Sunday, 2010-06-20

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llnzfound a different bug in tpserver-cpp02:38
llnzyay, can connect fully to TP04 using tpclient-pywx and tpserver-cpp03:58
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alanpllnz: which issue?05:38
alanp# i mean05:38
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llnztrying to solve #97, just solved #8806:20
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llnzalanp: ^06:22
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CIA-31llnz tpserver-cpp * r46f2ed97a210 /tpserver/ (11 files):06:29
CIA-31Fixed issue #88, was throwing exception too far.06:29
CIA-31Also added reference lists to FrameException and sendFail, and used06:29
CIA-31in a number of areas.06:29
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CIA-31llnz documents * r4a3869d7ee0b /protocol/protocol.xml: Update Reference system type ids09:07
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null_000morning world09:51
null_000llnz: ping09:59
llnzhi null_00010:13
null_000saw you were having problems running daneel-ai10:15
null_000just comment that line out10:15
null_000it's an unused import10:15
llnzCache imports it too10:17
null_000really?10:20
null_000maybe there was a commit since I've last updated10:20
null_000I can't find it10:22
null_000http://github.com/thousandparsec/libtpclient-py/blob/tp04/tp/client/cache.py10:22
tpb<http://ln-s.net/79+$> (at github.com)10:22
null_000cache in libtpclient tp04 branch?10:22
llnzadded graphicsdir to requirements.py10:31
llnzgot it working, have replicated bug10:31
llnznull_000: looks like a bug in libtpclient-py10:51
llnzmaybe10:51
llnztrying to retreive orderqueues (their contents, orders) on objects which are not accessible10:51
StupidIncarnateyou need to add the objectutils file10:52
StupidIncarnateoh wait nvm10:53
llnzthey have zero orderqueue id10:54
llnzoh, not retreiving, just setting empty queues (god know what for)10:54
llnznull_000: three line (one is a comment) fix coming11:07
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CIA-31llnz libtpclient-py-tp04 * rb3ae9a0af108 /tp/client/cache.py: Do not try to get orderqueue for orderqueue id = 011:12
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llnzwell.... i'm happy, two bugs squashed11:26
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llnzlater all11:26
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null_000hmm...11:36
null_000what do you do when you get this error?11:36
null_000warning: remote HEAD refers to nonexistent ref, unable to checkout.11:36
null_000when doing git clone11:37
null_000nvm12:19
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alanpwtf just happened15:52
alanpNZ?15:52
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llnzmorning all19:57
null_000morning19:57
null_000llnz: thanks for the bug fix. that bug was really bugging me19:58
llnzno problem19:58
llnzsorry i wasn't able to sort it earlier19:59
null_000don't worry there are/will be more ^_^19:59
llnz:-)20:00
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Agonhello, llnz. I have maybe one more. I get a Segmentation fault on calling GameInfo::getServerName() while being logged in on a local tpserver-cpp 0.7.20:08
llnzAgon: odd, will look into it20:09
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llnzAgon: very odd20:30
Agonhm maybe something is called in the wrong order in Parsek20:36
Agongame->getActiveGame()->getServerName().c_str() and game is GameLayer*20:46
Agonthat is the second level of that error. Called on line 235 in mainwindow.cpp Parsek HEAD on my git repo. But this should also happen with the KDE svn version.20:48
llnzhave you logged in with the correct game name?20:51
AgonI don't know, it's not my code. But Parsek collects the game name. It displays "tp" as the game name.20:57
Agonoh it works now20:58
AgonI filled out the password line and it works...20:59
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