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-leguin.freenode.net- [freenode-info] why register and identify? your IRC nick is how people know you. http://freenode.net/faq.shtml#nicksetup | 00:00 | |
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TheOnlySkyfire | Hello | 17:01 |
---|---|---|
TheOnlySkyfire | Hmmm... | 17:03 |
TheOnlySkyfire | (test) | 17:38 |
TheOnlySkyfire | Oh - good. | 17:38 |
GeofftheMedio | hello? | 17:41 |
zhur | hello there. if someone has time, please look through my patch ( https://sourceforge.net/tracker/?func=detail&aid=3555965&group_id=75752&atid=544944 ). it makes production window to only show systems with planets where player has colonies (skipping systems where production is not possible). some testing will be good as well :) | 17:46 |
tpb | <http://ln-s.net/$bLH> (at sourceforge.net) | 17:46 |
TheOnlySkyfire | Hello. | 17:49 |
TheOnlySkyfire | :-) | 17:49 |
TheOnlySkyfire | Now I'm here. | 17:50 |
TheOnlySkyfire | Hello Geoff. I sent you a pm. I would like to try to help with coding and things. | 17:52 |
GeofftheMedio | zhur: please post about it on the forums, including a patch. that's where development discussion happens. the sourceforge patch tracker isn't monitored | 17:56 |
GeofftheMedio | theonlyskyfire: programming contributions are welcome. do you need any specific assistance? | 17:56 |
TheOnlySkyfire | I need every specific assistance as I have about 5 years ago seen C++ code at university and never worked within a bigger project. | 17:57 |
TheOnlySkyfire | I DO a lot of coding in ANSI C though AND I DO understand oop as well as the difference of C and C++ - seen from C side. | 17:58 |
zhur | GeofftheMedio: ok, thanks | 17:58 |
GeofftheMedio | theonlyskyfire: that not really "specific", as in a particular question you want answered about how to help | 17:59 |
TheOnlySkyfire | Well. I need to know where to find the code, how you manage everything, and than a "harmless" starting point for helping to find in the project. As well as some advice for a toolchain for ms windows. :-) | 18:02 |
GeofftheMedio | you might want to read this: http://freeorion.org/index.php/Compile | 18:03 |
tpb | Title: Compile - FreeOrionWiki (at freeorion.org) | 18:03 |
TheOnlySkyfire | thx | 18:05 |
TheOnlySkyfire | ok... | 18:26 |
GeofftheMedio | ? | 18:26 |
TheOnlySkyfire | :-) Now SVN ask me for authentication | 18:26 |
GeofftheMedio | you're doing it wrong probably. anonymous checkout is allowed | 18:27 |
TheOnlySkyfire | jepp. To Import rather than Checkout. | 18:28 |
TheOnlySkyfire | took | 18:28 |
TheOnlySkyfire | Ok. Now it downloads the source... how much will it be? | 18:34 |
GeofftheMedio | you're on windows right? | 18:36 |
GeofftheMedio | did you start with the windows SDK? | 18:36 |
GeofftheMedio | regardless, a full SVN checkout is probably 200 MB? | 18:38 |
GeofftheMedio | mostly images I think | 18:38 |
TheOnlySkyfire | I'm 458 MB and growing. | 18:39 |
TheOnlySkyfire | :-) | 18:39 |
GeofftheMedio | weird... dunno what all that is | 18:39 |
GeofftheMedio | you're just getting the trunk, and by updating from the sdk? | 18:40 |
TheOnlySkyfire | No. I update from https://freeorion.svn.sourceforge.net/svnroot/freeorion. like said in the wiki | 18:43 |
GeofftheMedio | the wiki also says you can use the FreeOrion SDK on windows and OSX | 18:43 |
GeofftheMedio | you should do that | 18:43 |
GeofftheMedio | if you're checking out more than the trunk, you'll get about 4 times extra duplicate copies of most of the repository | 18:44 |
GeofftheMedio | also, the wiki says to get https://freeorion.svn.sourceforge.net/svnroot/freeorion/trunk | 18:44 |
tpb | <http://ln-s.net/1MR4> (at freeorion.svn.sourceforge.net) | 18:44 |
GeofftheMedio | the /trunk is quite important | 18:44 |
TheOnlySkyfire | Ah I see. | 18:45 |
zhur | GeofftheMedio: what do you think about fixing bugs like https://sourceforge.net/tracker/?func=detail&aid=3424429&group_id=75752&atid=544942 by adding a window telling something like that resolution changes will take effect after restart (some games do this as I remember)? I think I can try to do it this way :D | 18:45 |
tpb | <http://ln-s.net/$bNI> (at sourceforge.net) | 18:45 |
GeofftheMedio | but that's irrelivant if using the SDK, which will automatically check out just the trunk if you update | 18:46 |
GeofftheMedio | zhur: most resolution changes just require a window resize on windows. | 18:46 |
GeofftheMedio | the layout issues with production and research can be fixed without a restart, but just haven't been yet | 18:47 |
TheOnlySkyfire | The /trunk is only written for Linux - that has confused me. :-) | 18:47 |
zhur | GeofftheMedio: ok, then I'll try to fix it the correct way | 18:47 |
GeofftheMedio | theonlyskyfire: no, it's int he general how to get the source subversion section | 18:48 |
GeofftheMedio | http://freeorion.org/index.php/Compile#Subversion | 18:48 |
tpb | <http://ln-s.net/$bNV> (at freeorion.org) | 18:48 |
GeofftheMedio | oh | 18:48 |
GeofftheMedio | wait | 18:48 |
GeofftheMedio | I see what you mean | 18:48 |
GeofftheMedio | there; fixed / clarified | 18:50 |
TheOnlySkyfire | thx | 18:52 |
GeofftheMedio | zhur: can you edit your post to say you release all your changes under the GPL 2.0 ? | 18:57 |
TheOnlySkyfire | Ok. HOW can I update the SDK directory with SVN | 18:58 |
GeofftheMedio | do you have tortoise svn? | 18:58 |
TheOnlySkyfire | this with the turtle yes. | 18:59 |
GeofftheMedio | right click on the FreeOrion directory in the SDK | 18:59 |
GeofftheMedio | in the TortoiseSVN submenu, pick Update | 18:59 |
TheOnlySkyfire | No Update there, but SVN Upgrade working Copy | 19:01 |
TheOnlySkyfire | is this the same? | 19:01 |
GeofftheMedio | ok, do that first | 19:01 |
GeofftheMedio | has to do with different versions of subversion and the SDK version being older than the version you have | 19:01 |
GeofftheMedio | suppose I should update the SDK soon | 19:01 |
TheOnlySkyfire | Ah now. Thanks. | 19:02 |
zhur | GeofftheMedio: just GPLv2 or GPLv2 and later? | 19:04 |
GeofftheMedio | "and later" would be nice, but not required | 19:04 |
TheOnlySkyfire | While the update is progressing, tell me a little about the things to do :-) | 19:05 |
GeofftheMedio | http://freeorion.org/index.php/Programming_Work | 19:05 |
tpb | Title: Programming Work - FreeOrionWiki (at freeorion.org) | 19:05 |
TheOnlySkyfire | *lol* A wiki page for everything. Nice. Thx. | 19:06 |
zhur | GeofftheMedio: as I understand since these works are already based on freeorion's GPL'd code additional copyright isn't necessary, but I'll do it just in case :D | 19:07 |
TheOnlySkyfire | ok. SDK is updated. | 19:11 |
TheOnlySkyfire | :-) | 19:11 |
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TheOnlySkyfire | And now? :-) | 19:16 |
TheOnlySkyfire | I see VS Projects. | 19:16 |
GeofftheMedio | start coding? | 19:16 |
TheOnlySkyfire | :-) | 19:17 |
GeofftheMedio | you should be able to just open the msvc project file and build solution | 19:17 |
TheOnlySkyfire | *lol* I forgot to install VS2010 after my last fresh installation. | 19:21 |
TheOnlySkyfire | I'm a little confused today. | 19:21 |
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zhur | uh oh, seems like freeorion crashed my X server somehow :P | 19:24 |
GeofftheMedio | graphics drivers perhaps... | 19:25 |
zhur | I can't tell anyway | 19:28 |
TheOnlySkyfire | How can I get writing rights on the wiki? | 19:32 |
GeofftheMedio | send me a pm on the forums requesting it, with a username and email address to use | 19:32 |
TheOnlySkyfire | thx. | 19:32 |
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TheOnlySkyfire | :-) | 20:09 |
TheOnlySkyfire | Ok. Visual Studio Project is open. How actual is the wiki TODO list? | 20:09 |
GeofftheMedio | define "actual" ? | 20:12 |
GeofftheMedio | the programming work page is a list of ideas of things that could be done. they aren't sorted by priority or practicality or simplicity | 20:15 |
GeofftheMedio | there's also a list of major features for v0.4.2 on the forums | 20:15 |
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TheOnlySkyfire | I thought about doing something hopefully easy first... like "CanBeTerraformed - matches planets that are not the best environmental preference that is available for their species, and thus could be terraform to be improved. Might instead take a parameter to specify the species to check against." Do I understand right, that this should expand the planet class? :-) | 20:18 |
GeofftheMedio | well... that's kind of complicated as the definition of "can be terraformed" is not simple | 20:20 |
GeofftheMedio | as there's not necessarily a single best planet type for a species, and there can be local minima or maxima, and in principle any planet could be terraformed even if doing so wouldn't improve the planet for a particular species | 20:21 |
TheOnlySkyfire | Thought of something that depends on race, their techs... | 20:21 |
TheOnlySkyfire | and of course the plant wheel. | 20:21 |
GeofftheMedio | my previous point still applies | 20:22 |
TheOnlySkyfire | Hm. | 20:23 |
TheOnlySkyfire | Hm... what about a check against all types, finding the planet with the shortest range on the planet wheel that means improvement - output would be a signed integer tells the Terraforming Steps which then must modify the terraforming building costs... ... | 20:26 |
TheOnlySkyfire | ok I see what you mean with "kind of complicated" | 20:26 |
TheOnlySkyfire | because this means we have to decide what "improvement" means - population size alone for example might not be flexible enough... :-) | 20:29 |
TheOnlySkyfire | At least if we have a metric what "better" means (given a planet type) this would overcome local minimas, as there is always a total order of which step to take for next terraforming. The Planet with the shortest way on the wheel that means improvement - if their are more than 1 (if the wheel stays) then the one with the better improvement. | 20:34 |
TheOnlySkyfire | :-) Well I will think about it a little. - Tomorrow. | 20:34 |
TheOnlySkyfire | :-) | 20:34 |
TheOnlySkyfire | Good night everyone! | 20:35 |
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