreeOrion: tzlaine * r3502 /trunk/FreeOrion/ (9 files in 6 dirs):15:59
CIA-76FreeOrion: Added distribution of ship designs to all sides in a combat, and added15:59
CIA-76FreeOrion: handling of combat turn updates to CombatWnd. It is now possible to hit15:59
CIA-76FreeOrion: "Done" after setup, and see the results echoed back from the server. Current15:59
CIA-76FreeOrion: issues: All your ships turn around 180 degrees, and enemies don't show up.15:59
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CIA-76FreeOrion: tzlaine * r3503 /trunk/FreeOrion/server/ServerApp.cpp:16:21
CIA-76FreeOrion: Fxied the problem of placement orders flipping ships aroung 180 degrees, by16:21
CIA-76FreeOrion: reinterpreting the placement direction vector at the server.16:21
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CIA-76FreeOrion: tzlaine * r3504 /trunk/FreeOrion/UI/CombatSetupWnd.cpp: Added code to CombatSetupWnd's dtor to remove the placement region graphics.16:28
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CIA-76FreeOrion: tzlaine * r3505 /trunk/FreeOrion/UI/CombatWnd.cpp:18:01
CIA-76FreeOrion: Corrected CombatWnd::GetShipMaterial(), which was coloring all ships in the18:01
CIA-76FreeOrion: palyer's color, instead of in their respective owners' colors. This fixes the18:01
CIA-76FreeOrion: "bug" noted in an earlier commit about enemy ships not showing up.18:01
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CIA-76FreeOrion: tzlaine * r3506 /trunk/FreeOrion/UI/CombatWnd.cpp: Fixed broken box-selection code.18:23
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CIA-76FreeOrion: tzlaine * r3507 /trunk/FreeOrion/UI/ (CombatSetupWnd.cpp CombatWnd.cpp CombatWnd.h):18:25
CIA-76FreeOrion: Fixed problem with empire colors getting erroneously replaced when a material18:25
CIA-76FreeOrion: is used to represent an entire design (now, it represents a design in a18:25
CIA-76FreeOrion: particular empire color).18:25
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Traveler8is anyone here?18:36
Traveler8just trying to compile freeorion18:36
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CIA-76FreeOrion: tzlaine * r3508 /trunk/FreeOrion/ (3 files in 2 dirs):20:17
CIA-76FreeOrion: Added an "append" flag to CombatOrder, that indicates whether the order should20:17
CIA-76FreeOrion: replace the associated object's queue, or be palced on the end of it.20:17
CIA-76FreeOrion: tzlaine * r3509 /trunk/FreeOrion/combat/OpenSteer/ (8 files):20:19
CIA-76FreeOrion: Added CombatObject::IsShip(), which works like CombatObject::IsFighter(), and20:19
CIA-76FreeOrion: CombatObject::Owner(); both make client code simpler.20:19
CIA-76FreeOrion: tzlaine * r3510 /trunk/FreeOrion/server/ServerFSM.cpp: Injected an important TODO comment into the server FSM.20:20
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CIA-76FreeOrion: tzlaine * r3511 /trunk/FreeOrion/ (UI/CombatWnd.cpp UI/CombatWnd.h default/eng_stringtable.txt):20:50
CIA-76FreeOrion: First pass at orders-giving code in CombatWnd, including the addition of a20:50
CIA-76FreeOrion: "Turn" button, hooked up to EndTurn(), which now just sends out all orders.20:50
CIA-76FreeOrion: Largely untested.20:50
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