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| specing | the force energy upgrade doesen't have any effect | 00:15 |
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| specing | That freeorion svn mirror on github is the real deal? | 10:42 |
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| adrian_broher | no it isn't | 12:16 |
| adrian_broher | specing, http://www.freeorion.org/forum/viewtopic.php?f=4&t=7688 | 12:16 |
| tpb | <http://ln-s.net/-b-E> (at www.freeorion.org) | 12:16 |
| adrian_broher | so don't waste your time with pull requests or issues | 12:16 |
| specing | so is there an official git mirror somewhere? | 12:21 |
| specing | I hate svn | 12:21 |
| specing | even more so sourceforge | 12:21 |
| adrian_broher | use git-svn | 12:22 |
| specing | NOOOOOOO :( | 12:22 |
| specing | still sourceforge :/ | 12:22 |
| adrian_broher | moaning and bitching won't change anything. | 12:22 |
| specing | yes it will, it always does! | 12:23 |
| adrian_broher | so? | 12:23 |
| specing | just saying. | 12:24 |
| specing | Ah not again with these spaces instead of tabs | 12:25 |
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| specing | adrian_broher: are you a dev? | 12:49 |
| specing | < specing> There should be a way to 'build a scanning facility at ever possible place' | 12:50 |
| specing | < specing> without clicking ever single outpost/colony | 12:50 |
| specing | < specing> And make a way to hide inferior ship parts | 12:50 |
| specing | < specing> Would it be possible to see colonization target population before sending a ship out there? | 12:51 |
| specing | < specing> LOL my exobot asteroid colony has "This planet has a high cloud cover" | 12:53 |
| specing | ^ bug reports/feature req/general complaints | 12:53 |
| STalKer-X_h | he wanted to help me ;) | 13:18 |
| adrian_broher | take it to the forums | 13:26 |
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| STalKer-X_h | no :( | 14:54 |
| specing | combat is weird | 15:34 |
| specing | enemy fleet jumped in, fired at my two ships 30 times and my ships didn't fire back?! | 15:34 |
| tomreyn | not set to attack? | 15:37 |
| specing | my ships have 2*laser4 and basic shield, while their had massdriver1 and no shield | 15:37 |
| specing | set to attack | 15:37 |
| tomreyn | (restore savegame to check, savegames are created automatically on each turn by default) | 15:37 |
| specing | Im more than 10 turns away now | 15:43 |
| specing | unless But I could swear they were set to attack as they previously destroyed some of the invaders | 15:45 |
| tomreyn | this can quickly change if you combine two fleets or rearrange ships in them without you noticing | 16:09 |
| tomreyn | the controls there aren't perfect, yet, IMO | 16:09 |
| specing | does solar orbital gen work for neutron stars? | 17:06 |
| STalKer-X_h | arrr | 17:39 |
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| specing | How much is 200 uus? | 18:00 |
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| specing | Does evacuation produce a colony ship? | 18:16 |
| Afdal | no | 18:25 |
| Afdal | It moves your species to other planets if you have any colonized with their type | 18:25 |
| Afdal | otherwise it just kills them | 18:25 |
| specing | Hmm okay | 18:26 |
| specing | Would it be possible to make fleets defeult to HIDE if they can't attack? | 18:26 |
| Sector | Been brought up in the forum before. | 18:35 |
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