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CIA-15 | FreeOrion: geoffthemedio * r5113 /trunk/FreeOrion/ (10 files in 6 dirs): | 04:16 |
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CIA-15 | FreeOrion: -Added a turn property to sitrep entries, which tracks the turn on which they first appear for a player. | 04:16 |
CIA-15 | FreeOrion: -Added filtering of the displayed sitreps by turn, and buttons to move through which turn's sitreps are shown. | 04:16 |
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TheOnlySkyfire | Good morning. | 04:50 |
STalKer-X | hallo | 05:05 |
STalKer-X | i have to make my win7 dvd a multi install ;x | 05:06 |
STalKer-X | this new computer i will have in about 2 weeks should be able to compile FO :p | 05:16 |
TheOnlySkyfire | :-) | 05:19 |
TheOnlySkyfire | I have installed Visual Studio yesterday, I decided to try a little coding, after playing the game 3 days. | 05:21 |
STalKer-X | :) | 05:23 |
STalKer-X | hopefully you have enough ram for compiling | 05:23 |
TheOnlySkyfire | lets see... | 05:24 |
STalKer-X | my new computer will only have 4GB :) | 05:25 |
TheOnlySkyfire | It says 8GB :-) - might be enough. | 05:26 |
STalKer-X | 8GB, hmm | 05:26 |
STalKer-X | you have a 50/50 chance with thar | 05:26 |
STalKer-X | *that | 05:26 |
STalKer-X | it's funny that MS offers 3GB downloads for each version of windows 7 | 05:27 |
STalKer-X | but each iso just has a small config file that got changed | 05:27 |
TheOnlySkyfire | A world of wonders we are living in. | 05:28 |
TheOnlySkyfire | :-) | 05:28 |
STalKer-X | ei.cfg | 05:28 |
STalKer-X | http://technet.microsoft.com/en-us/library/hh824952.aspx | 05:31 |
tpb | <http://ln-s.net/$bad> (at technet.microsoft.com) | 05:31 |
STalKer-X | heh | 05:31 |
STalKer-X | it's for win8, but applies to win7 aswell | 05:31 |
TheOnlySkyfire | I thought about terraforming - to make it planet focus, which allows to get rid of micromanaging the terraforming building as well as allow gradual terraforming, which make terraforming a more strategic then tactical decision. Also: More People working together would increase terraforming speed. And all inhabits working together fits to the idea of Gaia Transformation,... hmmm... | 05:33 |
GeofftheMedio | you should discuss that on the forums | 05:34 |
TheOnlySkyfire | Moring. :-) | 05:34 |
TheOnlySkyfire | Do you think the Idea is worth discussing? | 05:34 |
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GeofftheMedio | it would probably get a reply | 05:34 |
STalKer-X | forums is the best place for that | 05:36 |
TheOnlySkyfire | sure. :-) But I don't like to post an idea that has been already rendered not KISS enough or something. :-) And Geoff would know... that why I first presented it here. | 05:42 |
GeofftheMedio | I don't follow the content discussions in much detail | 05:42 |
STalKer-X | haw haw | 05:43 |
STalKer-X | you are the person that has to implement the ideas :p | 05:44 |
GeofftheMedio | not with content | 05:44 |
GeofftheMedio | there's a scripting system for that | 05:44 |
STalKer-X | but still you have to do the code ;) | 05:44 |
GeofftheMedio | not with content | 05:44 |
GeofftheMedio | there's a scripting system for that that others can use easily | 05:44 |
STalKer-X | i see, you do not care about content ;) | 05:55 |
TheOnlySkyfire | *lol* | 05:58 |
TheOnlySkyfire | My idea might have to force a little coding besides the scripts maybe. But I've seen to less from the code structure to tell. :-) | 05:59 |
TheOnlySkyfire | yet | 05:59 |
STalKer-X | do it :D | 06:12 |
CIA-15 | FreeOrion: geoffthemedio * r5114 /trunk/FreeOrion/ (6 files in 4 dirs): Switched to storing sitreps by value instead of by pointer, to avoid having to deal with lifetime of those pointers, and since they are fairly small objects anyway. | 06:26 |
CIA-15 | FreeOrion: geoffthemedio * r5115 /trunk/FreeOrion/UI/ (FleetWnd.cpp PlayerListWnd.cpp): grooming / cleanup | 06:27 |
TheOnlySkyfire | Like PIE? http://www.freeorion.org/forum/viewtopic.php?f=6&t=6760 | 06:57 |
tpb | <http://ln-s.net/$bb_> (at www.freeorion.org) | 06:57 |
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STalKer-X | TheOnlySkyfire read your post, wall of text ;D | 07:46 |
STalKer-X | TheOnlySkyfire did you ever play "Stars!"? | 07:50 |
TheOnlySkyfire | No - whats that? | 07:58 |
STalKer-X | an X4 game, like FO :p | 07:59 |
TheOnlySkyfire | So. No. I haven't, why do you ask? | 07:59 |
TheOnlySkyfire | :-) | 08:00 |
TheOnlySkyfire | And: Tell me what do you think? | 08:01 |
STalKer-X | looks similar to the concept of stars! | 08:02 |
STalKer-X | http://wiki.starsautohost.org/wiki/Main_Page | 08:03 |
tpb | Title: Stars!wiki (at wiki.starsautohost.org) | 08:03 |
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TheOnlySkyfire | To be honest I saw something very simple thing on that strange computergame (where you start with an singular cell and expand over several stages to a galaxy wide expand empire) - forgot the name - was greatly hyped... well... | 08:08 |
TheOnlySkyfire | I saw the principle their and thought it might be a good idea. | 08:09 |
TheOnlySkyfire | their = there. | 08:09 |
TheOnlySkyfire | note that it reduces to a single meter with a target value and effects, if we want. | 08:10 |
STalKer-X | too bad no screens | 08:11 |
STalKer-X | in stars! you have 3 values | 08:11 |
STalKer-X | i will just do a screenshot, hehe | 08:11 |
STalKer-X | http://stk.kicks-ass.org/1.png | 08:13 |
STalKer-X | gravity, temperature, radiation | 08:13 |
TheOnlySkyfire | Not humility? :-) | 08:15 |
TheOnlySkyfire | well - yes... something like that. | 08:15 |
STalKer-X | if you can, you should check out the stars! race designer | 08:16 |
STalKer-X | it's great, though a different concept than what FO will be | 08:16 |
TheOnlySkyfire | :-) | 08:28 |
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TheOnlySkyfire | TheOnly: test | 08:54 |
TheOnlySkyfire | hm. | 08:54 |
TheOnlySkyfire | @TheOnly | 08:54 |
TheOnlySkyfire | hmmhmnm... | 08:54 |
TheOnlySkyfire | how to mark a message that it is for some definite person? | 08:55 |
GeofftheMedio | theonlyskyfire type the whole name | 08:55 |
GeofftheMedio | makes some irc clients notify | 08:56 |
TheOnlySkyfire | theonlyskyfire test | 08:56 |
TheOnlySkyfire | theonlyskyfire: test | 08:56 |
TheOnlySkyfire | @theonlyskyfire test | 08:56 |
TheOnlySkyfire | hm. | 08:56 |
TheOnlySkyfire | Anyway. UniverseObject.h - is there a special reason why including the Universe.h BEFORE UniversObject.h include guard and why to check for the universe.h include guard explicitly? | 08:58 |
GeofftheMedio | there's the one specified in the comments in the file | 08:59 |
TheOnlySkyfire | Yeah :-) But it makes no sense to me - that why Im asking. | 09:00 |
GeofftheMedio | because something broke if it wasn't done that way | 09:00 |
TheOnlySkyfire | :-) I see. | 09:00 |
STalKer-X | tabulator | 09:02 |
STalKer-X | first few letters, then press tab | 09:02 |
STalKer-X | if you want sound highlight, that is a client thing | 09:03 |
TheOnlySkyfire | TheOnlySkyfire: Ah! | 09:07 |
TheOnlySkyfire | Good. | 09:07 |
TheOnlySkyfire | :-) | 09:07 |
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TheOnlySkyfire | *hmpf* | 11:51 |
TheOnlySkyfire | I really should stick to ANSI C... tried to used the boost::array and Visual Studio tells me that "array" is some reserved keyword. Has C++ evolved so much in the last years? | 11:53 |
GeofftheMedio | there's probably no reason to be using boost array. just use a vector | 11:54 |
TheOnlySkyfire | Vector is dynamic at runtime. | 11:54 |
GeofftheMedio | so? | 11:54 |
TheOnlySkyfire | So besides the overhead I allow at runtime changing of things that shouldn't - surely i can encapsulate the std::vector additionally but that don't seem kind straight forward. Moreover I would like to know what this strange "array" keyword is about. Seen it the first time today. | 11:57 |
GeofftheMedio | make it a const vector then. overhead doesn't matter unless it matters, and it probably doesn't | 11:57 |
GeofftheMedio | http://stackoverflow.com/questions/372580/why-is-array-a-reserved-word-in-c-c | 11:58 |
tpb | <http://ln-s.net/$bex> (at stackoverflow.com) | 11:58 |
TheOnlySkyfire | Moreover only the Size should be const, not the content. :-) std::vector probagates constness right? | 12:00 |
TheOnlySkyfire | thx for the link. | 12:00 |
GeofftheMedio | no | 12:01 |
GeofftheMedio | const vector<A> is not a vector<const A> | 12:01 |
TheOnlySkyfire | Ah right. Thx. | 12:02 |
GeofftheMedio | that might be misleading though... if the A is a data type and not a pointer type | 12:06 |
GeofftheMedio | though it seems like you're trying to do something the wrong way to start with | 12:07 |
GeofftheMedio | this issue rarely comes up for me | 12:07 |
STalKer-X | you should have chosen a better language ;p | 12:40 |
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zhur | did anyone try to cross-compile FreeOrion for Windows on Linux? | 17:07 |
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GeofftheMedio | zhur: no idea | 19:03 |
STalKer-X | but it should work, i theory | 19:03 |
STalKer-X | *in | 19:03 |
TheOnlySkyfire | re | 19:30 |
TheOnlySkyfire | found the problem. I included the wrong header and thought it came from the "keyword" issue. But this is only a markup thing. Boost array works normally. | 19:37 |
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CIA-15 | FreeOrion: geoffthemedio * r5116 /trunk/FreeOrion/ (18 files in 3 dirs): Added icons to sitrep entries and reworked their layout / appearance in the sitrep window. | 22:07 |
CIA-15 | FreeOrion: geoffthemedio * r5117 /trunk/FreeOrion/ (5 files in 3 dirs): Modified GenerateSitRepMessage effects to take an icon parameter. | 23:09 |
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