Monday, 2013-02-11

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EKKDasMuffin: I'm sorry, I don't understand your question09:09
EKKGeofftheMedio: Yeah, it's not a clone. I just said it's not nearly as good yet as the original Master of Orion, regardless of what it wants to be09:09
DasMuffinhaha, <3 irc10:17
DasMuffinturns take 12 hours in here10:17
DasMuffinI thought by "still has a lot to do", you were sayibg that free orion was missing features10:22
DasMuffinI guess this is more of an homage project than something like, say, OpenTTD10:23
DasMuffinwhich is more of a clone with bonus features and fixes10:24
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EKKI meant in terms of gameplay enjoyment, not features per se10:40
EKKAlthough I could say it's something of a lost cause, because FreeOrion is a lot more complex than Master of Orion already even with many features being unimplemented - and one of the things I found the most enjoyable in MoO was it's relative simplicity10:41
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DasMuffinI'm on my second game of MoO1 now10:47
EKKKlackon rocks10:47
DasMuffinI would be happy to just play this with a better UI10:47
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EKKOh yeah, the UI is awesome for its time but not really adequate by modern standards10:47
DasMuffinability to quickly cycle through all my stars, for one - halfway through this game at least I realized I could use the Stars panel to make sure I don't accidentally skip a star10:48
EKKI guess we should create a sister project for FreeOrion, to clone the original :)10:48
DasMuffinhahaha10:48
EKKDasMuffin: Actually IIRC there's a hotkey, probably one of the F-keys, to cycle through the stars10:48
DasMuffinwell I still will have to try freeorion after I'm done with moo110:49
EKKOne of the F-keys also cycles through the stars which are being approached by enemy ships10:49
DasMuffinoh shizzle10:49
EKKWhich is plain lovely and awesome for someone who played for years without knowing about it10:49
DasMuffinF2 indeed does that10:49
EKK\o/10:49
DasMuffinyeah it's not on any of the controls lists I found on the internet10:49
EKKit was on the manual but not displayed anywhere in game10:50
DasMuffinTFW you always have to use a larger ship just to squeeze reserve fuel into the latest, greatest colony pod available10:50
EKKHeh, only habitable planet too far?10:51
DasMuffinframmin klaxons took all the easy territory faster than I could10:51
EKKKlackons are almost OP10:52
DasMuffinhad to out tech them and I'm pilfering all the hostiles now10:52
DasMuffinI can believe it. they did well in both games so far10:52
EKKI'm not sure if MoO actually does that but I think the Klackons have the tendency to mass small ships10:52
EKKIt would fit in the picture10:53
EKK(they're ants after all)10:53
DasMuffinit appears so from the limited intel I've got on em10:53
DasMuffinI just researched exploding engines which sound like an AoE weapon against swarms10:53
EKKThe first time I had to face a fleet of 800 or so Klackon fighters, I almost screamed10:53
DasMuffinthen again I'm human this time and everyone loves me. *shrug*10:53
EKKLater on I realized nice ways to take down smaller ships10:54
EKKThe key is to use either streaming weapons or older weaponry, and put good shields on a ship10:54
DasMuffinstreaming? I don't think I've seen those yet10:55
EKKEven that awesome death ray weapon does in only one ship at the time. If one uses older weaponry, the damage output may be less against larger ships but they can devastate multiple ships at once10:55
EKKDasMuffin: I think the first one was called gravitation beam or something like that10:55
DasMuffinso that's what the hell the use of gauss lasers is for10:55
EKKYeah. As you research more weapons, your older weapons get smaller so you can eventually fit dozens of ion cannons and such on your medium ships10:56
DasMuffinfor only a little extra research I was able to get something with a better min and max for punching through shields, so I passed on the mini-pews10:56
DasMuffindo extra copies of a weapon actually have effect? I still appera to only shoot 4 times10:56
EKKEssentially, the use of antiquated weapons is taking on hordes of smaller ships. They may have strength in numbers10:56
EKKDasMuffin: Yes, the additional shots are not visualized but they are included in the damage calculations10:57
DasMuffinwhew10:57
EKKIn midgame, I typically create a large size ship specialized for tearing apart small ships en masse. Lots of light guns10:57
DasMuffinkinda wish there was at least one race who didn't like humans so I could start a war without being the provocateur, I've researched some nifty stuff10:58
DasMuffindoes "striking all adjacent ships" weapons help against stacks, or does it only hit the stack once like a normal weapon?10:58
EKKActually I don't remember10:58
DasMuffinoh hey it's right there in the description11:01
DasMuffinstrikes adjacent ships for 5 damage plus 1 per two ships11:01
DasMuffinI thought that meant adjacent ships, some sort of penalty for tight formations11:01
DasMuffinbut the "per two ships" more likely means in that ships's stack11:01
EKKYep11:02
DasMuffinthat's dumb that something like the Death Ray doesn't rip through 5 or so ships at once, lol11:02
DasMuffinguess I know how to defeat the guardian now11:02
EKKIt has some streaming weapon too iirc :P11:03
DasMuffinaw, lame11:03
EKKStreaming weapons deal damage beyond the first ship in the stack, so they're very effective against stacks of weak ships11:03
DasMuffinunless you squeeze in some mini shields and inertial stabilizer! or at least, I hope that helps XD11:04
EKKYeah, the thing is they can't squeeze both firepower and good shields on small ships. That's why even older weapons can tear them apart :)11:08
DasMuffinroger that. medium seems a lot less constricting while still cheap11:14
DasMuffinlol, took two games to finally see a warp drive tech, and it's warp 511:14
EKKHah11:22
EKKit's fairly annoying to have to research fuel tanks early on11:22
EKKIf one doesn't have habitable planets in range11:22
DasMuffinyeah, tanks > speed at first11:23
DasMuffinI would rather have extra range than speed, but being forced to incrementally increase your range a bit, instead of double/triple your speed, is the sad11:24
EKKWell, the important bit is getting one's range a bit higher from 3. 5 or 6 is already quite sufficient in the early game11:25
EXetoCmeep meep12:56
EKKOh, hi EXetoC13:05
EXetoCEKK: oh right, it's you xD13:07
EXetoC*faceplam*13:07
EXetoCseems like a fun game. a little confusing though, but then again I've only been playing for about 20 minutes :-)13:07
EKKfaceplam you too13:10
EKK:)13:10
EKKI'm not an active FreeOrion player either, but I did write about it as a parto f an article13:10
EXetoCI was going to say that it was annoying that alt+tab didn't work, but apparently I kept pressing windoze+tab13:11
EXetoCoh13:11
EKKI'm a fan of classic MoO though13:12
EXetoCok. never played it13:14
EXetoClemme pwn you some time :p13:17
EXetoCEKK: scared or busy? c(:)13:50
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EXetoC__alex: hola13:53
__alexEXetoC: hola13:54
EXetoChow come they destroy my scouts? they were only passing by :/13:59
__alexfound guilty of "walking all over the place"14:05
EXetoC:>14:06
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EKKExetOC: The latter, mostly :)14:24
EXetoCic14:29
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GeofftheMedionagilum_: there are some more linux build issues threads on the forums18:44
GeofftheMediohttp://www.freeorion.org/forum/viewtopic.php?f=25&t=722918:44
tpb<http://ln-s.net/+c5B> (at www.freeorion.org)18:44
GeofftheMediorelative vs. abolsute path issue?18:45
GeofftheMediofreeorion.elf is there, just not found for some reason...18:46
GeofftheMediohttp://www.freeorion.org/forum/viewtopic.php?p=58361#p5836118:47
tpb<http://ln-s.net/+c5L> (at www.freeorion.org)18:47
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Nagilum_looks like a cde issue, I probably can't really do much about it other than try to build all the packages natively for that distrib18:52
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GeofftheMediowould the chroot thing work in most cases?18:53
GeofftheMediomaybe put something about it in the readme?18:53
Nagilum_I can try, but real chroot also requires root..18:54
Nagilum_but you would need that anyhow to mount /dev and all inside the chroot..18:54
GeofftheMedioI meant just put it in the readme, not have the launcher script use chroot18:54
Nagilum_I'll have to test it18:56
GeofftheMediois /dev needed?18:56
Nagilum_certainly18:56
GeofftheMediothe forum post said he set his root to the cde-root dir and it sort of worked...18:56
Nagilum_I'll test it18:57
GeofftheMedioand is there no way to use relative pathes?18:57
GeofftheMedioerror messages say it can't find /usr/bin/freeorion.elf18:58
GeofftheMediowhy not ./cde-root/usr/bin/freeorion.elf or similar?18:58
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Nagilum_because cde-exec will make cde-root the new "/"19:13
GeofftheMedioor at least it's supposed to?19:14
Nagilum_yes19:14
Nagilum_if you run ./cde-root/usr/bin/freeorion.elf directly it will not find any of the dependencies19:14
Nagilum_ok, simple chroot seems to work to some extent, its currently complaining about some python stuff missing when doing a quickstart but I should be able to fix that..19:24
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GeofftheMediocool19:45
GeofftheMedioif you have time, Vezzra's put up RC2 builds using SVN 575519:46
GeofftheMedioLinuix equivalent would be good, though preferably after any fixes you're able to work out19:47
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EXetoCso much stuff20:49
EXetoCEKK: ic what you mean now21:12
Nagilum_GeofftheMedio: yes, working on it..since an hour or two .-)21:16
EKKEXetoC: Yeah, the contrast between the relatively simple Master of Orion and FreeOrion is huge21:22
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Nagilum_GeofftheMedio: http://www.nagilum.org/FreeOrion-5755-Linux-Test.tar.xz21:35
tpb<http://ln-s.net/+c9_> (at www.nagilum.org)21:35
EXetoCEKK: It's usually the micromanagement of units that bothers me in such games. Is there much of that in the original?22:15
EKKEXetoC: A bit, but much less so than in most grand strategy games22:18
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EXetoCright22:19
EKKAnd mostly in the late game anyway22:19
EKKEverything is managed in stacks22:19
EKKThere is tactical combat, but it's fairly unobtrusive22:20
EXetoCok22:21
EKKGood ol' MicroProse quality _b22:25
EXetoCEKK: I don't know what you mean by stacks, but is it similar to the fleet feature?23:07
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