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mithro | llnz: pong! | 06:24 |
* llnz starts working on making properties, components, and maybe designs exist in multiple categories in tpserver-cpp | 06:44 | |
llnz | question: should tpserver-cpp auto-create a property for each component type that just counts components? | 06:58 |
mithro | llnz: see the logs? | 07:04 |
mithro | DystopicFro was having trouble with that | 07:04 |
llnz | ok, i'll have a look | 07:05 |
llnz | hummm... | 07:12 |
mithro | llnz: any use? | 07:13 |
llnz | i will have a think about it | 07:14 |
llnz | i didn't see specifically what the problem was | 07:14 |
mithro | llnz: well, he can't refer to a non-existant property :) | 07:15 |
llnz | non-existant? | 07:18 |
mithro | llnz: well, it's not defined in the ruleset environment | 07:19 |
llnz | ah | 07:19 |
llnz | does tpserver-py do anything help with auto-magic properties? | 07:20 |
mithro | no | 07:20 |
mithro | tpserver-py has no auto-magic properties | 07:20 |
llnz | ok | 07:20 |
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niphree | hello | 07:52 |
llnz | hi niphree | 07:54 |
CIA-3 | llnz tpserver-cpp * rc34663a812e8 /tpserver/designstore.cpp: | 07:54 |
CIA-3 | Removed automatically created property for each component type. | 07:54 |
CIA-3 | This removes a not useful feature, and makes the RDE clearer (no hidden | 07:54 |
CIA-3 | properties) and implementing multi-category properties/designs easier. | 07:54 |
mithro | hey niphree | 07:59 |
mithro | niphree: got any code to commit? | 08:00 |
mithro | niphree: or some time to chat? | 08:01 |
niphree | mithro: hey, I'm commiting code now | 08:02 |
niphree | mithro: and I have some time now | 08:02 |
mithro | niphree: cool | 08:05 |
mithro | niphree: okay, if you can commit the code then we can chat | 08:06 |
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CIA-3 | niphree /tmp/2ioiwyWS09/PSG6oFx4t9-rewrite * r99f579d90153 / (12 files in 4 dirs): | 08:11 |
CIA-3 | flash charts and rss | 08:11 |
CIA-3 | added new flash charts and started working rss feed | 08:11 |
CIA-3 | via git-CVS emulator | 08:11 |
mithro | niphree: cool! | 08:15 |
mithro | niphree: give me 10 minutes to do a quick code review, then we can chat | 08:16 |
mithro | llnz: I got tpserver-cpp to segfault earlier today | 08:16 |
llnz | mithro: i saw that in the logs | 08:17 |
mithro | llnz: only no core-dump and it hasn't segfault again yet | 08:17 |
llnz | fun | 08:17 |
niphree | mithro: k - I'll be waiting | 08:17 |
mithro | niphree: do you have a demo site? | 08:18 |
niphree | www.tarl.org/~niphree/parsec/ - I'm working on this and it could be also demo site ;) | 08:19 |
CIA-3 | llnz tpserver-cpp * re1908c06494f / (6 files in 3 dirs): | 08:20 |
CIA-3 | Components and Properties can be in multiple categories. | 08:20 |
CIA-3 | As requested. Please do not abuse this ability. I'm not really sure yet | 08:20 |
CIA-3 | just how it should be used, most of my original design arguments still | 08:20 |
CIA-3 | stand (ask me if you want). | 08:20 |
mithro | niphree: | 08:21 |
mithro | Warning: include_once(class/ofc-library/open_flash_chart_object.php) [function.include-once]: failed to open stream: No such file or directory in /home/niphree/public_html/parsec/stat.php on line 12 | 08:21 |
niphree | mithro: try now | 08:23 |
mithro | ooohhh, flash charts | 08:25 |
llnz | flash :( | 08:25 |
niphree | but also simple img - but with errors :/ (I'm trying to fix them) | 08:25 |
niphree | and those flash charts work faster then pear_graph | 08:26 |
mithro | btw the links on the calander don't work | 08:28 |
llnz | for the non-flash graph, you could point the img src to a php script and have the script return an image instead of html (and pass the parameters of the graph by get params) | 08:28 |
niphree | I have notice this now :/ (calendar error ) | 08:29 |
mithro | niphree: otherwise it's looking pretty good | 08:29 |
mithro | niphree: I think you should wrap the image in a include "bits/start_section.inc"; | 08:31 |
niphree | mithro: what image - graph image ? | 08:32 |
mithro | well, both of them | 08:32 |
mithro | niphree: see how on this page, http://www.tarl.org/~niphree/parsec/ | 08:32 |
mithro | the stuff on the right is also wrapped in the start_section/end_section | 08:33 |
mithro | I think it might look better if you do the same in the stats.php? | 08:34 |
mithro | niphree: it's looking very good! | 08:35 |
mithro | so how goes the rss feeds? | 08:35 |
niphree | mithro: I don't know if I should add this - in all end/star section there are only html code - I use also php in them. | 08:38 |
niphree | feeds - just started. what library are you using in thousand parsec website ? (for rss feed) | 08:38 |
mithro | niphree: not sure what you mean? | 08:39 |
mithro | niphree: no library, just by hand | 08:40 |
mithro | niphree: see how the front page has the right column and left column, your stats.php only has the left column | 08:43 |
niphree | mithro: ok, I'll do something about this :] | 08:44 |
CIA-3 | llnz tpserver-cpp * rf1d2c21915b2 /tpserver/ (component.cpp component.h): | 08:47 |
CIA-3 | Added InUse and ParentDesignId to Component for future use. | 08:47 |
CIA-3 | That future use is for when a Design in one category creates a component | 08:47 |
CIA-3 | in another category, and to allow for various interactions. This | 08:47 |
CIA-3 | includes adding to the parent's design construction count when a | 08:47 |
CIA-3 | component is used. | 08:47 |
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CIA-3 | llnz tpserver-cpp * r91f436c3a764 /tpserver/component.cpp: | 08:51 |
CIA-3 | Made setInUse symmetric about updating design counts whether using or not. | 08:51 |
CIA-3 | Should make is possible to create a design, then delete it and the parent | 08:51 |
CIA-3 | design counts should not have changed. | 08:51 |
mithro | niphree: so what are your current plans? | 08:52 |
niphree | mithro: 1 - fix calendar error | 08:52 |
niphree | mithro: 2 - fix image_graph | 08:52 |
niphree | mithro: 2 - error with displaying graph | 08:53 |
niphree | mithro: 3 - end rss feed and backconnect | 08:54 |
mithro | niphree: so how can we get you to commit more? | 08:56 |
mithro | I'm very happy about your recent progress, but it would be better if you could commit more | 08:58 |
niphree | mithro: k - I'll try to do one commit every day - I think it could work now. | 08:58 |
mithro | niphree: it would be good after you do each of the above fixes | 08:59 |
mithro | do a commit | 08:59 |
niphree | mithro: ok | 08:59 |
mithro | also lets us see your progress easier :) | 09:00 |
Epyon | commit early, commit often -_- | 09:00 |
mithro | yes | 09:01 |
* Epyon knows that saying that makes him a hypocrite... xP | 09:01 | |
llnz | hehe | 09:01 |
niphree | Epyon: :P | 09:02 |
Epyon | Yeah. I know :P | 09:03 |
Epyon | Time to do some SoC stuff. | 09:03 |
*** niphree is now known as niphree_afk | 09:03 | |
Epyon | To bad I'm stuck -_- | 09:03 |
mithro | Epyon: if your stuck, we can discuss licensing? | 09:04 |
Epyon | Hmm? | 09:05 |
CIA-3 | niphree /tmp/H1t5lbGI0U/YLC86AflEy-rewrite * r24a1af3cb7e8 / (class/Calendar.php stat.php): | 09:05 |
CIA-3 | fixed calendar error | 09:05 |
CIA-3 | via git-CVS emulator | 09:05 |
Epyon | Of what I submitted? | 09:05 |
Epyon | All that was submitted is GPL, or as you wish. | 09:06 |
mithro | niphree_afk: yay! :) | 09:06 |
mithro | Epyon: okay cool, you had concerns about licensing stuff however? | 09:07 |
mithro | [20:26] <Epyon> llnz, i have a question about art for TP, and actually about licencing | 09:07 |
mithro | [20:26] <Epyon> If I release some art for TP do I still retain full rights for it for my own usage? | 09:07 |
Epyon | Yeah, but this was about future work | 09:07 |
CIA-3 | llnz tpserver-cpp * r959b42d91b88 /tpserver/designstore.cpp: Set InUse on components when a design uses them (or stops using them). | 09:08 |
mithro | Epyon: sure, I wanted to discuss the concerns you had about GPLing the artwork | 09:09 |
Epyon | I'm going to do a *lot* sci-fi models/work in the next year, and I wondered about sharing. But the problem is that this work will have a much more "personal" to it from my point of view, and I wouldn't like to see it abused in more GPLed projects except the ones that I would give permission to. | 09:09 |
Epyon | And that violates the GPL of course. | 09:09 |
mithro | well, your are trying to build a portfolio right? | 09:09 |
mithro | and what do you mean by "abused"? | 09:10 |
daxxar | s/abused/used/ | 09:10 |
daxxar | :-P | 09:10 |
Epyon | Nah, I'm trying to build a game :P. A artwork portfolio is useless to me, for I have no chance in the modelling industry anyway. | 09:11 |
mithro | Epyon: why are you concerned with others using your artwork? | 09:11 |
Epyon | Because if I spend on something more than a day, I treat it very... personally. | 09:12 |
Epyon | It's not just "data" anymore. It's a part of my "dream". | 09:12 |
*** niphree_afk is now known as niphree | 09:12 | |
mithro | GPL means others can use your work, but if they make changes/improvements they have to contribute back | 09:12 |
niphree | back | 09:12 |
mithro | hey niphree | 09:12 |
Epyon | niphree, kill them. They try to GPL my soul -_- | 09:13 |
* niphree is killing them ... eee who are "them" ? :> | 09:14 | |
mithro | Epyon: well, I can understand the personal investment in developing | 09:14 |
Epyon | mithro, not all of it. But in the case of work done on "Stardreamer" it will be much more personal :/ | 09:15 |
mithro | Epyon: I'm interested, why does another person using your artwork take away from that? | 09:15 |
Epyon | mithro, would you like your photo used to advertise porn? That's a big exaggaration, but the sense is basically the same :P | 09:16 |
mithro | Epyon: okay | 09:17 |
Epyon | Basically things taken out of context loose a part of their soul. | 09:18 |
mithro | Epyon: does it destory part of the originals soul? | 09:18 |
Epyon | Yep. | 09:18 |
Epyon | It devalues the original :P | 09:19 |
Epyon | "Hey I've seen this ship in that shitty sidescroller" | 09:19 |
Epyon | The ship looses it's original value then. | 09:20 |
Epyon | TIE fighters wouldn't be so cool if they'd be in every GPL'ed game y'know :P | 09:20 |
mithro | Epyon: but TIE fighters are in every GPL game :) | 09:21 |
Epyon | Not their design :) | 09:21 |
mithro | sure, I know hundreds of games which have "Starwars" modes | 09:21 |
Epyon | A TIE fighter in any non-Star Wars game feels really wrong, doesn't it? | 09:21 |
mithro | with TIE fighters and X-Wings | 09:21 |
Epyon | Because the design of star wars is so... "complete". | 09:22 |
mithro | and Stardestroyers | 09:22 |
llnz | Epyon: if a "embago" service for your media was available, would you use it, and how long would the embago be? | 09:22 |
Epyon | I want my designs to form a similar "complete" set. | 09:22 |
Epyon | embago? | 09:22 |
daxxar | embargo? | 09:22 |
Epyon | ??? | 09:22 |
* Epyon is confused. | 09:22 | |
llnz | as in not available for a given amount of time | 09:22 |
llnz | held in trust | 09:22 |
daxxar | In international commerce and politics, an embargo is the prohibition of commerce and trade with a certain country, in order to isolate it and to put its government into a difficult internal situation, given that the effects of the embargo are often able to make its economy suffer from the initiative. | 09:22 |
daxxar | In academic publishing, an embargo is a period during which access is not allowed to certain types of users. The purpose of this is to protect the revenue of the publisher. | 09:23 |
mithro | but as George Lucas is considered the originator, his work is considered the definite source | 09:23 |
llnz | daxxar: that second meaning is the closest | 09:23 |
daxxar | In journalism and public relations, a news embargo or press embargo is a request by a source that the information or news provided by that source not be published until a certain date or certain conditions have been met. | 09:23 |
Epyon | mithro, that's right. But if it would spread *before* star wars became canon, it wouldn't be so. | 09:23 |
llnz | daxxar: or the third | 09:23 |
daxxar | Wikipedia <3 | 09:23 |
Epyon | llnz, it depends on the success of the game. | 09:24 |
Epyon | Stardreamer won't see a public alpha version for at least a year at least. | 09:24 |
Epyon | Anyway, if I'd decide to drop the project, I would probably "free" everything that was created for it. | 09:25 |
llnz | out of curiosity, what kind of game is stardreamer? | 09:25 |
Epyon | And that includes models. | 09:25 |
Epyon | Hmm. Elite/Frontier-like but with top-down "Star Wars : Empire at War" RTS style combat. | 09:26 |
mithro | Epyon: can you think of any time you have seen this actually happen? | 09:26 |
Epyon | mithro, what? | 09:26 |
mithro | work being taken and used in the manner you said above | 09:27 |
Epyon | Nope. But no wonder -- because you don't hear about those :P | 09:27 |
Epyon | Actually, on a very small scale that what happened in the roguelike scene with David Geriavis and Adam Bolt roguelike/cRPG tilesets. You see them *everywhere*. Sure they're good, but because they appear in *almost every* game, their value decreased so much that I can't stand playing another game which uses them. | 09:29 |
Epyon | Sure it's noble to create such a tileset and see so many people use it, but... I wouldn't want that to happen to my work :/ | 09:29 |
mithro | oh? | 09:29 |
Epyon | "oh?"? | 09:30 |
mithro | hrm, google is not turning up anything | 09:30 |
mithro | these -> http://www.thangorodrim.net/download.html#graphics ? | 09:31 |
tpb | <http://ln-s.net/lP1> (at www.thangorodrim.net) | 09:31 |
Epyon | yep | 09:32 |
mithro | Epyon: hrmm.... | 09:38 |
mithro | Epyon: I'm assuming you plan to do StarDreamer totally yourself? | 09:43 |
Epyon | Crazy, isn't it? ;) | 09:43 |
mithro | Epyon: well, what would you think of llnz's idea? | 09:45 |
Epyon | That is? | 09:45 |
llnz | we embago the release of your media under the GPL until you say it is ok to release it (in affect) | 09:46 |
llnz | - your game isn't affected (media not release) | 09:47 |
Epyon | Well there would probably be a time limit for that, right? | 09:47 |
llnz | - we get (GPL) media (eventually) | 09:47 |
llnz | yes | 09:48 |
llnz | - if you get hit by the offline bus, we still get it | 09:48 |
llnz | - you leave a legacy | 09:48 |
Epyon | llnz, that's scary. I don't like dodging assasination attempts -_- | 09:48 |
mithro | Epyon: :P | 09:49 |
llnz | i guess i should have put "(eventually)" at the end of that line | 09:49 |
Epyon | :P | 09:49 |
mithro | Epyon: your artwork isn't that good ;) | 09:49 |
Epyon | mithro, I know :P | 09:49 |
Epyon | mithro, but I hope it'll be better in the future :P | 09:49 |
llnz | when TP takes off, i expect to offer embago servies for whole games (ie: ruleset and optionally media) | 09:50 |
Epyon | Anyway, I can supply you with GPL images it's the models I'm fighting for | 09:50 |
* llnz would love to work full time on tp | 09:50 | |
Epyon | llnz, someone would have to pay you for that xP | 09:50 |
llnz | Epyon: yeah, and what's wrong with that? | 09:51 |
* Epyon would love to work fulltime as a game designer/developer if someone paid him for that. | 09:51 | |
llnz | anyway.... | 09:52 |
* llnz wanders off | 09:52 | |
llnz | later all | 09:52 |
Epyon | later, llnz | 09:52 |
*** llnz has quit IRC | 09:53 | |
mithro | Epyon: if you had developed the complete set, would you be more interested in release it? | 09:53 |
Epyon | mithro, what do you mean by that? Complete set of what? | 09:54 |
mithro | well, if you had completed Stardreamer | 09:55 |
Epyon | Depends on how popular it would be. | 09:55 |
Epyon | I plan on GPL'ing every game I make eventually. | 09:56 |
mithro | Epyon: so why not say, I release the models under something like "http://creativecommons.org/license/results-one?license_code=by-nc-nd" but it will automatically release under GPL after 2 years? | 09:59 |
tpb | Title: Creative Commons (at creativecommons.org) | 09:59 |
Epyon | Y3eah, with the attribution bearing "Created for ThousandParsec". That would be ok. | 10:00 |
Epyon | And my name probably. | 10:01 |
mithro | all the CC license cover attribution | 10:01 |
mithro | cc by-sa would be fine too | 10:02 |
Epyon | ND states that you can't build a game upon that content? | 10:02 |
mithro | "No Derivative Works. You may not alter, transform, or build upon this work." | 10:03 |
Epyon | Yeah I know, but I'm no lawyer, so I don't know what that exactly means :P | 10:03 |
mithro | Epyon: btw, you understand that most license are "non-exclusive" | 10:03 |
Epyon | Hmm? | 10:04 |
mithro | Epyon: which you always have the rights to do you what you want with your own work | 10:04 |
Epyon | Non-exclusive, by that you mean relicencing? | 10:04 |
Epyon | Yeah, I know. | 10:04 |
Epyon | Anyway, I see that there are no problems here :) | 10:05 |
Epyon | Anyway, I'll try to GPL all content for TP anyway. | 10:05 |
mithro | Epyon: don't know if dual-licensing might work too? | 10:06 |
Epyon | The problem would start with bigger things like spacestations or bigger detailed ships. | 10:06 |
Epyon | And it's only about the models. | 10:06 |
mithro | okay | 10:09 |
mithro | well, maybe we should wait till you get to the bigger items? | 10:10 |
Epyon | Yeah ;) | 10:10 |
Epyon | Anyway, if all goes well I'll be tackling missiles today. | 10:10 |
mithro | missiles would be good | 10:11 |
mithro | anyway I have to go to bed | 10:20 |
CIA-3 | niphree /tmp/0CLdSN7yl6/y039tMyFui-rewrite * r129d3741fe66 / (class/Charts.php stat.php): | 10:25 |
CIA-3 | fixed error in displaying image charts | 10:25 |
CIA-3 | via git-CVS emulator | 10:25 |
*** niphree is now known as niphree_afk | 10:27 | |
mithro | niphree_afk: keep up the good work. | 10:30 |
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CIA-3 | frodough tpruledev * r5b259cc1f88c /src/gui/ (EditPanel.py EditorFrame.py GameObjectTree.py): | 11:33 |
CIA-3 | Messing with right-click handling | 11:33 |
CIA-3 | Since it would be nice to have context menus for the treectrl, eh? Stupid | 11:33 |
CIA-3 | event order. | 11:33 |
CIA-3 | frodough tpruledev * r78f47e2b3e8a / (74 files in 18 dirs): (log message trimmed) | 11:33 |
CIA-3 | Added RDE support for multiple categories | 11:33 |
CIA-3 | Which raises the interesting point of how to handle category | 11:33 |
CIA-3 | associations. Can components only affect properties in their own | 11:33 |
CIA-3 | category? Should we have an implicit and hidden 'general' category in | 11:33 |
CIA-3 | which all objects are placed if this is the case so that basic, general | 11:33 |
CIA-3 | properties don't need to have their own category which would just be | 11:33 |
CIA-3 | frodough tpruledev * r31227a1962a9 /Frosec/ (18 files in 5 dirs): | 11:33 |
CIA-3 | Added the Frosec project | 11:33 |
CIA-3 | This is the project created entirely within the RDE | 11:33 |
*** niphree_afk is now known as niphree | 11:40 | |
CIA-3 | frodough tpruledev * rc616c11f99e4 /src/ (3 files in 2 dirs): Provided code-generation support for multiple categories | 11:41 |
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llnz | hi xdotx | 23:44 |
xdotx | llnz: hey | 23:45 |
xdotx | llnz: all done with finals | 23:45 |
llnz | cool | 23:45 |
xdotx | all that's left is praying to pass math | 23:45 |
xdotx | my estimates put me about 2-3 points away from a C-, so i'm depending on a curve... or good partial credit for the final. like quite a few others it seems :/ | 23:46 |
llnz | when you get a moment, please update to the current master repo | 23:48 |
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