Friday, 2008-08-08

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jsmillerHi all.  All right, with you people looking over my shoulder, maybe I'll make a little progress.00:06
mithroyay progress!00:21
mithroJLafont: ping?00:23
mithroJLafont: poke poke00:40
JLafontmithro: pong00:41
mithroJLafont: I need your postal address00:41
JLafontI'll send you an e-mail00:41
mithrookay thanks00:43
mithroezod: ping?00:45
mithroezod: don't worry - found it00:53
jsmiller:) thanks Mithro00:57
mithrojsmiller: have you been successful at pushing any changes to our repository?00:57
jsmillerfooling around in Python for ease of trying stuff out00:57
jsmillerhave not tried to push00:57
mithroit would be good if you could do a test push sometime just to make sure it all works00:58
jsmillermight as well while you're there to supervise00:58
jsmillergoing back through your letter01:01
jsmillermumble mumble 'git clone' ? hmmm... reading the manual01:02
jsmillerfailed to get a ssh acknowledgment, probably I didn't do the right magic to invoke the key file.  (I don't know how to do keyed ssh)01:05
jsmiller(trying your suggestion to ssh in first)01:05
mithrossh -v will give you more details01:05
jsmillerah, got it01:06
jsmillerssh -l jmeowmeow -i private_key_file01:06
jsmillerworks, now to figure out the git part of the story01:07
mithroyou will probably need to add it to your ~/.ssh/config file01:07
* llnz_work wanders off01:07
llnz_workback on sometime over the weekend, hopefully01:08
llnz_worklater all'01:08
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jsmillerhuh...  I guess I'll just cut and paste your command line and see if it works01:10
jsmillergit clone git+ssh://....01:11
jsmillerhm.  Seemed to work, pretty much word for word following your letter.01:12
jsmillerI may not have had any changes since.01:13
jsmillerI have a strange copy of sandbox in my repository now.01:15
jsmillerit's in the wrong place01:15
mithrooh? you want to run the clone from a empty directory01:16
mithroto create yourself a fresh copy of the repository01:16
jsmillersorry, I thought you wanted me to push01:16
jsmillerso I now have some kind of crazy overlay01:16
mithroit should all be in a directory called "sandbox"01:16
jsmillerright, inside the repository directory that I originally pushed to github01:17
jsmillerI thought I was pushing, but in fact I was pulling01:17
mithroyes, clone is the equivalent to a "checkout"01:18
jsmillerright, or a copy-to-right-here operation01:18
mithroas I mentioned in my email - I smashed your github repository into our normal sandbox repository01:18
jsmiller"clone" doesn't carry that meaning to me by itself, it makes me think of object.clone() which makes a copy of "this" elsewhere01:18
jsmillerI see that01:18
jsmillerlooking at the tp repository01:19
jsmillermaybe if I delete sandbox I'll be OK to clone into another directory01:19
mithrojsmiller: that sounds about right01:19
jsmillergit claims sandbox is untracked, so I suspect I'm OK01:20
jsmillerOK, I have it now.  Cloned into another directory, and the git repository starts in ./sandbox01:22
jsmiller(./sandbox/.git is the tracking directory)01:22
jsmillerAll looks good.  Thank you.01:23
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jsmillerback to projections01:23
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* jsmiller is reprojecting checkerboards.01:23
mithrojsmiller: how is it going?01:30
mithroJLafont: ping?01:30
mithroJLafont: we should organise a time to have a DroneSec game01:30
mithrojsmiller: you see jphr's screencasts?01:30
tpbTitle: Hammer of Code ยป a wrap? (at
jsmillerGSoC wrapping up I see.01:31
jsmillerThe Risk map making is interesting.01:33
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jsmillerIndexError: image index out of range  ... very useful I suppose.02:38
jsmillerhmm, first result is very strange looking, but at least it's kind of round02:48
jsmillergot the projection, finally02:59
jsmillerat least to within a mirror rotation or so03:14
mithrojsmiller: cool03:17
jsmillerknow any textures I could try as a base map to project onto a disk?03:18
mithrocheck our repository?03:38
jsmillerOK, I'll give it a look.  From what you had said earlier about textures re NASA images (not so great) and the 3D client (needs/uses textures), I thought you might have specific ones in mind.03:40
jsmillershould head for bed pretty soon03:41
jsmillerfighting with integer vs. floating point arithmetic now03:41
jsmillerwhere is my IMPLICIT REAL*8 ?03:44
jsmillergot it, FINALLY!03:49
jsmiller(looking at a blue and grey checkerboard disk)03:49
jsmillernow try from over the pole...03:49
jsmilleroh, right, have to do 360', not just 180' for a polar view03:53
jsmillerzap, it's working03:54
jsmillertime to test up/down and left/right03:55
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jsmillerfor once, up-down and left-right are correct on the first try04:09
jsmillergood night, all, I'll see if I can dig up some more interesting globe textures04:09
jsmillerwell, I guess it's good afternoon there04:10
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CIA-32pluskid schemepy * r8e2c04e6eae3 / (4 files in 3 dirs): Added a release script to help do releasing.05:48
CIA-32pluskid schemepy * r9777ba8549d3 /schemepy/skime/skime/compiler/ Fixed the bug of considering 42 and 42.0 the same literal in skime.05:48
CIA-32pluskid schemepy * r626fcf93e698 /schemepy/skime/skime/ Make skime pass more test cases.05:48
CIA-32pluskid schemepy * rdd41a96f1599 / (6 files in 6 dirs): Make skime the default fallback.05:48
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* ezod finally got a wizard window to pop up :)10:40
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DevPlayerwhat is a scheme?15:14
CIA-32victor.ivri gencon-rfts-ai * ra60d54090afb /gencon/ (8 files in 5 dirs): Added classes to represent the Risk game-world, plus minor changes elsewhere.15:32
CIA-32victor.ivri gencon-rfts-ai * rad948c175f0a /gencon/ (4 files in 3 dirs): Made the "get all players" routine ruleset-agnostic. Corrected problems that popped up by the change.16:33
CIA-32juanmy777 tpserver-py-dronesec * rffa4cd64259f /tp/server/bases/ All SQL objects will now update their timestamp when saved.17:37
CIA-32juanmy777 tpserver-py-dronesec * r40e39a5df026 /tp/server/rules/dronesec/orders/ Overlord Moving will now use the Dronesec specific reparenting17:37
CIA-32juanmy777 tpserver-py-dronesec * r1cf3a81b3fd7 /tp/server/bases/ Removed an old debugging pring statement17:37
CIA-32juanmy777 tpserver-py-dronesec * r8e42aaae6f2c /tp/server/rules/dronesec/ (8 files in 6 dirs): Documentation for a bunch of different parts of dronesec added17:37
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CIA-33verhoevenv daneel-ai * r8156330c5fc2 / Add wormhole type21:08
CIA-33verhoevenv daneel-ai * rbdad37420333 / Unified check for int and long.21:08
CIA-33verhoevenv daneel-ai * r38859a5cdd5a / ( rules-risk): Use wormholes for adjacencies21:08
CIA-33verhoevenv daneel-ai * r9a3a1eff718f / Removed not needed constraint21:08
CIA-33verhoevenv daneel-ai * r6c9efbd98076 /
CIA-33Fixed bug where a constraint with a user-defined function would not work21:08
CIA-33verhoevenv daneel-ai * r0bf33e528a6e / Small bug that somehow slipped through until now21:08
CIA-33verhoevenv daneel-ai * rb7938b0b7690 /daneel-ai:21:08
CIA-33Check remaining time more often in case another player ends the turn21:08
CIA-33after us21:08
CIA-33verhoevenv daneel-ai * r650cf08f79db / Named a rule for clearness21:08
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