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Sector | Yup, various factors will effect it. Usually 110/120 planets for me. Don't usually see 200+ ships in a fleet that was mentioned either. | 00:05 |
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Ci-Dev | I do. | 00:13 |
Ci-Dev | AI just keeps stacking. | 00:13 |
Ci-Dev | But I usually play with 10-15 AIs in such a small galaxy. | 00:14 |
Ci-Dev | So home planets are quite close to each other. | 00:14 |
Ci-Dev | I mean, no not 200 ships. But 1-2k attack. | 00:15 |
Ci-Dev | But in turn 200. | 00:15 |
Ci-Dev | So 200 turns later, very much possible. | 00:15 |
Ci-Dev | Once I have even seen a 6k attack enemy fleet. | 00:15 |
Ci-Dev | Impressive. :) | 00:16 |
Ci-Dev | 3 or 4 arm galaxy, and that empire conquered a single arm. | 00:16 |
Ci-Dev | And there was only one starlane to central. So the ships stacked there. :) | 00:16 |
Sector | Da, I've seen higher attack/structure numbers just not usually 200+ ships in a fleet. | 00:18 |
Sector | AI isn't good at using choke points. | 00:18 |
Ci-Dev | I looked at the C++ AI classes already. | 00:19 |
Ci-Dev | But I do not yet know the structures nor how to actually use an own AI in-game. | 00:19 |
Ci-Dev | Not sure if it is a real plug-in architecture now. | 00:20 |
Ci-Dev | I write a small galaxy analyser already. But it so far just is a shortest path analyser. | 00:21 |
Ci-Dev | *wrote | 00:21 |
Ci-Dev | I am not sure how to detect choke points yet. | 00:22 |
Ci-Dev | But the concept of "safe zones" should be pretty easy to implement. | 00:22 |
Ci-Dev | Basically how I play. :) | 00:22 |
Ci-Dev | Always go for a "corner", colonise everything, and then push towards opponents. | 00:22 |
* Sector digitizes Ci-Dev and inserts into game as an AI. | 00:22 | |
Ci-Dev | Heh. | 00:23 |
Ci-Dev | I really wonder how a 8 player FFA match actually plys. | 00:25 |
Ci-Dev | *plays | 00:25 |
Ci-Dev | FFA might turn into an alliance game pretty fast. | 00:25 |
Ci-Dev | I played some with O01eg already. | 00:25 |
Ci-Dev | It's quite fun. | 00:25 |
Ci-Dev | But I seem to be a slow player. :( | 00:26 |
Ci-Dev | Though, I always have a book next to me, just in case... | 00:26 |
* Sector presses Ci-Dev's turbo button. | 00:26 | |
Ci-Dev | Actually, in order to win, you need production. | 00:27 |
Ci-Dev | And for production, you need population. | 00:27 |
Ci-Dev | So there is no choice but to go for terraforming, gaia and artificial planet. | 00:28 |
Ci-Dev | And this takes time. | 00:28 |
Ci-Dev | lots of clicking. | 00:28 |
Ci-Dev | There just is no "terraform up until gaia" production item. :( | 00:28 |
Sector | Hmmm, rarely do any terraforming myself. Artificial planet in some games. | 00:28 |
Ci-Dev | Really? | 00:29 |
Sector | Yeah, easier way to do that has been brought up on the forum before... | 00:29 |
Ci-Dev | I *always* do. | 00:29 |
Ci-Dev | Just alone terraforming. | 00:29 |
Ci-Dev | That comes pretty early. | 00:29 |
Sector | I do in MOO 2, but haven't really used it here. | 00:29 |
Ci-Dev | I try to push growth. This is the key to win. | 00:29 |
Ci-Dev | That's why the AI fails, imho. | 00:30 |
Ci-Dev | Many many planets it just does not colonise. | 00:30 |
Ci-Dev | Early on, I played mostly as Etty. | 00:30 |
Ci-Dev | I considered Robotic to be imba uber. | 00:30 |
* Sector tends to colonize everything early on. (not including lone gas giants or multiple gas giants in the same system). | 00:30 | |
Ci-Dev | like, imbalanced and just overpowered | 00:30 |
Ci-Dev | Just Etty have +25% attack *and* can do Robotic Shields. | 00:31 |
Ci-Dev | No need to research any further shield except the first one. | 00:31 |
Ci-Dev | With Black Shield, you get +15 max. | 00:31 |
Ci-Dev | With Robotic Shields, I already managed 18 and more. | 00:32 |
Ci-Dev | So even the cheapest and oldest ships are still of value. | 00:32 |
Sector | +16 if Aricima built... | 00:32 |
Ci-Dev | But they cannot colonise. So no way to build the base where you want. | 00:32 |
Ci-Dev | But yes. | 00:32 |
Ci-Dev | Now, I am playing Gysache. | 00:32 |
Ci-Dev | They have -25%, but they have 150% PP and 200% RP. | 00:33 |
Sector | Just don't build warships or troop ships with them if you can avoid it. | 00:33 |
Sector | And good population as well. | 00:33 |
Ci-Dev | And the first world I conquer which can build ships, gets the main ship facility. As it likely is 100% attack. | 00:33 |
Ci-Dev | Indeed. | 00:33 |
Ci-Dev | So whatever I find I pick as "war race". | 00:34 |
Ci-Dev | And I build some bases for ship production. | 00:34 |
Ci-Dev | Some in main land, in case of "issues" at the border, | 00:34 |
Ci-Dev | but most close to the border. | 00:34 |
Sector | There are others out there that have bad pilots, but yeah getting one that can build ships and doesn't have bad pilots can help a lot. | 00:34 |
Ci-Dev | And with Gysache, as soon as you have them, they are uber-uber. | 00:35 |
Ci-Dev | Just imagine you have Etty, or Muu Ursh. | 00:35 |
Ci-Dev | Gysache and Muu Ursh are both organic, so the special count for both. | 00:35 |
Ci-Dev | And Muu Ursh have +50% attack. | 00:35 |
Sector | Yup, sure do. Nice complement. | 00:36 |
Ci-Dev | And Gysache massive PP and RP bonus. | 00:36 |
Ci-Dev | But as Exobots are a must-have as well, | 00:36 |
Sector | And also don't have the bad ground troops (only recently implemented, Gyache troop pods are now only 1 instead of 2)... | 00:36 |
Ci-Dev | Etty play along nicely as well. | 00:36 |
Ci-Dev | So I mostly go for Organic/Robotic combo. | 00:36 |
Ci-Dev | That's in master. I played 0.4.5 branch lately. | 00:37 |
Ci-Dev | But I read about this. Let's see. But I think I can easily adopt. | 00:37 |
Sector | Wouldn't say must have, I've played games without using any Exobts (other then some captured ones). But can be nice. | 00:37 |
Ci-Dev | The main thing is: colonise all you can. | 00:37 |
Sector | Yup, just in recent builds from the master branch. | 00:37 |
Ci-Dev | So if you have asteroids, colonise them. | 00:38 |
Ci-Dev | Really. This gives the push. | 00:38 |
* Sector tends to outpost those even before getting Exobots so they be ready. | 00:38 | |
Ci-Dev | Well, you need Outpost to get the bonus. | 00:38 |
Ci-Dev | Uhm, Orbintal Mining or so? | 00:38 |
Ci-Dev | +5 for all colonies with an asteroid belt "in use". | 00:39 |
Sector | But also asteroid fields that don't have anything else, where the bonus wouldn't matter anyways. Or multiple asteroid fields within the same system, only get the bonus once. | 00:39 |
Ci-Dev | Sure? | 00:40 |
Ci-Dev | Doesn't the asteroid belt itself get a +5 bonus? | 00:40 |
Ci-Dev | Hm, details. :) | 00:40 |
Sector | Well, in terms of no use for the bonus if it be just an outpost there. | 00:40 |
Ci-Dev | If system has asteroid belt or gas giant, I put all colonies to industry focus. | 00:40 |
Ci-Dev | No gas giant, and no asteroid belt → research focus. | 00:41 |
Ci-Dev | Yes. If it is only an outpost, there is no production and hence no bonus, | 00:41 |
Ci-Dev | And my ratio I aim for is about 2-3:1. | 00:41 |
Ci-Dev | PR:RR | 00:42 |
* Sector tends towards research focus unless the race (ie: exobots for example) are better at industry. Then later switch when don't need anymore research. | 00:42 | |
Ci-Dev | Hm. I really need the production for all the terraforming. :) | 00:42 |
Ci-Dev | I haven't done the math completely, but I don't think the +PR/RR bonus is less important later on. | 00:44 |
Ci-Dev | *think it is not important later on | 00:44 |
Ci-Dev | So the +125% population of Gysache makes a difference. | 00:44 |
Ci-Dev | And the Egasm with +400% production but only 75% population; they seem to be no that good at all. | 00:45 |
Ci-Dev | I think they even are narrow colonisation, so even less useful. | 00:45 |
Ci-Dev | Trith are quite interesting as well. | 00:45 |
Ci-Dev | Telepathic, to go for Distributed Network (or what it is) cheaply. | 00:46 |
Ci-Dev | And Self-Sustained, so they need to bonus and thus have greater population. | 00:46 |
Ci-Dev | Only Self-Sustained Xenophobic is a little annoying. | 00:46 |
Ci-Dev | So concentration camps to get Trith everywhere. | 00:47 |
Ci-Dev | There just is no other way. | 00:47 |
Ci-Dev | So if I am not Trith, they go away quickly. | 00:47 |
Ci-Dev | Back then with Etty, no problem at all, as both prefer Desert. :) | 00:47 |
Ci-Dev | For Gysache, I first let them build Gaia and then let them go away. | 00:48 |
Ci-Dev | The game has more micro-optimisation in gameplay as visible at first. :) | 00:48 |
Ci-Dev | *possibilities | 00:48 |
Ci-Dev | I am really looking forwards to playing against my own AI. :) | 00:50 |
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Sector | Must be scared of your AI... | 00:57 |
Ci-Dev | I am already. :) | 01:16 |
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jit-rlb | Hello, I'm having a problem with the Windows download link | 02:35 |
jit-rlb | Specifically I'm getting a download speed measured in single-digit kb/s | 02:35 |
jit-rlb | I know this isn't my internet's fault, because I've downloaded other things at about 5 Mb/s | 02:36 |
jit-rlb | Does anyone have a fix/suggestion/idea? | 02:36 |
Sector | Could be the site hosting the file. | 02:36 |
jit-rlb | Sourceforge? Maybe | 02:37 |
Ci-Dev | You can try another mirror? | 02:39 |
Ci-Dev | Maybe it is on github already? | 02:39 |
jit-rlb | I tried the closest one (US), the others might be faster? | 02:39 |
Sector | Closer doesn't always mean faster... | 02:40 |
jit-rlb | ok, trying Canada | 02:41 |
jit-rlb | Yep, approx. 5 Mb/s from Canada | 02:42 |
jit-rlb | Thanks guys :) | 02:42 |
Sector | Sounds like an improvement. | 02:43 |
jit-rlb | I'd say so, I'm not dealing with 5-hour downloads and lost connectivity | 02:44 |
Ci-Dev | Oh. 5 hours. Even my computer can compiler FreeOrion in this time. :) | 02:50 |
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