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ruggy | well howdy | 22:23 |
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ruggy | congratulations to tp for being a chapter in a book on open-source software architecture | 22:27 |
ruggy | I am very attracted to this game, having played master of orion literally hundreds of hours | 22:27 |
ruggy | however, installing and running this program is too hard :) | 22:27 |
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llnz | ruggy: which part? | 22:51 |
llnz | which part is hard to install? | 22:51 |
llnz | the client should be easy | 22:52 |
ruggy | hi llnz | 22:52 |
ruggy | indeed I have the client working | 22:52 |
ruggy | but there are no servers running on the net, and none of my attempts to run servers so far have worked | 22:53 |
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ruggy | I'm a programmer myself, but linux install packages is not my bag and I have other cats to flog | 22:53 |
ruggy | I know it's not trivial, but I figure if you're going to have an actual fully-functional project which is awesome (4x) game, the least favor you owe yourself and potential beneficiaries is to make it simple to play the game | 22:54 |
ruggy | very popular approach is to put latest everything in a big ol' tarball where simple scripts get everything up and running | 22:55 |
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tansell | ruggy, we had Debian/Ubuntu packages but they where a pain to maintain and everyone ended up using the git repositories | 23:27 |
ruggy | tansell, I see | 23:28 |
tansell | the server should be trivial to compile | 23:28 |
ruggy | is there one source tree containing all the parts needed to play? | 23:28 |
tansell | we are currently trying to reorganise/move our website | 23:28 |
tansell | http://www.thousandparsec.net/wiki/Tpserver-cpp_Setup | 23:28 |
tpb | <http://ln-s.net/rVo> (at www.thousandparsec.net) | 23:28 |
llnz | libtpcl is not required to build the server any more | 23:31 |
llnz | s/libtpcl/libtprl/ | 23:31 |
ruggy | thanks for the link tansell | 23:33 |
ruggy | I'm trying out now | 23:33 |
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tansell | ruggy, for a while there we had a script which would set you up a single player game | 23:37 |
tansell | (IE gets you the AI, server and client) | 23:37 |
ruggy | sounds perfect ;-) | 23:37 |
tansell | I'm not sure what happened to it | 23:37 |
ruggy | lol | 23:38 |
tansell | ezod, ping? | 23:38 |
tansell | ruggy, there are gentoo packages | 23:38 |
ruggy | it gives me the impression that only project devs are involved in this at this time | 23:38 |
tansell | ruggy, that's probably true | 23:38 |
ruggy | ya | 23:38 |
ruggy | all my favorite projects are by communities made up entirely of people who already know everything | 23:38 |
ruggy | so good luck when you're new :) | 23:39 |
tansell | ruggy, we welcome patches :) | 23:39 |
ruggy | haha | 23:39 |
tansell | (and it's become easier since we moved to github) | 23:39 |
ruggy | I could patch code, but I really don't know autoconf/installation procedures that well | 23:39 |
ruggy | I might as well mention: my dream game is a game that is a hybrid of FPS adventure and sci-fi 4X | 23:40 |
ruggy | the configure script tells me it can't "link against !", literally | 23:41 |
ruggy | I'm giving a guess that it's boost | 23:41 |
ruggy | not boost | 23:42 |
ruggy | unfortunately I don't run gentoo | 23:42 |
tansell | that error is rather weird | 23:42 |
tansell | poke llnz :) | 23:43 |
ruggy | oh I think I kow what I did | 23:48 |
ruggy | maybe | 23:48 |
ruggy | nope :) | 23:51 |
llnz | ruggy: whats the couple of lines above that error? | 23:52 |
ruggy | llnz: | 23:53 |
ruggy | checking for boostlib >= 1.32.1... yes | 23:53 |
ruggy | checking whether the Boost::Signals library is available... yes | 23:53 |
llnz | you will need libboost-signals-dev installed, or you may have an unusually system | 23:54 |
ruggy | ah, ok, I wouldn't want an unusually system | 23:56 |
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