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nash | llnz: It's your fault! | 02:19 |
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llnz | what is? | 02:19 |
xdotx | heh | 02:20 |
xdotx | hey nash, llnz, everybody else | 02:21 |
llnz | hi xdotx | 02:21 |
llnz | i'm answering your email now | 02:21 |
nash | hey xdotx. | 02:21 |
nash | llnz: The fact DystopicFro can't push to a new branch for tpserver-cpp ... | 02:21 |
llnz | odd | 02:22 |
nash | llnz: Actually it's probably mithro's fault... but blaming you is a good way to get way to get your attention ;-) | 02:22 |
nash | llnz: It's most likely a permissions thing | 02:22 |
nash | Some directory he doesn't have write access too | 02:22 |
llnz | ahh, yeah | 02:23 |
llnz | it appears that he is not in the correct group | 02:23 |
llnz | try now | 02:24 |
nash | llnz: I'll let him know... ;-) | 02:32 |
nash | llnz: Thanks | 02:32 |
xdotx | llnz: "Component Lists are a map between the ID of the component to the number of that component in the design." - So, component ID i can see, but what's the number of the component in the design? | 02:37 |
llnz | how many of that component there is in the design | 02:39 |
llnz | ie: engine (id 2), quanity 5 (five engines) | 02:39 |
xdotx | ohh... yeah now i feel silly | 02:39 |
xdotx | llnz: so, in minisec and mtsec, it seems we pull the component ids out... magically...? | 02:47 |
xdotx | i was thinking i'd.. make another enum instead? | 02:47 |
llnz | all the ids are set by the DesignStore | 03:07 |
llnz | do you need a getComponentByName method? | 03:08 |
xdotx | i would think so, how else could i know? | 03:08 |
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mithro | ~seen dmpayton | 03:09 |
tpb | mithro: dmpayton was last seen in #tp 5 days, 3 hours, 16 minutes, and 19 seconds ago: <dmpayton> gnight | 03:09 |
mithro | ~seen niphree | 03:09 |
tpb | mithro: niphree was last seen in #tp 4 days, 14 hours, 33 minutes, and 53 seconds ago: <niphree> I just started :) | 03:09 |
mithro | :/ | 03:10 |
mithro | ~seen DystopicFro | 03:11 |
tpb | mithro: DystopicFro was last seen in #tp 5 hours, 1 minute, and 0 seconds ago: <DystopicFro> >.< I think I'll get my TPCL expression editor up and running first, and then use that to push mtsec forward :P | 03:11 |
mithro | hrm.... | 03:13 |
mithro | nash: ping? | 03:14 |
mithro | DystopicFro: ping? | 03:14 |
nash | pong | 03:15 |
mithro | hrm... this is quite weird | 03:15 |
CIA-32 | llnz tpserver-cpp * rec70b4855fb5 /tpserver/ (designstore.cpp designstore.h): | 03:15 |
CIA-32 | Added getComponentByName() method to DesignStore. | 03:15 |
CIA-32 | Needed to get the id of a Component without guessing. Might change the | 03:15 |
CIA-32 | addFoo methods to return the ids too yet. | 03:15 |
mithro | somehow tpserver-cpp directory is owned by www-data | 03:15 |
mithro | llnz: ping? | 03:15 |
llnz | mithro: pong | 03:15 |
llnz | no it | 03:16 |
llnz | 's not | 03:16 |
mithro | it is | 03:17 |
llnz | i figured out DystopicFro's problem trying to push to tpserver-cpp | 03:17 |
mithro | -rw-rw-r-- 4 lee www-data 509 2007-05-02 10:28 tpserver-cpp.git/objects/fc/6224a54d50412646ba5995d779723ec29d5de6 | 03:17 |
mithro | -rw-rw-r-- 4 lee www-data 3840 2007-05-02 09:57 tpserver-cpp.git/objects/fc/d3c51f42f0ed67ec49a4c4aa1d525339a7c48d | 03:17 |
mithro | -rw-rw-r-- 4 lee www-data 2730 2007-05-02 10:43 tpserver-cpp.git/objects/fd/1c72a36005f7ffec6900a4fa57a5d8f46a46e6 | 03:17 |
llnz | he wasn't in the codemonkey group | 03:17 |
llnz | bbl, out for a meeting | 03:17 |
mithro | oh? | 03:17 |
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mithro | llnz_away: fixed the permissions | 03:19 |
mithro | llnz_away: ahh, I see what you missed - Fro's "default" group is the codemonkey group | 03:26 |
mithro | nash: haven't seen my galaxie progress? | 03:27 |
nash | mithro: haven't pushed anything... been busy with other things | 03:27 |
tpb | disconnected from worldforge: Ping sent at 2007-07-03T03:26:37 not replied to. | 03:29 |
tpb | tpb has joined on worldforge | 03:32 |
mithro | nash: don't forget to push things otherwise unfortunate accidents can happen :P | 03:34 |
nash | mithro: It is pushed to my work machine ;-) | 03:34 |
mithro | bah | 03:35 |
nash | Thought you may say that ;-) | 03:36 |
nash | Anyway - about to head home | 03:36 |
nash | talk to you later | 03:36 |
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CIA-32 | fr33.em4il tpserver-cpp-rfts * r91d402f1e000 /modules/games/rfts/rfts.cpp: Fixed readding properties to design store | 03:42 |
CIA-32 | llnz tpserver-cpp-rfts * rec70b4855fb5 /tpserver/ (designstore.cpp designstore.h): | 03:42 |
CIA-32 | Added getComponentByName() method to DesignStore. | 03:42 |
CIA-32 | Needed to get the id of a Component without guessing. Might change the | 03:42 |
CIA-32 | addFoo methods to return the ids too yet. | 03:42 |
CIA-32 | fr33.em4il tpserver-cpp-rfts * r4a568c632104 /tpserver/ (designstore.cpp designstore.h): | 03:42 |
CIA-32 | Merge with git://git.thousandparsec.net/git/tpserver-cpp.git | 03:42 |
CIA-32 | Merging | 03:42 |
CIA-32 | fr33.em4il tpserver-cpp-rfts * r39ebac477c54 /modules/games/rfts/ (Makefile.am rfts.cpp rfts.h): Added component and design for each tech level | 03:42 |
mithro | woot more commits! | 03:55 |
CIA-32 | fr33.em4il tpserver-cpp-rfts * rf0d9e04a6559 /modules/games/rfts/ (rfts.cpp rfts.h): Using designstore's getComponentByName instead of load propertylist | 03:56 |
xdotx | just lil' things | 03:56 |
xdotx | but i don't feel like going to bed any time soon | 03:57 |
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mithro | xdotx: every little bit counts :P | 05:21 |
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* llnz is back | 05:48 | |
xdotx | llnz: wb, get my email? | 05:49 |
llnz | reading now | 05:49 |
xdotx | llnz: i'm thinking i'm just going to drop the different categories and move PDBs to an objectparam. | 06:01 |
llnz | ok | 06:01 |
xdotx | not really a need for the different categories, just thought it'd be nice to use. doesn't really get me any benefit here | 06:02 |
llnz | xdotx: could you delete the cache.* files in you ~/.tp/ directory and try to connect to your server again? | 06:04 |
xdotx | ooo. i've got some current changes from then (crazy changes). but i've got a new (real) error: "unpack requires a string argument of length 4" | 06:08 |
llnz | odd, avahi says there are no objects in the server | 06:11 |
llnz | ahhh... | 06:12 |
llnz | > void Rfts::createUniverse() const { | 06:13 |
llnz | > //todo - something | 06:13 |
llnz | > } | 06:13 |
xdotx | heh | 06:13 |
xdotx | yeah, i was going to say... there probably aren't any objects | 06:13 |
xdotx | i've got that started right now actually | 06:13 |
llnz | it could be the tpclient-pywx trys object 0 anyway | 06:14 |
xdotx | i was thinking so | 06:15 |
xdotx | i've got objects now, but also a seg fault | 06:15 |
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* xdotx should probably be getting sleep instead of another cup of coffee | 06:34 | |
llnz | hehe | 06:34 |
CIA-32 | fr33.em4il tpserver-cpp-rfts * r322bba88d698 /modules/games/rfts/ (rfts.cpp rfts.h): Settings up framework for universe creation | 06:35 |
CIA-32 | fr33.em4il tpserver-cpp-rfts * re0b197e03066 /modules/games/rfts/rfts.cpp: Fixing universe creation | 06:35 |
CIA-32 | fr33.em4il tpserver-cpp-rfts * r76fb57962398 /modules/games/rfts/ (Makefile.am designcategories.h rfts.cpp rfts.h): Switching to single category | 06:35 |
xdotx | llnz: so it seems like RFTS doesn't really have resources in the sense that they're used here | 06:41 |
llnz | maybe | 06:42 |
xdotx | there's no parts or objects, there's only stats | 06:42 |
xdotx | and general use "resource points" | 06:43 |
llnz | resource points could be a resource | 06:43 |
llnz | is there anything else that could be shifted from one place to another | 06:44 |
llnz | the stats might be resources too | 06:44 |
xdotx | hmm. nothing can really be moved. it's either local to the planet, or to the player | 06:44 |
xdotx | a planet's left over resource points go global after a turn of non-use, and ship tech is global | 06:45 |
mithro | I'm using resources in TIM Trader to indicated things like factories | 06:54 |
mithro | xdotx: can you log a reproducable bug for above? | 06:57 |
mithro | I really need to handle error cases much better | 06:57 |
xdotx | mithro: hmm, for which? and I'm not sure i could do a good job reproducing either ;P | 07:01 |
mithro | [19:46] <xdotx> i've got objects now, but also a seg fault | 07:01 |
mithro | [19:39] <xdotx> ooo. i've got some current changes from then (crazy changes). but i've got a new (real) error: "unpack requires a string argument of length 4" | 07:01 |
xdotx | the seg fault is 100% my bad :p | 07:02 |
xdotx | i can try to reproduce the unpack one though | 07:03 |
mithro | tpserver-cpp segfaulting or tpclient-pywx segfaulting? | 07:03 |
mithro | xdotx: that would be good | 07:03 |
xdotx | tpserver-cpp | 07:04 |
mithro | ahh okay, thought you had one in tpclient-pywx :P | 07:04 |
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* llnz wanders off | 07:48 | |
llnz | later all | 07:48 |
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tpb | disconnected from worldforge: Ping sent at 2007-07-03T07:46:49 not replied to. | 07:48 |
tpb | tpb` has joined on worldforge | 07:48 |
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tpb | nick change by tpb` to tpb on worldforge | 07:49 |
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CIA-32 | fr33.em4il tpserver-cpp-rfts * r0dcbcd002e6c /modules/games/rfts/ (planet.cpp planet.h rfts.cpp): Seg fauly fix | 08:08 |
CIA-32 | fr33.em4il tpserver-cpp-rfts * rfd800c80dda9 /modules/games/rfts/ (Makefile.am nop.cpp nop.h planet.cpp planet.h rfts.cpp): Stole nop from mini/mtsec | 08:08 |
tpb | disconnected from worldforge: Ping sent at 2007-07-03T09:07:03 not replied to. | 09:09 |
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tpb | disconnected from worldforge: Ping sent at 2007-07-03T10:06:05 not replied to. | 10:08 |
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CIA-32 | frodough tpruledev * r59751f9220cd /src/game_objects/ (Category.py Component.py Property.py): Fixed some mixups in code generation | 12:49 |
CIA-32 | frodough tpruledev * rfff6aa9d2b45 /src/ (9 files in 2 dirs): refactored ObjectPanel.py files to gui dir | 12:49 |
CIA-32 | frodough tpruledev * rf44c8120ed51 /src/ (game_objects/ObjectUtilities.py gui/PropertyPanel.py): | 12:49 |
CIA-32 | Component/Property Panels now don't load/destroy panels | 12:49 |
CIA-32 | Have to work a better flow out for this, though, will do that after | 12:49 |
CIA-32 | further refactoring, I think. | 12:49 |
CIA-32 | frodough tpruledev * r4c3aff93f829 /src/ (gui/EditorFrame.py rde/ObjectManagement.py): Moved GameObjectTree into its own file in src/gui/ | 12:49 |
CIA-32 | frodough tpruledev * r21810f32019f /src/ (3 files in 2 dirs): Removing unnecessary functions and imports | 12:49 |
CIA-32 | frodough tpruledev * r58ab2d2de9d5 /src/ (10 files in 4 dirs): | 12:50 |
CIA-32 | Refactored code generation | 12:50 |
CIA-32 | Code generation now resides in its own package to better decouple it | 12:50 |
CIA-32 | from the game object | 12:50 |
CIA-32 | frodough tpruledev * r606f2153dc62 /src/gui/EditorFrame.py: | 14:38 |
CIA-32 | Only Allow GameObjects to be selected in tree | 14:38 |
CIA-32 | This way we don't have to make panels for the object types, vastly | 14:38 |
CIA-32 | simplifying things. | 14:38 |
CIA-32 | frodough tpruledev * r3883c20ce192 /src/gui/ (EditPanel.py EditorFrame.py): Added EditPanel to handle panel swapping | 14:38 |
CIA-32 | frodough tpruledev * r08eb00a5173b /src/ (11 files in 3 dirs): | 14:38 |
CIA-32 | Put EditPanel into service | 14:38 |
CIA-32 | So now performance should be a bit better | 14:38 |
CIA-32 | frodough tpruledev * r034b6181ff19 /src/game_objects/ (Category.py Component.py ObjectUtilities.py Property.py): | 14:38 |
CIA-32 | Removed unnecessary wx imports | 14:38 |
CIA-32 | And also got rid of the generateEditPanel functions | 14:38 |
CIA-32 | frodough tpruledev * rfb45c3b74301 /src/gui/ (EditorFrame.py GameObjectTree.py): Expand object tree by default | 14:38 |
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