Wednesday, 2007-07-18

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jothamhey00:01
jothamsorry box had a power cut this morning00:01
jothamhaven't reconnected to all the channels yet00:01
mithroso um, where is this wondering battleviewer :P00:02
jothami need to get epyons graphics sorted00:02
jothambut i've been sidetracked lately, i should get back on it00:02
greywhindhi00:19
mithrojotham: so, what do you need regarding Epyon's graphics?00:23
mithrothe models? or?00:23
jothammodels yeah00:23
jothamso i can render them out for my thing00:23
jothami just spent the last few weeks writing a new event system and widget system for myself00:24
jothamwas a good learning experience00:25
mithroEpyon: ping?00:32
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mithrohey llnz03:47
llnzhi mithro03:47
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mithrollnz -> http://www.thousandparsec.net/~tim/t3.gif03:47
mithrogalaxie bugs prevent me from making a proper output03:48
llnzcool03:49
llnz"Mithro\'s Testing Server" on the metaserver :-)03:50
mithro:P03:51
mithrollnz: is there a way I could seed the universe so I can always get the same output?03:51
llnznot currently03:52
llnzit wouldn't be too hard to do though03:53
mithrollnz: that would be good to add03:56
mithromake crashes more reproducable03:56
llnzjust minisec?03:57
mithroprobably even more important for complicated rulesets04:02
llnztrue04:02
llnzi will add generic universe generation at some point04:03
CIA-3llnz tpserver-cpp * r19f06f8109e4 /modules/games/minisec/ (minisec.cpp minisec.h):04:17
CIA-3Added debug ability with seeding the universe generation PRNG to minisec.04:17
CIA-3To use, set minisec_debug_random_seed to an integer. It creates the same04:17
CIA-3universe everytime the ruleset is loaded (and universe created). If not04:17
CIA-3set, the game-wide PRNG is used, with it's random seeds.04:17
llnzthere you go04:17
tpbdisconnected from worldforge: Ping sent at 2007-07-18T04:42:43 not replied to.04:44
mithrollnz: thanks05:40
mithrollnz: currently galaxie segfaults are preventing me from running a game for more then 40 turns05:40
llnzfun05:40
mithrollnz: did you checkout that gif above?05:40
llnzno problem05:40
llnzyeah05:40
mithrollnz: it's fairly interesting - you can see that the two badguys segfault fairly early on05:41
mithroand the AI doesn't seem to colonise everything yet :/05:42
* llnz wonders if nash has change the ai to move first or just depends on the colonise order to move to the right place (which it doesn't do any more)05:44
mithrollnz: he tells it to move first06:45
llnzcool06:46
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mithrohey DystopicFro09:15
DystopicFromithro: ahoy09:23
mithroDystopicFro: how goes everything?09:23
DystopicFropretty well, I just found the error that was causing pyscheme to fail in parsing the tpcl code from the RDE09:24
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llnzlater all09:45
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mithroDystopicFro: ahh cool09:54
mithro~seen niphree09:54
tpbmithro: niphree was last seen in #tp 3 days, 23 hours, 48 minutes, and 47 seconds ago: <niphree> mithro: ok! :]09:54
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CIA-3frodough tpruledev * r33d6a6f8df7d /src/ (5 files in 4 dirs): (log message trimmed)10:18
CIA-3Er. Yeah. Added the TPCL evaluation code10:18
CIA-3It would help to have this around, eh? Geez. Absent minded or what,10:18
CIA-3Fro? But, on the upside, errors can now be detected in TPCL code, both10:19
CIA-3syntax errors and references to nonexistant variables or procedures. A10:19
CIA-3whole barrel of fun is opened up with that, though, since some rulesets10:19
CIA-3generate properties on the fly as designs are created, and the RDE needs10:19
CIA-3frodough tpruledev * r2e2130c189f6 / (30 files in 9 dirs):10:19
CIA-3Removed escaping backslashes from quotes in TPCL code10:19
CIA-3These backslashes were causing pyscheme to throw parser errors. It's10:19
CIA-3better this way anyway. Quotes in strings should be handled in a server10:19
CIA-3specific manner.10:19
mithroDemitar: your comments are a bit long there :P10:20
mithros/Demitar/ DystopicFro /10:21
tpbdisconnected from worldforge: Ping sent at 2007-07-18T10:20:52 not replied to.10:23
mithroDystopicFro: ping?10:28
DystopicFromithro: pong10:35
mithroDystopicFro: the validation seems to work against your currently saved data?10:36
DystopicFroFor minisec. There are issues with both MTSec and RFTS relating to properties that are created by the server during Design initialization10:37
DystopicFroAre you getting errors with it?10:39
mithrowell, I create an error10:42
mithrothen the little yellow circle appears10:43
DystopicFroAh...heheh. Well. You have to choose "Validate Project" under the project menu. At least right now.10:44
DystopicFroThere isn't any feedback yet, though I'm adding that right now10:44
mithroand then I went to validate project and it didn't complain10:45
mithroI clicked save10:45
mithrothen when validate project and it finally complained10:45
DystopicFroAh, yes, that's an issue that comes from sloppy coding right now10:46
DystopicFroWhich is that changes aren't registered in the object data until you navigate off the current object10:46
mithroso whats the little yellow circle indicate10:50
mithroyou should also put in your readme where to get pyscheme10:50
DystopicFroThe little yellow circle indicates that an unsaved change is present10:53
DystopicFroaye, I've fallen behind a bit on general documentation, I'll add pyscheme as a requirement in the readme with info on where to get it10:53
DystopicFroand will put up basic usage of the RDE as well once I'm certain that there won't be any big changes10:54
mithrookay10:54
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mithroDystopicFro: you have private messages12:03
greywhindhi mithro - still awake again i see12:03
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Epyon*yawn*19:06
Epyonwveryone asleep?19:06
nashAbsolutley19:07
nashI need better pillows in the office however19:07
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niphreehello20:02
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nashhi20:03
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nashniphree: What client do you use?20:06
niphreenash: before - xchat, now: mirc (I had some errors :/)20:06
nashI've noticed20:06
niphreeI'll try later run xchat :)20:08
* nash cares not... Just don't like to see all the connets and disconnects20:09
Epyonniphree, try icechat.20:09
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