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ADIVI | hi | 12:59 |
---|---|---|
ADIVI | can anybody see thread new roadmap 2014 ? | 12:59 |
ADIVI | test colors.. | 13:16 |
ADIVI | can me anybody confirm that he can not see that thread? | 13:32 |
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adrian_broher | Hey Geoff | 19:03 |
GeofftheMedio | ? | 19:03 |
adrian_broher | did you know that you deprecated the windows support? | 19:03 |
Nagilum_ | hrhr | 19:03 |
GeofftheMedio | ? | 19:04 |
adrian_broher | http://www.freeorion.org/forum/viewtopic.php?p=67168#p67168 | 19:04 |
tpb | <http://ln-s.net/AdaO> (at www.freeorion.org) | 19:04 |
GeofftheMedio | a bit drastic / presumptuous of me | 19:04 |
Nagilum_ | just a matter of time! | 19:05 |
Nagilum_ | 35 years or so.. | 19:05 |
GeofftheMedio | maybe in a decade if nobody's using windows anymore? | 19:05 |
ADIVI | i did want to express that way kind of doubt that ever happened | 19:05 |
adrian_broher | but really | 19:05 |
adrian_broher | this guy… | 19:05 |
ADIVI | dont think personal in that matter ... i read that on my screen ... what ever that means ... | 19:06 |
ADIVI | and thought cygwin way could be acceptabe alternative | 19:06 |
adrian_broher | yes, adivi, i mean YOU | 19:06 |
adrian_broher | where did you even get the idea from? | 19:07 |
ADIVI | i read he wrote deprecated ... and I dount but proposed alternative which reduce win-related part of code while offer way to build without perhaps without any special win support | 19:08 |
ADIVI | so statement got not confirmed? | 19:09 |
ADIVI | or got confirmed | 19:09 |
adrian_broher | and where exactly did you read the Geoff did deprecate anything? | 19:09 |
adrian_broher | Do you have a link to that? | 19:09 |
ADIVI | with quassel in this channell .. but someone screw up my comm | 19:09 |
ADIVI | eg i visit forum and slip aside and find mmy ip on blacklist due to spam ... | 19:10 |
ADIVI | so wondered how i participate before | 19:11 |
ADIVI | and i read that on my screen .. trust is zero about comm safety .. but read that | 19:12 |
ADIVI | other time i fell i talk into empty channel | 19:12 |
ADIVI | whole day channel cold .. now echo on post | 19:12 |
ADIVI | and cold again ,, cant read 100x wtf .. | 19:14 |
ADIVI | that level i have to calc issues | 19:16 |
Nagilum_ | the Windows version isn't going away anytime soon | 19:20 |
ADIVI | [27.01.2014 11:20] <Nagilum_> the Windows version isn't going away anytime soon | 19:20 |
GeofftheMedio | NAgilum_: looks like all the png crushing reduced the full install download by ~12 MB | 19:25 |
GeofftheMedio | Nagilum_ | 19:25 |
Nagilum_ | yep | 19:25 |
GeofftheMedio | spiffy | 19:25 |
Nagilum_ | zopflipng ftw | 19:26 |
adrian_broher | did you check if it didn't kill some alpha channel? | 19:27 |
ADIVI | may sequences for planet animation played reverse? | 19:27 |
Nagilum_ | there should be no visible changes | 19:27 |
ADIVI | ?me_? | 19:28 |
ADIVI | spin reverse | 19:28 |
ADIVI | think of plain simple diversication of gear | 19:28 |
ADIVI | to let planetsys appear somewhat more different | 19:29 |
ADIVI | also side flip is cheap for code and work | 19:29 |
ADIVI | xn-xi resp tn-ti to reverse in x resp t | 19:32 |
ADIVI | rotation 90 deg by rot(x,y) return (y,x) | 19:32 |
ADIVI | uranus rolls on its orbit | 19:33 |
ADIVI | but normal spin dir same for planets .. uranus got accident | 19:33 |
Nagilum_ | hmm, new MacOS builds, time to kick off linux builds | 19:36 |
ADIVI | btw build support .. what sounds when note bsd and opensolaris | 19:37 |
ADIVI | welcome together with those who can? | 19:37 |
Nagilum_ | you really need to work on your english, its mostly incomprehensible to me | 19:38 |
ADIVI | when i use terms solaris and bsd as other represents of class - next to osx - ... what reaction do these cause in context with port/suppor/build ? | 19:40 |
Nagilum_ | it's going to fail, I'm pretty certain | 19:40 |
Nagilum_ | for solaris you probably would already fail at the prerequisuites | 19:41 |
ADIVI | which are? posix? | 19:41 |
Nagilum_ | Windows, Linux, MacOS are supported | 19:41 |
ADIVI | ?? | 19:42 |
Nagilum_ | of the prerequisuites.. try compiling bullet or ogre on Solaris | 19:42 |
Nagilum_ | should be ogre1.8 and not 1.9 | 19:43 |
adrian_broher | Nagilum_, now that you mention ogre1.9. Do you ask for a particular reason? | 19:43 |
Nagilum_ | but FreeBSD would be a much better platform to invest energy into | 19:44 |
Nagilum_ | adrian_broher: no | 19:44 |
adrian_broher | > FreeBSD | 19:44 |
adrian_broher | really? | 19:44 |
adrian_broher | :D | 19:44 |
Nagilum_ | yes | 19:44 |
adrian_broher | good one | 19:44 |
Nagilum_ | if it builds there it should easy to port to the rest | 19:44 |
adrian_broher | I almost believed you | 19:44 |
adrian_broher | but seriously. Did anyone just try to kick off a build on those platforms? | 19:45 |
Nagilum_ | Port: ogre3d-1.8.1 | 19:45 |
Nagilum_ | Path: /usr/ports/graphics/ogre3d | 19:45 |
Nagilum_ | I did | 19:46 |
ADIVI | there exist open-solaris derivate with linux useland .. what means a lot of gpl stuff proved to work there | 19:46 |
ADIVI | userland | 19:46 |
Nagilum_ | Port: bullet-2.77_1 | 19:46 |
Nagilum_ | Path: /usr/ports/devel/bullet | 19:46 |
adrian_broher | Nagilum_, and what were the results? | 19:47 |
adrian_broher | did it work? | 19:47 |
Nagilum_ | no it didn't | 19:47 |
adrian_broher | what were missing? dependencies or problems with the code itself? | 19:47 |
Nagilum_ | I think with the code itself | 19:48 |
ADIVI | ?1? | 19:48 |
ADIVI | what means itself? | 19:48 |
ADIVI | lib or non-lib? | 19:48 |
adrian_broher | gab es probleme mit abhängigkeiten oder mit dem quellcode von freeorion. | 19:49 |
Nagilum_ | hmm, now that I've kicked off the Linux builds I need my cores and memory, I'll update make fbsd VM and check again when finished | 19:49 |
Nagilum_ | adrian_broher: mit dem quellcode | 19:49 |
adrian_broher | Das war für ADIVI gedacht. | 19:49 |
Nagilum_ | ah .-) | 19:49 |
Nagilum_ | I'll stick to english then | 19:50 |
Nagilum_ | http://www.freeorion.org/forum/viewtopic.php?f=24&t=8571 enthält auch so n beispiel | 19:50 |
Nagilum_ | ups | 19:50 |
tpb | <http://ln-s.net/Add+> (at www.freeorion.org) | 19:50 |
ADIVI | as i joined first time freenode ADM was occupied | 19:51 |
ADIVI | I took ADIVI as virtual same looking id | 19:51 |
Nagilum_ | that code there in its original expects one of the supported platforms to be defined | 19:51 |
ADIVI | ADM means thus same and is shorter and refers to adamant | 19:51 |
adrian_broher | Nagilum_, you also need to take a look at util/Process.cpp | 19:53 |
adrian_broher | you will find a similar construct there and there is not fbsd implementation for process handling. | 19:54 |
adrian_broher | same goes for util/Directories.cpp | 19:54 |
Nagilum_ | I would think the linux version should work in most cases | 19:54 |
adrian_broher | I'm sure fbsd doesn't know /proc/self/exe | 19:55 |
Nagilum_ | ah well, I could mount linuxprocfs | 19:56 |
Nagilum_ | or redirect to /proc/curproc/file | 19:57 |
adrian_broher | is that the fbsd equivalent? | 19:57 |
Nagilum_ | yes | 19:57 |
Nagilum_ | ls -l /proc/curproc/file | 19:58 |
Nagilum_ | lr--r--r-- 1 root wheel 0 Jan 27 20:58 /proc/curproc/file -> /bin/ls | 19:58 |
GeofftheMedio | there's already some bsd specific code in InitbinDir | 20:00 |
Nagilum_ | *yay* | 20:00 |
GeofftheMedio | #ifdef __FreeBSD__ | 20:00 |
GeofftheMedio | int mib[4]; | 20:00 |
GeofftheMedio | mib[0] = CTL_KERN; | 20:00 |
GeofftheMedio | mib[1] = KERN_PROC; | 20:00 |
GeofftheMedio | mib[2] = KERN_PROC_PATHNAME; | 20:00 |
GeofftheMedio | mib[3] = -1; | 20:00 |
GeofftheMedio | size_t buf_size = sizeof(buf); | 20:00 |
GeofftheMedio | sysctl(mib, 4, buf, &buf_size, 0, 0); | 20:00 |
GeofftheMedio | #else | 20:00 |
Nagilum_ | :) | 20:00 |
GeofftheMedio | buf is used in the following code | 20:00 |
adrian_broher | uhh, nasty | 20:00 |
adrian_broher | GeofftheMedio, do you know why there is this SignalsAndSlots wrapper in the GG code? | 20:03 |
GeofftheMedio | \file SignalsAndSlots.h \brief Contains the Connect() functions, which | 20:04 |
GeofftheMedio | simplify the connection of boost signals and slots. | 20:04 |
adrian_broher | Connect(Signal, &Handler) seems hardly more complex than Signal.connect(&Handler) | 20:05 |
GeofftheMedio | it makes the signal connects a little more consistent in appearance... | 20:06 |
Nagilum_ | or maybe also upgrade to boost signals2 :> | 20:08 |
GeofftheMedio | I think it's on his list? | 20:08 |
Nagilum_ | no idea | 20:09 |
adrian_broher | that's why I'm asking. | 20:09 |
ADIVI | cedicate object: OOP: Connect(Signal, &Handler) seems hardly more complex than Signal.connect(&Handler) | 20:10 |
ADIVI | subject precedicate object: OOP: Connect(Signal, &Handler) seems hardly more complex than Signal.connect(&Handler) | 20:10 |
Nagilum_ | at the moment I see no pressing reason as the latest boost still works fine | 20:11 |
GeofftheMedio | there was some issue with signals1 | 20:11 |
GeofftheMedio | was discussion on the forums | 20:11 |
GeofftheMedio | don't remember the details | 20:11 |
GeofftheMedio | at the least, I gather it's depricated? | 20:11 |
Nagilum_ | yep | 20:11 |
ADIVI | no sorry .. something eat some letters | 20:11 |
adrian_broher | "<Nagilum_> at the moment I see no pressing reason as the latest boost still works fine" g++ is screaming 'DEPRECATED!!' in my face. | 20:12 |
Nagilum_ | true | 20:13 |
adrian_broher | So instead of defining BOOST_SIGNALS_NO_DEPRECATION_WARNING and forgetting it I'm doing this now. | 20:14 |
Nagilum_ | :) | 20:14 |
ADIVI | what ratio of super nova is normal for young galaxy? | 20:16 |
ADIVI | can here see not the black from cosmos due to nebulas everywhere.. | 20:16 |
Nagilum_ | you can disbale the nebula in the graphic options | 20:17 |
Nagilum_ | disable | 20:17 |
ADIVI | i would disable the nova | 20:19 |
ADIVI | I try to send you screenshot to describe the problem | 20:19 |
ADIVI | tx complete? | 20:20 |
ADIVI | did transmission complete? | 20:21 |
ADIVI | guesss about 200 Supernova | 20:21 |
Nagilum_ | looks weird | 20:22 |
ADIVI | wired looks normal | 20:22 |
ADIVI | guess of sn proportional to starsys with well suited planets .. large remain only when tilt excentric .. or may be toxic | 20:28 |
Nagilum_ | maybe save the game and try the linux version? | 20:30 |
ADIVI | game is in init state turn++ | 20:30 |
ADIVI | with takeover | 20:30 |
ADIVI | and galaxy gen with age=young | 20:32 |
ADIVI | i wonder that final collapse does not happen on turn 3 :D | 20:33 |
ADIVI | doc for fo | 20:36 |
ADIVI | players know moderate well planets of sol sys | 20:37 |
ADIVI | we could create doc that specify these planets in scope of fo terminilogy .. resp ... i wondered what barren is but found its like moon | 20:38 |
ADIVI | and i am rather familar with space matters | 20:38 |
ADIVI | I know terrain called barren | 20:39 |
ADIVI | but moon is not just barren but have number of specials i dont see covered by barren | 20:40 |
ADIVI | regoith | 20:40 |
ADIVI | regolith i mean | 20:40 |
* Nagilum_ would consider a regolith made landscape pretty barren :> | 20:41 | |
Nagilum_ | current svn version looks fine here btw. | 20:41 |
ADIVI | it is rather barren due to there is no atmosphere and thus water vapor | 20:42 |
ADIVI | if not freezed . | 20:42 |
ADIVI | very cold but that regolith is extreme fine construction material | 20:42 |
ADIVI | mar is barren | 20:44 |
ADIVI | mars is barren | 20:45 |
ADIVI | it does not matter according to my introducing words what you or me think about - I proposed Planetology-Document according to free-orion-Idea .. so I just point to doc and not my personal meaning what barren is or what it is not .. free orion idea is that mooon is barren and that is something i can deal | 20:48 |
ADIVI | my propose contains also to take terra's starsys resp solsys as reference | 20:50 |
ADIVI | as we can put any words aside and say that is oceanic ... btw earth by surface share more oceanic than terristic | 20:51 |
ADIVI | that means .... that we could take theoretically earth as example for oceanic and can reason that .. while mars is terristic but barren .... that some drips there is no amount - moon has about same at poles | 20:54 |
ADIVI | mercury is surely inferno, lead melts there | 20:56 |
ADIVI | for toxic.. dealt in a thread .. regolith is eg really toxic if we take chemical reactions as rule as poison is not way of green but substances which cause damage to our bodies .. that does regolith for sure. | 20:58 |
ADIVI | that means i wonder how to interprete the toxic matter in scope of free orion ...what toxics are factored in into FO toxics and then I could see if planet or moon in solsys could represent fo-toxic planet | 21:00 |
ADIVI | io is inferno as well | 21:00 |
ADIVI | what should cause SuperTesterSite obvious aside of reveal Map? | 21:52 |
ADIVI | Tecs? | 21:52 |
ADIVI | research,, production= | 21:52 |
ADIVI | ? | 21:52 |
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