*** tpb has joined #freeorion | 00:00 | |
*** vurma has joined #freeorion | 00:13 | |
*** vurma has quit IRC | 00:45 | |
*** Afdal has quit IRC | 03:09 | |
*** Afdal has joined #freeorion | 03:13 | |
*** aanderse has quit IRC | 04:08 | |
*** aanderse has joined #freeorion | 04:09 | |
*** STalKer-X has joined #freeorion | 04:27 | |
*** STalKer-X_a has quit IRC | 04:28 | |
*** Afdal has quit IRC | 05:32 | |
*** Afdal has joined #freeorion | 05:35 | |
*** tomreyn has quit IRC | 05:57 | |
*** gnatol has quit IRC | 06:22 | |
*** Afdal has quit IRC | 07:43 | |
*** vurma has joined #freeorion | 08:13 | |
*** Tiberian has quit IRC | 12:48 | |
*** tomreyn has joined #freeorion | 13:09 | |
*** vurma has quit IRC | 14:25 | |
*** JLP__ has quit IRC | 14:48 | |
*** JLP_ has joined #freeorion | 14:49 | |
*** jinxdone has quit IRC | 15:44 | |
*** jinxdone has joined #freeorion | 15:58 | |
*** aanderse has quit IRC | 16:28 | |
*** aanderse has joined #freeorion | 16:28 | |
*** specing has joined #freeorion | 16:49 | |
specing | Hi | 16:49 |
---|---|---|
specing | Do I have to tell my ships to fire somehow? | 16:50 |
specing | currently it goes like this: | 16:51 |
specing | enemy fleet arrived at X | 16:51 |
specing | turn 1: enemy attacks my ship and does Y damage | 16:51 |
specing | turn 2: enemy attacks my ship and does Y damage | 16:51 |
specing | destroying my ship | 16:52 |
specing | my ship was a mark 1 | 16:52 |
specing | Also how do I make a newly colonized planet's population grow faster? | 17:03 |
tomreyn | specing: there are two options you can pick from for a fleet. | 17:25 |
tomreyn | - try to remain hidden and don't try to prevent someone from passing by | 17:25 |
tomreyn | - attack any enemy you encounter | 17:25 |
tomreyn | the first one is indicated by a green or blue icon, the second by an orange one at the same place | 17:26 |
tomreyn | it should be top right of your fleet view IIRC | 17:26 |
tomreyn | to make a colonized planets' population grow faster, inspect whether there are factors which hamper its growth | 17:28 |
tomreyn | e.g. there are species which don't develop well if there are nearby populations of different species | 17:29 |
tomreyn | the most relevant factor is planet suitability. | 17:29 |
tomreyn | there can also be bonuses like supply line connected planets with organic species and caretakers' fruit | 17:30 |
tomreyn | or penalties like high gravitation etc. | 17:32 |
specing | tomreyn: Im on attack | 17:33 |
specing | It is working now, my fleet destroyed a sentry | 17:33 |
*** aanderse has quit IRC | 17:33 | |
specing | though when I moved a fleet of 2 markI and 2markII's into a system with a monster in it, not all ships attacked the monster | 17:33 |
*** aanderse has joined #freeorion | 17:33 | |
specing | some attacked the planet in there | 17:33 |
specing | wtf | 17:33 |
specing | why | 17:33 |
tomreyn | what you wrote earlier, where your ship did not attack during a turn, seems to indicate it either didnt have a weapon (standard mark I has a weapon, but youu might have edited the ship design) or it was set to not attack. | 17:34 |
tomreyn | also, i think that foreign planets are always attacked, but i'm not sure about that means those ships won't attack enemy ships in the same system then. | 17:36 |
tomreyn | actually i think planets are attacked first, and then, if you have more ships which can attack left, enemy ships on the same system, too | 17:37 |
specing | It was set to attack and it had weapons | 17:38 |
specing | isn't that kind of silly, attacking enemy planets when there are ships shooting at you? | 17:39 |
tomreyn | there are planetary defenses, which may be much stronger than an enemy ship | 17:41 |
*** JLP_ has quit IRC | 17:42 | |
tomreyn | and games need to have rules | 17:43 |
*** aanderse has quit IRC | 17:43 | |
*** aanderse has joined #freeorion | 17:43 | |
specing | Hmm, on the design screen I can't imput text for the ship name and description | 17:43 |
tomreyn | if it was too easy to conquer enemy planets (or your own) that'd be boring, right | 17:43 |
specing | and now it works again | 17:44 |
tomreyn | that's due to a bug in OIS, the input handling library freeorion uses. | 17:44 |
tomreyn | btw. i'm not a freeorion developer (in case this wasn't already obvious) | 17:45 |
specing | Hooray, a fleet of two Lynx-2 and one Mark-I has attacked my fleet of 3 markIs and 2 markIIs and lost | 17:46 |
specing | 2 of mine are damaged, none lost | 17:48 |
specing | my planet got bombarded, too (it doesen't have any defense I would be aware of) | 17:48 |
tomreyn | you can check its defenses on the planet view | 17:50 |
specing | How many turns does a typical game last? | 17:50 |
tomreyn | the bottom right icon is planetary defenses i think | 17:51 |
tomreyn | you can press the arrows next to that row to expand the view | 17:51 |
specing | Ah, imperial palace 5.0 | 17:51 |
tomreyn | dunno, the game usually gets too slow for me around 100 turns so i never played to the end, | 17:51 |
tomreyn | (i've got a stone age graphics card) | 17:52 |
*** JLP_ has joined #freeorion | 17:58 | |
specing | argh input doesen't work again | 18:14 |
specing | Which one? Im on an underclocked 8600 M GT | 18:14 |
specing | Now I can input text, but "confirm new design" now does nothing... | 18:18 |
specing | ah it works, but I dont have orbital incubator, so... | 18:19 |
tomreyn | ati radeon x1650xt | 18:20 |
tomreyn | using r300g (mesa/gallium) driver stack on ubuntu 13.10 | 18:20 |
tomreyn | looks like your's is not that much better | 18:22 |
tomreyn | http://videocardbenchmark.net/high_end_gpus.html | 18:23 |
tpb | <http://ln-s.net/$I2s> (at videocardbenchmark.net) | 18:23 |
tomreyn | videocardbenchmark.net/gpu.php?id=1275 | 18:23 |
tomreyn | ^ yours scores 181, mine would be around 140 guess, and current ones are 3.5K+ | 18:24 |
tomreyn | the best intel hd (5200) is still at 777 | 18:25 |
specing | lel radeon | 18:26 |
tomreyn | works quite well here, the drivers are good. | 18:30 |
tomreyn | just the hardware is old. | 18:31 |
specing | I've arrived at a planet that says "Hhhoh population 24.0" | 19:00 |
specing | What is the best way to take it over? | 19:01 |
specing | (I've killed a space monster to arrive there) | 19:01 |
specing | I've sent a troop carrier with 8 troops and told it to invade | 19:08 |
specing | it said a ground battle has happened | 19:09 |
specing | my ship is gone, the planet's population is the same as it was | 19:09 |
*** ioo has quit IRC | 19:15 | |
*** ioo has joined #freeorion | 19:17 | |
tomreyn | specing: by invading, your (ground) troops decreases the planets' defenses (not its population) | 19:41 |
tomreyn | i think by default 1 ground troop unit invading = -2 defenses | 19:42 |
tomreyn | once defenses = 0 you have captured the planet | 19:42 |
specing | ah ok, I just sent 24 invaders in and got the planet | 19:57 |
specing | only 3 of 4 troop transports were used | 19:58 |
specing | I finaly got the hang of this game, though | 19:58 |
specing | I have a fleet of 150 firepower and around 300 structure ~20 ships | 19:58 |
specing | it eats enemy invaders for breakfast | 19:58 |
tomreyn | which turn? | 19:59 |
tomreyn | 150 attack of all ships combined isn't very much | 20:00 |
tomreyn | it's not bad, but not super strong either, but depends on the turn | 20:00 |
specing | turn 130 | 20:01 |
tomreyn | you can get free stats of # ships and # planets for all empires, too | 20:01 |
tomreyn | hmm for 130 that's not super strong. but then it also depends on the galaxy type and the rest of your setup | 20:01 |
tomreyn | and given that you just only learnt some important concepts you actually do very well | 20:02 |
*** efrosiniya has joined #freeorion | 20:02 | |
tomreyn | ^ bot | 20:03 |
*** jinxdone has quit IRC | 21:15 | |
*** Afdal has joined #freeorion | 21:23 | |
*** Tiberian has joined #freeorion | 21:44 | |
*** Afdal has quit IRC | 22:24 | |
*** Afdal has joined #freeorion | 22:28 | |
specing | tomreyn: galaxy is made of 20 star systems, 4 of which I own | 23:03 |
specing | I have 50 production and 75 research | 23:03 |
tomreyn | 4 star systems after 130 turns? you definitely need to expand more. | 23:05 |
*** Redz has joined #freeorion | 23:24 | |
specing | Im taking it easy | 23:39 |
specing | plus, expanding more would likely result in me winning | 23:39 |
specing | I'd like to see how far the tech tree goes/how capable my ships/planets can get | 23:39 |
*** Afdal has quit IRC | 23:52 | |
*** Afdal has joined #freeorion | 23:53 |
Generated by irclog2html.py 2.12.1 by Marius Gedminas - find it at mg.pov.lt!