Thursday, 2009-07-16

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tansellGreywhind, ready for our weekly meeting?00:01
Greywhindtansell: working on finishing up the post00:02
tansellokay00:02
tansellonly got half an hour today00:02
Greywhindk00:02
Greywhindi'll work fast00:02
Greywhindhttp://greywhind.wordpress.com/2009/07/15/gsoc-week-8-summary/00:07
tpb<http://ln-s.net/3YBg> (at greywhind.wordpress.com)00:07
Greywhindtansell: ready00:07
tansellokay00:09
tanselljust quickly reading the post00:09
tansellGreywhind, so what do we have left todo?00:10
tanselldo you have a todo list somewhere that you are tracking things?00:10
Greywhindtansell: yes, i'm keeping a list00:11
Greywhindtansell: what i have is:00:11
tansellcan you publish it somewhere? Maybe a good spreadsheet or something?00:11
Greywhind1. media code improvements00:11
Greywhind2. better help (i don't know what that entails, specifically)00:11
Greywhind3. fix paste in the orders panel (copy and cut seem to be working)00:12
Greywhind4. implement more order types if time00:12
Greywhind*order parameter types00:12
tansellcould we put that oneline so we can manipulate it as things come up?00:13
Greywhindtansell: yeah, i can put it up on my blog00:13
tansellwell I can't edit your blog?00:13
Greywhindtansell: true00:13
Greywhindtansell: TP wiki?00:13
tansellup to you - I'm into google docs at the moment :)00:14
Greywhindtansell: haven't used it00:14
Greywhindi can try00:14
tansellif you prefer the wiki, that works just as well00:15
tansellso are you happy with your progress?00:17
tansellis there anything that could be done to make it better?00:17
Greywhindtansell: i think i'm doing well as far as getting the goals done in a timely fashion.00:19
Greywhindtansell: do you agree?00:19
tansellyes00:19
tansellI'm a little worried that I'm holding you back in-regard to the code-review stuff00:19
Greywhindno, that's fine00:19
tansellif you need me to code review stuff please keep poking me :)00:20
Greywhindat that point, i've gotten things mostly worked out, so it doesn't matter if it takes a bit to push it00:20
tansellGreywhind, you also should close things when they are finished00:20
tansellhttp://codereview.mithis.com/5003/show :)00:20
tpbTitle: Issue 5003: Re-added 'object type' column to winIdleFinder.py, now works with tp04. - Code Review (at codereview.mithis.com)00:20
Greywhindtansell: i think i have been, once i've finished pushing them.00:20
Greywhindtansell: i don't think i've merged and pushed that one quite yet00:21
tansellokay00:21
tansellGreywhind, so I don't like the new pop-up00:21
Greywhindtansell: ok... what do you think would improve it?00:21
tansellGreywhind, also the info window should probably expand all the way down when no orders exist00:21
Greywhindwhen no current orders exist, or when the object can't be given orders by you?00:22
tansellGreywhind, the second one00:22
Greywhindok00:22
Greywhindi can try to do that00:23
tansellI was thinking of something like00:26
tansellhttp://www.thousandparsec.net/~tim/panelpicturepopup.png00:26
tpb<http://ln-s.net/3YCD> (at www.thousandparsec.net)00:26
tansell(and if you are in the bottom right corner, it would instead appear in the top left)00:26
Greywhindtansell: i can do that, yeah00:27
tansellIt could possibly give an overview of the information too00:28
tansellit's kinda "hover information"00:28
tansellas it seems silly to show it both in the info window and in the starmap00:29
Greywhindtansell: well, it seems like more of a "graphical prettiness" thing to me00:29
Greywhindbut i might be able to add a bit of information to it at some point00:29
tansellwell then I think you probably want to no do it at the panel level00:29
tanselland make it actually be alpha to the map00:30
tanselletc00:30
Greywhindalpha to the map?00:30
tansellas in the see through parts actually see through to the map00:30
Greywhindah00:31
Greywhindwell, i think maybe it should have a 1px border instead00:31
Greywhindjust so it's clear that it's a popup00:31
tansellwhich means you'll have to actually draw it on the starmap rather then as a pop-up panel00:31
Greywhindi'm not sure it makes sense as "part" of the starmap, since it won't be in the location where the object actually is00:32
tansellGreywhind, how about we put it on hold for now00:34
tanselland we can get back to it after you fix the media problem00:35
Greywhindtansell: ok, sure00:35
Greywhindtansell: do you want me to move it to the corner first, though?00:35
tansellnah - I would say just keep it in it's own branch for now00:35
Greywhindok00:35
tansellI have to run now00:36
Greywhindok, talk to you tomorrow00:36
llnzbbl, maybe00:39
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chereztansell: Ping?02:55
tansellcherez, pong02:55
cherezRight now unpack expects the callback to return a list and a string, with the list being extended onto the value unpack returns.02:57
cherezIs that the intended behavior?02:57
CIA-21landon tpclient-pyogre * rc005a666e8fe /src/battleviewer.py: Timing is now done by events, not rounds, which is much more fun to watch02:57
cherezSay, if I wanted a callback to pull the first character off of 'abc' it would need to return: ['a'], 'bc'02:58
tansellcherez, so it returns two parts03:18
tansellthe first part is the extracted part03:18
tansellthe second part is the "left over" bits03:18
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chereztansell: I get that, but the first part needing to be a list seems kind of strange.03:39
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tansellthe unpack/pack might handle multiple items03:39
cherezBut the corresponding pack can't receive multiple items.03:41
cherezOr if it takes a list, then the unpack callback would have to return a list containing only that list to correspond correctly.03:42
tansellhrm?03:44
tansellcherez, well the pack/unpack should be symmetric03:45
cherezWell, as it is right now pack takes a single item and unpack returns a list with only that single item.03:47
cherezShould I amend that?03:47
tansellcherez, well does pack take a single item or a single list?04:10
cherezPack takes a list, with 1 item for every item in the struct list.04:16
cherezWhereas an x in the struct list can correspond to any number of items in unpack is it is now.04:19
tansellcherez, sorry about being a bit in/out04:57
chereztansell: It's alright.04:57
tansellso X can return/require multiple items right04:58
tansellone X might actually be III04:58
tansellso it need to be able to take/return three items04:58
cherezWell, it can't take three as it is right now.04:59
cherezIt receives a single element from pack's argument list.04:59
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tansellcherez, oh I see your confusion06:08
tansellcherez, so it's currently being stored as a list on the object06:08
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bddebianHeya10:05
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chereztansell: Ping?23:05
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Landonhey jmtan, I've been implementing some of your suggestions23:41
Landon(and now there's a system in place for event timing, that solves a lot of poblems, thanks for bringing it up)23:41
jmtanHi Landon, that's great to hear, have you encountered any difficulty?23:43
Landonwith the icons yes23:43
LandonI've experimented a bit with having them have transparent backgrounds, but there's no element in cegui that would work well with it23:43
LandonI was thinking of framewindows initially, but those have placement problems, at least with the buttons23:44
Landonthey would randomly cut off part of the button depending on the size ratio, there was no sure way to tell that you'd see it all except "keep the framewindow large"23:44
LandonI'm wondering if that's a SleekSpace thing, or a CEgui problem23:45
Landonif I can't figure anything out, I think I'll try reverting the buttons to their white backgrounds and placing them like the current buttons23:45
jmtanI think I used StaticImage for my icons with transparent backgrounds, could you take a look at windows/system.layout?23:52
jmtanthe bottom of the file should the definitions for my navigation window which uses transparent icons23:52
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Landonyeah, but that's using a FrameWindow23:53
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Landonwhich I'd like to avoid, since they've seemed to be unpredictable to me23:53
Landonright now all of my controls are in an invisible dragcontainer23:54
jmtandid you already try using SleekSpace/StaticImage in place of SleekSpace/Button widgets?23:56
jmtanwhat was the effect?23:57
Landonthey blended in well with the deep black of space :P that's in part due to the colors, but even if they were changed it'd probably be best to have some sort of background like the one the buttons have23:59
Landon(I fooled around in gimp trying to get something decent looking, but I couldn't find the right options I guess23:59

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