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CIA-11 | [email protected] * metaserver-lite/ (20 files): | 07:22 |
---|---|---|
CIA-11 | Metaserver now records optional information.: | 07:22 |
CIA-11 | The web interface now has a "stats" sidebar which provides some crappy stats about stuff. | 07:22 |
CIA-11 | The web interface lists the optional parameters in a paragraph. | 07:22 |
CIA-11 | This metaserver is very quickly becoming a horrible hack. Somebody should fix it. | 07:22 |
CIA-11 | [email protected] * metaserver-lite/index.php : Fixed div by zero error. | 07:27 |
CIA-11 | [email protected] * metaserver-lite/ (index.php index.php index.php): Fixed the optional Game formatting. | 08:16 |
CIA-11 | [email protected] * libtpproto-py/tp/netlib/ (discover/pyzeroconf_browser.py objects/Game.py): Fixed the game packet. | 08:19 |
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llnz | hi all | 10:02 |
llnz | hehe, cool | 10:04 |
llnz | metaserver saving and showing optional info | 10:04 |
* llnz starts grabing game miniconf videos (high quality) | 10:11 | |
llnz | if only to see how bad my camera work was | 10:11 |
llnz | mithro: ping? | 10:26 |
CIA-11 | Lee Begg <[email protected]> * tpserver-cpp/tpserver/ (7 files): Use the Logging system instead of fprintf | 10:34 |
mithro | llnz: pong | 11:13 |
llnz | :-) | 11:13 |
mithro | llnz: ha ha | 11:16 |
mithro | low quality is 25fps at half frame size | 11:16 |
mithro | high quality 8fps at full frame size | 11:16 |
llnz | ahh | 11:16 |
llnz | guess i'll have to grab the low quality ones as well | 11:17 |
CIA-11 | [email protected] * tpclient-pywx-dev/windows/ (7 files): Fixed the optional parameters. | 11:19 |
CIA-11 | [email protected] * libtpproto-py/tp/netlib/discover/ (9 files in 2 dirs): | 11:19 |
CIA-11 | Make pyZeroconfig die.: | 11:19 |
CIA-11 | DIE DAMMIT DIE!! (Try 3...) | 11:19 |
CIA-11 | [email protected] * libtpproto-py/.boring : Ignore the html documentation. | 11:19 |
mithro | O btw, I was chatting matthew about MiniSec rules | 11:20 |
mithro | (16:54:05) Mithro: thats what tpserver-cpp does | 11:20 |
mithro | (16:54:54) Matthew: Ah, okay. Perhaps the rule description should be revised to reflect that; it probably makes more sense. | 11:20 |
mithro | (16:56:30) Matthew: It'd be nice if the server didn't spam you with messages whenever two players left scout-only fleets in the same location, incidentally. :) | 11:20 |
mithro | (16:56:40) Mithro: he he | 11:20 |
mithro | (17:03:05) Mithro: so how could it be made clearer? | 11:20 |
mithro | (17:04:59) Matthew: Make it "Weapons - None", "Special - Fleets containing only scouts escape combat if they win a match", or something? | 11:20 |
llnz | hahahahahahahaha | 11:21 |
mithro | ? | 11:21 |
mithro | Scouts a kind of pointless otherwise now :P | 11:21 |
llnz | (16:56:30) Matthew: It'd be nice if the server didn't spam you with messages whenever two players left scout-only fleets in the same location, incidentally. :) | 11:22 |
mithro | I don't think scout-only fleets should be able to get into combat with other scout-only fleets :P | 11:22 |
llnz | shouldn't be too hard to fix | 11:23 |
mithro | [21:51] <mithro> (17:04:59) Matthew: Make it "Weapons - None", "Special - Fleets containing only scouts escape combat if they win a match", or something? | 11:23 |
mithro | what did you think of that one? | 11:23 |
llnz | that happens | 11:24 |
mithro | o | 11:24 |
llnz | unforturnately, it happens every turn | 11:24 |
mithro | wait what I was thinking | 11:24 |
mithro | [21:51] <mithro> (17:04:59) Matthew: Make it "Weapons - None", "Special - Fleets containing scouts escape combat if they win a match", or something? | 11:24 |
mithro | Make it "Weapons - None", "Special - Fleets containing scouts escape combat if they win a match", or something? | 11:24 |
mithro | makes the scouts actually do something? | 11:24 |
llnz | i don't know | 11:25 |
llnz | probably best to leave it like it is for the AI comp | 11:25 |
mithro | you could then add scouts to your colonisation fleets to make them safer? | 11:25 |
mithro | otherwise there is not point of even having scouts? | 11:27 |
llnz | cannon fodder? | 11:35 |
llnz | running away so you don't completely lose? | 11:35 |
mithro | well i've defined it as loosing all your planets | 11:36 |
* llnz notes tpserver-cpp doesn't actually check yet | 11:37 | |
JLP | hi all | 11:37 |
mithro | hey JLP | 11:38 |
mithro | what do you think? | 11:38 |
llnz | hi JLP | 11:38 |
JLP | about scouts? | 11:38 |
JLP | i think they could act as an extra protection for the rest of the spaceships in a battle, or they could be used to evacuate people from other ships maybe even fuel | 11:41 |
mithro | JLP: but in the MiniSec context | 11:42 |
mithro | as well, Damage is always assigned to the strongest ships first | 11:43 |
mithro | which makes them useless as Cannon Fodder | 11:43 |
mithro | and it would kinda make sense if scouts are in a fleet it would have an earlier warning and hence could escape combat | 11:45 |
JLP | what about adding HPs from scouts to the strongest ship? | 11:48 |
JLP | i guess this could be the decision of the player, either act as additional shield for strongest ships or just get outa here | 11:48 |
mithro | hrm, that breaks the simplicity :P | 11:49 |
JLP | and makes it more interesting :) | 11:50 |
JLP | but i gess for now it should just get away | 11:50 |
JLP | more complex things can come later | 11:50 |
mithro | i'm trying to keeping from changing MiniSec as much as possible while making Scouts do something | 11:50 |
JLP | another option for scouts would be ramming into oponents ships, scout gets destroyed this way, but it takes away a HP from the enemy ship | 11:52 |
mithro | hrm... | 11:52 |
mithro | how long does it take to build a scout, frigate or battleship? | 12:09 |
mithro | JLP / llnz what do you think of the metaserver updates? | 12:09 |
llnz | looks cool, like the summary and the details | 12:10 |
llnz | is there anything significant in the data returned to the server when it registers? | 12:13 |
JLP | mithro: i like it | 12:13 |
mithro | llnz: currently it just returns a dump of what you sent it | 12:14 |
mithro | eventually i'll return a code :P | 12:14 |
llnz | ok | 12:14 |
mithro | the metaserver is quickly becoming a very horrible hack | 12:14 |
JLP | mithro: i see that there are videos from gaming miniconf available for download | 12:20 |
mithro | yea | 12:20 |
JLP | but i couldn't find any links on LCA page | 12:20 |
llnz | mithro: what do you want to do about the metaserver? | 12:20 |
mithro | llnz: hrm? | 12:21 |
mithro | JLP: yeah, they are being a bit slack | 12:21 |
llnz | <mithro> the metaserver is quickly becoming a very horrible hack | 12:22 |
mithro | llnz: well it needs to be reworked | 12:22 |
mithro | i mean the code | 12:22 |
llnz | ah, ok | 12:22 |
mithro | not the actual implimentation | 12:22 |
llnz | would you like me to have a look? | 12:23 |
mithro | he he no :P | 12:28 |
mithro | you can if you want, but you might run away screaming :P | 12:28 |
llnz | hehehe | 12:28 |
mithro | It just needs some love and care | 12:33 |
llnz | ok | 12:33 |
llnz | my video work looks ok.... | 12:35 |
JLP | where can i get these videos | 12:36 |
llnz | http://lester.mithis.com/~bittorrent/ | 12:36 |
tpb | Title: Index of /~bittorrent (at lester.mithis.com) | 12:36 |
llnz | bittorrent downloads | 12:37 |
JLP | great, i'll help to sead them | 12:39 |
mithro | okay, i've decided to update the MiniSec documentation | 12:41 |
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JLP | adhoc: hi | 12:44 |
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llnz | later all | 12:54 |
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mithro | hello adhoc | 12:58 |
mithro | your new here? | 12:58 |
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mithro | JLP: can you give that a read? | 14:22 |
CIA-11 | [email protected] * web/ (50 files in 3 dirs): Big Minisec update for AI Competition. | 14:24 |
mithro | i'm heading to bed now | 14:26 |
JLP | mithro: good night | 14:27 |
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CIA-11 | Jure Repinc <[email protected]> * web/ (20 files in 2 dirs): MiniSec document fixes: Some spelling mistakes, fixed link by adding anchor for Example of combat. | 18:52 |
CIA-11 | Jure Repinc <[email protected]> * web/bits/ (start_page.inc start_page.inc): Make banner link to home page | 19:20 |
adhoc | hi mithro | 20:57 |
adhoc | hi JLP | 20:58 |
JLP | adhoc: hi, i gues you are new here? | 21:00 |
JLP | adhoc: what bring you here? | 21:02 |
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adhoc | JLP: saw tim talk about TP at the last two LCAs | 22:16 |
JLP | yeah too bad i can't come to Australia | 22:16 |
JLP | on the other side of the world | 22:17 |
JLP | so, are you interested into playing or maybe even helping with the project? | 22:19 |
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adhoc | JLP: i am interested in hosting a couple of servers | 23:36 |
adhoc | JLP: and if i get time, code ;) | 23:36 |
JLP | adhoc: great to hear this | 23:37 |
adhoc | i work with a community wireless network | 23:37 |
adhoc | and would like to see some content go up there | 23:37 |
JLP | adhoc: what do you think about the TP web site? | 23:40 |
JLP | do you think anything should be improved? | 23:40 |
JLP | is there anything that is missing or hard to find? | 23:40 |
adhoc | don't know yet ... | 23:49 |
adhoc | i have had a quick broswe | 23:49 |
adhoc | haven't gone to install a server or game yet | 23:50 |
adhoc | i'll let you know ok? | 23:50 |
JLP | adhoc: ok | 23:51 |
JLP | have to go to sleep now | 23:51 |
JLP | have a nice time all, and se you tomorrow | 23:52 |
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