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llnz_work | jsmiller: the images are currently random | 00:00 |
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mithro | llnz_work: not exactly | 00:00 |
llnz_work | TP04 supports setting which media to use | 00:01 |
mithro | it's id % numberofmedia | 00:01 |
llnz_work | mithro: right | 00:01 |
jsmiller | ok | 00:01 |
jsmiller | Can the client scale animated GIFs? Or are those pretty much pixel for pixel? | 00:04 |
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jsmiller | jng and mng versions as well. Hmm, haven't seen those before. | 00:08 |
mithro | I wrote a libmng-py :) | 00:11 |
mithro | because I wanted high colour gif's | 00:11 |
mithro | and there is no movie format which supports transparency | 00:11 |
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jsmiller | aha | 00:12 |
jsmiller | Spinning globes are a slightly higher bar than I had first considered. A little more serious number crunching than a webapp would want to deal with. | 00:14 |
mithro | well once you have a surface | 00:15 |
mithro | it's trivial to make it a spinning globe | 00:15 |
jsmiller | ! | 00:15 |
mithro | and we need the textures anyway for the 3d client | 00:15 |
mithro | ~seen jmtan | 00:15 |
tpb | mithro: jmtan was last seen in #tp 15 hours, 5 minutes, and 21 seconds ago: <jmtan> hi bddebian | 00:15 |
mithro | ~seen greywhind | 00:16 |
tpb | mithro: greywhind was last seen in #tp 3 days, 6 hours, 3 minutes, and 31 seconds ago: <greywhind> good luck | 00:16 |
jsmiller | OK, so there is a sense of a suite of related media for a planet, then. | 00:16 |
jsmiller | a set of canonical renderings | 00:16 |
jsmiller | a 2D spinning globe, a 2D surface texture suitable for 3D mapping. | 00:19 |
jsmiller | Do you already have the pipeline for turning a surface texture (in some particular format) into a spinning globe? | 00:21 |
* jsmiller imagines how cool it would look if the clouds swirled as the globe spun. | 00:22 | |
jsmiller | hmm, and then there's Jupiter, with differential rotation of cloud belts. | 00:22 |
mithro | jsmiller: well, you can have animated textures :) | 00:26 |
mithro | jsmiller: no pipeline yet, but I doubt it would be hard to create one | 00:26 |
jsmiller | OK, I'll have to look around and see what tool chain seems reasonable. | 00:27 |
jsmiller | Making textures seems more intuitive -- you're manipulating values in a 2D array of colors (or a stack of 2D arrays, for overlays) and eventually displaying the result. | 00:29 |
jsmiller | I'm open to suggestions as to tool chain, as long as they don't have deep dependency requirements. I'm not sure I have the patience for debugging faulty C or C++ builds. | 00:29 |
jsmiller | (couldn't get Python Imaging Library working on Mac OS X 10.5.4) | 00:30 |
jsmiller | mithro, are there any textures in the repository already? | 00:31 |
mithro | not sure | 00:32 |
mithro | there must be some as we have them in the 3d client | 00:33 |
jsmiller | ok. Any preferred format the 3d client uses? | 00:33 |
jsmiller | let me peek at the web repo interface | 00:33 |
jsmiller | media/client/common-3d is empty | 00:33 |
jsmiller | maybe there's some other repository | 00:35 |
mithro | If you publish as png I'm sure we can convert it to the format we need | 00:38 |
jsmiller | OK | 00:38 |
jsmiller | any sense of the aspect ratio that would be most convenient to reproject? | 00:38 |
jsmiller | 3 : 1 cylindrical projection or something? | 00:39 |
jsmiller | or maybe 3.1416 : 1 | 00:40 |
jsmiller | details, I guess it's easy to tweak those | 00:40 |
jsmiller | probably signing off soon | 00:41 |
mithro | okay | 00:42 |
mithro | cool to have you on board | 00:42 |
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llnz_work | later all | 01:09 |
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jsmiller | yawn | 01:42 |
jsmiller | on my way out now | 01:42 |
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mithro | hey shenki | 03:58 |
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CIA-32 | pluskid schemepy * rcdbdb3b47df8 / (6 files in 4 dirs): Added letrec and let* for skime. | 04:41 |
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shenki | mithro: hello! | 06:02 |
shenki | what's new? | 06:02 |
CIA-32 | pluskid schemepy * r71c241110a70 / (3 files in 2 dirs): Most of the testcases passed for skime. | 06:15 |
JLP | ahoy everyone | 06:15 |
mithro | shenki: ping? | 07:55 |
shenki | mithro: pong | 08:11 |
mithro | do you have a partially compiled python-ogre | 08:11 |
mithro | there are some theories on the net about what could be causing it to crash | 08:14 |
shenki | hmm, i don't atm | 08:16 |
shenki | i can go reboot a machine that does if nows a good time to do some debugging | 08:17 |
mithro | not that brilliant - but I thought I would throw it out there | 08:17 |
shenki | sure. tomorrow night i'll play | 08:18 |
shenki | do you have any links? | 08:19 |
mithro | http://groups.google.com/group/python-ogre-developers/msg/65b4751aeca8ce35? | 08:36 |
tpb | <http://ln-s.net/26-2> (at groups.google.com) | 08:36 |
shenki | mithro: but mine doesn't segfault anymore (i didn't think) | 08:40 |
mithro | oh? | 08:40 |
shenki | it has those GLSL issues | 08:40 |
shenki | and it doesn't display anything | 08:41 |
shenki | but there's no segfault | 08:41 |
shenki | mithro: mesa's software renderer impliments glsl; any idea if it will fall back to that if my driver doesn't support it? | 08:42 |
mithro | shenki: it just won't use glsl | 08:42 |
shenki | ogre wont? | 08:43 |
shenki | hmm, there's a 965-glsl branch of mesa. i wonder if it has been merged | 08:43 |
shenki | http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=shortlog;h=965-glsl | 08:43 |
tpb | <http://ln-s.net/26-B> (at gitweb.freedesktop.org) | 08:43 |
shenki | perhaps it's merged, but broken? so ogre won't fall back, but it won't work either | 08:44 |
shenki | mmm, the 965 dri driver has glsl support. no idea what version it appeared in, so no idea if my system's version has support | 08:47 |
shenki | mithro: so the crashing issue was fixed on my system by changing the /usr/lib/libboost_python-gcc42-1_34_1.so.1.34.1 symlink from libboost_python-gcc42-mt-1_34_1-py24.so.1.34.1 to libboost_python-gcc42-mt-1_34_1-py25.so.1.34.1 | 08:50 |
shenki | (the difference being the old one is the py24 version, the one i pointed it to is py25) | 08:51 |
mithro | well, I'm off | 08:52 |
mithro | see ya! | 08:52 |
shenki | bye | 08:54 |
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bddebian | Heya | 12:14 |
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CIA-32 | victor.ivri gencon-rfts-ai * r6b27e84013ba /gencon/clientLib/ (7 files in 2 dirs): Reverted back to TP03 in client, due to difficulties encountered when attempting to switch to TP04. | 14:39 |
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CIA-32 | victor.ivri gencon-rfts-ai * r99728157d973 /gencon/clientLib/ (ConnectionMethods.java RFTS/ClientMethodsRFTS.java): Moved ruleset-specific orders to their corresponding 'ClientMethods*' classes. | 15:06 |
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vi1985 | Iwanowitch: hi, you here? | 16:15 |
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llnz_work | morning all | 17:03 |
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CIA-32 | nuleren tpserver-cpp-tae * rdeb427ca6e04 /modules/games/tae/ (taeturn.cpp taeturn.h): | 17:32 |
CIA-32 | Added final check in the combat turn to see if the next turn is also a | 17:32 |
CIA-32 | combat turn. Added end of turn messages and code to do cleanup after | 17:32 |
CIA-32 | a combat turn. | 17:32 |
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CIA-32 | victor.ivri gencon-rfts-ai * rc788b8cadfb5 /gencon/ (5 files in 4 dirs): Bugfixes. | 18:58 |
CIA-32 | victor.ivri gencon-rfts-ai * re48c8679e98f /gencon/clientLib/ConnectionMethods.java: removed relic from ConnectionMethods. | 18:59 |
CIA-32 | victor.ivri gencon-rfts-ai * ra5356793d779 /gencon/clientLib/ConnectionMethods.java: Made the order-probing method public. | 19:00 |
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mithro | morning people | 20:04 |
llnz_work | hi mithro | 20:04 |
mithro | how goes everything? | 20:04 |
llnz_work | busy | 20:04 |
llnz_work | as always | 20:04 |
mithro | ~seen jphr | 20:12 |
tpb | mithro: jphr was last seen in #tp 2 days, 1 hour, 54 minutes, and 6 seconds ago: <jphr> anyone familiar with a DescriptionError in tpclient-pywx? | 20:12 |
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CIA-32 | jphr tpserver-cpp-risk * r7b6f93c51d6c /modules/games/risk/thisweek.txt: Made a test commit to ensure my (jphr) git is working properly | 20:46 |
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jphr | mithro: ping? | 21:14 |
mithro | jphr: pong | 21:17 |
mithro | looked like it all worked | 21:17 |
jphr | mithro: yes, got me fixed up | 21:17 |
mithro | what version of git are you using? | 21:17 |
jphr | 1.5.5.1 i believe | 21:17 |
mithro | btw - did you get my feedback on risk? | 21:17 |
jphr | yes I did. Sorry for not replying yet | 21:18 |
jphr | One question about colonize order showing up (actually partially a comment). If your game type was "random assignment on" then colonize orders won't be on | 21:19 |
jphr | of course I could make sure that is put in the message | 21:19 |
mithro | I guess it makes sense | 21:20 |
mithro | but in theory you "colonise" empty systems | 21:21 |
mithro | as I only got assigned one planet | 21:21 |
jphr | oh really? | 21:21 |
jphr | was it on the small test map? and what config did you use? | 21:22 |
jphr | Either way, I'll take a close look at the code the restricts colonize orders from showing | 21:25 |
mithro | okay | 21:30 |
mithro | I'll try and get you a better bug report :) | 21:30 |
* mithro laughs evilly, now your on the other side of the fence ;) | 21:30 | |
jphr | mm, thanks. I can appreciate a good bug report now :P | 21:30 |
jphr | as for screencasts, I think they are going well. Its a bit of a foreign experience for me. I can hopefully get one or two of the smaller casts worked out by weeks end. | 21:34 |
mithro | okay cool | 21:35 |
jphr | I'll also make sure to reply to your concerns email first thing tomorrow morning. But for now I'm beckoned to watch an episode of stargate:atlantis | 21:39 |
mithro | bah | 21:40 |
mithro | evil people who have internet | 21:40 |
jphr | what you moved somewhere without internet :O | 21:40 |
mithro | internet is still a week away | 21:41 |
shenki | mithro is only working for the biggest internet company going around, you expect him to be connected? :P | 21:41 |
jphr | I bet you get fast internet at work though :P | 21:41 |
jphr | I worked at an ISP for a co-op and my speed was outrageous | 21:42 |
jphr | but a must bid you adieu | 21:43 |
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