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jotham | hi | 05:16 |
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jotham | mithro ping? | 05:16 |
mithro | jotham: pong | 05:16 |
jotham | hot | 05:16 |
jotham | so there can be any number of fleets eh? | 05:16 |
jotham | in a battle | 05:17 |
mithro | yes | 05:17 |
adhoc | hi mithro | 05:27 |
adhoc | mithro: you're a postgrad right? | 05:28 |
mithro | nope | 05:28 |
mithro | undergrad till middle of this year | 05:28 |
mithro | jotham: anything else you need to know? | 05:30 |
jotham | no sir | 05:30 |
adhoc | oh | 05:44 |
adhoc | anyhows | 05:44 |
adhoc | hmm | 05:44 |
mithro | adhoc: any reason? | 05:46 |
adhoc | Would you be interested in participating in a workshop? | 05:50 |
adhoc | I am working on the Messaging and Collaboration Review. | 05:50 |
adhoc | I may have to find some more folks for the student session. | 05:51 |
mithro | whats is about? | 05:53 |
mithro | I may be intrested | 05:53 |
adhoc | Messaging and Collaboration, means email and tools for sharing info | 05:54 |
adhoc | coordinating proccesses etc | 05:54 |
adhoc | instant messaging, wikis, blogs, web&video conferencing | 05:55 |
adhoc | the idea is that we would like to put together a list | 05:55 |
mithro | but what about them? How to use them, etc? | 05:55 |
adhoc | of business requirements for each of the sectors of the uni | 05:55 |
mithro | ahh okay | 05:55 |
adhoc | the tech selection comes later | 05:55 |
mithro | ie a workshop you "what you would like?" | 05:56 |
adhoc | requirements gathering | 05:56 |
adhoc | tech selection comes later | 05:56 |
mithro | (In terms of Messaging and Collaboration) | 05:56 |
mithro | IE we want a place to do xyz | 05:56 |
adhoc | yeah | 05:56 |
adhoc | are you interested? | 05:57 |
mithro | sure, why not | 05:57 |
mithro | is there going to be a free lunch? :) | 05:57 |
adhoc | don't know | 05:57 |
adhoc | its only two hours | 05:57 |
mithro | adhoc: thats okay, just email time place and details | 05:58 |
adhoc | ok cool | 05:59 |
* adhoc heads off to find other like folks =) | 05:59 | |
adhoc | thanks mithro | 05:59 |
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jotham | mithro: ping? | 07:28 |
mithro | jotham: pong | 07:28 |
jotham | well, when you read this: i just want to cache a surface to the file system so i don't have to rerender it all the time, is there a procedure i should follow for creating a cache file/directory/.dot file/temp folder file that you wish me to use | 07:29 |
jotham | otherwise i don't mind avoiding it entirely, was just a thought | 07:29 |
mithro | you could use tempfile | 07:30 |
mithro | is this a cache for different runs? | 07:30 |
jotham | yeah, right now i am regenerating a static starfield graphic (for the background) every run | 07:30 |
jotham | but there is no need to regen it every time atm | 07:31 |
mithro | i would put it in ~/.tp/battleviewer | 07:33 |
jotham | ok | 07:33 |
mithro | def configpath(): | 07:34 |
mithro | """\ | 07:34 |
mithro | Figures out where to save the preferences. | 07:34 |
mithro | """ | 07:34 |
mithro | dirs = [("APPDATA", "Thousand Parsec"), ("HOME", ".tp"), (".", "var")] | 07:34 |
mithro | for base, extra in dirs: | 07:34 |
mithro | if base in os.environ: | 07:34 |
mithro | base = os.environ[base] | 07:34 |
mithro | elif base != ".": | 07:34 |
mithro | continue | 07:34 |
mithro | rc = os.path.join(base, extra) | 07:34 |
mithro | if not os.path.exists(rc): | 07:34 |
mithro | os.mkdir(rc) | 07:34 |
mithro | return rc | 07:34 |
mithro | something like that would be okay | 07:34 |
CIA-11 | [email protected] * battleviewer/ (32 files in 2 dirs): Lasers added to main battleviewer. Utility file created. | 07:42 |
jotham | some z sorting problem that shouldn't exist is going on, but otherwise it looks like it's working with the new laser rendering i wrote | 07:43 |
mithro | cool | 07:43 |
mithro | jotham: are you using the weapon points yet? | 07:44 |
jotham | that's next | 07:44 |
jotham | cause you still can't tell which way they are going | 07:44 |
jotham | i was just trying to get the lasers in so you could see what i'd been wasting time with :p | 07:45 |
mithro | feel free to change the weapon points so they look better too | 07:45 |
jotham | i was thinking of having 2 sets, so you can have some appear to come from behind the vehical, and some infront | 07:45 |
mithro | cool, the planet has a different laser :) | 07:45 |
jotham | yeah it can render any styled blurry gradiented line heh | 07:46 |
jotham | but it eats 100% cpu here, so i might have to pre-render the fades | 07:46 |
jotham | because 100% of 2.2ghz is ick | 07:46 |
mithro | i only have a 1.2 Pentium M and it appears to run fine | 07:46 |
jotham | i'm mostly running this on a p3 866 | 07:47 |
jotham | to make sure it's reasonably low impact | 07:47 |
jotham | problem is, it looks like pythons sprite group is screwed up, so i might have to write my own | 07:48 |
jotham | which sucks | 07:48 |
mithro | hrm, whats screwed up? | 07:48 |
jotham | in pure python, but still it's more time wasting | 07:48 |
mithro | maybe posting to the lists with your problem? | 07:48 |
jotham | the z order seems to be random, even though i've cleared specified ordered-updates | 07:48 |
jotham | i was talking to the guy who wrote it (he hangs in #pygame) the other day about it | 07:48 |
jotham | i'll ask him about it again, but he basically said it was a rush-job and to redo it myself | 07:49 |
jotham | yeah that planet weapon looks cool | 07:49 |
mithro | maybe a deathstar type split beam would be cool? | 07:50 |
jotham | i don't know what that looks like | 07:51 |
* jotham hits the google | 07:51 | |
jotham | oh yeah | 07:51 |
jotham | i was thinking about that in the shower | 07:51 |
mithro | you don't know what the deathstar main weapon looks like? | 07:51 |
jotham | didn't know the deathstar uses it | 07:51 |
jotham | i kinda avoid starwars/startrek culture | 07:52 |
jotham | i mean not because it's bad, just because its EVERYWHERE amongst programming/nerd communities | 07:52 |
jotham | gets suffocating =) | 07:52 |
mithro | jotham: he he okay | 07:52 |
jotham | i found a picture of it | 07:52 |
mithro | http://www.exn.ca/news/images/S/SW-deathstarSUPER.jpg | 07:52 |
tpb | <http://ln-s.net/IuJ> (at www.exn.ca) | 07:52 |
mithro | http://swgb.heavengames.com/eaw/images/units/death_star.jpg | 07:53 |
tpb | <http://ln-s.net/IuK> (at swgb.heavengames.com) | 07:53 |
jotham | cool | 07:53 |
jotham | so hardpoints next? | 07:56 |
mithro | sure | 08:01 |
CIA-11 | [email protected] * battleviewer/ (12 files): Added programming TODO list. Added frame skipping code to entities. Fixed up redraw. | 08:20 |
mithro | numbers are now white? | 08:32 |
jotham | oh i forgot i changed that, all that stuff needs to be moved into a config file anyway | 08:37 |
jotham | made them white because it's easier to look at some of the glitches | 08:37 |
jotham | ...not because they look pretty =) | 08:38 |
jotham | 7the 2 damages over the third ship on the bottom row are comming up overtop of each other | 08:38 |
jotham | which will be fixed when i add the event stuff | 08:39 |
jotham | it's dumb, because those lines look so trivial, but because they are diagonals arrays the size of the space taken up by the diagonal line are having to be processed every frame, making them quite cpu heavy | 08:40 |
jotham | so yeah it'll need a loading screen where everything can prerender itself | 08:40 |
mithro | okay | 08:46 |
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JLP | morning all | 09:23 |
llnz | hi JLP | 09:23 |
mithro | hey JLP | 09:25 |
mithro | did you get a chance to play with the adword stuff at all? | 09:26 |
JLP | i've been watchins some help videos about adwords :) | 09:26 |
mithro | he he okay | 09:26 |
JLP | still not through wit it yet | 09:26 |
JLP | and I started translating the book Producing Open Source Software as it was suggested by LUGOS (LUG of Slovenia) | 09:29 |
mithro | url? | 09:30 |
mithro | i've been stuck in bed because I put my back out :/ | 09:31 |
JLP | http://producingoss.com/ | 09:32 |
tpb | Title: Producing Open Source Software (at producingoss.com) | 09:32 |
JLP | http://www.lugos.si/ | 09:32 |
tpb | Title: News LUGOS (at www.lugos.si) | 09:32 |
JLP | I hope I do well and quick (damn too much stuff I do), it's even harder to translate than software GUI/docs | 09:36 |
JLP | but then again it is good for open source in slovenia, and since it also is of cultural value the governemnt will even pay me a bit through LUGOS | 09:38 |
mithro | JLP: payment for OSS stuff is always good | 09:39 |
mithro | bblr going to dinner | 09:40 |
JLP | bon apetit | 09:40 |
llnz | tp could make money | 09:53 |
mithro | back | 10:01 |
mithro | llnz: how? | 10:01 |
llnz | contact build games for people | 10:01 |
llnz | for example: "Battlefleet Gothic" for Games Workshops | 10:02 |
mithro | yes, however that would require us to be quite a bit more advanced then we are now :) | 10:03 |
llnz | yeah | 10:03 |
JLP | http://debaday.debian.net/2007/02/15/we-need-your-help-now/ | 10:13 |
tpb | <http://ln-s.net/IuW> (at debaday.debian.net) | 10:13 |
JLP | hm maybe someone could write an article about Python Client | 10:13 |
JLP | but I'm not sure if it is in Debian (and if it really matters :)) | 10:14 |
mithro | not in debian yet | 10:16 |
mithro | need to do another client release | 10:16 |
mithro | then we will have debs | 10:18 |
JLP | cool, which reminds me that I also need to start working on a Mandriva RPM package, another thing to ad to my busy TODO list :) | 10:19 |
llnz | next libtpproto-cpp should have debs too | 10:19 |
JLP | BTW, does anyone know which ports do I need to forward on the router for SSH access | 10:21 |
llnz | 23 | 10:21 |
llnz | iirc | 10:21 |
mithro | 22 | 10:21 |
llnz | 22 | 10:21 |
llnz | grep ssh /etc/services :-) | 10:21 |
mithro | :) | 10:22 |
JLP | aaa, i didn't know about /etc/services, so 22 it is | 10:22 |
JLP | now I'll be able to setup router and have access to my sister's Mandriva box | 10:23 |
llnz | hehe, cool | 10:24 |
jotham | sucks you put your back out, how did you do that | 10:45 |
CIA-11 | Lee Begg <[email protected]> * libtpproto-cpp/ (26 files in 2 dirs): Adding Debian stuff for making debs | 10:45 |
jotham | i have to say those stupid lines look sexy :p (my lasers) | 10:45 |
mithro | jotham: dunno, woke up and could barely move | 10:48 |
jotham | that sucks bro | 10:48 |
mithro | yeah | 10:53 |
mithro | jotham: more battleviewer updates? | 10:54 |
jotham | just planning stuff | 11:06 |
jotham | for getting the event system in | 11:06 |
jotham | and figuring out how to handle z-depth | 11:06 |
jotham | since there is no built in way | 11:06 |
mithro | jotham: damn, about the z-depth | 11:12 |
jotham | pygame is a bit b-grade =) | 11:12 |
jotham | my friend is working on an explosion animation for us | 11:12 |
mithro | jotham: feel free to help them | 11:43 |
* llnz wanders off | 12:32 | |
llnz | later all | 12:32 |
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