Sunday, 2012-03-04

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CIA-64FreeOrion: geoffthemedio * r4676 /trunk/FreeOrion/ (5 files in 3 dirs): Added incomplete, but with parsing, MoveInOrbit effect, which will move objects on the map in a circle around a specified object or location.04:14
CIA-64FreeOrion: geoffthemedio * r4677 /trunk/FreeOrion/universe/ValueRef.cpp: Added X and Y position properties to UniverseObjects usable in scripting.04:15
CIA-64FreeOrion: geoffthemedio * r4678 /trunk/FreeOrion/parse/ (4 files): Grooming04:15
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CIA-64FreeOrion: geoffthemedio * r4679 /trunk/FreeOrion/parse/ (ConditionParser2.cpp ConditionParser3.cpp): Grooming12:19
CIA-64FreeOrion: geoffthemedio * r4680 /trunk/FreeOrion/universe/UniverseObject.cpp: Tweaked UniverseObject::MoveTo to not remove objects from their old system if they are moving to the same system.12:21
CIA-64FreeOrion: geoffthemedio * r4681 /trunk/FreeOrion/ (default/starnames.txt universe/System.cpp universe/System.h): Added a System::MoveTo override to also move all the objects in the system along with it.12:22
CIA-64FreeOrion: geoffthemedio * r4682 /trunk/FreeOrion/parse/EffectParser.cpp: Fixed problems with MoveInOrbit effect parser.12:22
CIA-64FreeOrion: geoffthemedio * r4683 /trunk/FreeOrion/universe/Effect.cpp: Implemented MoveInOrbit::Execute effect. It seems to be mostly working, though some weird issues with systems not moving and then starting to move again when a repetitive rotation is applied were observed.12:24
CIA-64FreeOrion: geoffthemedio * r4684 /trunk/FreeOrion/ (default/species.txt universe/Effect.cpp):12:47
CIA-64FreeOrion: Increased Super Tester detection range, thereby preventing the appearance of12:47
CIA-64FreeOrion: some systems not moving due to MoveInOrbit effect, when what was actually12:47
CIA-64FreeOrion: happening was that the player wasn't getting updated info about the systems'12:47
CIA-64FreeOrion: positions due to limited detection range and moving too far from the12:47
CIA-64FreeOrion: seemingly-stationary systems.12:47
CIA-64FreeOrion: geoffthemedio * r4685 /trunk/FreeOrion/universe/Effect.cpp:13:12
CIA-64FreeOrion: Extended standard MoveTo effect to function on systems, which can move to the13:12
CIA-64FreeOrion: location of objects that are not and are not in systems (eg. fleets or ships).13:12
CIA-64FreeOrion: Each object that is attempted to be moved tests to make sure it's not being13:12
CIA-64FreeOrion: moved onto another system, so only the first object moved to an initially valid13:12
CIA-64FreeOrion: destination each turn will actually move; any others will not be moved.13:12
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CIA-64FreeOrion: geoffthemedio * r4686 /trunk/FreeOrion/ (4 files in 3 dirs):21:07
CIA-64FreeOrion: -Fixed randomization of starting species for new players added to multiplayer game lobby.21:07
CIA-64FreeOrion: -Grooming21:07
LukcGrooming?22:17
GeofftheMediomaking code (imo) look nicer, without changing its function22:42
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