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llnz | found a different bug in tpserver-cpp | 02:38 |
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llnz | yay, can connect fully to TP04 using tpclient-pywx and tpserver-cpp | 03:58 |
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alanp | llnz: which issue? | 05:38 |
alanp | # i mean | 05:38 |
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llnz | trying to solve #97, just solved #88 | 06:20 |
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llnz | alanp: ^ | 06:22 |
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CIA-31 | llnz tpserver-cpp * r46f2ed97a210 /tpserver/ (11 files): | 06:29 |
CIA-31 | Fixed issue #88, was throwing exception too far. | 06:29 |
CIA-31 | Also added reference lists to FrameException and sendFail, and used | 06:29 |
CIA-31 | in a number of areas. | 06:29 |
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CIA-31 | llnz documents * r4a3869d7ee0b /protocol/protocol.xml: Update Reference system type ids | 09:07 |
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null_000 | morning world | 09:51 |
null_000 | llnz: ping | 09:59 |
llnz | hi null_000 | 10:13 |
null_000 | saw you were having problems running daneel-ai | 10:15 |
null_000 | just comment that line out | 10:15 |
null_000 | it's an unused import | 10:15 |
llnz | Cache imports it too | 10:17 |
null_000 | really? | 10:20 |
null_000 | maybe there was a commit since I've last updated | 10:20 |
null_000 | I can't find it | 10:22 |
null_000 | http://github.com/thousandparsec/libtpclient-py/blob/tp04/tp/client/cache.py | 10:22 |
tpb | <http://ln-s.net/79+$> (at github.com) | 10:22 |
null_000 | cache in libtpclient tp04 branch? | 10:22 |
llnz | added graphicsdir to requirements.py | 10:31 |
llnz | got it working, have replicated bug | 10:31 |
llnz | null_000: looks like a bug in libtpclient-py | 10:51 |
llnz | maybe | 10:51 |
llnz | trying to retreive orderqueues (their contents, orders) on objects which are not accessible | 10:51 |
StupidIncarnate | you need to add the objectutils file | 10:52 |
StupidIncarnate | oh wait nvm | 10:53 |
llnz | they have zero orderqueue id | 10:54 |
llnz | oh, not retreiving, just setting empty queues (god know what for) | 10:54 |
llnz | null_000: three line (one is a comment) fix coming | 11:07 |
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CIA-31 | llnz libtpclient-py-tp04 * rb3ae9a0af108 /tp/client/cache.py: Do not try to get orderqueue for orderqueue id = 0 | 11:12 |
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llnz | well.... i'm happy, two bugs squashed | 11:26 |
* llnz wanders off | 11:26 | |
llnz | later all | 11:26 |
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null_000 | hmm... | 11:36 |
null_000 | what do you do when you get this error? | 11:36 |
null_000 | warning: remote HEAD refers to nonexistent ref, unable to checkout. | 11:36 |
null_000 | when doing git clone | 11:37 |
null_000 | nvm | 12:19 |
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alanp | wtf just happened | 15:52 |
alanp | NZ? | 15:52 |
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llnz | morning all | 19:57 |
null_000 | morning | 19:57 |
null_000 | llnz: thanks for the bug fix. that bug was really bugging me | 19:58 |
llnz | no problem | 19:58 |
llnz | sorry i wasn't able to sort it earlier | 19:59 |
null_000 | don't worry there are/will be more ^_^ | 19:59 |
llnz | :-) | 20:00 |
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Agon | hello, llnz. I have maybe one more. I get a Segmentation fault on calling GameInfo::getServerName() while being logged in on a local tpserver-cpp 0.7. | 20:08 |
llnz | Agon: odd, will look into it | 20:09 |
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llnz | Agon: very odd | 20:30 |
Agon | hm maybe something is called in the wrong order in Parsek | 20:36 |
Agon | game->getActiveGame()->getServerName().c_str() and game is GameLayer* | 20:46 |
Agon | that is the second level of that error. Called on line 235 in mainwindow.cpp Parsek HEAD on my git repo. But this should also happen with the KDE svn version. | 20:48 |
llnz | have you logged in with the correct game name? | 20:51 |
Agon | I don't know, it's not my code. But Parsek collects the game name. It displays "tp" as the game name. | 20:57 |
Agon | oh it works now | 20:58 |
Agon | I filled out the password line and it works... | 20:59 |
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