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EKK | DasMuffin: I'm sorry, I don't understand your question | 09:09 |
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EKK | GeofftheMedio: Yeah, it's not a clone. I just said it's not nearly as good yet as the original Master of Orion, regardless of what it wants to be | 09:09 |
DasMuffin | haha, <3 irc | 10:17 |
DasMuffin | turns take 12 hours in here | 10:17 |
DasMuffin | I thought by "still has a lot to do", you were sayibg that free orion was missing features | 10:22 |
DasMuffin | I guess this is more of an homage project than something like, say, OpenTTD | 10:23 |
DasMuffin | which is more of a clone with bonus features and fixes | 10:24 |
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EKK | I meant in terms of gameplay enjoyment, not features per se | 10:40 |
EKK | Although I could say it's something of a lost cause, because FreeOrion is a lot more complex than Master of Orion already even with many features being unimplemented - and one of the things I found the most enjoyable in MoO was it's relative simplicity | 10:41 |
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DasMuffin | I'm on my second game of MoO1 now | 10:47 |
EKK | Klackon rocks | 10:47 |
DasMuffin | I would be happy to just play this with a better UI | 10:47 |
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EKK | Oh yeah, the UI is awesome for its time but not really adequate by modern standards | 10:47 |
DasMuffin | ability to quickly cycle through all my stars, for one - halfway through this game at least I realized I could use the Stars panel to make sure I don't accidentally skip a star | 10:48 |
EKK | I guess we should create a sister project for FreeOrion, to clone the original :) | 10:48 |
DasMuffin | hahaha | 10:48 |
EKK | DasMuffin: Actually IIRC there's a hotkey, probably one of the F-keys, to cycle through the stars | 10:48 |
DasMuffin | well I still will have to try freeorion after I'm done with moo1 | 10:49 |
EKK | One of the F-keys also cycles through the stars which are being approached by enemy ships | 10:49 |
DasMuffin | oh shizzle | 10:49 |
EKK | Which is plain lovely and awesome for someone who played for years without knowing about it | 10:49 |
DasMuffin | F2 indeed does that | 10:49 |
EKK | \o/ | 10:49 |
DasMuffin | yeah it's not on any of the controls lists I found on the internet | 10:49 |
EKK | it was on the manual but not displayed anywhere in game | 10:50 |
DasMuffin | TFW you always have to use a larger ship just to squeeze reserve fuel into the latest, greatest colony pod available | 10:50 |
EKK | Heh, only habitable planet too far? | 10:51 |
DasMuffin | frammin klaxons took all the easy territory faster than I could | 10:51 |
EKK | Klackons are almost OP | 10:52 |
DasMuffin | had to out tech them and I'm pilfering all the hostiles now | 10:52 |
DasMuffin | I can believe it. they did well in both games so far | 10:52 |
EKK | I'm not sure if MoO actually does that but I think the Klackons have the tendency to mass small ships | 10:52 |
EKK | It would fit in the picture | 10:53 |
EKK | (they're ants after all) | 10:53 |
DasMuffin | it appears so from the limited intel I've got on em | 10:53 |
DasMuffin | I just researched exploding engines which sound like an AoE weapon against swarms | 10:53 |
EKK | The first time I had to face a fleet of 800 or so Klackon fighters, I almost screamed | 10:53 |
DasMuffin | then again I'm human this time and everyone loves me. *shrug* | 10:53 |
EKK | Later on I realized nice ways to take down smaller ships | 10:54 |
EKK | The key is to use either streaming weapons or older weaponry, and put good shields on a ship | 10:54 |
DasMuffin | streaming? I don't think I've seen those yet | 10:55 |
EKK | Even that awesome death ray weapon does in only one ship at the time. If one uses older weaponry, the damage output may be less against larger ships but they can devastate multiple ships at once | 10:55 |
EKK | DasMuffin: I think the first one was called gravitation beam or something like that | 10:55 |
DasMuffin | so that's what the hell the use of gauss lasers is for | 10:55 |
EKK | Yeah. As you research more weapons, your older weapons get smaller so you can eventually fit dozens of ion cannons and such on your medium ships | 10:56 |
DasMuffin | for only a little extra research I was able to get something with a better min and max for punching through shields, so I passed on the mini-pews | 10:56 |
DasMuffin | do extra copies of a weapon actually have effect? I still appera to only shoot 4 times | 10:56 |
EKK | Essentially, the use of antiquated weapons is taking on hordes of smaller ships. They may have strength in numbers | 10:56 |
EKK | DasMuffin: Yes, the additional shots are not visualized but they are included in the damage calculations | 10:57 |
DasMuffin | whew | 10:57 |
EKK | In midgame, I typically create a large size ship specialized for tearing apart small ships en masse. Lots of light guns | 10:57 |
DasMuffin | kinda wish there was at least one race who didn't like humans so I could start a war without being the provocateur, I've researched some nifty stuff | 10:58 |
DasMuffin | does "striking all adjacent ships" weapons help against stacks, or does it only hit the stack once like a normal weapon? | 10:58 |
EKK | Actually I don't remember | 10:58 |
DasMuffin | oh hey it's right there in the description | 11:01 |
DasMuffin | strikes adjacent ships for 5 damage plus 1 per two ships | 11:01 |
DasMuffin | I thought that meant adjacent ships, some sort of penalty for tight formations | 11:01 |
DasMuffin | but the "per two ships" more likely means in that ships's stack | 11:01 |
EKK | Yep | 11:02 |
DasMuffin | that's dumb that something like the Death Ray doesn't rip through 5 or so ships at once, lol | 11:02 |
DasMuffin | guess I know how to defeat the guardian now | 11:02 |
EKK | It has some streaming weapon too iirc :P | 11:03 |
DasMuffin | aw, lame | 11:03 |
EKK | Streaming weapons deal damage beyond the first ship in the stack, so they're very effective against stacks of weak ships | 11:03 |
DasMuffin | unless you squeeze in some mini shields and inertial stabilizer! or at least, I hope that helps XD | 11:04 |
EKK | Yeah, the thing is they can't squeeze both firepower and good shields on small ships. That's why even older weapons can tear them apart :) | 11:08 |
DasMuffin | roger that. medium seems a lot less constricting while still cheap | 11:14 |
DasMuffin | lol, took two games to finally see a warp drive tech, and it's warp 5 | 11:14 |
EKK | Hah | 11:22 |
EKK | it's fairly annoying to have to research fuel tanks early on | 11:22 |
EKK | If one doesn't have habitable planets in range | 11:22 |
DasMuffin | yeah, tanks > speed at first | 11:23 |
DasMuffin | I would rather have extra range than speed, but being forced to incrementally increase your range a bit, instead of double/triple your speed, is the sad | 11:24 |
EKK | Well, the important bit is getting one's range a bit higher from 3. 5 or 6 is already quite sufficient in the early game | 11:25 |
EXetoC | meep meep | 12:56 |
EKK | Oh, hi EXetoC | 13:05 |
EXetoC | EKK: oh right, it's you xD | 13:07 |
EXetoC | *faceplam* | 13:07 |
EXetoC | seems like a fun game. a little confusing though, but then again I've only been playing for about 20 minutes :-) | 13:07 |
EKK | faceplam you too | 13:10 |
EKK | :) | 13:10 |
EKK | I'm not an active FreeOrion player either, but I did write about it as a parto f an article | 13:10 |
EXetoC | I was going to say that it was annoying that alt+tab didn't work, but apparently I kept pressing windoze+tab | 13:11 |
EXetoC | oh | 13:11 |
EKK | I'm a fan of classic MoO though | 13:12 |
EXetoC | ok. never played it | 13:14 |
EXetoC | lemme pwn you some time :p | 13:17 |
EXetoC | EKK: scared or busy? c(:) | 13:50 |
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EXetoC | __alex: hola | 13:53 |
__alex | EXetoC: hola | 13:54 |
EXetoC | how come they destroy my scouts? they were only passing by :/ | 13:59 |
__alex | found guilty of "walking all over the place" | 14:05 |
EXetoC | :> | 14:06 |
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EKK | ExetOC: The latter, mostly :) | 14:24 |
EXetoC | ic | 14:29 |
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GeofftheMedio | nagilum_: there are some more linux build issues threads on the forums | 18:44 |
GeofftheMedio | http://www.freeorion.org/forum/viewtopic.php?f=25&t=7229 | 18:44 |
tpb | <http://ln-s.net/+c5B> (at www.freeorion.org) | 18:44 |
GeofftheMedio | relative vs. abolsute path issue? | 18:45 |
GeofftheMedio | freeorion.elf is there, just not found for some reason... | 18:46 |
GeofftheMedio | http://www.freeorion.org/forum/viewtopic.php?p=58361#p58361 | 18:47 |
tpb | <http://ln-s.net/+c5L> (at www.freeorion.org) | 18:47 |
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Nagilum_ | looks like a cde issue, I probably can't really do much about it other than try to build all the packages natively for that distrib | 18:52 |
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GeofftheMedio | would the chroot thing work in most cases? | 18:53 |
GeofftheMedio | maybe put something about it in the readme? | 18:53 |
Nagilum_ | I can try, but real chroot also requires root.. | 18:54 |
Nagilum_ | but you would need that anyhow to mount /dev and all inside the chroot.. | 18:54 |
GeofftheMedio | I meant just put it in the readme, not have the launcher script use chroot | 18:54 |
Nagilum_ | I'll have to test it | 18:56 |
GeofftheMedio | is /dev needed? | 18:56 |
Nagilum_ | certainly | 18:56 |
GeofftheMedio | the forum post said he set his root to the cde-root dir and it sort of worked... | 18:56 |
Nagilum_ | I'll test it | 18:57 |
GeofftheMedio | and is there no way to use relative pathes? | 18:57 |
GeofftheMedio | error messages say it can't find /usr/bin/freeorion.elf | 18:58 |
GeofftheMedio | why not ./cde-root/usr/bin/freeorion.elf or similar? | 18:58 |
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Nagilum_ | because cde-exec will make cde-root the new "/" | 19:13 |
GeofftheMedio | or at least it's supposed to? | 19:14 |
Nagilum_ | yes | 19:14 |
Nagilum_ | if you run ./cde-root/usr/bin/freeorion.elf directly it will not find any of the dependencies | 19:14 |
Nagilum_ | ok, simple chroot seems to work to some extent, its currently complaining about some python stuff missing when doing a quickstart but I should be able to fix that.. | 19:24 |
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GeofftheMedio | cool | 19:45 |
GeofftheMedio | if you have time, Vezzra's put up RC2 builds using SVN 5755 | 19:46 |
GeofftheMedio | Linuix equivalent would be good, though preferably after any fixes you're able to work out | 19:47 |
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EXetoC | so much stuff | 20:49 |
EXetoC | EKK: ic what you mean now | 21:12 |
Nagilum_ | GeofftheMedio: yes, working on it..since an hour or two .-) | 21:16 |
EKK | EXetoC: Yeah, the contrast between the relatively simple Master of Orion and FreeOrion is huge | 21:22 |
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Nagilum_ | GeofftheMedio: http://www.nagilum.org/FreeOrion-5755-Linux-Test.tar.xz | 21:35 |
tpb | <http://ln-s.net/+c9_> (at www.nagilum.org) | 21:35 |
EXetoC | EKK: It's usually the micromanagement of units that bothers me in such games. Is there much of that in the original? | 22:15 |
EKK | EXetoC: A bit, but much less so than in most grand strategy games | 22:18 |
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EXetoC | right | 22:19 |
EKK | And mostly in the late game anyway | 22:19 |
EKK | Everything is managed in stacks | 22:19 |
EKK | There is tactical combat, but it's fairly unobtrusive | 22:20 |
EXetoC | ok | 22:21 |
EKK | Good ol' MicroProse quality _b | 22:25 |
EXetoC | EKK: I don't know what you mean by stacks, but is it similar to the fleet feature? | 23:07 |
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