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warren_ | How does invasion work? | 01:57 |
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tomreyn | by moving into some other empires' area, cutting their supply lines, by taking over previously inhabitated worlds, or by creating new colonies and outposts in an other empires area | 02:14 |
tomreyn | warren_: ^ | 02:15 |
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warren_ | I mean when you invade a planet who wins? | 03:43 |
warren_ | I understand ground troop pods are worth two troops each | 03:43 |
warren_ | is it simply a comparison of troop numbers and whoever has more wins? | 03:43 |
warren_ | I'm talking about ships vs. planet, not ship vs ship | 03:44 |
warren_ | Another question: are the 11 or whatever species identical except for their preferred planets on the wheel of habitability? | 03:46 |
Afdal | Yeah when you send more troops than the planet has stationed you capture it | 03:47 |
Afdal | no random factors to deal with or anything | 03:48 |
warren_ | thanks | 03:48 |
Afdal | Species each have different strengths | 03:48 |
warren_ | what about the pre-invasion bombardment | 03:48 |
warren_ | how does that work | 03:48 |
Afdal | Oh you need to deplete a planet's defenses and shields first | 03:48 |
Afdal | or maybe just the shields | 03:48 |
Afdal | For example one species might get a bonus to research | 03:49 |
Afdal | another might have stronger industry focus | 03:49 |
warren_ | Are those bonuses listed anywhere? | 03:49 |
Afdal | phototrophic species depend more on the star in a system than their main planet habitability | 03:50 |
Afdal | They're listed when you hover mouse over the species to select | 03:50 |
Afdal | on the new game menu | 03:50 |
Afdal | you can also check them out in the pedia in-game | 03:50 |
warren_ | ah ok thanks | 03:50 |
Afdal | you can right-click a species when a ship or planet is selected as well | 03:51 |
Afdal | and look it up directly | 03:51 |
warren_ | thanks | 03:52 |
STalKer-X_p | quite a complicated game. | 03:54 |
warren_ | indeed | 03:56 |
warren_ | Is there any reason to pick humans over eaxaw? | 03:58 |
warren_ | The mouseover text describes substantial advantages of eaxaw (laser 3) and no drawbacks | 03:59 |
STalKer-X_p | you are human :-) | 03:59 |
GeofftheMedio | xenophobic | 04:00 |
warren_ | what does xenophobic do? | 04:00 |
GeofftheMedio | consult the pedia | 04:01 |
GeofftheMedio | under game concepts | 04:01 |
warren_ | ah so if you play a xenophobic species you need to exterminate any enemy planets rather than capturing them | 04:03 |
STalKer-X_p | quite a lovely concept, eh? | 04:05 |
warren_ | the pedia mentions peace under game concepts but not how to get it | 04:07 |
GeofftheMedio | right click in empires list | 04:07 |
warren_ | ah | 04:07 |
warren_ | do the ais know about peace? | 04:08 |
GeofftheMedio | yes | 04:08 |
warren_ | cool | 04:08 |
Afdal | You don't have to go on a purity of essence crusade as xenophobic | 04:08 |
STalKer-X_p | exterminating drastically hinders your progress. | 04:08 |
Afdal | but it definitely impedes things early in the game | 04:08 |
warren_ | gysache seem pretty sweet | 04:10 |
Afdal | yeah they may still be a little overpowered | 04:10 |
Afdal | The bad weaponry balances them better now at least | 04:10 |
STalKer-X_p | i want cheats :D | 04:11 |
warren_ | I don't see any mention of bad weaponry is that new since the last release 0.43? | 04:11 |
Afdal | oh, yes | 04:11 |
Afdal | weaponry bonuses and maluses | 04:11 |
Afdal | a lot has changed since the last official release | 04:11 |
warren_ | I hope the game doesn't get any more complicated | 04:12 |
Afdal | I sort of agree in a way | 04:12 |
Afdal | Not sure I'm looking forward to the real-time battle handling plans | 04:12 |
warren_ | If anything I'd say it's too complicated already. | 04:13 |
STalKer-X_p | that is like old games were *-* | 04:13 |
warren_ | What does infrastructure do? | 04:15 |
Afdal | 'tis a mystery | 04:18 |
Afdal | I think it simply measured the time it takes for your system to increase its supply reach at one point | 04:18 |
warren_ | So it doesn't do much? | 04:19 |
Afdal | Not at the moment I don't think so. | 04:19 |
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warren_ | Much of the complexity is in the tech tree so a "beginner mode" with a smaller tech tree could help reduce the learning curve | 04:35 |
STalKer-X | i love techtrees *-* | 04:36 |
warren_ | What is "combat speed"? | 04:37 |
warren_ | the hull property | 04:38 |
GeofftheMedio | not used | 04:38 |
warren_ | That's it for now thanks for all your help! | 04:40 |
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STalKer-X | GeofftheMedio: but you plan on using it? | 04:41 |
GeofftheMedio | if 3d combat happens | 04:42 |
STalKer-X | that's a big IF, right? | 04:45 |
ADlVl | BTW does tec gear matters,too | 05:27 |
ADlVl | _ | 05:27 |
ADlVl | ? | 05:27 |
ADlVl | btw what does beginner mode as well resp what does means the other modes? more hard means more tecs? | 05:29 |
STalKer-X | there is no "beginner" mode | 05:30 |
ADlVl | number of total tecs would be interesting per mode | 05:30 |
ADlVl | but you understand what i mean? | 05:31 |
STalKer-X | sure, like a "demo" :D | 05:31 |
STalKer-X | how about some settings for depth of gameplay? | 05:32 |
STalKer-X | you can decide if you want to micro- or macromanage | 05:32 |
ADlVl | did you play already game multiple times? there IS a beginner mode btw | 05:32 |
ADlVl | want both | 05:33 |
ADlVl | read philosophy and decide to not know word micro management .... how about detailed option for fine....no that is bad as wel | 05:34 |
STalKer-X | haven't played in ages. | 05:35 |
STalKer-X | you could switch stuff on and off, as you like it | 05:36 |
ADlVl | how about fine tuning with code? heard sometimes i writ ultra optimized and had to proof it is just hyper by example of ultra | 05:36 |
ADlVl | memcopy did i rate down to super-optimized as there exist several upgrades i want to do later resp can not do for linux due to linux does not like sw touching hw directly | 05:40 |
ADlVl | so still looking for utilization for memcopy .. put into HW Class Memory as single Meth actually .. free() etc follow later | 05:42 |
ADlVl | req mkdir inside sav-dialog plz :) and logic to save game in dedicated Folder by default would simplify management of diff games/savs | 05:47 |
ADlVl | would consider to make dialog to preserve Folder for spec Game in InitPhase inclusive Auto Saves | 05:49 |
ADlVl | but still do not want to screw something at that is not integrated .. aim for right conding and not just right features...have to do homework first | 05:50 |
ADlVl | dow | 05:56 |
ADlVl | I thought warren tells beginner mode implies simplified tec tree and now am disappointed :/ | 05:56 |
STalKer-X | no, he wished for one. | 06:09 |
ADlVl | WOW ... windows has tool that allow removing now also documents... i am really impressed and feel I need to do a decision | 06:12 |
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ADlVl | hu | 07:14 |
ADlVl | Compilation Instructions | 07:15 |
ADlVl | First, get the FreeOrion SDK from SourceForge. (~30MB) | 07:15 |
ADlVl | Check out the source code from SVN(~240MB) - (easiest route is to install Tortoise SVN, unzip the SDK downloaded in step 1 above, right click on the /FreeOrion folder, and chose SVN Update) | 07:15 |
ADlVl | Open FreeOrion\msvc2010\FreeOrion.sln | 07:15 |
ADlVl | step fails due to: what app shall open it? I am same opinion with win this time: we don't know file extension | 07:16 |
ADlVl | msvc is installec | 07:17 |
ADlVl | nice wiki pages tells open it but not with what (feetback) | 07:18 |
ADlVl | Visual Studio ProjektFile ... alternative OSS Gear? | 07:23 |
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STalKer-X | sln is a visual studio solution | 07:44 |
STalKer-X | in this case the version is visual studio 2010 | 07:45 |
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ADlVl | I am trying to go sickwin way with mingw and kde4wi .. and then toolchain for cygwin .. no idea what I will encounter that way excepted problems :/ microsmart products I omit as well as can... | 09:57 |
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ADlVl | goooooood moooooo...chhhrrr... hu. chh chhh..hi! | 14:18 |
ADlVl | are codemonkeys up there? | 14:19 |
ADlVl | shake da trees - they have to hide anywhere!! :) | 14:24 |
ADlVl | btw want to stress that i am no bot and would like to get automatically allowed threads per default and access my dev blog | 14:30 |
GeofftheMedio | your posts are not moderated, and your blog thread is accessible: http://www.freeorion.org/forum/viewtopic.php?f=3&t=8569 | 17:47 |
tpb | <http://ln-s.net/AL0Z> (at www.freeorion.org) | 17:47 |
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warren_ | I got an uncaught exception when trying to join a multiplayer game over the internet | 23:27 |
warren_ | Is that feature unimplemented or something? | 23:28 |
GeofftheMedio | it works in some cases | 23:28 |
GeofftheMedio | if you're mixing versions or different operating systems, it's less likely to work | 23:28 |
warren_ | mixing windows and linux, v 0.4.3 | 23:30 |
GeofftheMedio | might be problematic. boost binary serialization has compatibility issues between different OSs and possibly compilers | 23:31 |
warren_ | ok thanks for your help. | 23:44 |
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