Sunday, 2007-01-28

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CIA-11[email protected] * metaserver-lite/ (20 files):07:22
CIA-11Metaserver now records optional information.:07:22
CIA-11 The web interface now has a "stats" sidebar which provides some crappy stats about stuff.07:22
CIA-11 The web interface lists the optional parameters in a paragraph.07:22
CIA-11 This metaserver is very quickly becoming a horrible hack. Somebody should fix it.07:22
CIA-11[email protected] * metaserver-lite/index.php : Fixed div by zero error.07:27
CIA-11[email protected] * metaserver-lite/ (index.php index.php index.php): Fixed the optional Game formatting.08:16
CIA-11[email protected] * libtpproto-py/tp/netlib/ (discover/pyzeroconf_browser.py objects/Game.py): Fixed the game packet.08:19
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llnzhi all10:02
llnzhehe, cool10:04
llnzmetaserver saving and showing optional info10:04
* llnz starts grabing game miniconf videos (high quality)10:11
llnzif only to see how bad my camera work was10:11
llnzmithro: ping?10:26
CIA-11Lee Begg <[email protected]> * tpserver-cpp/tpserver/ (7 files): Use the Logging system instead of fprintf10:34
mithrollnz: pong11:13
llnz:-)11:13
mithrollnz: ha ha11:16
mithrolow quality is 25fps at half frame size11:16
mithrohigh quality 8fps at full frame size11:16
llnzahh11:16
llnzguess i'll have to grab the low quality ones as well11:17
CIA-11[email protected] * tpclient-pywx-dev/windows/ (7 files): Fixed the optional parameters.11:19
CIA-11[email protected] * libtpproto-py/tp/netlib/discover/ (9 files in 2 dirs):11:19
CIA-11Make pyZeroconfig die.:11:19
CIA-11 DIE DAMMIT DIE!! (Try 3...)11:19
CIA-11[email protected] * libtpproto-py/.boring : Ignore the html documentation.11:19
mithroO btw, I was chatting matthew about MiniSec rules11:20
mithro(16:54:05) Mithro: thats what tpserver-cpp does11:20
mithro(16:54:54) Matthew: Ah, okay. Perhaps the rule description should be revised to reflect that; it probably makes more sense.11:20
mithro(16:56:30) Matthew: It'd be nice if the server didn't spam you with messages whenever two players left scout-only fleets in the same location, incidentally. :)11:20
mithro(16:56:40) Mithro: he he11:20
mithro(17:03:05) Mithro: so how could it be made clearer?11:20
mithro(17:04:59) Matthew: Make it "Weapons - None", "Special - Fleets containing only scouts escape combat if they win a match", or something?11:20
llnzhahahahahahahaha11:21
mithro?11:21
mithroScouts a kind of pointless otherwise now :P11:21
llnz(16:56:30) Matthew: It'd be nice if the server didn't spam you with messages whenever two players left scout-only fleets in the same location, incidentally. :)11:22
mithroI don't think scout-only fleets should be able to get into combat with other scout-only fleets :P11:22
llnzshouldn't be too hard to fix11:23
mithro[21:51] <mithro> (17:04:59) Matthew: Make it "Weapons - None", "Special - Fleets containing only scouts escape combat if they win a match", or something?11:23
mithrowhat did you think of that one?11:23
llnzthat happens11:24
mithroo11:24
llnzunforturnately, it happens every turn11:24
mithrowait what I was thinking11:24
mithro[21:51] <mithro> (17:04:59) Matthew: Make it "Weapons - None", "Special - Fleets containing scouts escape combat if they win a match", or something?11:24
mithroMake it "Weapons - None", "Special - Fleets containing scouts escape combat if they win a match", or something?11:24
mithromakes the scouts actually do something?11:24
llnzi don't know11:25
llnzprobably best to leave it like it is for the AI comp11:25
mithroyou could then add scouts to your colonisation fleets to make them safer?11:25
mithrootherwise there is not point of even having scouts?11:27
llnzcannon fodder?11:35
llnzrunning away so you don't completely lose?11:35
mithrowell i've defined it as loosing all your planets11:36
* llnz notes tpserver-cpp doesn't actually check yet11:37
JLPhi all11:37
mithrohey JLP11:38
mithrowhat do you think?11:38
llnzhi JLP11:38
JLPabout scouts?11:38
JLPi think they could act as an extra protection for the rest of the spaceships in a battle, or they could be used to evacuate people from other ships maybe even fuel11:41
mithroJLP: but in the MiniSec context11:42
mithroas well, Damage is always assigned to the strongest ships first11:43
mithrowhich makes them useless as Cannon Fodder11:43
mithroand it would kinda make sense if scouts are in a fleet it would have an earlier warning and hence could escape combat11:45
JLPwhat about adding HPs from scouts to the strongest ship?11:48
JLPi guess this could be the decision of the player, either act as additional shield for strongest ships or just get outa here11:48
mithrohrm, that breaks the simplicity :P11:49
JLPand makes it more interesting :)11:50
JLPbut i gess for now it should just get away11:50
JLPmore complex things can come later11:50
mithroi'm trying to keeping from changing MiniSec as much as possible while making Scouts do something11:50
JLPanother option for scouts would be ramming into oponents ships, scout gets destroyed this way, but it takes away a HP from the enemy ship11:52
mithrohrm...11:52
mithrohow long does it take to build a scout, frigate or battleship?12:09
mithroJLP / llnz what do you think of the metaserver updates?12:09
llnzlooks cool, like the summary and the details12:10
llnzis there anything significant in the data returned to the server when it registers?12:13
JLPmithro: i like it12:13
mithrollnz: currently it just returns a dump of what you sent it12:14
mithroeventually i'll return a code :P12:14
llnzok12:14
mithrothe metaserver is quickly becoming a very horrible hack12:14
JLPmithro: i see that there are videos from gaming miniconf available for download12:20
mithroyea12:20
JLPbut i couldn't find any links on LCA page12:20
llnzmithro: what do you want to do about the metaserver?12:20
mithrollnz: hrm?12:21
mithroJLP: yeah, they are being a bit slack12:21
llnz<mithro> the metaserver is quickly becoming a very horrible hack12:22
mithrollnz: well it needs to be reworked12:22
mithroi mean the code12:22
llnzah, ok12:22
mithronot the actual implimentation12:22
llnzwould you like me to have a look?12:23
mithrohe he no :P12:28
mithroyou can if you want, but you might run away screaming :P12:28
llnzhehehe12:28
mithroIt just needs some love and care12:33
llnzok12:33
llnzmy video work looks ok....12:35
JLPwhere can i get these videos12:36
llnzhttp://lester.mithis.com/~bittorrent/12:36
tpbTitle: Index of /~bittorrent (at lester.mithis.com)12:36
llnzbittorrent downloads12:37
JLPgreat, i'll help to sead them12:39
mithrookay, i've decided to update the MiniSec documentation12:41
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JLPadhoc: hi12:44
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llnzlater all12:54
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mithrohello adhoc12:58
mithroyour new here?12:58
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mithroJLP: can you give that a read?14:22
CIA-11[email protected] * web/ (50 files in 3 dirs): Big Minisec update for AI Competition.14:24
mithroi'm heading to bed now14:26
JLPmithro: good night14:27
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CIA-11Jure Repinc <[email protected]> * web/ (20 files in 2 dirs): MiniSec document fixes: Some spelling mistakes, fixed link by adding anchor for Example of combat.18:52
CIA-11Jure Repinc <[email protected]> * web/bits/ (start_page.inc start_page.inc): Make banner link to home page19:20
adhochi mithro20:57
adhochi JLP20:58
JLPadhoc: hi, i gues you are new here?21:00
JLPadhoc: what bring you here?21:02
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adhocJLP: saw tim talk about TP at the last two LCAs22:16
JLPyeah too bad i can't come to Australia22:16
JLPon the other side of the world22:17
JLPso, are you interested into playing or maybe even helping with the project?22:19
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adhocJLP: i am interested in hosting a couple of servers23:36
adhocJLP: and if i get time, code ;)23:36
JLPadhoc: great to hear this23:37
adhoci work with a community wireless network23:37
adhocand would like to see some content go up there23:37
JLPadhoc: what do you think about the TP web site?23:40
JLPdo you think anything should be improved?23:40
JLPis there anything that is missing or hard to find?23:40
adhocdon't know yet ...23:49
adhoci have had a quick broswe23:49
adhochaven't gone to install a server or game yet23:50
adhoci'll let you know ok?23:50
JLPadhoc: ok23:51
JLPhave to go to sleep now23:51
JLPhave a nice time all, and se you tomorrow23:52

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