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nash | mithro: Because I couldn't get anything else to compile | 00:04 |
---|---|---|
nash | And I wanted to help break the really bad TP habit of people only working one project | 00:04 |
* nash notes #include makes C macros turing complete... | 00:05 | |
nash | and templates in C++ are turing complete... they are equiv - you can absolutely mangle anything you wish | 00:05 |
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* nash notes the channel has got quiet... | 00:13 | |
mithro | nash: working on my talk for Saturday | 00:13 |
mithro | and other Gaming Miniconf stuff | 00:14 |
* xdotx wasn't going to get in to a turing complete talk on C / C++ or the possible dangers of templates | 00:14 | |
nash | mithro: Anyway - you got my point about why I did a bit on tpproto? | 00:15 |
mithro | basic templates are really useful, being able to say I want a vector which I store 'int' or some other specific type and have the compile check it | 00:15 |
mithro | nash: yes | 00:15 |
mithro | nash: now if I could only get some more developers on tpclient-pywx | 00:16 |
nash | I agree... | 00:16 |
mithro | nash: I'm supprised that Java didn't have it from early on | 00:16 |
nash | Java was originally designed to be small for embedded devices... I'm not surprised | 00:17 |
nash | The fact that when java was released it was an enormous monstronsity it another matter | 00:17 |
mithro | anyway, lets not get into the evils of java :P | 00:17 |
nash | heh | 00:17 |
mithro | I convinced the "starmapper" guy to add support for Thousand Parsec servers | 00:18 |
nash | starmapper? | 00:18 |
mithro | http://starmapper.sourceforge.net/ | 00:18 |
tpb | Title: Starmapper Site: Status (at starmapper.sourceforge.net) | 00:18 |
mithro | a tool for Stars! | 00:18 |
mithro | http://starmapper.sourceforge.net/demos/apocal-2510-cm.png | 00:19 |
tpb | <http://ln-s.net/pMz> (at starmapper.sourceforge.net) | 00:19 |
mithro | http://starmapper.sourceforge.net/demos/apocal-2510-c.png | 00:19 |
tpb | <http://ln-s.net/pN0> (at starmapper.sourceforge.net) | 00:19 |
mithro | he said he might also be interested in adding similar stuff to the clients | 00:19 |
nash | right - I've played with that ;-) | 00:19 |
nash | When I was a stars! junkie | 00:20 |
nash | Damn that game is good ;-) | 00:20 |
mithro | nash: we will have to clone stars! eventually | 00:22 |
mithro | greywhind: ping? | 00:22 |
nash | Absolutely | 00:22 |
nash | Then we need to take on supernova genesis ;-) | 00:23 |
greywhind | mithro: pong | 00:23 |
mithro | greywhind: so you where saying something about starting soon :P | 00:24 |
mithro | nash: hopefully I can get the kline to work on tpclient-pywx | 00:25 |
greywhind | mithro: i've started (5 official hours so far), but I'm still learning python (which I have as one of my goals for the first quarter, and is obviously essential if i'll be helping you) | 00:25 |
nash | heh | 00:26 |
mithro | greywhind: the best way to learn python is to jump right in :) | 00:26 |
nash | There you mithro - someone to help you ;-) | 00:26 |
greywhind | mithro: well, i suppose... perhaps my task for tomorrow will be to begin examining the code for tpclient-pywx? | 00:27 |
mithro | nash: and hopefully I'll get this young whipper snapper to help me out too :P | 00:27 |
jotham | that starmapper is nice | 00:27 |
nash | mithro: Just need to get it to work generally ;-) | 00:28 |
mithro | greywhind: well, I think there are probably a bunch of easy small tasks you could do | 00:28 |
nash | Was there code available for it? | 00:28 |
mithro | nash: yeah, it's open source | 00:28 |
greywhind | mithro: maybe you could e-mail me a list of a few? | 00:28 |
nash | hmm.... | 00:28 |
nash | that's easy to add to galaxie... ;-) | 00:28 |
mithro | nash: it's written in Java :P | 00:28 |
nash | mithro: I know that... but the algorithm... | 00:31 |
mithro | nash: well, feel free | 00:31 |
mithro | but I think you wan't something which is a bit more friendly first | 00:31 |
nash | what do you mean? | 00:31 |
mithro | nash: well, something which lets you see where fleets are going would be a good start :P | 00:35 |
mithro | and isn't so ugly :P | 00:35 |
nash | heh | 00:35 |
mithro | maybe actually displaying the names in the orders pop-up | 00:36 |
mithro | greywhind: if I send you a list can you put it up somewhere for others to look at too? | 00:38 |
jotham | my job is making me go grey prematurely i think | 00:38 |
jotham | :\ | 00:38 |
jotham | our senior webdev resigned yesterday | 00:39 |
jotham | he's the only one with a clue here apart from me | 00:39 |
mithro | jotham: that sucks | 00:39 |
greywhind | mithro: sure... where would you suggest? | 00:40 |
mithro | greywhind: maybe we should add a SF tracker or something? | 00:40 |
greywhind | mithro: perhaps... or maybe the wiki will do for now? | 00:41 |
mithro | greywhind: sent | 00:44 |
greywhind | mithro: thanks. which would you prefer? SF.net or the wiki? | 00:44 |
greywhind | or Launchpad? | 00:44 |
mithro | I think SF | 00:44 |
greywhind | mithro: k | 00:44 |
mithro | there is a todo tracker I think | 00:45 |
greywhind | mithro: could you add me to the project? | 00:49 |
mithro | greywhind: sure, whats your sf name? | 00:49 |
greywhind | greywhind | 00:50 |
xdotx | muhahahah! | 00:54 |
* xdotx just added colonising and started planets with huge RPs | 00:54 | |
* xdotx and took over the tiny 3-planet universe | 00:55 | |
nash | Cool | 00:55 |
CIA-23 | fr33.em4il tpserver-cpp-rfts * rd9c06a69aefe /modules/games/rfts/ (Makefile.am fleet.cpp mergefleet.cpp mergefleet.h rfts.cpp): merge fleet order added | 00:58 |
CIA-23 | fr33.em4il tpserver-cpp-rfts * rf4239777ec8d /modules/games/rfts/move.cpp: bug fix for leaving a star system | 00:58 |
CIA-23 | fr33.em4il tpserver-cpp-rfts * rcec3dd36d365 /modules/games/rfts/ (8 files): colonise order added | 00:58 |
nash | xdotx: I have a 1 line gitignore patch for you | 01:03 |
nash | Mind if I push it? | 01:03 |
nash | It's for depcomp | 01:03 |
xdotx | sure | 01:03 |
CIA-23 | nash tpserver-cpp-rfts * rbdbe58f3c479 /.gitignore: Add ignore for depcomp | 01:03 |
CIA-23 | nash tpserver-cpp-rfts * r31f8a2d12945 /modules/games/rfts/ (11 files): Merge with git+ssh://git.thousandparsec.net/git/tpserver-cpp.git#rfts | 01:03 |
nash | Apparently 2 line... | 01:04 |
nash | xdotx: Have you been merging main -> rfts? | 01:04 |
xdotx | nash: mhm | 01:04 |
greywhind | mithro: it's still not showing me in the list of people to assign tasks to | 01:14 |
mithro | greywhind: sorry, got distracted! | 01:15 |
greywhind | mithro: no problem | 01:15 |
nash | mithro: xdotx: So my goal for the train ride tonight and tomorrow is to get galaxie talking to an RFTS game... | 01:19 |
nash | xdotx: is there anything special I need to do get an rfts game going? | 01:20 |
* nash notes to xdotx a quickstart-rfts.conf would be nice | 01:20 | |
mithro | if I understand correctly, tpclient-pywx didn't need any modifications | 01:20 |
mithro | greywhind: should be added now | 01:21 |
nash | mithro: Should be easy then... I can start on other things :-) | 01:21 |
nash | Any other suggestions then? | 01:22 |
greywhind | mithro: thx. | 01:22 |
mithro | nash: well, I would like to see the pop-up dialog actually display the name of the thing you are poping up | 01:22 |
nash | heh | 01:22 |
nash | I'll look at that then | 01:22 |
mithro | and some type of direction indicator would be nice | 01:23 |
nash | Added to the list | 01:25 |
greywhind | mithro: i'm in the list of developers, but it's not showing me in the tracker as someone to assign tasks to | 01:26 |
mithro | hrm... | 01:26 |
nash | mithro: Anything else | 01:27 |
mithro | greywhind: try again now | 01:27 |
mithro | give me a few seconds to fire up galaxy again | 01:27 |
nash | mithro: C&F | 01:27 |
greywhind | mithro: k - works now | 01:28 |
mithro | greywhind: coolioes! | 01:28 |
mithro | greywhind: feel free to add things you think could be improved | 01:31 |
mithro | greywhind: btw have you got the -dev client working? | 01:31 |
greywhind | mithro: yeah, although i haven't pulled the most recent changes lately | 01:31 |
mithro | greywhind: haven't really been any recent changes | 01:31 |
greywhind | mithro: i will need to set it up on Linux soon, though... just so I can test things on both systems for cross-platform compatibility | 01:32 |
mithro | greywhind: your are on mac? | 01:32 |
greywhind | mithro: yeah. | 01:32 |
mithro | ahh okay | 01:32 |
mithro | you didn't run accross the same problem as gui???? guy? | 01:32 |
greywhind | mithro: i've been using it for many years, so i usually stick with it for everyday use over Linux, which i'm still getting used to somewhat | 01:33 |
mithro | s/as/as the/ | 01:33 |
greywhind | guitsaru? | 01:33 |
mithro | greywhind: yeah | 01:33 |
* mithro is hopeless with names | 01:34 | |
greywhind | no, i don't think i'm having the same problems. | 01:34 |
mithro | guitsaru was using mac and the -dev client just segfaulted on him | 01:34 |
mithro | he submitted some patches to fix it | 01:34 |
greywhind | nice of him | 01:34 |
xdotx | nash: sorry, makin' dinner. yeah i can use my rfts.conf for a quickstart. otherwise i don't think you need to know any special | 01:34 |
nash | xdotx: Is that in git? | 01:35 |
xdotx | nash: no. i'll add a quickstart version | 01:35 |
mithro | xdotx: dont forget to push :P | 01:40 |
CIA-23 | llnz tpserver-cpp-rfts * r9cc1789a1e8b /tpserver/playeragent.cpp: | 01:47 |
CIA-23 | Set orderqueueid of Order before doing inputFrame on the order. | 01:47 |
CIA-23 | Suggested by xdotx. Makes sense. | 01:47 |
CIA-23 | fr33.em4il tpserver-cpp-rfts * r3ff75b0f3b58 /tpserver/playeragent.cpp: | 01:47 |
CIA-23 | Merge with git://git.thousandparsec.net/git/tpserver-cpp.git | 01:47 |
CIA-23 | updating | 01:47 |
CIA-23 | fr33.em4il tpserver-cpp-rfts * radfada0e9abc /.gitignore: | 01:47 |
CIA-23 | Merge with git+ssh://[email protected]/git/tpserver-cpp.git#rfts | 01:48 |
CIA-23 | updating | 01:48 |
CIA-23 | fr33.em4il tpserver-cpp-rfts * ree29ef0d5c63 /quickstart-rfts.conf: adding rfts quickstart conf | 01:48 |
mithro | bblr | 01:54 |
nash | xdotx: Shoudl librfts.so be installed? | 02:07 |
xdotx | nash: make install should install it | 02:09 |
* nash regens tree and tries again | 02:12 | |
nash | Hmm... ./autogen... et al again fixed it | 02:16 |
*** xdotx is now known as xdotx_afk | 02:37 | |
nash | Anyway - I'm bailing | 02:49 |
nash | talk to you alter | 02:49 |
nash | alter/later/frog/somthing | 02:49 |
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mithro | back | 03:16 |
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llnz | hi guitsaru | 03:27 |
guitsaru | hey | 03:28 |
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CIA-23 | llnz tpserver-cpp * ref6912ca3cb8 / (3 files in 3 dirs): | 03:51 |
CIA-23 | Don't make all objects visible to player in PlayerManager::createNewPlayer | 03:51 |
CIA-23 | Closes 1773853. Minisec and MTSec updated do to it themselves (correctly). | 03:51 |
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mithro | hrm, no niphree :/ | 04:25 |
jotham | so you've been saying for 24 hours :p | 04:25 |
mithro | we are suppose to have a meeting every day this week at 10:30am her time | 04:26 |
jotham | what does she do for tp | 04:27 |
mithro | working on improving the metaserver | 04:27 |
jotham | ok | 04:27 |
mithro | as part of the summer of code | 04:30 |
jotham | what happend to that guy | 04:32 |
mithro | which guy? | 04:34 |
mithro | ~seen niphree | 04:34 |
tpb | mithro: niphree was last seen in #tp 1 day, 22 hours, 57 minutes, and 53 seconds ago: <niphree> ok | 04:34 |
jotham | i thought there were a 3 SoC guys | 04:34 |
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mithro | ahh, yeah dmpayton was doing a web client | 04:35 |
mithro | but he didn't make the mid-term goal | 04:35 |
mithro | ended up having to get a "real job" because of financial difficulties | 04:36 |
mithro | xdotx and DystopicFro are going pretty well however :P | 04:36 |
mithro | so xdotx, where is RFTS at? :P | 04:37 |
xdotx | heheh. i'm planning on getting some fleet combat in tonight | 04:37 |
mithro | woot! | 04:37 |
mithro | llnz: ping? | 04:37 |
mithro | llnz: demo1 is looking very sparse | 04:39 |
jotham | but dmpayton got the money? | 04:42 |
llnz | mithro: pong | 04:42 |
llnz | mithro: i know, random luck | 04:42 |
mithro | llnz: wanna reset it and try and beat tpsai-py? | 04:44 |
llnz | humm.... | 04:45 |
mithro | guitsaru is the only other player apart from tpsai-py | 04:46 |
mithro | and tpsai-py owns all the universe at the moment :P | 04:49 |
xdotx | uh oh, not having all objects visible at player login breaks somethin' | 04:52 |
mithro | what does it break? | 04:53 |
xdotx | it looks like pywx is trying to get an order for an object that's not visible | 04:54 |
llnz | mithro: demo1 reset, game on | 04:56 |
mithro | xdotx: will have a look after i do the dishes | 05:00 |
CIA-23 | llnz tpserver-cpp * r49cdea2b42ca /tpserver/playeragent.cpp: | 05:00 |
CIA-23 | Fixed possible segfault when Object no longer exists in GetObjectIds Frame. | 05:00 |
CIA-23 | Fixes side effect of 1774401. | 05:00 |
xdotx | llnz: but why would i ever remove an object and keep it on the visibility set? | 05:03 |
llnz | xdotx: the player not know the object has "gone" | 05:04 |
xdotx | it seems silly to re-evaluate what's visible each turn, when it's sensible to simply mark things as they change visibility | 05:04 |
llnz | you can do that, but most games will have visibility modifiers, such as cloaks, sensors, etc | 05:06 |
llnz | ie, you can only see what you own, the major static objects (not planets), and what your sensors can see | 05:06 |
CIA-23 | llnz tpserver-cpp * r525acdd41507 /tpserver/ (playerview.cpp playerview.h): | 05:07 |
CIA-23 | Added removeVisibleObject in PlayerView. | 05:07 |
CIA-23 | As requested by xdotx, closes 1774402. | 05:07 |
mithro | xdotx: okay, so whats happening? | 05:22 |
mithro | (not what you think is happening) | 05:22 |
mithro | llnz: I bet you that tpserver-cpp will crash before anyone can take over the universe | 05:23 |
llnz | mithro: why? tpserver-cpp + minisec (0.3) seem fairly reliable | 05:24 |
mithro | llnz: because I have never seen tpserver-cpp get to the end of a Minisec game | 05:24 |
mithro | (except in trivial cases) | 05:25 |
llnz | the most likely thing is that it runs out of memory | 05:25 |
mithro | llnz: it seems more like it hits corner cases and segfaults | 05:25 |
llnz | ok, true | 05:26 |
mithro | llnz: interesting choice of first planet to colonise | 05:26 |
llnz | who? me or it | 05:26 |
mithro | I would have choosen the other direction as there is more planets in that direction | 05:26 |
mithro | (even though it is slightly futher) | 05:26 |
mithro | llnz: yeah, you | 05:27 |
mithro | llnz: I think it would be good if you moved the "reparent" code into the tpserver-cpp core? | 05:27 |
llnz | two turns isn't going to make a lot of difference (because I will be sleeping for about 48 turns, then going to uni for 48 more) | 05:27 |
llnz | mithro: it isn't general enough, unfortunately | 05:28 |
xdotx | oh, i'm an ass | 05:28 |
mithro | xdotx: ? | 05:28 |
xdotx | mithro: nevermind, i forgot to set the universe to visible :P | 05:28 |
llnz | hehehe | 05:28 |
mithro | xdotx: oh, that is bad | 05:28 |
mithro | all servers must have object 0 visible :P | 05:29 |
xdotx | yeah, gameplay could otherwise be.. hampered | 05:29 |
mithro | greywhind: ping? | 05:32 |
mithro | greywhind: going to work on an idle object finder? | 05:34 |
CIA-23 | llnz tpserver-cpp * r589dd6a07d7e /tpserver/metaserverpublisher.cpp: | 05:35 |
CIA-23 | Wait minimum contact time before first Metaserver update/registration. | 05:35 |
CIA-23 | Avoids a server shutdown and start up from producing an update too soon | 05:35 |
CIA-23 | after the previous update. Also gives me a chance to set the fake_ip for the | 05:35 |
CIA-23 | first update. | 05:35 |
xdotx | i'm takin' a nap before i get too in to fleet combat stuff | 05:43 |
mithro | xdotx: okay | 05:44 |
mithro | llnz: looking pretty even at the moment | 06:28 |
mithro | JLP: ping? | 06:28 |
llnz | mithro: who, tpsai-py or me? | 06:28 |
llnz | oh, ah | 06:29 |
mithro | llnz: as in that tpsai-py and you are pretty even | 06:29 |
llnz | yeah | 06:29 |
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mithro | wb llnz | 06:45 |
llnz | thanks | 06:45 |
llnz | things are about to get interesting on demo1 | 06:46 |
mithro | llnz: by the look of it tpsai-py is going a little better | 06:47 |
llnz | i'm about to get a third planet, and bet tpsai-py to my fourth | 06:48 |
mithro | llnz: guess we will see | 06:50 |
mithro | llnz: you going to try and colonise tpsai-py's side of the galaxy :P | 06:51 |
llnz | yeah | 06:51 |
mithro | I think it will beat you too it | 06:51 |
mithro | you side of the galaxy has more planets | 06:52 |
mithro | s/you/your | 06:52 |
jotham | that article about the voting machines is rough http://www.crypto.com/blog | 06:54 |
tpb | Title: Matt Blaze's Exhaustive Search (at www.crypto.com) | 06:54 |
mithro | jotham: it's kind of deserved | 06:59 |
jotham | oh totally | 07:00 |
jotham | it disturbs me | 07:00 |
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niphree | hello | 07:22 |
llnz | hi niphree | 07:26 |
CIA-23 | niphree /tmp/QQXahJXx7G/Mf2jPEBZaf-rewrite * rb932e4a5ab43 / (class/BackConnect.php class/GameConnect.php connect.php): | 07:40 |
CIA-23 | added backconnect class | 07:40 |
CIA-23 | changes in GameConnect (added class constructor) | 07:40 |
CIA-23 | via git-CVS emulator | 07:40 |
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llnz | mithro: and now i'm going to lose the very small lead i have on tpsai-py by going to sleep | 07:52 |
* llnz wanders off | 07:52 | |
llnz | later all | 07:52 |
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mithro | llnz: you should queue up a huge amount of stuff | 07:52 |
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jotham | oh well, didn't get done what i wanted to get done | 08:36 |
jotham | but made some random advances on stuff | 08:36 |
jotham | http://the.fieldsofnoise.org/Archive/temp/spaceships-dist.tar.bz2 | 08:41 |
tpb | <http://ln-s.net/pBy> (at the.fieldsofnoise.org) | 08:41 |
jotham | space bar changes the position of the beacon, left mouse fires weapon type 1, right mouse fires weapon type 2 | 08:41 |
jotham | didn't have much time tonight, was figuring out a new way of dealing with looping animations, will make the munitions have lifespans and 'target' the beacon (and kill it) tomorrow hopefully | 08:42 |
jotham | then i'll only be a couple of days from fleet formation code and reintroducing the battleviewer xml parser / battle script | 08:42 |
jotham | writing everything again has made it much more enjoyable now i know what i'm doing with pygame | 08:43 |
mithro | ohhh that is a nice beacon | 08:44 |
mithro | cool other lasers | 08:44 |
jotham | heh, thanks, was a 5 minute 3D job, will make it 'flash' faster and less often once i finalise looping graphics | 08:44 |
jotham | er looping code | 08:44 |
jotham | have been reading about sound in pygame | 08:44 |
mithro | jotham: generators might be helpful | 08:44 |
jotham | for sound? | 08:44 |
* mithro has been using them lately, and they are very useful for things which have a limited life spam | 08:45 | |
jotham | the lasers look nice eh | 08:45 |
mithro | s/spam/span/ | 08:45 |
mithro | jotham: I love the lasers :P | 08:45 |
jotham | cool | 08:45 |
mithro | what does changing the position of the beacon do? | 08:45 |
jotham | tomorrow or the next day, the munitions will 'seek' the target (or have crude tracking computer in the ship) | 08:46 |
mithro | jotham: cool! | 08:46 |
jotham | so when it coems to battleviewer we will be able to simulate a few attack styles | 08:46 |
mithro | jotham: could you create a 128x128 render of that beacon? | 08:47 |
jotham | sure | 08:47 |
mithro | It would be useful for "space anchors" | 08:47 |
jotham | it's not very fancy, i didn't spend long making it | 08:47 |
jotham | you just want one frame? or the 40 frame loop? (only 20 are needed really) | 08:47 |
* jotham outputs the loop | 08:48 | |
mithro | 20 frame loop would be goo | 08:49 |
mithro | as PNG's | 08:49 |
jotham | you can convert them yourself | 08:49 |
jotham | beacon_one_large.tar.bz2 | 08:50 |
mithro | well, I would prefer them to have a transparent background | 08:50 |
jotham | http://the.fieldsofnoise.org/Archive/temp/beacon_one_large.tar.bz2 | 08:50 |
tpb | <http://ln-s.net/pSM> (at the.fieldsofnoise.org) | 08:50 |
jotham | all my graphics do | 08:50 |
jotham | i just use targa's | 08:50 |
mithro | jotham: cool | 08:50 |
mithro | targa's? | 08:51 |
jotham | but imagemagick can probably convert them | 08:51 |
jotham | yeah, don't ask, basically the best way to get images from my 3D app to PIL | 08:51 |
jotham | with alpha channels intact | 08:51 |
jotham | random ass format i know | 08:51 |
jotham | for that demo you saw, they get converted into PNG sprite sheets, as i am a PNG fan | 08:51 |
mithro | jotham: I really like the new stuff | 08:52 |
jotham | http://en.wikipedia.org/wiki/Truevision_TGA | 08:52 |
tpb | Title: Truevision TGA - Wikipedia, the free encyclopedia (at en.wikipedia.org) | 08:52 |
jotham | the new stuff? | 08:52 |
mithro | any chance you are using revision control on it? | 08:52 |
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mithro | jotham: the spaceship-dist | 08:53 |
jotham | oh | 08:53 |
mithro | wb Demitar | 08:53 |
mithro | s/Demitar/ DystopicFro / | 08:53 |
jotham | haha, yeah well i need to add it to git at some stage | 08:53 |
DystopicFro | autocomplete always gets ya, doesn't it, mithro? :P | 08:53 |
jotham | but i think git killed my will to live | 08:53 |
mithro | DystopicFro: yeah | 08:54 |
mithro | jotham: :/ | 08:54 |
mithro | you storing it in CVS help you? | 08:54 |
jotham | since i started spaceships-dist only 4-5 days ago i hadn't got round to adding it | 08:54 |
mithro | s/you/would | 08:54 |
jotham | i'll use git | 08:54 |
mithro | we have a cvs->git gateway (which niphree uses) | 08:54 |
jotham | i use svn here at home, but i don't mind using git | 08:54 |
mithro | jotham: there is work on a svn->git gateway | 08:55 |
jotham | i should just learn git though | 08:55 |
jotham | i was using cogito fine, but i see they discontinued it or something | 08:56 |
mithro | jotham: I still use cogito mainly | 08:57 |
mithro | cogito will be around for atleast another year or two | 08:57 |
mithro | raw git is still a bit prickely | 08:58 |
jotham | yeah i tried to learn it | 08:58 |
jotham | and pretty much gave up | 08:58 |
jotham | (raw git) | 08:59 |
jotham | ok bed time | 08:59 |
mithro | jotham: I use git-commit --interactive a bit | 09:00 |
mithro | DystopicFro: so where are you at? want to try and get setup.py setup? | 09:14 |
DystopicFro | mithro: running errands right now >.< maybe tomorrow for that | 09:47 |
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CIA-23 | llnz tpserver-cpp-rfts * ref6912ca3cb8 / (3 files in 3 dirs): | 10:05 |
CIA-23 | Don't make all objects visible to player in PlayerManager::createNewPlayer | 10:05 |
CIA-23 | Closes 1773853. Minisec and MTSec updated do to it themselves (correctly). | 10:05 |
CIA-23 | fr33.em4il tpserver-cpp-rfts * r558139877e93 / (3 files in 3 dirs): | 10:05 |
CIA-23 | Merge with git://git.thousandparsec.net/git/tpserver-cpp.git | 10:05 |
CIA-23 | updatin' | 10:05 |
CIA-23 | llnz tpserver-cpp-rfts * r49cdea2b42ca /tpserver/playeragent.cpp: | 10:05 |
CIA-23 | Fixed possible segfault when Object no longer exists in GetObjectIds Frame. | 10:05 |
CIA-23 | Fixes side effect of 1774401. | 10:05 |
CIA-23 | llnz tpserver-cpp-rfts * r525acdd41507 /tpserver/ (playerview.cpp playerview.h): | 10:05 |
CIA-23 | Added removeVisibleObject in PlayerView. | 10:05 |
CIA-23 | As requested by xdotx, closes 1774402. | 10:05 |
CIA-23 | fr33.em4il tpserver-cpp-rfts * r612a58d9dd29 /tpserver/ (playeragent.cpp playerview.cpp playerview.h): | 10:05 |
CIA-23 | Merge with git://git.thousandparsec.net/git/tpserver-cpp.git | 10:05 |
CIA-23 | whee updating | 10:06 |
CIA-23 | fr33.em4il tpserver-cpp-rfts * r58f9f030b8e9 /modules/games/rfts/ (mergefleet.cpp rfts.cpp): couple silly bug fixes / notes | 10:06 |
CIA-23 | fr33.em4il tpserver-cpp-rfts * rbfbab51ce6cd /modules/games/rfts/ (fleet.cpp fleet.h): fleet combat started / logic almost fully laid out | 10:06 |
xdotx | bed time | 10:06 |
JLP | ahoy people | 10:17 |
JLP | mithro: pong | 10:17 |
mithro | JLP: you should post about your Greenphone stuff | 10:17 |
mithro | to the mailing lists | 10:17 |
mithro | greywhind: ping? | 10:17 |
JLP | yeah i planed to, but was alread to tired yesterday and after writing about it on blog just went directly to bed | 10:18 |
JLP | i just woke up and it's already 16:18 here :) | 10:18 |
JLP | you can't believe how surprised i was that they selected such an unordinary application | 10:19 |
JLP | hehe and it looks like somebody else also thinks it is a bit unusual http://www.geeknews.net/2007/08/15/is-trolltech-thinking-outside-the-box/ | 10:22 |
tpb | <http://ln-s.net/pTj> (at www.geeknews.net) | 10:23 |
JLP | they also linked to TP :) | 10:23 |
mithro | woot! | 10:30 |
mithro | JLP: maybe a news item? | 10:30 |
JLP | mithro: yeah, that would also be good, i'll write a post to devel mailing list and also add the news item | 10:32 |
mithro | JLP: cool | 10:32 |
mithro | wow, that was cool | 10:41 |
mithro | When I clicked send, evolution detected that I had said "I have attached xyz" and that I hadn't attached anything, It then popped up a message suggesting I might want to attach something | 10:42 |
greywhind | mithro: pong | 10:43 |
mithro | greywhind: you only added on task :P | 10:43 |
greywhind | mithro: sorry - i had a lot of work to do yesterday, then I had to sleep | 10:44 |
greywhind | mithro: i'll add the rest today | 10:44 |
mithro | greywhind: okay cool | 10:44 |
greywhind | mithro: i've got to go, but i'll be back in 5-6 hours, i think. | 10:45 |
mithro | greywhind: okay | 10:45 |
mithro | greywhind: I think you should start with a "report" type window | 10:46 |
greywhind | mithro: good suggestion | 10:46 |
mithro | greywhind: the actually calculation you are going to find pretty trivial | 10:46 |
greywhind | mithro: right, once i know how the data is organized and such, at least. | 10:47 |
mithro | ~seen niphree | 11:31 |
tpb | mithro: niphree was last seen in #tp 4 hours, 8 minutes, and 37 seconds ago: <niphree> hello | 11:31 |
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mithro | brb | 12:25 |
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mithro | hrm... | 12:32 |
mithro | ~seen niphree | 12:32 |
tpb | mithro: niphree was last seen in #tp 5 hours, 10 minutes, and 25 seconds ago: <niphree> hello | 12:32 |
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niphree | hello | 12:47 |
JLP | mithro: ^ | 12:51 |
mithro | niphree: ping? | 13:11 |
niphree | mithro: pong | 13:12 |
mithro | niphree: so where are you at? | 13:12 |
mithro | btw, if you are going to be unable to make a meeting could you please send me any email | 13:13 |
niphree | I'm trying to send "getgames" frame, but I recieve protocol error | 13:13 |
niphree | mithro: ok, but I wasn't online yesterday - next time I'll tell epylion to send you mail | 13:15 |
mithro | niphree: are you sure the frame ID is correct? | 13:15 |
niphree | 64 ? | 13:16 |
CIA-23 | frodough tpruledev * r05ab753083d8 /src/ (TpclEditor.py gui/TpclEditorDialog.py): Made TPCL Editor Dialog accept a blockstore in initialization | 13:16 |
CIA-23 | frodough tpruledev * r04daba9d67d7 /src/tpcl/ (BlockManagement.py Representation.py data/Import.py): Refactored TpclBlockstore out of Representation.py | 13:16 |
CIA-23 | frodough tpruledev * r10fb950487d6 /src/tpcl/BlockManagement.py: Added event listener interface on Blockstore | 13:16 |
CIA-23 | frodough tpruledev * r38f0cbda92c2 /src/ (gui/TpclBlockTree.py tpcl/BlockManagement.py): Added custom tree view for blockstore implementing listener interface | 13:16 |
CIA-23 | frodough tpruledev * r7ca527c05db3 /src/ (5 files in 3 dirs): | 13:16 |
CIA-23 | Got TpclBlockTree functioning | 13:16 |
CIA-23 | Now adding new blocks should be a snap | 13:16 |
niphree | mithro: http://www.tarl.org/~niphree/parsec/connect.php | 13:17 |
mithro | niphree: hold on, maybe that server is too old | 13:18 |
CIA-23 | niphree /tmp/B3DWYJ1YHX/CFI54zDDtf-rewrite * r52575683b072 /class/BackConnect.php: | 13:19 |
CIA-23 | added get_games function | 13:19 |
CIA-23 | via git-CVS emulator | 13:19 |
mithro | ahh | 13:20 |
mithro | GetGame is a TP04 frame | 13:20 |
mithro | not a TP03 frame | 13:20 |
mithro | niphree: can you commit any changes you made to libtpproto-php ? | 13:29 |
CIA-23 | jlp web * r50281af92ab0 /news/2007-08-15-1922.news: News - Qtopia client for mobile phones and devices | 13:32 |
niphree | I have problems with cvs - I can't checkout this module :/ | 13:33 |
mithro | whats the error say? | 13:33 |
CIA-23 | niphree /tmp/BUcumKneff/Ip4qUT4Uas * rcdff2df8a0fe /Frame.php: | 13:51 |
CIA-23 | added GETGAMES frame | 13:51 |
CIA-23 | via git-CVS emulator | 13:51 |
niphree | mithro: what are you going to change in Frame ? | 13:58 |
tpb | New news from http://www.thousandparsec.net/tp/rss.php: Qtopia client for mobile phones and devices | 14:04 |
mithro | niphree: pushing change now | 14:07 |
CIA-23 | mithro libtpproto-php * r23157402904d /Frame.php: Make the library support tp04 frames. | 14:07 |
mithro | btw you should be including Frame.php as "libtpproto-php/Frame.php" | 14:08 |
* mithro needs to go to bed soon | 14:09 | |
niphree | I know - I have added it in comment (remember to chenge this ;) )- but it was easier to me to have it in one directory first | 14:11 |
mithro | niphree: so you have better luck now? | 14:12 |
mithro | niphree: so do you think you could have that connect.php connecting to a server and displaying the games avaliable in a nice format before tommorrow? | 14:17 |
CIA-23 | frodough tpruledev * rffc9b1b77f75 /src/ (5 files in 3 dirs): Converted TPCL Expression Editor from dialog to frame | 14:17 |
niphree | I'll try - but I think I can do this | 14:18 |
mithro | niphree: I won't be at the meeting tommorrow | 14:19 |
mithro | but I will be on a bit after that | 14:19 |
mithro | maybe at 1-2 pm your time | 14:20 |
mithro | niphree: some things to think about | 14:20 |
mithro | I'll email you with some guidelines for cleaning up the metaserver code | 14:21 |
niphree | ok | 14:21 |
CIA-23 | frodough tpruledev * r12f6adb6e31a /src/gui/xrc/EditorDialog.xrc: Forgot to delete this earlier | 14:21 |
mithro | I probably won't be around Friday, Saturday or Sunday | 14:21 |
mithro | so tommorrow we need to make sure you have enough work to do over that period | 14:22 |
mithro | and make sure we are on schedule | 14:22 |
mithro | do you think we could meet mid-afternoon? | 14:22 |
niphree | ok - I'll try also to think what I need to do, and what I need to ask you before weekend | 14:22 |
niphree | ok - I'll be from 1 pm | 14:23 |
mithro | okay - i'll probably be on from about 2pm onwards | 14:24 |
mithro | brb | 14:24 |
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mithro | okay | 14:24 |
mithro | now I must really go to bed | 14:24 |
niphree | good night :] | 14:25 |
mithro | btw the other guys here would be more then happy to help you out | 14:25 |
mithro | feel free to poke em | 14:26 |
niphree | ok :) | 14:26 |
niphree | brb | 14:27 |
niphree | back | 14:35 |
jotham | whoa | 16:35 |
jotham | mithro was up late | 16:35 |
jotham | oh wait that was probably only 4:25 am | 16:35 |
jotham | mind you it's the middle of the week | 16:35 |
greywhind | only? | 16:35 |
jotham | he's a student, it's not that late :p | 16:36 |
* jotham retracts his whoa | 16:36 | |
jotham | actually i don't know if he is a student anymore | 16:36 |
jotham | what about you greywhind | 16:37 |
greywhind | what about me? | 16:37 |
jotham | what is your vocation in life | 16:37 |
greywhind | i'm doing this as an internship | 16:38 |
jotham | cool | 16:38 |
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niphree | could someone start new server ? | 17:26 |
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CIA-23 | fr33.em4il tpserver-cpp-rfts * r7abfd6ba8b18 /modules/games/rfts/ (9 files): | 18:40 |
CIA-23 | switching to more mundane, but more stable exploration / object visibility | 18:40 |
CIA-23 | calcs | 18:40 |
nash | xdotx: hey | 18:52 |
nash | When I use that quick start I cna only see 3 planets - is that right? | 18:52 |
xdotx | nash: mhmm | 19:19 |
nash | Is that a 'yes' or 'wtf - that isn;t write, omg it's all b0rked!' | 19:19 |
xdotx | nash: i plan on adding the whole universe today if combat stuff goes well | 19:20 |
xdotx | heh, that's a 'yes' | 19:20 |
nash | Okay - cool | 19:20 |
xdotx | if you update you'll only see 1 ;) | 19:20 |
nash | I'll pass on that update I think | 19:26 |
jotham | dear god, the borkage! | 19:37 |
xdotx | lol @ jotham | 19:41 |
nash | jotham: Quick question about the green phone stuff - when did you apply for that? | 19:41 |
jotham | are you sure you have the right person? | 19:42 |
xdotx | <cough>jlp</cough> | 19:42 |
nash | jotham: Not enough coffee | 19:42 |
* jotham sobs | 19:42 | |
jotham | nash only talks to me when he's feeling mean | 19:42 |
jotham | ...or by mistake | 19:43 |
xdotx | hahah | 19:43 |
nash | A synapse fired when I saw 'j' | 19:43 |
nash | Apparently my brain has figured there is only one person on the planet with a 'j' in their name... | 19:43 |
jotham | take that jesus christ! | 19:43 |
xdotx | rofl | 19:44 |
jotham | did you guys see that china has regulated reincarnation | 19:44 |
JLP | nash: I applied here - http://trolltech.com/developer/tt/grant/grantprogram | 19:44 |
xdotx | in favour of more males? | 19:44 |
tpb | <http://ln-s.net/f0x> (at trolltech.com) | 19:44 |
nash | jotham: Wait - YOU are Jesus Christ? | 19:45 |
nash | JLP: I was curious when? | 19:45 |
jotham | i assume xdotx they will just not grant the dali lama the right to reincarnate | 19:45 |
nash | JLP: I'm not after one myself.. I just heard some other information which makjes it a bit strnage | 19:45 |
JLP | nash: oh damn, i read to quickly; it was about hm 2 months ago i guess, i almost forgot about this | 19:45 |
jotham | thus ending the faith legally | 19:45 |
nash | JLP: BTW: Did you get a copy of the kernel code? | 19:46 |
JLP | nash: didn't get any package for this yet, and i didn't yet go searching for the kernel code on their website | 19:47 |
nash | jotham: But is it where he reincarnates _from_ or reincarnates _to_ which is controlled? Maybe he just needs to be reborn in taiwan or something | 19:47 |
jotham | true | 19:47 |
jotham | i don't know that | 19:48 |
nash | JLP: One thing I heard was that it can be tricky to get... not so GPLish as it were... | 19:48 |
nash | Anyway | 19:49 |
jotham | recently the government department my gf works for got pressured into de-inviting tiawan from a function as china was 'already invited' (words of chinese embassy) | 19:49 |
jotham | they don't know what to do about it | 19:49 |
nash | Tell them grow up ;-) | 19:49 |
nash | And invite them anyway ;-) | 19:50 |
xdotx | heh | 19:50 |
* nash isn't renowned for his diplomatic spirit | 19:50 | |
mithro | howdy peopl | 20:13 |
greywhind | hey mithro | 20:13 |
mithro | had a chance to look at the tpclient-pywx-dev source? | 20:14 |
mithro | well I have to run | 20:22 |
mithro | bblr | 20:22 |
greywhind | k - oops - missed your question... i'll be doing that in about 1/2 hour | 20:22 |
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nash | heyo mithro | 20:33 |
nash | mithro: Galaxie works under RFTS BTW... The only issue was the AI wasn't so happy and crashed (right at the FIXME that said: I really need to check this) | 20:33 |
greywhind | heh - well, that's a good place to crash, i guess | 20:34 |
jotham | i have TODO: and BUG: all through my code | 20:35 |
jotham | when i get time (never) i grep on those words and fix them | 20:35 |
jotham | (this is work i'm talking) | 20:35 |
greywhind | jotham: could be worse - you could have no idea what's wrong or what to improve... | 20:35 |
jotham | for instance when you know there may be a race condition but you don't have time to worry about it | 20:35 |
jotham | it's actually pretty productive this way | 20:36 |
jotham | because i get working code a lot faster | 20:36 |
nash | jotham: Quite a lot of things I maintain have a 'FIXME' count too... | 20:36 |
nash | The todo list for galaxie has "Fix a few FIXMEs (51 at last count) | 20:36 |
* nash was surprised when he saw libtpproto-cpp had essentially 'FIXME's, XXX, TODO or any of the other magic markers | 20:37 | |
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greywhind | i don't have any "FIXME"s marked in my own personal project at the moment (not TP-related)... but there are some bugs in it that should have them | 20:41 |
greywhind | like the one that lets you go through walls where they join together if you hit them from the right direction... | 20:42 |
nash | Hmm... sounds like the old war game on teh atari 2600... top left of the map warps to the bottom right by driving through the wall | 20:44 |
nash | greywhind: Personally I probably add way too many... but I'd rather have them then now | 20:44 |
nash | s/now/not | 20:44 |
greywhind | nash: certainly better to have them | 20:45 |
nash | That's the theory | 20:45 |
jotham | good thing about noting them as you write the code, is in a month when you find that bug has hit you, you have some text that tells you what is going on | 20:45 |
nash | Yeah | 20:45 |
jotham | written byt he mind who was intimate with the code at that time | 20:45 |
nash | Agreed | 20:45 |
greywhind | or there's the problem where i haven't implemented bullet collisions with players yet... or netcode for rotations of players (only position)... | 20:45 |
nash | Of course the other problem is 6 months later you read the FIXME and say... there is nothing wrong with that. | 20:46 |
greywhind | heh - well, then you feel good that you've fixed a bug without doing anything :P | 20:46 |
greywhind | do you read Worse Than Failure? | 20:46 |
nash | Normally | 20:47 |
nash | And I preferred the old name | 20:47 |
greywhind | yeah, me too | 20:47 |
greywhind | but the new one's not terrible | 20:47 |
greywhind | did you see the one about the flight sim? | 20:47 |
nash | Yes | 20:47 |
jotham | wtf is where average programmers laugh at less than average programmers | 20:47 |
greywhind | that was a fun read | 20:47 |
jotham | some of the scoffing comments make me cringe | 20:47 |
jotham | so i don't read it | 20:47 |
greywhind | i don't read the comments | 20:48 |
jotham | for instance all these people mocking this java code a few weeks back who didn't know java, so didn't get that it was actually faster to do it the way the guy was doing it | 20:48 |
jotham | the guys real crime was lack of documentation | 20:48 |
jotham | but they were all LOLOLOLOLOLOLOL LAMEHAX | 20:48 |
greywhind | heh... i see. | 20:48 |
jotham | i think it's the same reason i don't read slashdot really | 20:48 |
jotham | i am too susceptable to the comments | 20:49 |
jotham | like the whole -ck thing | 20:49 |
jotham | which was about scheduling and its impact on usability | 20:49 |
jotham | one guy in the comments was like LOL WELL I GOT WMAKER BUTTONS SET UP FOR MY GRAN AND IT'S VERY USABLE | 20:50 |
jotham | which is completely fucking missing the point | 20:50 |
jotham | ok, apparently i'm in a ranting mood :\ | 20:50 |
* nash hands jotham a chill pill | 20:50 | |
nash | And a small nuclear device | 20:50 |
* jotham goes back to fighting with adobe's event dispatcher | 20:51 | |
CIA-23 | nash galaxie * r5df36f1556f5 /tpe_util.c: Add a warning when end is missing for tpe_util_parse_packet. | 21:10 |
CIA-23 | nash galaxie * r0d3c76026227 /todo.txt: Add some TODO items. | 21:10 |
CIA-23 | nash galaxie * rea7f2d53e863 /ai_smith.c: Don't crash if we get a message fail. | 21:10 |
CIA-23 | nash galaxie * re600a514330c /tpe_gui.c: New (bad) hard coded font path | 21:10 |
CIA-23 | nash galaxie * r87420b1fed0d /edje/ (basic-info.edc basic-menu.edc basic-message.edc basic.edc): Fix font file name. | 21:10 |
CIA-23 | nash galaxie * ref0821bc1319 /todo.txt: Update todo: RFTS works fine. | 21:10 |
CIA-23 | nash galaxie * r162fe982a3b3 /tpe_gui.c: TPE_GUI: Some documentation updates. | 21:10 |
CIA-23 | nash galaxie * r608d1ca4630f / (edje/basic-stars.edc tpe_gui.c tpe_gui_private.h): gui: Add 'F10' to toggle star names. This ones for you mithro! | 21:10 |
CIA-23 | nash galaxie * rb76fe26decfe /todo.txt: todo: Add items to make sure that star name toggle will work. | 21:10 |
nash | Where is mithro when you want him... | 21:14 |
greywhind | hmm... that's interesting | 21:43 |
nash | What crashed? | 21:43 |
greywhind | on OS X, TP will store its prefs in /Users/<username>/.tp | 21:44 |
greywhind | which is not the usual location for OS X programs | 21:44 |
jotham | yeah but it's the user prefs eh | 21:45 |
jotham | or do you think there should be a global prefs too | 21:45 |
greywhind | *shrug* - you can have both (/Library/Application Support/Thousand Parsec for global, /Users/<username>/Library/Application Support/Thousand Parsec for user) | 21:46 |
jotham | sounds good | 21:47 |
xdotx | haha. fleet combat is humorously borked ;p | 21:53 |
xdotx | some scouts just beat up a mark1 | 21:53 |
nash | Umm... scouts don't have guns if I recall? | 21:54 |
greywhind | lol | 21:54 |
* xdotx nods | 21:54 | |
nash | Too close to a planet maybe? "Looks like a fish; moves like a fish; turns like a cow." -Ford Prefect | 21:54 |
xdotx | there's plenty wrong i'm sure. this was my first test run after a "*mash keyboard* what if this works!?!" | 21:55 |
nash | heh | 21:56 |
nash | maybe they are targetting the wrong side? | 21:56 |
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jotham | do we have any area of effect weapons | 22:34 |
jotham | i just had an idea for a flock weapon | 22:35 |
jotham | using biods code | 22:35 |
nash | heh | 22:35 |
jotham | so basically the ship spews out 40 lasers or photons or missiles in random directions | 22:35 |
jotham | they spool togeather into a flock and go at the enemies | 22:35 |
nash | And it flys away when ever anyone moveS? | 22:35 |
jotham | then break off each with their own target | 22:35 |
jotham | as subflocks | 22:35 |
jotham | haha nash | 22:35 |
jotham | anyway i think it'd look cool | 22:35 |
jotham | inspired by the air force starlifters flare 'angel' if you've seen that | 22:36 |
jotham | not that i can spell | 22:36 |
jotham | http://youtube.com/watch?v=in5tMZzTy9w | 22:36 |
tpb | Title: YouTube - Air Force C-130 Angel Flares (at youtube.com) | 22:36 |
jotham | if they flocked togeather it'd be cool | 22:36 |
jotham | sorry a herc not a starlifter | 22:38 |
greywhind | that's a cool video | 22:39 |
jotham | yeah | 22:39 |
jotham | i am a machinary-porno addict :\ | 22:39 |
greywhind | you like robot combat? | 22:40 |
jotham | i don't know the name 'robot combat' but i don't mind the robotwars tv shows | 22:40 |
jotham | i prefer to just look at pictures of things we've built and use, like these http://www.israeli-weapons.com/weapons/vehicles/engineer_vehicles/bulldozers/D9_D10.html | 22:41 |
greywhind | robot combat being the generic name for any robot battles | 22:41 |
jotham | anyway, meeting, bbl | 22:41 |
tpb | Title: D9 & D10 (at www.israeli-weapons.com) | 22:41 |
greywhind | k - cya | 22:41 |
greywhind | anyone know what the "pickle" in tpclient-pywx's util.py file refers to? | 22:43 |
nash | jotham: Any time someone fires more then one missile you can always use it | 22:46 |
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jotham | greywhind: pythons built in serialisation module? | 23:29 |
jotham | (called 'pickle') | 23:29 |
greywhind | jotham: ah - thanks | 23:29 |
jotham | i use it for my spritesheet stuff | 23:29 |
jotham | though as someone pointed out, csv is probably better | 23:30 |
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