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llnz_laptop | afk, sorting out ssh key | 00:00 |
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* llnz_laptop is back | 00:07 | |
xdotx | back | 00:16 |
llnz_laptop | hi xdotx | 00:17 |
xdotx | hey, speaking of ssh.. you wouldn't happen to know how to block ssh, besides blocking the port would ya? | 00:18 |
xdotx | or, more importantly, how i might get around something of that sort ;) | 00:18 |
llnz_laptop | port blocking is the most obvious method, some people run ssh on a different port to avoid scans for ssh | 00:20 |
xdotx | well my school just started blocking ssh. so naturally i looked around and noticed port 21, so i switched to that, but they're still blocking it somehow | 00:21 |
xdotx | er, noticed port 21 was open, that is | 00:22 |
llnz_laptop | is the other end listening on port 21? | 00:23 |
xdotx | i've tested and i can telnet in on 21 to my host | 00:23 |
xdotx | mhmm | 00:23 |
llnz_laptop | port 21 is ftp | 00:23 |
llnz_laptop | (ftp control connection) | 00:24 |
xdotx | yeah, it's my server, so i just dropped ftp (i can scp anyways) | 00:24 |
* llnz_laptop builds tpserver-cpp with rfts | 00:38 | |
xdotx | :P | 00:41 |
xdotx | oh! actually. i think i screw up my repo :) | 00:42 |
llnz_laptop | oh dear | 00:43 |
xdotx | heh, should be an easy fix though | 00:44 |
xdotx | ...famous last words | 01:37 |
llnz_laptop | hehe | 01:37 |
CIA-3 | llnz tpserver-cpp-rfts * rf67435a92e00 /modules/games/mtsec/mtsec.cpp: Removed unavailable header include from mtsec.cpp | 02:46 |
CIA-3 | llnz tpserver-cpp-rfts * r64b2daa3ef9d /tpserver/ (orderqueue.cpp orderqueue.h): | 02:46 |
CIA-3 | Added mod time to order queues. | 02:46 |
CIA-3 | Seemed a good idea to do it now in case it is needed later. | 02:46 |
CIA-3 | paul tpserver-cpp-rfts * ra1eadb411580 /debian/ (24 files): Initial dh_make debian step | 02:46 |
CIA-3 | paul tpserver-cpp-rfts * rcf75c9c52f46 /debian/ (25 files): Create multiple debian packages | 02:46 |
CIA-3 | llnz tpserver-cpp-rfts * r6415700fd1e8 /debian/ (26 files): Merge with git://git.mawsonlakes.org/git/tp/tpserver-cpp | 02:46 |
CIA-3 | llnz tpserver-cpp-rfts * ra485a147e649 /tpserver/game.cpp: | 02:46 |
xdotx | o_O | 02:46 |
CIA-3 | Added metaserver_key_unsafe setting for Lee to publish games | 02:46 |
CIA-3 | while running without persistence and without having to rename the game | 02:46 |
CIA-3 | every restart. Setting is undocumented because game admins really shouldn't | 02:46 |
CIA-3 | use it. | 02:46 |
CIA-3 | llnz tpserver-cpp-rfts * re1f2291f765e /tpserver/ (object.cpp object.h objectdata.cpp objectdata.h): | 02:46 |
CIA-3 | Added Dirty Flag to ObjectData and IGObject to tell if they are modified. | 02:46 |
CIA-3 | Should make persistence a little bit more reliable. | 02:46 |
CIA-3 | llnz tpserver-cpp-rfts * r9535a14e6945 /tpserver/ (objectmanager.cpp objectmanager.h): Use isDirty instead of modtimes to know when object changes. | 02:46 |
CIA-3 | llnz tpserver-cpp-rfts * red6b91f88821 /tpserver/ (avahi.cpp net.cpp): Use tp+http(s) instead of tphttp(s) | 02:46 |
xdotx | uh...oh | 02:46 |
CIA-3 | llnz tpserver-cpp-rfts * r921630c0795c /tpserver/metaserverconnection.cpp: Force "+" in metaserver update, by urlencoding. | 02:46 |
llnz_laptop | hehe | 02:46 |
CIA-3 | llnz tpserver-cpp-rfts * r145ef78a820b /tpserver/ (9 files): Log messages are now const | 02:46 |
CIA-3 | llnz tpserver-cpp-rfts * r394e7732a04a /tpserver/ (Makefile.am playerview.cpp playerview.h): | 02:46 |
llnz_laptop | it's fine | 02:46 |
CIA-3 | Started PlayerView, taken initial parts from Player. | 02:46 |
CIA-3 | This will be far more extensive, handling partial views, history and | 02:46 |
CIA-3 | difference lists eventually. Going to be coded in small steps because it's | 02:46 |
CIA-3 | complicated. | 02:47 |
CIA-3 | llnz tpserver-cpp-rfts * rabe634eccaef / (12 files in 3 dirs): Use PlayerView, instead of Player for visible and usable things. | 02:47 |
CIA-3 | llnz tpserver-cpp-rfts * r0ab45248100a /tpserver/player.cpp: Set the PlayerId in PlayerView | 02:47 |
CIA-3 | llnz tpserver-cpp-rfts * rd36594a695eb /tpserver/playerview.h: Use better typenames in PlayerView. | 02:47 |
CIA-3 | llnz tpserver-cpp-rfts * ra01328063a47 /tpserver/ (component.cpp component.h): Added copy method to Component. | 02:47 |
CIA-3 | llnz tpserver-cpp-rfts * r9a6132035a37 / (4 files in 3 dirs): | 02:47 |
CIA-3 | Added better Component handling to PlayerView | 02:47 |
CIA-3 | including per-player views of components (ie, unknown components, etc). | 02:47 |
CIA-3 | Fixed MTSec and Minisec to work again. If a component is usable, it is also | 02:47 |
CIA-3 | visible, making a component not usable does not take away it's visibility. | 02:47 |
CIA-3 | llnz tpserver-cpp-rfts * r37fbbf2e292a /tpserver/ (playeragent.cpp playerview.cpp playerview.h): | 02:47 |
CIA-3 | GetComponentIdList now support tp04 difference lists. | 02:47 |
CIA-3 | Moved processing of component request frames to PlayerView and implemented | 02:47 |
CIA-3 | (21 lines omitted) | 02:47 |
xdotx | man, you look _really_ productive all of the sudden ;) | 02:47 |
llnz_laptop | hehe | 02:48 |
llnz_laptop | it's just syncing between the branches | 02:48 |
llnz_laptop | humm... | 02:52 |
llnz_laptop | what happened to the rest of it? | 02:52 |
* llnz_laptop checks gitweb | 02:52 | |
xdotx | exactly my question | 02:52 |
xdotx | i checked.. it doesn't seem to have gotten that commit | 02:52 |
llnz_laptop | i did | 02:56 |
xdotx | ah, yep | 02:57 |
xdotx | on to more commits! | 02:57 |
llnz_laptop | can you check that at the end of configure.ac has modules/games/rfts/Makefile in it still? | 03:01 |
xdotx | o_O ah crap wrong file huh? | 03:03 |
xdotx | re-added, thanks | 03:03 |
llnz_laptop | commited? | 03:07 |
CIA-3 | fr33.em4il tpserver-cpp-rfts * r153672cfa4c0 /modules/games/rfts/ (emptyobject.cpp emptyobject.h): Adding empty object class | 03:08 |
CIA-3 | fr33.em4il tpserver-cpp-rfts * rd78818f56331 /modules/games/rfts/ (planet.cpp planet.h): Adding planet class | 03:08 |
CIA-3 | fr33.em4il tpserver-cpp-rfts * r3121c8ccf944 / (configure.ac modules/games/rfts/Makefile.am): Re-re-fixing make.am and configure | 03:08 |
CIA-3 | fr33.em4il tpserver-cpp-rfts * r0e5c014f69ff /modules/games/rfts/ (containertypes.h rfts.cpp rfts.h): Starting on object types, designs, etc. | 03:08 |
xdotx | now :) | 03:08 |
llnz_laptop | :-) | 03:08 |
mithro | xdotx: cool! | 03:27 |
xdotx | commits! AND pushes! :D | 03:27 |
mithro | llnz_laptop: we really need to make the script understand merges | 03:27 |
mithro | pushes are always good | 03:28 |
llnz_laptop | mithro: yeah, can credits the original author | 03:29 |
mithro | well, CIA credits the right author | 03:29 |
mithro | and so does GIT - just not the emails | 03:29 |
llnz_laptop | yeah | 03:30 |
mithro | and the emails *HAVE* to come from the person doing the commit | 03:31 |
mithro | otherwise its to easy to spam the list | 03:34 |
* nash wavse | 04:54 | |
nash | DystopicFro: *poke* | 04:54 |
llnz_laptop | hi nash | 04:58 |
nash | heyo llnz_laptop | 04:59 |
nash | So is RFTS or MTsec playable after todays commit storm? | 04:59 |
llnz_laptop | nope | 05:00 |
nash | d'oh | 05:00 |
nash | Are either at a point I can point a client at and get something? | 05:00 |
llnz_laptop | mtsec is running on demo2 | 05:01 |
nash | Really - cool. | 05:01 |
nash | I should see what happens when I connect to it... | 05:02 |
nash | I can see resources... | 05:02 |
nash | Cool... I have 2 battle scouts... | 05:03 |
nash | Hmm... shall need to add viewing resources to my todo list then | 05:03 |
* nash goes back to writing resources code... | 05:04 | |
nash | s/resources/orders/ | 05:04 |
llnz_laptop | there should be quite a few components and properties | 05:05 |
nash | Cool | 05:05 |
nash | Good incentive for me to get my butt into gear... ;-) | 05:05 |
llnz_laptop | demo2 has been up with mtsec for nearly a month now | 05:06 |
nash | huh... didn't notice. But I rarely try and connect to demo2 | 05:07 |
nash | And is there an obvious way to see the game being played from a client? | 05:08 |
nash | Or jsut the metaserver? | 05:08 |
llnz_laptop | the metaserver lists the public games | 05:17 |
llnz_laptop | on the local network you can use mDNS-SD | 05:17 |
nash | Yeah, but once I connect to a server, currently you can't really query it | 05:18 |
llnz_laptop | ah | 05:18 |
llnz_laptop | using tp04, there is a GetGames frame, which returns Game information frames | 05:18 |
* nash notes it would probably be easy if servers all supported the metaserver protocol | 05:19 | |
llnz_laptop | they do | 05:19 |
nash | Well, problem solved then ;-) | 05:19 |
llnz_laptop | noone bar me has configured it though | 05:28 |
llnz_laptop | afaik | 05:28 |
nash | heh | 05:29 |
nash | That's cool | 05:29 |
nash | Once things are in a more advanced state we can start to put in bug reports for the ones who haven't | 05:29 |
llnz_laptop | i would love to see more servers registered | 05:32 |
nash | I could start registering mine I suppose... | 05:33 |
nash | back soon | 05:33 |
llnz_laptop | quite a number of users connect to my servers | 05:34 |
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mithro | tpserver-py supports the metaserver frames | 06:43 |
llnz_laptop | brb, moving upstairs | 07:10 |
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llnz | later all | 09:39 |
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nash | DystopicFro: *wave* | 19:23 |
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mithro | ~seen dmpayton | 23:04 |
tpb | mithro: dmpayton was last seen in #tp 2 weeks, 5 days, 22 hours, 5 minutes, and 9 seconds ago: <dmpayton> In the mean time... | 23:04 |
mithro | :/ | 23:04 |
mithro | hey people | 23:30 |
nash | heyo mithro | 23:59 |
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