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mithro | sup people | 00:29 |
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llnz | hi mithro | 00:32 |
Vadtec | trying to figure out why linux is hosing itself when i try to mount a DL DVD | 00:35 |
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* llnz ponders | 07:58 | |
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* epyon ponders more | 08:21 | |
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llnz | hi epyon | 08:32 |
epyon | :) | 08:34 |
llnz | how is it going? | 08:34 |
epyon | busy as hell, but getting things done | 08:35 |
epyon | I missed the gsoc documents deadline, so I will get my initial package with the midterm -_- | 08:35 |
llnz | fun | 08:59 |
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llnz | later all | 11:41 |
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krytzz | hi, i dont get somehow where scheme is used in the server :) | 16:37 |
mithro_ | krytzz: it's the common format between servers and clients for describing designs | 17:10 |
krytzz | ah, thanks | 17:10 |
mithro_ | it's not really used that much yet | 17:13 |
mithro_ | krytzz: have you ever played stars!? | 17:14 |
krytzz | no mithro_, just master of orion :) | 17:14 |
mithro_ | did master of orion have ship design? | 17:14 |
krytzz | yes | 17:14 |
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krytzz | no design well | 17:14 |
krytzz | you could equip the ships | 17:15 |
krytzz | with different stuff but you had base designs | 17:15 |
mithro_ | where you could put together components to make a new design | 17:15 |
krytzz | ok | 17:15 |
krytzz | mithro_ i think i didnt understand scheme then, as programming language :p | 17:19 |
mithro_ | krytzz: it's just being used as a glorified calculator | 17:19 |
krytzz | ok | 17:19 |
mithro_ | do things like | 17:19 |
mithro_ | "for each 5kt this ship weighs it needs 1 engine" | 17:20 |
krytzz | ah ok | 17:21 |
krytzz | why didnt you use lua? | 17:22 |
krytzz | no offense :) | 17:22 |
krytzz | i have never seen scheme actually in i game | 17:22 |
mithro_ | lua is not cross platform or cross language | 17:22 |
krytzz | ok | 17:23 |
mithro_ | there are scheme implementations for every other major language out there | 17:23 |
mithro_ | C (about 20 here infact :), C++, Python, Java | 17:23 |
krytzz | ok | 17:24 |
mithro_ | it's pretty simple | 17:24 |
krytzz | perhaps ill look at it later | 17:25 |
tansell-laptop | just take the first bracket and move it left a little | 17:26 |
tansell-laptop | IE | 17:26 |
tansell-laptop | dosomething(a, b) -> (dosomething, a, b) | 17:27 |
tansell-laptop | and everything is a function call like that | 17:27 |
tansell-laptop | for example + | 17:27 |
tansell-laptop | (+ 1 2 3) | 17:27 |
krytzz | ah | 17:27 |
krytzz | but really nice i like tp already | 17:35 |
Landon | ok, finally getting around to doing a test push | 17:47 |
Landon | busiest part is over! (for 2 weeks at least) | 17:47 |
CIA-61 | landon battleviewer * r62f8eda984fb / (83 files in 21 dirs): Seperated battleviewer into 2d/3d viewers, added self to AUTHORS file for the 3d viewer | 17:47 |
Landon | CIA is on the ball | 17:47 |
krytzz | oh | 17:49 |
krytzz | is the battleviewer 2d in pywx as well? | 17:49 |
tansell-laptop | Landon, great! | 18:12 |
tansell-laptop | Landon, what is the first goal? | 18:13 |
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Landon | looking for what my first concrete timeline goal was :P | 18:15 |
Landon | but, in the next 2 weeks I'm at home | 18:15 |
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Landon | not much is going to be set up, so I'll be playing with/learning more pyogre/cegui stuff | 18:16 |
Landon | so I know what sort of options I have available | 18:16 |
Landon | krytzz: haven't really touched it, but it does have the same requirements as the pywx client | 18:22 |
krytzz | ok | 18:22 |
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llnz | hi all | 20:03 |
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mhilmi | are the test servers down? | 21:04 |
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