Wednesday, 2014-01-08

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warren_How does invasion work?01:57
tomreynby moving into some other empires' area, cutting their supply lines, by taking over previously inhabitated worlds, or by creating new colonies and outposts in an other empires area02:14
tomreynwarren_: ^02:15
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warren_I mean when you invade a planet who wins?03:43
warren_I understand ground troop pods are worth two troops each03:43
warren_is it simply a comparison of troop numbers and whoever has more wins?03:43
warren_I'm talking about ships vs. planet, not ship vs ship03:44
warren_Another question: are the 11 or whatever species identical except for their preferred planets on the wheel of habitability?03:46
AfdalYeah when you send more troops than the planet has stationed you capture it03:47
Afdalno random factors to deal with or anything03:48
warren_thanks03:48
AfdalSpecies each have different strengths03:48
warren_what about the pre-invasion bombardment03:48
warren_how does that work03:48
AfdalOh you need to deplete a planet's defenses and shields first03:48
Afdalor maybe just the shields03:48
AfdalFor example one species might get a bonus to research03:49
Afdalanother might have stronger industry focus03:49
warren_Are those bonuses listed anywhere?03:49
Afdalphototrophic species depend more on the star in a system than their main planet habitability03:50
AfdalThey're listed when you hover mouse over the species to select03:50
Afdalon the new game menu03:50
Afdalyou can also check them out in the pedia in-game03:50
warren_ah ok thanks03:50
Afdalyou can right-click a species when a ship or planet is selected as well03:51
Afdaland look it up directly03:51
warren_thanks03:52
STalKer-X_pquite a complicated game.03:54
warren_indeed03:56
warren_Is there any reason to pick humans over eaxaw?03:58
warren_The mouseover text describes substantial advantages of eaxaw (laser 3) and no drawbacks03:59
STalKer-X_pyou are human :-)03:59
GeofftheMedioxenophobic04:00
warren_what does xenophobic do?04:00
GeofftheMedioconsult the pedia04:01
GeofftheMediounder game concepts04:01
warren_ah so if you play a xenophobic species you need to exterminate any enemy planets rather than capturing them04:03
STalKer-X_pquite a lovely concept, eh?04:05
warren_the pedia mentions peace under game concepts but not how to get it04:07
GeofftheMedioright click in empires list04:07
warren_ah04:07
warren_do the ais know about peace?04:08
GeofftheMedioyes04:08
warren_cool04:08
AfdalYou don't have to go on a purity of essence crusade as xenophobic04:08
STalKer-X_pexterminating drastically hinders your progress.04:08
Afdalbut it definitely impedes things early in the game04:08
warren_gysache seem pretty sweet04:10
Afdalyeah they may still be a little overpowered04:10
AfdalThe bad weaponry balances them better now at least04:10
STalKer-X_pi want cheats :D04:11
warren_I don't see any mention of bad weaponry is that new since the last release 0.43?04:11
Afdaloh, yes04:11
Afdalweaponry bonuses and maluses04:11
Afdala lot has changed since the last official release04:11
warren_I hope the game doesn't get any more complicated04:12
AfdalI sort of agree in a way04:12
AfdalNot sure I'm looking forward to the real-time battle handling plans04:12
warren_If anything I'd say it's too complicated already.04:13
STalKer-X_pthat is like old games were *-*04:13
warren_What does infrastructure do?04:15
Afdal'tis a mystery04:18
AfdalI think it simply measured the time it takes for your system to increase its supply reach at one point04:18
warren_So it doesn't do much?04:19
AfdalNot at the moment I don't think so.04:19
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warren_Much of the complexity is in the tech tree so a "beginner mode" with a smaller tech tree could help reduce the learning curve04:35
STalKer-Xi love techtrees *-*04:36
warren_What is "combat speed"?04:37
warren_the hull property04:38
GeofftheMedionot used04:38
warren_That's it for now thanks for all your help!04:40
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STalKer-XGeofftheMedio: but you plan on using it?04:41
GeofftheMedioif 3d combat happens04:42
STalKer-Xthat's a big IF, right?04:45
ADlVlBTW does tec gear matters,too05:27
ADlVl_05:27
ADlVl?05:27
ADlVlbtw what does beginner mode as well resp what does means the other modes?   more hard means more tecs?05:29
STalKer-Xthere is no "beginner" mode05:30
ADlVlnumber of total tecs would be interesting per mode05:30
ADlVlbut you understand what i mean?05:31
STalKer-Xsure, like a "demo" :D05:31
STalKer-Xhow about some settings for depth of gameplay?05:32
STalKer-Xyou can decide if you want to micro- or macromanage05:32
ADlVldid you play already game multiple times?  there IS a beginner mode btw05:32
ADlVlwant both05:33
ADlVlread philosophy and decide to not know word micro management .... how about detailed option for fine....no that is bad as wel05:34
STalKer-Xhaven't played in ages.05:35
STalKer-Xyou could switch stuff on and off, as you like it05:36
ADlVlhow about fine tuning with code?  heard sometimes i writ ultra optimized and had to proof it is just hyper by example of ultra05:36
ADlVlmemcopy did i rate down to super-optimized as there exist several upgrades i want to do later resp can not do for linux due to linux does not like sw touching hw directly05:40
ADlVlso still looking for utilization for memcopy .. put into HW Class Memory as single Meth actually ..  free() etc follow later05:42
ADlVlreq mkdir inside sav-dialog plz :) and logic to save game in dedicated Folder by default would simplify management of diff games/savs05:47
ADlVlwould consider to make dialog to preserve Folder for spec Game in InitPhase inclusive Auto Saves05:49
ADlVlbut still do not want to screw something at that is not integrated .. aim for right conding and not just right features...have to do homework first05:50
ADlVldow05:56
ADlVlI thought warren tells beginner mode implies simplified tec tree and now am disappointed :/05:56
STalKer-Xno, he wished for one.06:09
ADlVlWOW ... windows has tool that allow removing now also documents... i am really impressed and feel I need to do a decision06:12
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ADlVlhu07:14
ADlVl Compilation Instructions07:15
ADlVl    First, get the FreeOrion SDK from SourceForge. (~30MB)07:15
ADlVl    Check out the source code from SVN(~240MB) - (easiest route is to install Tortoise SVN, unzip the SDK downloaded in step 1 above, right click on the /FreeOrion folder, and chose SVN Update)07:15
ADlVl    Open FreeOrion\msvc2010\FreeOrion.sln07:15
ADlVlstep fails due to:  what app shall open it?   I am same opinion with win this time: we don't know file extension07:16
ADlVlmsvc is installec07:17
ADlVlnice wiki pages tells open it but not with what (feetback)07:18
ADlVlVisual Studio ProjektFile ...  alternative OSS Gear?07:23
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STalKer-Xsln is a visual studio solution07:44
STalKer-Xin this case the version is visual studio 201007:45
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ADlVlI am trying to go sickwin way with mingw  and kde4wi .. and then toolchain for cygwin .. no idea what I will encounter that way  excepted problems :/    microsmart products I omit as well as can...09:57
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ADlVlgoooooood moooooo...chhhrrr... hu. chh  chhh..hi!14:18
ADlVlare codemonkeys up there?14:19
ADlVlshake da trees - they have to hide anywhere!! :)14:24
ADlVlbtw want to stress that i  am no bot and would like to get automatically allowed threads per default  and access my dev blog14:30
GeofftheMedioyour posts are not moderated, and your blog thread is accessible: http://www.freeorion.org/forum/viewtopic.php?f=3&t=856917:47
tpb<http://ln-s.net/AL0Z> (at www.freeorion.org)17:47
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warren_I got an uncaught exception when trying to join a multiplayer game over the internet23:27
warren_Is that feature unimplemented or something?23:28
GeofftheMedioit works in some cases23:28
GeofftheMedioif you're mixing versions or different operating systems, it's less likely to work23:28
warren_mixing windows and linux, v 0.4.323:30
GeofftheMediomight be problematic. boost binary serialization has compatibility issues between different OSs and possibly compilers23:31
warren_ok thanks for your help.23:44

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