Tuesday, 2008-07-22

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llnz_worklater01:07
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mithrohey jmtan01:11
mithrohow goes everything?01:13
mithrojmtan: I would recommend scaling the side-by-side images to they are actually side-by-side :)01:14
mithros/to/so01:14
jmtanhi mithro01:16
jmtanhmm, merge them into one image?01:16
mithrojmtan: that might be a good idea01:16
mithroor use a theme which isn't a stupid single column based even on massive screens ;)01:17
jmtanhaha01:17
jmtani figured everyone would just use the rss feed01:17
mithroso many blogs look really stupid on a 30inch screen01:17
mithrocan't comment through the rss feed :)01:17
jmtanmithro: is creating new ship designs supported in mtsec?01:19
mithroit should be but I don't think anyone has tested01:20
jmtanalright, thanks01:20
jmtani wasn't able to create a new design in the pywx client01:20
jmtanas in, i couldn't add any components, perhaps i got the steps wrong01:21
mithroyou need to create an empty design first01:22
jmtani clicked on "new design" under the left panel, and then clicked on edit01:25
jmtanwill that create an empty design?01:25
mithronot quite sure, I haven't touched that for a long time01:25
mithro(like a year)01:26
jmtanoh, ok. that's good to know as well :)01:30
mithroit has been around a long time01:53
mithrobut nobody has worked on proper server support01:54
mithrojmtan: proper order queue support is much more important then design support01:54
jmtanmithro: yeah i am going to work on that, the design window will just be for viewing designs currently01:59
mithroactually, support for battlexml would be good use of your time, and give you something which tpclient-pywx doesn't have02:04
jmtanbattlexml is currently only in the python server?02:11
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mithrojmtan: yes03:09
mithrobut if a client supports it better03:09
mithrothen we are likely to see support in tpserver-cpp03:09
mithroI think I'm going to push to have risk impliment it03:09
mithrojmtan: somewhere along the lines you probably want to plan to port to tp0403:19
mithrojmtan: preliminary support has been added to the client library03:20
mithrothe biggest two changes are03:20
mithro 1. Objects are now dynamically defined03:20
mithro 2. An object can have multiple order queues03:21
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mithrojmtan: ping?03:23
mithro~seen greywhind03:23
tpbmithro: greywhind was last seen in #tp 3 days, 3 hours, 4 minutes, and 21 seconds ago: <greywhind> kind of cool architecture03:23
jmtanmithro: sorry, i've to go off for a while, i have some questions that i'll email you later if it's ok03:39
mithrookay sure03:39
jmtanlike how battlexml works exactly03:39
mithrojmtan: just sent some feedback regarding your mid-term results03:40
jmtanokay thanks03:40
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* mithro nudges ezod 03:47
mithro~seen Iwanowitch03:57
tpbmithro: Iwanowitch was last seen in #tp 19 hours, 15 minutes, and 18 seconds ago: <Iwanowitch> Not that I plan on doing it the next few weeks or something.03:57
mithroezod: ping me when you are about07:06
shenkimithro: http://verbal.mithis.com/~shenki/log.out, the svn co of pygccxml failed07:36
mithrotry again?07:36
shenkiyes, that would be the obvious solution :) any idea what could cause it?07:37
mithroshenki: svn is evil?08:03
shenkimithro: atleast it's not 'cvs-refici!' :D08:08
shenkimithro: the build is up to cegui, which means it's waiting time. im going to sleep.08:08
mithroshenki: okay08:09
shenkinight08:09
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bddebianHeya09:47
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CIA-31victor.ivri gencon-rfts-ai * r76d7bd90c0eb /gencon/ (5 files in 3 dirs): Continuing the move to TP04 + fixed 2 bugs in Client/Master classes + eliminated a busy-loop.14:01
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CIA-31nuleren tpserver-cpp-tae * re06b6aa7f078 /modules/games/tae/ (colonize.cpp fleetorder.cpp fleetorder.h move.cpp tae.cpp):15:59
CIA-31Fixed a logic error in the getLeaderInRegion function which was causing15:59
CIA-31some leaders not to be found.15:59
CIA-31nuleren tpserver-cpp-tae * r5cefc2251611 /modules/games/tae/ (colonize.cpp move.cpp taeturn.cpp):15:59
CIA-31Fixed a bug causing unavailable orders to show up. Also removed some15:59
CIA-31unnecessary code.16:00
CIA-31juanmy777 tpserver-py-dronesec * r59355b5c3fe5 /tp/server/rules/dronesec/__init__.py: Small fix to standard map type for a bug that occured the number of planets was divisible by the number of players.16:30
CIA-31juanmy777 tpserver-py-dronesec * r320f9c07055c /tp/server/rules/dronesec/ (8 files in 2 dirs): New rearcshes and Drones added.16:30
CIA-31juanmy777 tpserver-py-dronesec * r9e8873caf01d /tp/server/rules/dronesec/ (drones/README.txt research/README.txt): Some Documentation on drones and researches and what the fields on the csv files mean.16:31
CIA-31juanmy777 tpserver-py-dronesec * ra3164449a437 /tp/server/rules/dronesec/research/ (world.csv world.ods): Fixed an error int he world research csv file16:31
CIA-31juanmy777 tpserver-py-dronesec * r88cb1daf1249 /tp/server/rules/dronesec/research/MasterList.py: Added the strength and weakness types to the combat research loader16:31
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JLafont-laptopwow I just realized how many typos I have in those commits :-/16:43
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llnz_workmorning all16:49
JLafont-laptopallo llnz16:49
llnz_workhi JLafont16:50
JLafont-laptophow goes everything?16:53
llnz_workfine thanks16:54
* llnz_work wonders if anyone remembers, not that he is worried if no one does16:54
JLafont-laptopGrats on the new job16:56
* JLafont-laptop is catching up on the logs :-P16:56
llnz_workthanks16:56
llnz_workhehe, i did that yesterday16:57
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llnz_laptopreal irc client... :-)17:08
JLafont-laptopawesome17:08
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CIA-31nuleren tpserver-cpp-tae * r085aa0315b71 /modules/games/tae/ (Makefile.am reinforce.cpp reinforce.h taeturn.cpp taeturn.h): Added the reinforce combat order.18:16
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CIA-31verhoevenv daneel-ai * r27d67c84f916 / (daneel-ai rules-rfts): Added start of module system19:33
CIA-31verhoevenv daneel-ai * r4ceeba86e89f / (basic.py daneel-ai rules-rfts): Externalized basic module19:34
mithrovi1985: ping?19:35
mithro~seen jphr19:35
tpbmithro: jphr was last seen in #tp 1 day, 8 hours, 1 minute, and 45 seconds ago: <jphr> morning19:35
vi1985mithro: pong :)19:35
mithrohas jphr had a chat to you at all?19:35
vi1985mithro: with me? nope, not in a while19:36
mithrookay19:36
mithrovi1985: how hard would it be for you to add support for the risk ruleset?19:36
vi1985mithro: the first response would be to say, not in the gsoc timeframe.19:37
mithrorisk is pretty simple game (much simpler then RFTS :)19:37
vi1985brb19:39
vi1985sry19:40
vi1985mithro: that's true. I said this because this will require making a whole new library to represent the RISK game-world, changing the client a bit, and adding logic that's compatible with RISK (although this may be a non-issue actually)19:40
vi1985mithro: but I can say that realistically, I can finish a working ai for one ruleset in the given time-frame (and the next ones will be easier :) )19:41
mithrovi1985: bah, you should just work harder ;)19:44
mithroJLafont: ping?19:45
vi1985mithro: well, on a related note, RFTS is a bit broken as it stands now, (see the RFTS Spec(ification)s  thread in tp-devel), and there is a very limited set of actions any player can do in a game... (still hoping this will get fixed in time...) :)19:48
mithrowell Risk only has 3 order types :)19:48
mithroif you get stuck with RFTS, please do look at risk19:49
vi1985mithro: hm, if Risk is currently in working condition, I can easily switch to it (would take approx. 2-3 days of work), and when I'm done, slowly work on RFTS. What do you think?19:50
mithrovi1985: that might be an option19:50
mithrocan you discuss it with your monitors19:50
mithros/monitors/mentor/19:51
vi1985mithro: yes, i definitely will! what has iwanowitch said?19:51
mithroto early in the morning :)19:51
vi1985lol19:51
mithros/to/too/19:51
vi1985keyboard lisp? :)19:52
mithrovi1985: something like that19:52
vi1985:P19:53
vi1985mithro: ok, I'll talk to jezuch and jphr, and let you know. This sounds good to me!19:54
mithroRisk is under alot of active development at the moment19:54
mithroTyler has been a bit busy19:54
mithroI don't want to loose a RFTS AI, but if you can't move forward in that direction, lets move sideways19:55
vi1985mithro: this should not be too difficult, but on the other hand I can't afford to spread myself too thin, and still hope for a good result. This is a realistic assessment of my abilities :-/19:56
mithrothat is fine19:57
mithroof course we hope you will stick around after GSoC finishes and keep working on your AI19:57
vi1985mithro: i'll talk to jphr, and see where he's at in the process. This will help me decide :)19:57
vi1985mithro: that's the plan :)19:57
vi1985mithro: but I'm hoping to get the big chunks done during the summer, and continue tweaking it during school19:58
vi1985bb in 5!19:59
JLafontmithro: pong20:31
mithroJLafont: git should be fixed20:57
JLafontmithro: I saw that thanks. I'll update the report to include the links tonight20:58
mithroJLafont: okay cool20:59
mithrohow did you get on back home?20:59
JLafontI'm back in Ohio.  Didn't really have much time to use a computer while I was there21:01
JLafontanyways, I need to head out for a little bit. later21:01
mithroJLafont: I'm assuming you had fun however :)21:02
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mithrohey bddebian22:12
bddebianHeya mithro22:12
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CIA-31victor.ivri gencon-rfts-ai * rdfdc3859a806 / (3 files in 3 dirs): Implemented a mechanism for mutating 'genome' files in the desired way. Working tested.23:49
vi1985mithro: the same thing is happening again with git :-/23:51
CIA-31victor.ivri gencon-rfts-ai * r1223544dee26 /gencon/evolutionlib/GenotypeUtils.java: Slight revisions for style in the 'makeRandomGenome' method.23:54

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