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Ci-Dev_ | I just wonder, which species do you play mostly, and why? | 16:38 |
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Afdal | Love those Laenfa | 16:51 |
Afdal | for the enhanced vision | 16:51 |
Ci-Dev | They are phototrphic? I don't like that. :o | 16:59 |
Afdal | a small price to pay | 17:00 |
Ci-Dev | I enkoy Etty, due to +25% attack. | 17:00 |
Ci-Dev | They have -15% vision or so.# | 17:00 |
Ci-Dev | A small price to pay. ;) | 17:00 |
Ci-Dev | And they are robotic, so they share specials/bonus with Exobot. | 17:01 |
Afdal | Huh | 17:01 |
Afdal | exobots have specials/bonuses? | 17:01 |
Afdal | What are you referring to there | 17:02 |
Ci-Dev | Exobot are robotic. | 17:02 |
Ci-Dev | Positronium Ash | 17:02 |
Ci-Dev | Magnetic something | 17:02 |
Afdal | Why not just colonize those with Etty? | 17:02 |
Ci-Dev | and a third growth special. | 17:02 |
Afdal | dipoles | 17:03 |
Afdal | err monopoles | 17:03 |
Ci-Dev | Asteroid belt can only be collonised with Exobot. | 17:03 |
Afdal | not seeing how that's an advantage for Etty though | 17:03 |
Ci-Dev | Laenfy are telepathic, that's nice as well. :) | 17:03 |
Afdal | oh yes | 17:03 |
Afdal | laenfa OP | 17:03 |
Afdal | nerf pls | 17:03 |
Afdal | Gysache used to be the most overpowered | 17:04 |
Afdal | but they gave them some drawbacks now | 17:04 |
Ci-Dev | If you have a colony, you decide the focus. | 17:04 |
Ci-Dev | Growth, Industry or Research | 17:04 |
Ci-Dev | So if you need 3 more Growth, you lack 3 more Industry/Research | 17:05 |
Afdal | @_@? | 17:05 |
Afdal | what are talking about now | 17:05 |
Afdal | don't see how etty sharing specials with exobots is an advantage | 17:05 |
Ci-Dev | Hm. Okay. Phototrophic are light self-sustained and have no growth speciald. | 17:06 |
Afdal | that's true | 17:06 |
Afdal | unfortunate | 17:06 |
Ci-Dev | *like | 17:06 |
Ci-Dev | If your base species is orkanic, and you want to max out growth, | 17:07 |
Ci-Dev | you need 3x growth. | 17:07 |
Afdal | + planet special | 17:07 |
Ci-Dev | This means you do not fucus on Industry. | 17:07 |
Ci-Dev | And 3x Industry gives about 300 PP. | 17:07 |
Afdal | oh wait growth specials can stack? | 17:07 |
Ci-Dev | Or 300 RP. | 17:07 |
Afdal | where are you getting this 3x | 17:07 |
Ci-Dev | Only one per specical. | 17:08 |
Ci-Dev | growth special 1 | 17:08 |
Ci-Dev | growth special 2 | 17:08 |
Ci-Dev | growth special 3 | 17:08 |
Afdal | neat | 17:08 |
Afdal | never tried that | 17:08 |
Ci-Dev | 3 colonies need to focus on growth | 17:09 |
Afdal | I just assumed it was only one that had any effect | 17:09 |
Ci-Dev | normal species have 3 growth specials | 17:09 |
Afdal | Do they all have to be different growth specials? | 17:09 |
Ci-Dev | plus home world supply = 4 | 17:09 |
Ci-Dev | self-sustainred species have none of them and get the 4 bonus automatically | 17:09 |
Ci-Dev | Yes. | 17:10 |
Ci-Dev | there are 3x oganic, 3x lithic and 3x robotic | 17:10 |
Afdal | so you can't just do 3 magnetic monopoles | 17:10 |
Ci-Dev | so if you have many species to max out, you need 9 colonies on growth | 17:10 |
Afdal | you have to find monopoles, positronium ash, and computronium whatever? | 17:10 |
Ci-Dev | No. This does not work. | 17:11 |
Ci-Dev | Correct. | 17:11 |
Afdal | ah, I see the advantage then now | 17:11 |
Afdal | well, sorta... | 17:11 |
Ci-Dev | So you play young universe mostly? | 17:11 |
Afdal | exobots can colonize specials that etty can't | 17:12 |
Ci-Dev | or which age? | 17:12 |
Afdal | so you can get a greater chance as getting robotic growth bonuses | 17:12 |
Ci-Dev | Specials? | 17:12 |
Afdal | the three robotic planet growth specials | 17:12 |
Ci-Dev | All planets can be colonised by all species, except | 17:12 |
Ci-Dev | gas giants by none | 17:12 |
Afdal | exobots can colonize anything, so you have access to more specials that Etty can't get easily | 17:13 |
Ci-Dev | and asteroids by Exobots only. | 17:13 |
Afdal | that's what you're saying the advantage is right | 17:13 |
Ci-Dev | Ah, yes. Ki | 17:13 |
Ci-Dev | nd of | 17:13 |
Ci-Dev | And you have 2 species and only need 3 specials. | 17:13 |
Ci-Dev | But same with any two species of same biology base. | 17:14 |
Afdal | What's the other robotic species again | 17:14 |
Afdal | starter species | 17:14 |
Ci-Dev | However, only Exobots can colonise Asteroids. | 17:14 |
Ci-Dev | Cray | 17:14 |
Ci-Dev | But they have no +25% attack. | 17:14 |
Afdal | think those are probably better than Etty :) | 17:14 |
Ci-Dev | Depends. | 17:15 |
Ci-Dev | :) | 17:15 |
Afdal | bad vision is the worst malus | 17:15 |
Afdal | srsly | 17:15 |
Ci-Dev | Huh? | 17:15 |
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Afdal | the planning advantage of seeing what's going on is huge | 17:15 |
Ci-Dev | Scouts are soo cheap. | 17:15 |
Afdal | Etty has bad vision | 17:15 |
Afdal | you still have to send them out | 17:15 |
Ci-Dev | And as soon as you have Scanning Facility, this bonus basically voids. | 17:15 |
Afdal | ehhh | 17:15 |
Ci-Dev | +25% attack stays ;) | 17:16 |
Afdal | when laenfa get scanning facility | 17:16 |
Afdal | they can see everyyyything | 17:16 |
Ci-Dev | So the best bonus is +50% attack, +25% and then +PP. | 17:16 |
Afdal | To be honest I don't use exobots much anymore | 17:16 |
Ci-Dev | Rest is useless. :p | 17:16 |
Afdal | colonizing like crazy gets so tedious for me | 17:16 |
Afdal | because the game runs badly at around 200 turns | 17:17 |
Ci-Dev | But that's what you need to do in order to win. :o | 17:17 |
Afdal | So what's your least favorite species o: | 17:17 |
Afdal | Mine is Trith | 17:17 |
Afdal | they're like Humans, but bad | 17:18 |
Afdal | at least the other xenophobic species gets that huge attack bonus | 17:18 |
Ci-Dev | Eaxaw I think. | 17:19 |
Afdal | that's your least favorite? | 17:19 |
Ci-Dev | Hm. I plan to try Trith again. They kind of look cool. | 17:19 |
Ci-Dev | They are telepathic and self-sustained. | 17:19 |
Ci-Dev | Xenophobic is kind of a problem. | 17:20 |
Afdal | eaxaw can absolutely crush things with that attack bonus if you expand quickly | 17:20 |
Ci-Dev | I do not like phototrophic. :p | 17:20 |
Ci-Dev | Yup, indeed. | 17:20 |
Ci-Dev | But it is about mid/long game planning. | 17:20 |
Ci-Dev | Hm. | 17:21 |
Afdal | indeed | 17:21 |
Ci-Dev | There are many tactics. :p | 17:21 |
Ci-Dev | If you just find no habitable planets, you are stuck. | 17:21 |
Ci-Dev | So +2 support for Etty is quite bonus as well. | 17:21 |
Ci-Dev | But useless later on. | 17:21 |
Ci-Dev | Then again telepathic mages Psionics so cheap. | 17:22 |
Ci-Dev | So you can go for Distributed Network (or so). | 17:22 |
Ci-Dev | Hm. But I usually only play Etty. :) | 17:22 |
Ci-Dev | They are the best. | 17:22 |
Ci-Dev | I read in the forum that there might come other Exobots. | 17:23 |
Ci-Dev | Exobot makes sense for organic, but got robotic, they are too close. | 17:23 |
Ci-Dev | So maybe there will be lithic-based other species then they can research. | 17:23 |
Ci-Dev | At least without this robotic/robotic bonus, I might chose another species. | 17:24 |
Ci-Dev | Next game I try with Trith. :p | 17:24 |
Afdal | ohhh | 17:24 |
Afdal | when did they give trith +50% detection range | 17:25 |
Afdal | it's got the same sight as laenfa now | 17:25 |
Afdal | they're not so bad anymore | 17:25 |
Ci-Dev | Heh. | 17:26 |
Ci-Dev | They have narrow tolerance. :/ | 17:26 |
Ci-Dev | Might be even more difficult to expand in the beginning. | 17:26 |
Ci-Dev | But. Laenfa has 125% base population. Hm. Hm. | 17:28 |
Ci-Dev | I just do not like phototrophic. :p | 17:28 |
Ci-Dev | This Laenfa +40 stealth is quite annoying as well. :p | 17:33 |
Ci-Dev | Takes some effort to actually conquer colonies. | 17:33 |
Afdal | oh | 17:52 |
Afdal | I see exobots have changed | 17:52 |
Afdal | it used to be you were given an exobot colony ship once you researched it | 17:52 |
Afdal | now you can just start building a colony at outposts | 17:52 |
Ci-Dev | This is for all species. | 17:54 |
Ci-Dev | I never build colony ships anymore. | 17:54 |
Ci-Dev | I just build outposts and then create a colony. | 17:54 |
Ci-Dev | Takes a but longer, is a bit more expensive and is not possible if you try to build a colony outside your supply network, | 17:55 |
Ci-Dev | but it is *much* more flexible. | 17:55 |
Afdal | waaaaaat | 17:55 |
Afdal | really? | 17:56 |
Afdal | This changes everything | 17:56 |
Afdal | hmm | 17:59 |
Afdal | looks like freeorion's numpad support got messed up | 17:59 |
Afdal | with numlock on I'm getting both types of numpad inputs at once | 18:00 |
Afdal | 1 + End, 4 + left arrow etc | 18:00 |
Afdal | wow building a colony from outpost takes half the turns of a colony ship | 18:05 |
Afdal | that doesn't seem balanced | 18:05 |
Sector | It's meant to reduce micromanagement, not balance with the old way. | 18:07 |
Afdal | they should consider reducing the amount of turns needed for colony pods then | 18:07 |
Ci-Dev | Afdal: You need to count the turns it takes to produce the outpost ship. | 18:08 |
Afdal | 3 | 18:08 |
Afdal | hmm | 18:08 |
Afdal | I suppose it depends on the distance | 18:09 |
Ci-Dev | Building a colony takes 5 turns + distance. | 18:09 |
Afdal | to the next habitable planet | 18:09 |
Ci-Dev | Yes. | 18:09 |
Afdal | colony ships are 10 turns still | 18:09 |
Afdal | oh wait | 18:09 |
Afdal | 8 turns | 18:09 |
Afdal | well... | 18:09 |
Afdal | I suppose that's fine then | 18:09 |
Afdal | nevermind :3 | 18:10 |
Afdal | oh | 18:12 |
Afdal | any new colonies only start at 0.6 population | 18:12 |
Afdal | and | 18:12 |
Afdal | oh wait | 18:12 |
Afdal | I colonized an inhospitable place | 18:12 |
Afdal | lol | 18:12 |
Ci-Dev | They start at 1.0. | 18:20 |
Ci-Dev | Though, I have no idea how the growth rate is calucuated. | 18:20 |
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