Friday, 2009-07-17

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Landonbrb00:00
Landonback00:07
LandonI'll see how a lighter color works out00:08
Landonoh well I guess this works out better than I thought actually00:22
CIA-21landon tpclient-pyogre * r80957dcc59c1 / (3 files in 3 dirs): Moved the controls buttons to StaticImages00:25
CIA-21landon tpclient-pyogre * r5e253e5d6ccf /src/battleviewer.py: Events can now get a lock to keep the progression system from going on before they finish if it takes more than one update (Move events)00:27
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CIA-21landon tpclient-pyogre * rbb7975c15235 /src/battleviewer.py: Event lock shouldn't start out as True, whoops00:35
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Landonheh, I have the oddest stuff happening in my collision reaction functions :\01:26
* Landon has a ship that for some reason decides to circle from one side to the other of another ship instead of being gently pushed away o.O01:27
Landonoooh, I seem to be throwing the obstacle further into the moving entity01:30
Landonwhich seems to happen no matte rwhat o.O01:31
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CIA-21landon tpclient-pyogre * r240c889529c7 /src/battleviewer.py: Basic collision detection in, it doesn't scale at all outside of what the moving object hits01:42
tansellheyo people01:45
tansellcherez, pong?01:45
chereztansell: Should I make StringQueue threadsafe?01:48
cherezIt looks like that was the intention but the locks aren't actually used.01:49
tansellcherez, well it should check the locks are taken when calling the right methods01:52
cherezAnd raise an exception otherwise?01:53
tansellyes01:54
cherezAlso, should I be changing the callback API or leaving it as it is?01:56
tansellwhat do you mean?01:57
cherezpack callbacks taking a single element, but unpack callbacks returning a list.02:03
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llnzlater all06:26
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CIA-21joelboh tpclient-pyweb * r261a408401db /frontend/scripts/map.js:17:37
CIA-21Frontend: Moved around code to create a ObjectComponent to handle all17:37
CIA-21objects.17:37
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llnzmorning all19:29
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chereztansell: Ping?22:49
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