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-holmes.freenode.net- [freenode-info] channel trolls and no channel staff around to help? please check with freenode support: http://freenode.net/faq.shtml#gettinghelp | 00:00 | |
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StupidIncarnate | so since the amount of object types are supposed to be undetermined until the game board begins, what other types are thought that might be used? | 03:28 |
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tansell | StupidIncarnate, ? | 03:31 |
StupidIncarnate | well, it seems that the web client only displays planetary systems right now on the actual game board. I'm just trying to get an idea of what other types of objects there are going to be besides the standard : ship, galaxy, planet, wormhole, etc | 03:33 |
StupidIncarnate | or is it just a capability that's being built in to make game creation less constrained? | 03:35 |
StupidIncarnate | or, am I misunderstanding the "Dynamic Objects" bulletpoint here? http://www.thousandparsec.net/wiki/TP04 | 03:40 |
tpb | Title: TP04 - Thousand Parsec Wiki (at www.thousandparsec.net) | 03:40 |
tansell | StupidIncarnate, dynamic objects mean that any type of object can be created and it should probably be drawn on the starmap | 03:54 |
StupidIncarnate | just a logistical question though, if planetary systems are being drawn, wouldn't that make the planets too small ot be drawn? | 03:56 |
StupidIncarnate | tansell, I mean, I know on the python client the planets get drawn as tiny little circles around the system, but that gets squashed and hard to desern if a planetary system has more than ten or so planets | 04:00 |
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llnz | later all | 05:25 |
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StupidIncarnate | see ya | 05:25 |
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StupidIncarnate | actually, it'll probably work out if the code just renders anything direct children in the galaxy node, and then it can be changed later if it doesn't work out | 05:57 |
StupidIncarnate | ~seen matthewd | 05:58 |
tpb | StupidIncarnate: matthewd was last seen in #tp 36 weeks, 2 days, 16 hours, 1 minute, and 9 seconds ago: <matthewd> Okay, thanks | 05:58 |
StupidIncarnate | ya.... so mithro should I email my mentor or will he show up here eventually? | 06:00 |
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