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specing | What are the colony bases for? | 18:59 |
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tomreyn | to colonize a planet in the same system | 19:00 |
specing | Thats what Colony ships are for? | 19:03 |
Sector | Colony ships can be used to colonize a planet in the same system but can also be sent to another system, colony bases are cheaper. | 19:14 |
specing | wish I knew that earlier :D | 19:27 |
specing | Also.. is it better to fill a ship (here a large asteroid hull) with weapons only or should I fill half the slots with armor plating? | 19:27 |
tomreyn | compare its properties to those of other of your own and enemy ships. keep in mind that different types of ships should have different properties, and that adding more "add-on" will increase production time (sometimes just minimally, sometimes very much), and increase production costs. | 19:36 |
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tomreyn | asteroid hull ships are usually great at hiding, especially in systems with asteroids in them. so that's great to prepare an attack of a system which is close to one with asteroids in it. | 19:38 |
tomreyn | they also have good structure and are fast enough | 19:38 |
tomreyn | as always, adding more weapons increases cost dramatically and increases production time, too. | 19:40 |
tomreyn | i agree it would be nice to have some safeguards against producing colony + outpost bases in systems where producing those doesn't make sense | 19:41 |
tomreyn | or a ways to convert such into proper ships | 19:42 |
tomreyn | also safeguards against production of structures (buildings) which are already in production at the same place (and where having more than one is not possible) | 19:43 |
specing | Do solar generators stack? | 20:05 |
specing | if I build one on every planet, do the effects stack? | 20:05 |
specing | How about in different systems? | 20:05 |
tomreyn | solar generators dont stack. i think it says so in the online manual | 20:06 |
tomreyn | you want one per system | 20:06 |
specing | Hmm, Why can't I equip ships with death rays if I researched them (1)? | 21:19 |
specing | btw I made a giant ship that will take 615 PP and 15 turns to build ;P | 21:19 |
specing | I just reasearched death ray 2 and it appeared | 21:22 |
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tomreyn | specing: i think that's a bug, i had the same problem with lasers | 23:42 |
tomreyn | as soon as you research death rays (2) you should be able to equip them in new ship designs | 23:43 |
tomreyn | oh wait, you just said so :) | 23:43 |
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