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Epyon | here, on the other hand, everyone is asleep :| | 01:12 |
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* nash waves | 01:19 | |
* Epyon waves | 01:24 | |
brlcad | mornin' nash | 01:26 |
nash | Heyo | 01:26 |
nash | You two sorted things out | 01:26 |
nash | ? | 01:26 |
brlcad | beats me :) | 01:26 |
Epyon | Ask him :P | 01:27 |
Epyon | He asked me to wait for you guys. | 01:27 |
Epyon | nash? | 01:33 |
nash | Epyon: ? | 01:33 |
nash | Need a mithro really ;-) | 01:33 |
nash | What would you prefer? | 01:33 |
Epyon | Oh ;][ | 01:33 |
Epyon | In case of projects? | 01:34 |
nash | Yeah | 01:35 |
Epyon | nash, you're asking BZF vs TP, right? | 01:35 |
nash | Yep | 01:35 |
brlcad | you presumably know your proposals :) | 01:36 |
Epyon | Well, brlcad hinted that I'm higher up in the app rank of BZF than TP, so I guess I should go there where they want me more :/ | 01:36 |
Epyon | Yet that still depends on the slot count. | 01:36 |
nash | I am 90% sure you'll get a slot in either. | 01:36 |
brlcad | yeah, you're pretty rock solid | 01:37 |
brlcad | it's really a matter of what you want more, not who wants you more imho ;) | 01:37 |
brlcad | the work is obviously not the same | 01:37 |
Epyon | I want my work to be actually of some use, and that's what drives me I guess :/ | 01:37 |
* nash notes Epyon is avoiding the question ;-) | 01:38 | |
Epyon | It's the question of where my work would be more "in use" but I guess you both know the answer to that one :/ | 01:39 |
Epyon | Yeah, because I hate turning down expectations nash. | 01:39 |
Epyon | I really wasn't expecting this. | 01:39 |
* brlcad has no expectations (other than good code) and won't be dissapointed either way | 01:40 | |
Epyon | Originally I thought I have a medium chance at TP and a realy minor one at BZF. | 01:40 |
nash | Epyon: Easy solution... just change your proposals to be 4 lines copied from the webpage... | 01:40 |
Epyon | Because for both proposals I proposed something that wasn't originaly requested :/ | 01:40 |
Epyon | nash, brlcad, you *did* actually get such proposals? :P | 01:41 |
Epyon | I mean 4line webpage copies? :P | 01:41 |
brlcad | oh hells yes | 01:42 |
nash | Yep | 01:42 |
brlcad | and complete resumes with absolutely nothing proposed | 01:42 |
nash | From my point of view (and I think brlcad and mithro) original proposals are better then versions of hte webpage | 01:43 |
brlcad | but only a couple | 01:43 |
brlcad | quite | 01:43 |
Epyon | Heh, I hope that means my friend still has a chance at TP :P | 01:43 |
nash | Also proposals which take a suggested idea and expand it a lot :-) | 01:43 |
nash | Epyon: Good is good | 01:43 |
brlcad | yeah, detail and clarity of thought does wonders too | 01:44 |
Epyon | Without a strong vision of the outcome I can't imagine anyone to be working at all :? | 01:44 |
Epyon | At least that's true for myself. | 01:44 |
brlcad | and that's why yours did well | 01:45 |
Epyon | nash, anyone else apped for the Elite ruleset? | 01:45 |
nash | Epyon: No unfortunately :-( | 01:45 |
nash | We are hoping one of hte many MTSec applications may wish to do it | 01:45 |
brlcad | that's also what makes the self-proposed ones better like that -- you can get that clarity instead of having to expand upon someone else's idea | 01:45 |
nash | Exactly - we immediately know you have some idea ot it | 01:46 |
Epyon | nash, the cpp lib for TP server is it OO or rather plain C? | 01:47 |
nash | It's OO | 01:47 |
Epyon | Damn. | 01:47 |
brlcad | Epyon: presumably you wouldn't have to decide before the 4th or 5th until slots are known, but as nash said, you're pretty likely to get both slots | 01:47 |
nash | It's quite cpp is... | 01:47 |
* brlcad goes to play for a bit, bbiaf | 01:48 | |
Epyon | :) | 01:49 |
Epyon | But seriously, I didn't expect this. I expected to be turned down by both, considering the competition. | 01:49 |
nash | heh | 01:51 |
* brlcad returns | 02:12 | |
* brlcad plays a tiny violin for Epyon in pity | 02:12 | |
Epyon | Why? | 02:12 |
Epyon | xD | 02:12 |
* brlcad would just pick one and have fun ;) | 02:12 | |
Epyon | Because I'd get fragged if only step foot on any server? xD | 02:13 |
nash | Epyon: I'd add an 'Epyon' option for the bzflag one... make it modify the map to give you an advantage... | 02:13 |
nash | Maybe dynamically... | 02:13 |
* brlcad meant pick a proposal, but a server will do too ;) | 02:14 | |
brlcad | now in-game dynamic geometry.. *that* would also be cool to have | 02:14 |
Epyon | heh, the random generator would "autocamp" any player named "Epyon"?:P | 02:14 |
brlcad | be able to shoot holes into buildings, reduce them to rubble, push things around | 02:15 |
Epyon | brlcad, the engine would support that? | 02:15 |
brlcad | oh hell no, it would require a fair bit of network protocol changes to inform geometry updates | 02:15 |
Epyon | This is the sole reason that IMHO the UFO:Enemy Unknown remake I hear so much about is doomed to failure. | 02:16 |
brlcad | probably gsoc scopable though even from our current codebase | 02:16 |
brlcad | depending just how dynamic you wanted to make it | 02:16 |
Epyon | Too bad, visions of chaotic, or dynamic labirynth-like levels came to my mind :P | 02:17 |
brlcad | rigid transforms probably wouldn't be too hard | 02:17 |
brlcad | adding/removing would be a bit harder | 02:17 |
Epyon | Yet, the ability of destroying anything in sight would drastically improve BZF's gameplay. | 02:17 |
Epyon | At least IMHO. | 02:17 |
Epyon | And if I were you, I'd autoaccept a proposal from anyone wanting to do that :> | 02:18 |
brlcad | hehe, yes.. shoot out the base support beams on some building that holds a sniper.. watch it come crashing down | 02:18 |
Epyon | That was the main thing for which I considered scorched earth and worms fun :> | 02:19 |
nash | Wouldn't necessarily be good for a long game however | 02:23 |
nash | World may be a little mangled | 02:23 |
Epyon | I treid that with a roguelike once. There's nothing as fun as playing on a battlefield full of destroyed buildings and corpses :P | 02:23 |
brlcad | you could also procedurally regenerate buildings when there were no/few players around | 02:24 |
* nash notes bzflag tanks that could actually move over rubble might be helpful here... | 02:24 | |
* Epyon twitches in ecstasy.... | 02:25 | |
Epyon | Aaaaah, proceduraly generated buildings! | 02:25 |
Epyon | On the fly as you watch xD | 02:25 |
Epyon | The world "rebuilding" around you... | 02:26 |
nash | brlcad: I think we have a winner ;-) | 02:26 |
Epyon | brrrrr.... | 02:26 |
Epyon | I need to do a demo of that xD | 02:26 |
Epyon | But I'm serious, can you guys imagine the vista of moving around a world that "builds itself"?? | 02:27 |
brlcad | nash: heh, tanks over rubble isn't going to happen anytime soon .. design decision that has been held to for a long time | 02:29 |
brlcad | same with variable terrain in general, though that is slightly more likely first | 02:29 |
brlcad | now driving through rubble, and having things like deformable terrain "mud" would be an instant hit.. or tracks/grass, etc | 02:30 |
brlcad | procedural buildings would make massive worlds much more interesting.. we can do big maps now, but they're rarely popular because the map makers don't like adding that much detail and it takes a while to traverse the map | 02:33 |
nash | yeah | 02:37 |
Epyon | brlcad, what about the polycount? | 02:42 |
brlcad | what about it? | 02:46 |
brlcad | lots of ways to manage that, and we're nowhere near any poly limits on most maps | 02:46 |
Epyon | brlcad, I mean, with non-precalculated bsp's you can't get the detail of quakemaps for example :/ | 02:47 |
brlcad | there are some decent/fast dynamic bsp algorithms that are hybrid precalc | 02:49 |
brlcad | though ideally, whichever engine we end up with would take care of it for us | 02:49 |
Epyon | brlcad, They take care by precalculation, which is a killer for random generation | 02:50 |
brlcad | we deal with it in real-time raytracing more than fast enough .. this is no different a domain really | 03:19 |
brlcad | maybe a little too new of research for the open source engines, but it's readily documented and doable | 03:19 |
brlcad | and it wouldn't have to be entire deformations, it could be semi-animated where events merely are notified and clients render common patterns or somesuch that are more readily managed | 03:20 |
brlcad | anyhow, it's somewhat premature for bzflag as it'd be kinda counterproductive to implement in the existing custom engine and the other engine efforts are still vapor | 03:21 |
brlcad | procedurally built static maps is a great start regardless, and you can do a lot more powerful concepts without the realtime generation constraint | 03:22 |
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Epyon | Goodnight all :) | 03:43 |
nash | night | 03:47 |
dmpayton | Mmm... I hate packing | 03:49 |
nash | we all do ;-) | 03:54 |
nash | It sucks | 03:54 |
nash | And then there is unpacking :-( | 03:54 |
dmpayton | nash: Atleast I'll have someone to help me with that part. :) | 04:09 |
nash | heh - lucky man | 04:10 |
dmpayton | nash: Just so you're aware (and if you could let mithro know aswell) I wont have internet for a few days at the new place. | 04:51 |
dmpayton | I don't even know when we're getting it hooked up. | 04:51 |
nash | okay | 04:52 |
dmpayton | Hopefully it'll be up soon. I can't live without a connection. :P | 04:56 |
nash | I lost mine about 3 weeks ago when I moved | 05:06 |
nash | Most irritiating | 05:06 |
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mithro | howdy people | 05:39 |
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mithro | nash: ping? | 06:06 |
mithro | anyone alive today? | 06:26 |
* mithro drops a pin and then disappears | 06:35 | |
dmpayton | I'm alive | 06:41 |
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mithro | howdy people | 06:54 |
mithro | so dmpayton, I thought you wern't going to have internet access | 07:27 |
dmpayton | I'm not | 07:33 |
dmpayton | I'm moving tomorrow morning | 07:33 |
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nash | hey mithro | 08:18 |
mithro | hey nash | 08:18 |
mithro | to the batcave! | 08:18 |
nash | mithro: tranquillity:[~/work/thousandparsec/eclient]% ./tpe --list-ai | 09:13 |
nash | Known AIs are: | 09:13 |
nash | Smith: | 09:13 |
nash | Smith: A basic AI for minisec | 09:13 |
nash | jones: | 09:13 |
nash | Jones - Aggresive Minisec AI | 09:13 |
nash | none: | 09:13 |
nash | No AI - Don't use an AI. | 09:13 |
mithro | cool | 09:31 |
mithro | nash: can you remind me to do a backup of my laptop a bit later? I think the hd is dieing and I keep forgetting | 09:51 |
* nash introduces mithro to 'at' | 09:52 | |
mithro | at? | 09:52 |
nash | man at | 09:53 |
nash | Get it to email yourseld a message in a while reminding you to backup | 09:56 |
nash | Hmm... make magic... | 09:57 |
nash | Okay... So I am generating my png artwork from a svg. | 09:58 |
nash | Each svg may generate multiple pngs. | 09:59 |
nash | So is there a way I can build a suffix rule or similar which will 'just work' for it if I plug in the dependancies | 09:59 |
mithro | hrm? | 10:03 |
mithro | *.png: abc.svg | 10:04 |
mithro | ? | 10:04 |
* mithro 's makefoo has disappeared :/ | 10:04 | |
nash | Yeah, but I want a suffix rule or similar. | 10:05 |
nash | It's okay - using groups, I can make the make rule fairly generic | 10:09 |
mithro | woot! segfault | 10:12 |
nash | well done | 10:12 |
mithro | in a place which makes no sense, yay! | 10:15 |
* nash wonders if he should expand his to be a server too | 10:16 | |
nash | s/his/his client/ | 10:16 |
mithro | bah | 10:17 |
nash | Well the C++ server is... C++ | 10:18 |
nash | The python server is broken... | 10:19 |
mithro | nash: the python server won't remain borked for long | 10:21 |
mithro | and once i fix up the tpserver-cpp, I'm going to make libtpproto-py a bit more speedy | 10:22 |
nash | okay | 10:22 |
mithro | there is no reason it shouldn't be able to handle 5000 objects | 10:22 |
mithro | or even 50,000 objects | 10:23 |
nash | That would be nice | 10:23 |
mithro | going to use the ai to do some profiling | 10:24 |
mithro | yay, fixed the segfault | 10:25 |
nash | cool | 10:25 |
nash | Anyway - dinner time | 10:25 |
nash | back later | 10:25 |
nash | maybe | 10:25 |
mithro | yay | 10:26 |
mithro | Could not add order, The requested design was not valid. | 10:26 |
mithro | now, hopefully Lee will like this patch | 10:26 |
nash | mithro: THat is kind of why I wanted lots of error codes. | 10:39 |
nash | That seems like a natural error code to me - that way clients can deal with translation of them. Also clients can possibly work out what they did wrong | 10:40 |
nash | (And AIs too ;-) | 10:40 |
mithro | nash: yeah - i'm starting to think a major/minor error code type system might be useful | 10:45 |
nash | mithro: you have 4billion error codes... | 10:46 |
mithro | well, mainly for grouping - IE look at first error code, then look at the second one if you can do something a bit more intresting | 10:47 |
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nash | Maybe split it - 16/16 then | 10:47 |
mithro | nash: well, it's not like it's a huge bandwidth problem, failure frames arn't all that common in theory :P | 10:48 |
mithro | jotham: ping? | 10:54 |
nash | mithro: true | 10:57 |
sijmen | oh cool the AI comp is ending today | 11:14 |
mithro | nash: I can't figure out why the tpserver-cpp takes so much CPU to return 50,000 objects however | 11:18 |
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CIA-17 | [email protected] * tpserver-cpp/ (66 files in 3 dirs): | 11:48 |
CIA-17 | Patch to make error reporting nicer.: | 11:48 |
CIA-17 | Added the result class, it's suppose to replace the standard bool return type | 11:48 |
CIA-17 | and allow the returning of a message when something fails. | 11:48 |
CIA-17 | Lee Begg <[email protected]> * tpserver-cpp/tpserver/ (result.h result.h): | 11:48 |
CIA-17 | Brief description for doxygen: | 11:48 |
CIA-17 | Yes I will be adding doxygen comments, eventually. | 11:48 |
CIA-17 | [email protected] * tpserver-cpp/tpserver/ (result.h result.h): Added comments to Result class. | 11:48 |
llnz | nash: you around? | 12:04 |
CIA-17 | Lee Begg <[email protected]> * documents/protocol/ (protocol.xml protocol.xml protocol.xml protocol.xml): | 12:12 |
CIA-17 | Added Set Filter frame type, and feature ids for filters: | 12:12 |
CIA-17 | This is draft and subject to change. | 12:12 |
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CIA-17 | Lee Begg <[email protected]> * documents/protocol/ (protocol.xml protocol.xml): Adding FinishedTurn frame and adding new field to TimeRemaining frame | 12:27 |
CIA-17 | Lee Begg <[email protected]> * documents/protocol/ (protocol.xml protocol.xml): Fixed new packet id numbers | 12:32 |
CIA-17 | Lee Begg <[email protected]> * documents/protocol/protocol.xml : | 12:56 |
CIA-17 | Added GetGames and Game frames: | 12:56 |
CIA-17 | This is draft and subject to change. | 12:56 |
llnz | wow, frame type 70 about to be put into protocol.xml | 13:02 |
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mithro | yay! | 13:04 |
mithro | brlcad: ping? | 13:04 |
brlcad | howdy | 13:04 |
llnz | hi brlcad | 13:04 |
brlcad | hellow llnz | 13:04 |
CIA-17 | Lee Begg <[email protected]> * documents/protocol/ (protocol.xml protocol.xml): | 13:04 |
CIA-17 | Added ObjectDescription frames, and shifted getobject to sane place: | 13:04 |
CIA-17 | This is draft and subject to change. | 13:04 |
llnz | mithro: protocol.xml is 1874 lines long | 13:05 |
mithro | i'll have to have a look sometime :) | 13:06 |
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CIA-17 | Lee Begg <[email protected]> * documents/protocol/ (7 files): Describe in XML the Object Description in protocol4.php discussion doc | 13:20 |
brlcad | if I might .. how are your xml docs converted to your web interface? | 13:21 |
brlcad | you designed your own stylesheets? | 13:21 |
brlcad | i noticed that they seem to be your own and not docbook iirc | 13:22 |
llnz | brlcad: there is an xslt to convert it from xml to html | 13:22 |
brlcad | that you wrote though? | 13:22 |
llnz | it is expected that some client libraries will use the xml to generate all the frames | 13:23 |
llnz | yes | 13:23 |
brlcad | or you using some pre-existing framework that someone else wrong | 13:23 |
brlcad | s/wrong/wrote | 13:23 |
brlcad | ah, okay | 13:23 |
llnz | it's not comple, i wrote it | 13:23 |
brlcad | I like it | 13:23 |
CIA-17 | Lee Begg <[email protected]> * documents/protocol/protocol.xml : Setting longname and description in ObjectDescription | 13:24 |
llnz | the dtd (i also wrote) makes the structure mostly clear | 13:24 |
llnz | it does make the protocol doc much clearer and explicit | 13:24 |
llnz | oh, url: http://www.thousandparsec.net/tp/dev/documents/protocolxml.php | 13:25 |
tpb | <http://ln-s.net/JXj> (at www.thousandparsec.net) | 13:25 |
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brlcad | yeah, I was looking at that, what peaked some interest | 13:31 |
brlcad | especially the table part ;) | 13:31 |
llnz | there is a lot more work on the xslt to go | 13:32 |
mithro | I want to see it of the same quality as the current documentation | 13:38 |
* llnz wanders off | 13:42 | |
llnz | later all | 13:42 |
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miChou | hello | 15:00 |
miChou | mithro, are you a mentor this year (can't remember, I'm kinda dizzy today)? | 15:00 |
mithro | miChou: yes | 15:00 |
miChou | do you guys get any kind of notification when an application you're ranking gets notified (aka response to public comments)? | 15:02 |
mithro | nope | 15:06 |
mithro | not unless we are assigned as a mentor for that project - and even then I have yet to see an email notification | 15:06 |
miChou | I see | 15:07 |
miChou | so it's advisable to ping in some other way the mentor/admin that posted the comment, right? :D | 15:07 |
mithro | yes | 15:08 |
mithro | but sadly, you have no way to getting the mentor's email address :P | 15:08 |
miChou | then I'll use the mailing lists! :p | 15:11 |
miChou | or i dunno... | 15:11 |
miChou | #sip-communicator seems very quiet for a few days already | 15:11 |
brlcad | i'd take a mentoring orgs quietness into just as much account as I take a student's lack of response to inquiry, at least if I were a student | 15:14 |
brlcad | presuming, of course, that you're interacting with them on whatever their primary/preferred communication medium is | 15:15 |
miChou | yeah. but problem is, I don't quite know what their primary / preferred communication medium is ;) | 15:17 |
miChou | I'll try their mailing list, who knows... | 15:17 |
brlcad | some folks are ML-only | 15:25 |
brlcad | some are IRC-only | 15:25 |
brlcad | some are a mix :) | 15:25 |
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mithro | brlcad: we are a mix :) | 15:42 |
mithro | plus we mirror our mailing lists to a web-forum for those evil forum people :) | 15:42 |
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MihailBalan | and not to forget you also keep web-logs of IRC discussions ;) | 15:44 |
brlcad | ahh, for user interaction, there's also a forum.. but our mailing lists are really mostly discouraged even these days, rarely ever used save for announcements and commit notifications | 15:44 |
brlcad | we're heavily irc-centric, found it to be by far the most efficient if/when you stay logged in and review your logs/hilights/PMs/etc as needed | 15:46 |
brlcad | we can query our game servers, see commits, interact with users, provide support, have dev meetings, have user meetings, see the status of the networks, find players, etc | 15:47 |
brlcad | a couple customized bots and hooks, and you have a nice hub of activity | 15:47 |
brlcad | opt-in selective hub at that | 15:47 |
mithro | mailing list is good for discussions which need thought put into them :P | 15:49 |
Epyon | mithro, true, yet I'm not a big fan of ML's. Having a good spam filter I usualy like that "Message Recieved" voice to mean that someone realy wrote me :> | 16:10 |
mithro | i prefer push to pull | 16:11 |
* brlcad doesn't pull, I'm notified of activity of relevance | 16:16 | |
brlcad | and can filter on that pushed content as needed via various means on top (which would hold true for a ml too) | 16:17 |
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mithro | wow | 17:30 |
mithro | that episode kicked arse | 17:30 |
brlcad | o.O | 17:33 |
* mithro just watched 3e20 of Battlestar Galactica | 17:35 | |
brlcad | ah, last weeks? | 17:42 |
mithro | yeah | 17:45 |
brlcad | yeah, that was a great episode | 17:47 |
brlcad | was getting a bit disappointed by the drawn out drama storyline | 17:47 |
brlcad | but the last one recovered quite a bit | 17:48 |
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mithro | brlcad: i never saw that ending coming (apart from the return part) | 17:54 |
* mithro ponders, we still don't know who the last cylon model is :P | 17:55 | |
mithro | I think it started to pick up when Baltar came back | 17:56 |
brlcad | heh, I entirely expected it the moment she went poof :) | 17:56 |
brlcad | "bah, she'll be back" | 17:56 |
brlcad | there are several unknown models | 17:57 |
mithro | i still think they are going to have a hard time explaining that | 17:57 |
brlcad | unknown "original" models at that too, they could always throw in a monkey wrench and find a way to explain arbitrary new hybrids now :) | 17:58 |
mithro | I thought we knew all part from the final 5? | 17:58 |
mithro | 5-4 == 1 left? | 17:59 |
brlcad | twelve Cylon models | 18:00 |
mithro | http://en.battlestarwiki.org/wiki/Cylon_agent | 18:01 |
tpb | Title: Humanoid Cylon - Battlestar Wiki (at en.battlestarwiki.org) | 18:01 |
brlcad | ah, well that's presuming the other four are cylons to | 18:02 |
brlcad | I didn't buy that bit so readily | 18:02 |
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brlcad | but then yeah, she could be the last | 18:03 |
mithro | brlcad: I actually think it's Madam President :P | 18:03 |
brlcad | mm good one | 18:04 |
mithro | she has vivid hallucenations which are known to be a cylon trait | 18:04 |
mithro | she is having the shared visions with both Caprica Six and Eight | 18:04 |
brlcad | baltar's still in contention there too | 18:04 |
mithro | she was healed by the cylon-human baby blood | 18:05 |
mithro | which is known to have protected Eight from the Cylon virus | 18:05 |
brlcad | i haven't seen Crossroads, Part II yet | 18:05 |
mithro | I don't think Baltar can't be a Cylon - didn't get effected by the virus | 18:05 |
mithro | hrm... | 18:06 |
brlcad | er, or maybe I have .. | 18:07 |
brlcad | ahh, duh, yeah I have | 18:08 |
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mithro | i think the reason they don't talk about the "final 5" is that the final 5 decided to go and join humanity rather then stay with the cylons | 18:09 |
brlcad | I didn't entirely believe that those four were "revealed" as cylons myself; could be wrong but it seemed to me that there'd be plenty of other explanations that they can make for it at the next showing | 18:09 |
mithro | brlcad: well, i don't think it's the music that they are trying to explain - i think something else was triggered too | 18:14 |
mithro | ie the music was just a side effect | 18:14 |
mithro | intresting | 18:16 |
mithro | RDM has confirmed in this interview that Tyrol, Tigh, Tory, and Anders are indeed Cylons and members of the Final Five. When asked whether Starbuck was real or a hallucination, he did not provide a conclusive answer. Also in that interview he states that Tigh "fought in two wars." | 18:16 |
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* mithro heads to bed | 18:43 | |
mithro | gnight people | 18:43 |
brlcad | interesting indeed | 18:45 |
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cherez | I'm still alive | 22:37 |
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