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mithro | greywhind: ping? | 00:23 |
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mithro | jotham: ping? | 00:23 |
greywhind | mithro: pong | 00:23 |
mithro | greywhind: how goes everything? | 00:23 |
greywhind | mithro: good, just got back | 00:23 |
mithro | from where? | 00:24 |
greywhind | a trip to visit a university | 00:24 |
mithro | greywhind: going to push your changes to incoming soon? | 00:55 |
greywhind | mithro: sorry i missed that. i will once i fix the text bug | 01:15 |
mithro | greywhind: okay cool | 01:16 |
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mithro | hey xdotx and llnz | 03:14 |
llnz | hi mithro | 03:15 |
mithro | it got a bit empty here last night :/ | 03:15 |
mithro | down to 8 people :/ | 03:15 |
llnz | oh dear | 03:15 |
xdotx | hey mithro, llnz | 03:16 |
llnz | hi xdotx | 03:16 |
mithro | xdotx: how goes everything? | 03:16 |
mithro | llnz: getting ready for San Fran? :P | 03:16 |
xdotx | mithro: pretty good. workin' hard on this year's game | 03:16 |
llnz | mithro: yeah | 03:16 |
mithro | xdotx: what type are you working on? | 03:18 |
xdotx | mithro: we're making a 3d physics pseudo-action puzzle game | 03:19 |
mithro | xdotx: which Uni are you at again? | 03:19 |
xdotx | Digipen Institute of Tech | 03:20 |
mithro | so going to work on RFTS again soonish? :) | 03:51 |
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xdotx | mithro: nah, sorry. unlikely to get any work done without specific goals (features/bugs). | 05:35 |
mithro | xdotx: I am happy to give you a specific goals :P | 05:36 |
xdotx | although i was thinking of adding a simple memory manager in to tpserver-cpp to eliminate any possible memory leaks (and improve performance) | 05:36 |
xdotx | mithro: if they're little feature requests or bugs then with any luck i could get some work done :) | 05:37 |
mithro | xdotx: you might scare lee :P | 05:39 |
mithro | xdotx: well, I guess I need to get my act together and actually play a rfts game | 05:39 |
xdotx | mithro: with the mem manager? :P | 05:40 |
mithro | oh course :) | 05:40 |
xdotx | heh | 05:40 |
mithro | xdotx: maybe we should organise a weekend to play RFTS? | 05:41 |
xdotx | mithro: i know there were some tweaks that RFTS needed and little things i was thinking of adding. i'd just need to write them down and prioritize and what-not | 05:41 |
xdotx | mithro: that could work. sunday evening/night (monday afternoon/evening for you) would pretty much be the only time though | 05:42 |
mithro | xdotx: we have the trackers on sf to help you out with that | 05:43 |
mithro | llnz: how is the NZ dollar going against the US? | 05:45 |
xdotx | i usually prefer simpler methods for personal tracking (a text file of sorted bullet points) | 05:45 |
mithro | the AUD is the strongest it's been since I have been born! | 05:45 |
xdotx | llnz: how does a simple memory manager sound for tpserver-cpp? | 05:45 |
llnz | mithro: fairly steady | 05:46 |
llnz | xdotx: possible | 05:46 |
llnz | what would be the advantage? | 05:46 |
mithro | llnz: at US$0.899 cents to AUD$1 | 05:47 |
xdotx | no leaks, easier would-be leak tracking, basic memory profiling and performance | 05:47 |
xdotx | i just finished the memory manager and factory for my game. i could port/rewrite it to work more specifically with tpsever-cpp (although they're both generic as hell) | 05:48 |
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xdotx | brb. | 05:55 |
* xdotx goin' to bed | 06:16 | |
llnz | cya later xdotx | 06:16 |
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xdotx | seeyas | 06:18 |
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llnz | later all | 07:12 |
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