Monday, 2015-08-31

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SectorYup, various factors will effect it.  Usually 110/120 planets for me.  Don't usually see 200+ ships in a fleet that was mentioned either.00:05
Ci-DevI do.00:13
Ci-DevAI just keeps stacking.00:13
Ci-DevBut I usually play with 10-15 AIs in such a small galaxy.00:14
Ci-DevSo home planets are quite close to each other.00:14
Ci-DevI mean, no not 200 ships. But 1-2k attack.00:15
Ci-DevBut in turn 200.00:15
Ci-DevSo 200 turns later, very much possible.00:15
Ci-DevOnce I have even seen a 6k attack enemy fleet.00:15
Ci-DevImpressive. :)00:16
Ci-Dev3 or 4 arm galaxy, and that empire conquered a single arm.00:16
Ci-DevAnd there was only one starlane to central. So the ships stacked there. :)00:16
SectorDa, I've seen higher attack/structure numbers just not usually 200+ ships in a fleet.00:18
SectorAI isn't good at using choke points.00:18
Ci-DevI looked at the C++ AI classes already.00:19
Ci-DevBut I do not yet know the structures nor how to actually use an own AI in-game.00:19
Ci-DevNot sure if it is a real plug-in architecture now.00:20
Ci-DevI write a small galaxy analyser already. But it so far just is a shortest path analyser.00:21
Ci-Dev*wrote00:21
Ci-DevI am not sure how to detect choke points yet.00:22
Ci-DevBut the concept of "safe zones" should be pretty easy to implement.00:22
Ci-DevBasically how I play. :)00:22
Ci-DevAlways go for a "corner", colonise everything, and then push towards opponents.00:22
* Sector digitizes Ci-Dev and inserts into game as an AI.00:22
Ci-DevHeh.00:23
Ci-DevI really wonder how a 8 player FFA match actually plys.00:25
Ci-Dev*plays00:25
Ci-DevFFA might turn into an alliance game pretty fast.00:25
Ci-DevI played some with O01eg already.00:25
Ci-DevIt's quite fun.00:25
Ci-DevBut I seem to be a slow player. :(00:26
Ci-DevThough, I always have a book next to me, just in case...00:26
* Sector presses Ci-Dev's turbo button.00:26
Ci-DevActually, in order to win, you need production.00:27
Ci-DevAnd for production, you need population.00:27
Ci-DevSo there is no choice but to go for terraforming, gaia and artificial planet.00:28
Ci-DevAnd this takes time.00:28
Ci-Devlots of clicking.00:28
Ci-DevThere just is no "terraform up until gaia" production item. :(00:28
SectorHmmm, rarely do any terraforming myself.  Artificial planet in some games.00:28
Ci-DevReally?00:29
SectorYeah, easier way to do that has been brought up on the forum before...00:29
Ci-DevI *always* do.00:29
Ci-DevJust alone terraforming.00:29
Ci-DevThat comes pretty early.00:29
SectorI do in MOO 2, but haven't really used it here.00:29
Ci-DevI try to push growth. This is the key to win.00:29
Ci-DevThat's why the AI fails, imho.00:30
Ci-DevMany many planets it just does not colonise.00:30
Ci-DevEarly on, I played mostly as Etty.00:30
Ci-DevI considered Robotic to be imba uber.00:30
* Sector tends to colonize everything early on. (not including lone gas giants or multiple gas giants in the same system).00:30
Ci-Devlike, imbalanced and just overpowered00:30
Ci-DevJust Etty have +25% attack *and* can do Robotic Shields.00:31
Ci-DevNo need to research any further shield except the first one.00:31
Ci-DevWith Black Shield, you get +15 max.00:31
Ci-DevWith Robotic Shields, I already managed 18 and more.00:32
Ci-DevSo even the cheapest and oldest ships are still of value.00:32
Sector+16 if Aricima built...00:32
Ci-DevBut they cannot colonise. So no way to build the base where you want.00:32
Ci-DevBut yes.00:32
Ci-DevNow, I am playing Gysache.00:32
Ci-DevThey have -25%, but they have 150% PP and 200% RP.00:33
SectorJust don't build warships or troop ships with them if you can avoid it.00:33
SectorAnd good population as well.00:33
Ci-DevAnd the first world I conquer which can build ships, gets the main ship facility. As it likely is 100% attack.00:33
Ci-DevIndeed.00:33
Ci-DevSo whatever I find I pick as "war race".00:34
Ci-DevAnd I build some bases for ship production.00:34
Ci-DevSome in main land, in case of "issues" at the border,00:34
Ci-Devbut most close to the border.00:34
SectorThere are others out there that have bad pilots, but yeah getting one that can build ships and doesn't have bad pilots can help a lot.00:34
Ci-DevAnd with Gysache, as soon as you have them, they are uber-uber.00:35
Ci-DevJust imagine you have Etty, or Muu Ursh.00:35
Ci-DevGysache and Muu Ursh are both organic, so the special count for both.00:35
Ci-DevAnd Muu Ursh have +50% attack.00:35
SectorYup, sure do.  Nice complement.00:36
Ci-DevAnd Gysache massive PP and RP bonus.00:36
Ci-DevBut as Exobots are a must-have as well,00:36
SectorAnd also don't have the bad ground troops (only recently implemented, Gyache troop pods are now only 1 instead of 2)...00:36
Ci-DevEtty play along nicely as well.00:36
Ci-DevSo I mostly go for Organic/Robotic combo.00:36
Ci-DevThat's in master. I played 0.4.5 branch lately.00:37
Ci-DevBut I read about this. Let's see. But I think I can easily adopt.00:37
SectorWouldn't say must have, I've played games without using any Exobts (other then some captured ones).  But can be nice.00:37
Ci-DevThe main thing is: colonise all you can.00:37
SectorYup, just in recent builds from the master branch.00:37
Ci-DevSo if you have asteroids, colonise them.00:38
Ci-DevReally. This gives the push.00:38
* Sector tends to outpost those even before getting Exobots so they be ready.00:38
Ci-DevWell, you need Outpost to get the bonus.00:38
Ci-DevUhm, Orbintal Mining or so?00:38
Ci-Dev+5 for all colonies with an asteroid belt "in use".00:39
SectorBut also asteroid fields that don't have anything else, where the bonus wouldn't matter anyways.  Or multiple asteroid fields within the same system, only get the bonus once.00:39
Ci-DevSure?00:40
Ci-DevDoesn't the asteroid belt itself get a +5 bonus?00:40
Ci-DevHm, details. :)00:40
SectorWell, in terms of no use for the bonus if it be just an outpost there.00:40
Ci-DevIf system has asteroid belt or gas giant, I put all colonies to industry focus.00:40
Ci-DevNo gas giant, and no asteroid belt → research focus.00:41
Ci-DevYes. If it is only an outpost, there is no production and hence no bonus,00:41
Ci-DevAnd my ratio I aim for is about 2-3:1.00:41
Ci-DevPR:RR00:42
* Sector tends towards research focus unless the race (ie: exobots for example) are better at industry. Then later switch when don't need anymore research.00:42
Ci-DevHm. I really need the production for all the terraforming. :)00:42
Ci-DevI haven't done the math completely, but I don't think the +PR/RR bonus is less important later on.00:44
Ci-Dev*think it is not important later on00:44
Ci-DevSo the +125% population of Gysache makes a difference.00:44
Ci-DevAnd the Egasm with +400% production but only 75% population; they seem to be no that good at all.00:45
Ci-DevI think they even are narrow colonisation, so even less useful.00:45
Ci-DevTrith are quite interesting as well.00:45
Ci-DevTelepathic, to go for Distributed Network (or what it is) cheaply.00:46
Ci-DevAnd Self-Sustained, so they need to bonus and thus have greater population.00:46
Ci-DevOnly Self-Sustained Xenophobic is a little annoying.00:46
Ci-DevSo concentration camps to get Trith everywhere.00:47
Ci-DevThere just is no other way.00:47
Ci-DevSo if I am not Trith, they go away quickly.00:47
Ci-DevBack then with Etty, no problem at all, as both prefer Desert. :)00:47
Ci-DevFor Gysache, I first let them build Gaia and then let them go away.00:48
Ci-DevThe game has more micro-optimisation in gameplay as visible at first. :)00:48
Ci-Dev*possibilities00:48
Ci-DevI am really looking forwards to playing against my own AI. :)00:50
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SectorMust be scared of your AI...00:57
Ci-DevI am already. :)01:16
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jit-rlbHello, I'm having a problem with the Windows download link02:35
jit-rlbSpecifically I'm getting a download speed measured in single-digit kb/s02:35
jit-rlbI know this isn't my internet's fault, because I've downloaded other things at about 5 Mb/s02:36
jit-rlbDoes anyone have a fix/suggestion/idea?02:36
SectorCould be the site hosting the file.02:36
jit-rlbSourceforge? Maybe02:37
Ci-DevYou can try another mirror?02:39
Ci-DevMaybe it is on github already?02:39
jit-rlbI tried the closest one (US), the others might be faster?02:39
SectorCloser doesn't always mean faster...02:40
jit-rlbok, trying Canada02:41
jit-rlbYep, approx. 5 Mb/s from Canada02:42
jit-rlbThanks guys :)02:42
SectorSounds like an improvement.02:43
jit-rlbI'd say so, I'm not dealing with 5-hour downloads and lost connectivity02:44
Ci-DevOh. 5 hours. Even my computer can compiler FreeOrion in this time. :)02:50
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