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llnz | bbl | 00:32 |
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tansell | alanp, so where are you up to these days? | 03:03 |
tansell | llnz, you know how you have rewritten RSPCombat like 5 times? You could just call the Python implementation :P | 03:04 |
llnz | 3 times... | 03:05 |
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llnz | later all | 08:15 |
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* alanp_ failing | 10:28 | |
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tote | matthewd: hey, sorry that i missed the meeting | 13:05 |
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llnz | morning all | 16:11 |
Greywhind | morning, llnz | 16:11 |
llnz | hi Greywhind | 16:11 |
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alanp | llnz: ping | 18:02 |
llnz | alanp: about to disappear to a meeting, back in 15-30 minutes | 18:03 |
alanp | ok | 18:03 |
llnz | meeting cancelled | 18:07 |
llnz | hi alanp | 18:07 |
alanp | can i check if a number is bound in the scheme implementation? | 18:07 |
alanp | sorry | 18:07 |
alanp | if a variable is | 18:07 |
alanp | sort of like an if (x) | 18:08 |
alanp | i'm tightening up some restrictions and having a bit of an issue because of that | 18:08 |
alanp | any way? | 18:17 |
llnz | ummm... | 18:36 |
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alanp | ? | 18:37 |
alanp | am i missing something brutally obvious? | 18:37 |
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llnz | i'm not sure | 18:42 |
llnz | i will have to look up the scheme docs | 18:42 |
alanp | hmm | 18:47 |
alanp | problem is i'm trying to put constraints in for the tubes, racks etc but if they're added before a hull i can't really check anything because num-hulls or nothing else will be set | 18:48 |
alanp | looks like there are some things tha tdo it but we dont have support for them | 19:12 |
llnz | well... that sort of problem... | 19:17 |
llnz | tubes/racks shouldn't need to check for a hull | 19:18 |
llnz | a hull should check that there is only one hull | 19:18 |
llnz | humm... maybe there should be a category specific requirements function | 19:21 |
llnz | or maybe they should test, and also have a property value of 0 for num-hulls (so that it causes the num-hulls to be present, but doesn't change the number) | 19:22 |
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CIA-21 | landon tpclient-pyogre * recd3b12e3a81 /src/battleviewer.py: Only using a single framelistener for moves now as suggested by #ogre3d | 19:54 |
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alanp | llnz: since category specific requirements would have to be added, i think we would need to do the property value one | 21:26 |
alanp | we could switch later | 21:26 |
alanp | so if I add a property value that will be in the design automatically? | 21:27 |
alanp | not sure how the property vcalue would work | 21:30 |
* llnz is back | 21:52 | |
llnz | alanp: fair enough | 21:52 |
llnz | umm.. the calculation of property values is too complicated to explain while i'm at work | 21:53 |
alanp | hmm, no problem | 21:54 |
alanp | if you have some time we can talk about it, let me know when | 21:54 |
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alanp | # On branch origin/mtsec | 22:11 |
alanp | but I can't seem to push | 22:11 |
CIA-21 | alanp tpserver-cpp-mtsec * rc80f2c8fedf9 /modules/games/mtsec/ (mtsec.cpp tpserver-cpp-mtsec-gamedata.xml): | 22:27 |
CIA-21 | -Preliminary add of the Weapons category and also the Missile and Torpedoe Hulls. | 22:27 |
CIA-21 | -This will require some decision making such as the Buildtime for each different kind of Hull and the speed of the Missiles and/or Torpedoes. | 22:27 |
CIA-21 | -Cleanup of components | 22:27 |
CIA-21 | -Changed all references of BuildTime to ProductCost | 22:27 |
alanp | ugh, that was weird | 22:28 |
alanp | mithro: ping | 22:40 |
Landon | hey jmtan, do you remember what we decided on as a good solution when we were talking about putting delays between events/rounds? | 22:42 |
* Landon is trying to find logs, but can't remember what day it was | 22:42 | |
jmtan | hm, sorry don't think i can remember the date | 22:47 |
llnz | Landon: there is a search box | 22:48 |
Landon | oh, I was using grep on my own logs, couldn't really remember any notable phrases :\ | 22:48 |
Landon | oh, found it, june 5 | 22:51 |
* Landon busts out some good ol' state machine design | 22:52 | |
tansell | alanp, pong | 23:37 |
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Greywhind | tansell: ping? | 23:41 |
tansell | Greywhind, pong | 23:41 |
Greywhind | tansell: i'm having trouble with changing the relative sizing of the messages and systems panels | 23:41 |
Greywhind | it seems like when i try to make the preferred size of the systems panel larger, it overlaps the message panel instead of causing the message panel to scale down | 23:42 |
Greywhind | and when i try to make the preferred size of the message panel smaller, it has no effect | 23:42 |
tansell | Greywhind, you need to play with the pane (not panel) size | 23:42 |
Greywhind | tansell: how do i do that? | 23:43 |
tansell | take a look at | 23:43 |
tansell | def GetPaneInfo(self): | 23:43 |
Greywhind | that's what i've been working with | 23:43 |
tansell | it's just a fiddle till it works type of thing | 23:44 |
Greywhind | why is it overlapping rather than forcing the other one to resize smaller? | 23:45 |
tansell | Greywhind, probably because the message window's minimum size is set | 23:46 |
Greywhind | i set the message window's minimum size to 0,0 | 23:47 |
tansell | Greywhind, yeah well again it's a fiddle till it works type thing | 23:49 |
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