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tpb | disconnected from worldforge: Ping sent at 2008-04-20T00:10:07 not replied to. | 00:12 |
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mithro | hey llnz | 01:35 |
* llnz ponders | 01:35 | |
llnz | hi | 01:35 |
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llnz | humm... what happened to the rfts game today? | 04:56 |
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CIA-29 | llnz tpserver-cpp * r0eac60b2dd9d /modules/games/rfts/ (rfts.cpp rftsturn.cpp rftsturn.h): | 06:01 |
CIA-29 | Tidy up RFTS, helper methods provided in PlayerView. | 06:01 |
CIA-29 | Less things to go wrong. | 06:01 |
CIA-29 | llnz tpserver-cpp * r17640e94f1f9 /modules/games/rfts/rfts.cpp: Tell playerview we own the starting scout in rfts. | 06:13 |
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JLP | morning all | 06:21 |
llnz | hi JLP | 06:24 |
* llnz is tidying up rfts | 06:25 | |
CIA-29 | llnz tpserver-cpp * r20c61a0ba62b /modules/games/rfts/ (move.cpp move.h ownedobject.cpp rftsturn.cpp): | 06:28 |
CIA-29 | Correctly hide/show fleets when they move in rfts. | 06:28 |
CIA-29 | Probably still need to fix modtime issues. | 06:28 |
CIA-29 | llnz tpserver-cpp * r1bfadfe89c73 /modules/games/rfts/rftsturn.cpp: Fixed typo and missing check in fleet visibility in rfts. | 06:32 |
CIA-29 | llnz tpserver-cpp * r44621924ab65 /modules/games/rfts/rftsturn.cpp: Hopefully fix modtime issues in rfts. | 06:37 |
llnz | now time to test | 06:38 |
CIA-29 | llnz tpserver-cpp * ra7513d8f6107 /tpserver/playerview.cpp: | 06:52 |
CIA-29 | Fixed bug in PlayerView::getObjectView, return one even if OV isGone. | 06:52 |
CIA-29 | Needed for correct updating of coming and going objects. | 06:52 |
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CIA-29 | llnz tpserver-cpp * r492943d6f9d3 /modules/games/rfts/ownedobject.cpp: Put check for gone fleet in right place to have it reappear in RFTS. | 07:29 |
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llnz | hi accAgon | 07:43 |
llnz | hi mithro | 07:43 |
accAgon | hi llnz | 07:43 |
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llnz | hi AquaFox | 08:08 |
* llnz crosses his fingers that this EOT will work | 08:13 | |
llnz | yay | 08:15 |
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CIA-29 | llnz tpserver-cpp * r959546ade8c9 /modules/games/rfts/ (colonise.cpp mergefleet.cpp move.cpp rftsturn.cpp): | 08:32 |
CIA-29 | Changes to rfts to make it playable. | 08:32 |
CIA-29 | Ships disapears and reappear correctly, and explore the systems they go to. | 08:32 |
CIA-29 | Server doesn't crash after a colony fleet is removed after colonising somewhere. | 08:32 |
CIA-29 | Somewhat playable. | 08:32 |
llnz | tp://llnz.dyndns.org/ is running rfts | 08:33 |
* llnz wanders off | 08:36 | |
llnz | later all | 08:36 |
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mithro | hey jotham | 19:36 |
jotham | hey man | 20:02 |
jotham | do you really want me to add my git crap to the wiki? | 20:03 |
jotham | i guess you can just remove it if it's not useful | 20:03 |
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llnz | hi all | 20:40 |
mithro | jotham: sure! | 20:42 |
mithro | llnz: so RFTS is playable now? | 20:45 |
llnz | mithro: well... i think so, need people to play to figure out what else is wrong | 20:46 |
mithro | okay | 20:46 |
llnz | llnz is running rfts in gdb, btw | 20:46 |
llnz | 10 minute turns | 20:47 |
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mithro | llnz: I'm connected now | 20:48 |
llnz | the way rfts uses orders is *very* wierd | 20:48 |
mithro | will have to poke xdotx about that | 20:49 |
mithro | llnz: in what way is it weird? | 20:49 |
mithro | no request EOT? | 20:49 |
llnz | doesn't process them as a queue, trys to process all orders queued every turn | 20:50 |
llnz | logically, planets need two order queues | 20:50 |
llnz | one for the build *queue*, and one to set production | 20:50 |
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llnz | the build queue should actually queue fleets that can't be built | 20:53 |
llnz | actually, another thing i'm going to do is add an option for having more than 4 players | 20:55 |
llnz | makes it easier to demo | 20:56 |
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mithro | hello greywhind | 22:37 |
greywhind | hello | 22:38 |
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mithro | greywhind: how goes everything? | 23:35 |
greywhind | mithro: it's going well | 23:35 |
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vi1985 | hey guys | 23:49 |
mithro | hi vi1985 | 23:50 |
vi1985 | can't wait for 2morrow... | 23:50 |
* mithro is writing the acceptance email | 23:52 | |
vi1985 | mithro, are you sending it out now, or are you synchronizing with google? | 23:53 |
mithro | we send it out after we get the okay from google | 23:53 |
vi1985 | cool | 23:53 |
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