Sunday, 2008-04-20

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mithrohey llnz01:35
* llnz ponders01:35
llnzhi01:35
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llnzhumm... what happened to the rfts game today?04:56
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CIA-29llnz tpserver-cpp * r0eac60b2dd9d /modules/games/rfts/ (rfts.cpp rftsturn.cpp rftsturn.h):06:01
CIA-29Tidy up RFTS, helper methods provided in PlayerView.06:01
CIA-29Less things to go wrong.06:01
CIA-29llnz tpserver-cpp * r17640e94f1f9 /modules/games/rfts/rfts.cpp: Tell playerview we own the starting scout in rfts.06:13
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JLPmorning all06:21
llnzhi JLP06:24
* llnz is tidying up rfts06:25
CIA-29llnz tpserver-cpp * r20c61a0ba62b /modules/games/rfts/ (move.cpp move.h ownedobject.cpp rftsturn.cpp):06:28
CIA-29Correctly hide/show fleets when they move in rfts.06:28
CIA-29Probably still need to fix modtime issues.06:28
CIA-29llnz tpserver-cpp * r1bfadfe89c73 /modules/games/rfts/rftsturn.cpp: Fixed typo and missing check in fleet visibility in rfts.06:32
CIA-29llnz tpserver-cpp * r44621924ab65 /modules/games/rfts/rftsturn.cpp: Hopefully fix modtime issues in rfts.06:37
llnznow time to test06:38
CIA-29llnz tpserver-cpp * ra7513d8f6107 /tpserver/playerview.cpp:06:52
CIA-29Fixed bug in PlayerView::getObjectView, return one even if OV isGone.06:52
CIA-29Needed for correct updating of coming and going objects.06:52
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CIA-29llnz tpserver-cpp * r492943d6f9d3 /modules/games/rfts/ownedobject.cpp: Put check for gone fleet in right place to have it reappear in RFTS.07:29
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llnzhi accAgon07:43
llnzhi mithro07:43
accAgonhi llnz07:43
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llnzhi AquaFox08:08
* llnz crosses his fingers that this EOT will work08:13
llnzyay08:15
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CIA-29llnz tpserver-cpp * r959546ade8c9 /modules/games/rfts/ (colonise.cpp mergefleet.cpp move.cpp rftsturn.cpp):08:32
CIA-29Changes to rfts to make it playable.08:32
CIA-29Ships disapears and reappear correctly, and explore the systems they go to.08:32
CIA-29Server doesn't crash after a colony fleet is removed after colonising somewhere.08:32
CIA-29Somewhat playable.08:32
llnztp://llnz.dyndns.org/ is running rfts08:33
* llnz wanders off08:36
llnzlater all08:36
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mithrohey jotham19:36
jothamhey man20:02
jothamdo you really want me to add my git crap to the wiki?20:03
jothami guess you can just remove it if it's not useful20:03
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llnzhi all20:40
mithrojotham: sure!20:42
mithrollnz: so RFTS is playable now?20:45
llnzmithro: well... i think so, need people to play to figure out what else is wrong20:46
mithrookay20:46
llnzllnz is running rfts in gdb, btw20:46
llnz10 minute turns20:47
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mithrollnz: I'm connected now20:48
llnzthe way rfts uses orders is *very* wierd20:48
mithrowill have to poke xdotx about that20:49
mithrollnz: in what way is it weird?20:49
mithrono request EOT?20:49
llnzdoesn't process them as a queue, trys to process all orders queued every turn20:50
llnzlogically, planets need two order queues20:50
llnzone for the build *queue*, and one to set production20:50
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llnzthe build queue should actually queue fleets that can't be built20:53
llnzactually, another thing i'm going to do is add an option for having more than 4 players20:55
llnzmakes it easier to demo20:56
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mithrohello greywhind22:37
greywhindhello22:38
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mithrogreywhind: how goes everything?23:35
greywhindmithro: it's going well23:35
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vi1985hey guys23:49
mithrohi vi198523:50
vi1985can't wait for 2morrow...23:50
* mithro is writing the acceptance email23:52
vi1985mithro, are you sending it out now, or are you synchronizing with google?23:53
mithrowe send it out after we get the okay from google23:53
vi1985cool23:53

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